MaskedOne's page

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Do you allow starting morality to be dropped for XP?


Are Purified permitted? I'm thinking an occultist from the 1700s that got his spirit torn apart shortly after becoming immortal and spent most of the intervening time recovering in Shadow until rebuilding his body and returning to Earth sometime in the past 20 years. He's good with spirits but still playing catch-up with humanity in general.


Could one or two effective ways for a wizard to destroy or escape anti-magic be added in? Counters to anti-magic are one of the rarest things I know of in any edition of dungeons and dragons and I've never seen a good reason why spellcasters wouldn't develop a handful of counters to it. I don't necessarily have a problem with the spell itself so much as no one ever devises countermeasures against it.