Jagrin Grath

Marvy to his friends's page

387 posts. Alias of Bigguyinblack.


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deck handler

Off turn cast Fly, take 2 damage reveal The Missing Eye for 1 and discard Blessing of the Master of Masters, Take 2 damage reveal The Missing Eye for 1 discard Chronicler (2). Place Spirit Surge on top of my deck.

Mavaro attempts to recover all cards in their Recovery pile.
Fly: Divine 10: 1d8 + 1d6 + 1d4 + 4 ⇒ (2) + (5) + (1) + 4 = 12 -> Fly recharged .

The Big Sky: When this is the hour: At the start of your turn, you may remove 1 of your scourges. Reveal Helpful Haversack (Core) + The Missing Eye to draw my top card Spirit Surge. Reveal The Missing Eye to place Restorative Touch on top of my deck.

Thunderstorm: 1d4 ⇒ 3

it moves to: 1d5 ⇒ 5 Alley

Tenement Card 1: Bearskin Armor:

CotCT
Armor 4
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Survival 12
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
* When you suffer any damage, you may bury to reduce it to 0.
* On your combat, Fortitude, or Survival check, after the roll, you may freely discard to add your Strength die.

Display Spirit Surge to draw 3 cards: Restorative Touch, Armor of the Sands, and Dagger (Core). Recharge Armor of the Sands to place Armor of the Sands on top of my deck.

fortitude 12 revealing a book to reveal Chronicler, reveal Spellbook: 1d8 + 1d6 + 1d4 + 4 ⇒ (7) + (1) + (2) + 4 = 14

Restorative Touch on Quinn removing Wounded: 1d4 + 1 ⇒ (4) + 1 = 5

Recharge Dagger (Core) to place Embiggen on top of my deck. End turn. Send Spirit Surge to recovery. Take 2 unpreventable damage. Reveal The Missing Eye for 1 and discard Bearskin Armor.

Mavaro ends their turn. Ensuring Spirit Surge is on top of my deck before draw if recovered.

Mavaro attempts to recover all cards in their Recovery pile.
Spirit Surge: Divine 9: 1d8 + 1d6 + 1d4 + 4 ⇒ (2) + (3) + (3) + 4 = 12 -> Spirit Surge recharged.
Restorative Touch: Divine 10: 1d8 + 1d6 + 1d4 + 4 ⇒ (8) + (1) + (3) + 4 = 16 -> Restorative Touch recharged.

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, Helpful Haversack (Core), Spellbook, Chronicler, Spirit Surge, Embiggen, The Mute Hag, Restorative Touch,

Displayed:
Deck: 8 Discard: 4 Buried: 1
"Current Location: Tenement
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Fly: Examine the top card of 2 locations.

Blessing of the Master of Masters: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence check.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fly, Binder's Tome, The Marriage, Dagger (Core), Holy Javelin, Armor of the Sands, Korvosan Guard, Blessing of Sivanah
Recharged:
Discard Pile: Blessing of the Sages, Blessing of the Master of Masters, Chronicler (2), Bearskin Armor,
Buried Pile: Harrow Deck (Core),
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Confusing: Shuffle in Chronicler.

Tenement card 1 acquired.

Thunderstorm moved to Alley.

Quinn healed for 5 and up to 2 scourges removed.

Board Status
Most Recent BR Refresh

Notes for Thargrap: Banish a Bury then Bury Proxy 7
Bury Proxy A1/Ashwing Gargoyle
Deadly Besieged: 2 Combat Damage

Notes for Seoni: Deadly Besieged: 2 Combat Damage
Recovery: Create Mindscape
Deadly Besieged: 2 Combat Damage

Notes for Quinn: Mios used Lady of Valor
Deadly Besieged: 2 Combat Damage

Healed for 5 and Wounded removed.

Tavern 1-11 remain
Mavaro, Thargrap, Seoni, Quinn, Mios, Sajan - Tenement 2-11 remain
Stable 1-11 remain
Rooftops 1-10 remain
Alley 1-11 remain // Thunderstorm is displayed here.


deck handler

Azer AYA DMG: 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1

Reveal The Missing Eye to prevent it.


deck handler

Benefaction: No effect. Reveal The Missing Eye + Helpful Haversack (Core) to draw my top card Spirit Surge. Reveal The Missing Eye to place Chronicler on top of my deck.

Cathedral Card 1: The Mute Hag:

CotCT
Blessing 1
Traits:
Harrow
Suit: Stars
Veteran
When this is the hour: At the start of your turn, summon and encounter a spell.
To Acquire:
Wisdom
Arcane 4+#
Recharge to examine the top card of your location. If it is encountered this turn, all checks against it are blessed.
Discard to examine the top card of any location, then you may explore.

Display Spirit Surge to draw 3 cards: Chronicler, Spellbook, and Restorative Touch.

Arcane 4 +4 revealing The Missing Eye to place Armor of the Sands on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, displaying Embiggen: 1d12 + 1d10 + 1d8 + 4 ⇒ (6) + (5) + (8) + 4 = 23

Send Harrow Deck (Core) to recovery to examine the next 3 cards 2. Thunderstorm, 3. Azer, 4. Symbol of Insanity. Reverse the order. Discard The Mute Hag to explore.

Cathedral Card 4: Symbol of Insanity:

Core
Barrier 3
Traits:
Magic
Trap
To Defeat:
Intelligence
Wisdom
Arcane
Divine 12
If undefeated, each local character chooses a random other local character; the chosen character suffers 1d4-1 Combat damage.

