Exceedingly wise guy who hangs out at the edge of town dispensing advice
About Master Kite
Master Kite (PFS)
Tengu conjuror (Teleportation school) 1 (Pathfinder RPG Bestiary 263)
CN Medium humanoid (tengu)
Init +3; Senses low-light vision; Perception +4
AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex)
hp 7 (1d6+1)
Fort +1, Ref +3, Will +4
Speed 30 ft.; shift 5'
Melee elven curve blade +3 (1d10+1/18-20), bite -2 (1d3) or
_____ mwk sword cane +4 (1d6+1), bite -2 (1d3) or
_____ unarmed strike +3 (1d3+1 nonlethal) or
_____ bite +3 (1d3+1)
Ranged ranged touch spell +3 (by spell)
Wizard Spells Prepared (CL 1st; concentration +4)
__ 1st—mage armor, magic missile, protection from evil
__ 0 (at will)—light, ray of frost, read magic Opposition Schools Enchantment, Necromancy
Str 12, Dex 16, Con 12, Int 16, Wis 14, Cha 7
Base Atk +0; CMB +1; CMD 14
Feats Spell Focus (conjuration), Weapon Finesse
Traits ease of faith, unpredictable
Skills Bluff +3, Diplomacy -1, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (nature) +7, Perception +4, Profession (Exceedingly wise guy who hangs out at the edge of town dispensing advice) +6, Spellcraft +7, Stealth +5; Racial Modifiers +2 Perception, +2 Stealth
Languages Common, Draconic, Minkaian, Tengu, Tien
SQ arcane bond (masterwork sword cane), gifted linguist, summoner's charm (1 round), sword-trained
Combat Gear caltrops (2); Other Gear haramakiUC, elven curve blade, mwk sword caneAPG, bedroll, bell, blanketAPG, earplugsAPG, flask, scroll case (2), spell component pouch, spellbook, 21 gp, 3 sp, 4 cp
Arcane Bond (Masterwork sword cane) (1/day) (Sp) - 0/1
Shift (5 feet, 6/day) (Sp) - 0/6
Arcane Bond (Masterwork sword cane) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Gifted Linguist Tengus gain a +4 racial bonus on Linguistics checks, and learn two languages each time they gain a rank in Linguistics rather than one language.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Shift (5 feet, 6/day) (Sp) Short-range teleport
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell book - Into the North A spellbook and journal detailing Kite's travels between Tian Xia and Avistan by way of the Crown of the World, and his adventures along the way.
__ 1st—mage armor, magic missile (1 missile), mount, protection from evil, true strike
__ 0 (at will)—acid splash, arcane mark, dancing lights, detect magic, detect poison, flare (DC 13), ghost sound (DC 13), light, mage hand, mending, message, open/close (DC 13), prestidigitation, ray of frost, read magic, resistance
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Swordtrained Tengus are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords).
Teleportation Associated School: Conjuration
Player Great Green God
Character Master Kite
PFS # 139009-20
Faction Scarab Sages
Day Job [dice=Exceedingly wise guy who hangs out at the edge of town dispensing advice]1d20+6[/dice]