Arcane 12 revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen: 1d12 + 1d10 + 1d8 + 4 ⇒ (9) + (9) + (8) + 4 = 30

Discard Korvosan Guard to explore.

Cathedral Card 3: Azer:

Core
Monster 1
Traits:
Elemental
Fire
Outsider
Veteran
To Defeat:
Combat 11+##
Immune to Fire. Vulnerable to Cold.
After acting, suffer 1d4-1 Fire damage.

combat 11 +5 +5 recharging Dagger (Core) to place Dagger (Core) on top of my deck, revealing The Missing Eye, revealing The Missing Eye to add 1d6 +# and the cold trait, revealing a book to reveal Chronicler, aided by Embiggen, Seoni reveals Binder's Tome: 1d12 + 1d12 + 1d10 + 1d10 + 1d8 + 13 ⇒ (8) + (7) + (3) + (5) + (6) + 13 = 42

Discard Blessing of Sivanah to explore.

Cathedral Card 2: Thunderstorm:

Core
Barrier 2
Traits:
Obstacle
Weather
To Defeat:
None 0
Display this barrier at your location.
While displayed:
* When you start your turn at this location, roll 1d4. On a 1, suffer 1d6 Electricity damage then banish this barrier. On any other result, display this barrier next to a random location.

Display Thunderstorm by Cathedral.

Restorative Touch on myself: 1d4 + 1 ⇒ (4) + 1 = 5

End turn. Reveal The Missing Eye to prevent 1 Spirit Surge damage, discard Blessing of the Sages for the other. (Deadly). Ensure Spirit Surge is on top of my deck before refreshing my hand.

Mavaro ends their turn.

Mavaro attempts to recover all cards in their Recovery pile.
Harrow Deck (Core): Perception 12: 1d8 + 1d6 + 2 ⇒ (2) + (5) + 2 = 9 -> Harrow Deck (Core) buried.
Restorative Touch: Divine 10: 1d8 + 1d6 + 1d4 + 4 ⇒ (6) + (5) + (4) + 4 = 19 -> Restorative Touch recharged.
Spirit Surge: Divine 9: 1d8 + 1d6 + 1d4 + 4 ⇒ (5) + (3) + (4) + 4 = 16 -> Spirit Surge recharged.
Embiggen: Divine 10: 1d12 + 1d10 + 1d8 + 4 ⇒ (10) + (4) + (4) + 4 = 22 -> Embiggen recharged.

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, Helpful Haversack (Core), Spellbook, Chronicler, Spirit Surge, Fly, Chronicler (2), Blessing of the Master of Masters,

Displayed:
Deck: 10 Discard: 1 Buried: 1
"Current Location: Cathedral
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Fly: Examine the top card of 2 locations.

Blessing of the Master of Masters: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence check.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Binder's Tome, Holy Javelin, Korvosan Guard, Dagger (Core), Armor of the Sands, Blessing of Sivanah, Restorative Touch, The Marriage, The Mute Hag
Recharged: Embiggen,
Discard Pile: Blessing of the Sages,
Buried Pile: Harrow Deck (Core),
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Confusing: Spirit Surge.

Cathedral card 1 acquired. Card 2 displayed by location. Cards 3 and 4 banished.


deck handler

Trading out Walking Stick, Bestiary of Garund, and Blessing of the Spellbound for loot cards Korvosan Guard, Dagger (Core), and The Marrige. Keeping weapon as my favored card. Starting with everyone at Cathedral.

Mavaro wrote:

Hand: The Missing Eye, Blessing of the Sages, Helpful Haversack (Core), Embiggen, Harrow Deck (Core), Blessing of Sivanah, Korvosan Guard, Dagger (Core),

Displayed:
Deck: 11 Discard: 0 Buried: 0
"Current Location: Cathedral
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Harrow Deck (Core): Banish to examine the top 3 cards of any location and return them in any order.

Korvosan Guard: When a local character suffers damage, recharge to reduce it by 1.

Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.

Blessing of Sivanah: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence or Charisma non-combat check.

Blessing of the Sages: Discard this card to add 1 die to any check. Recharge this card to add 3d8 to any Knowledge or Perception check.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded: Spirit Surge,
Middle of Deck (Unknown Order): Chronicler (2), Armor of the Sands, Blessing of the Master of Masters, Fly, Holy Javelin, Chronicler, Spellbook, The Marrige, Restorative Touch, Binder's Tome
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.


deck handler

Spell 3 for Restorative Touch: 1d1000 ⇒ 96


deck handler

Taking card feat blessing. 0 HP remaining. Putting Blessing of the Sages in the empty spot.

Spell 4: 1d1 ⇒ 1


deck handler

During Sajan's turn reveal The Missing Eye to place Spirit Surge on top of my deck.

Sarenrae's Light: When this is the hour: When you heal, you may heal an additional card. Reveal The Missing Eye with Helpful Haversack (Core) to draw the top card of my deck Spirit Surge. Reveal The Missing Eye to place The Carnival on top of my deck.

Shop Card 2 (Ice Strike): Ice Strike:

CotCT
Spell 3
Traits:
Arcane
Attack
Cold
Divine
Magic
Veteran
To Acquire:
Intelligence
Arcane 10
OR Wisdom
Divine 12
For your combat check, banish to use Arcane or Divine + 3d6. If the check is against a bane, reduce its damage by # until the end of the turn.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 12 or Divine 14 check to recharge it instead.

Display Spirit Surge to draw 3 cards The Carnival, Harrow Deck (Core), and Blessing of Sivanah. Top card is Binder's Tome.

Intelligence/knowledge 10 displaying Embiggen, revealing a book to reveal Chronicler, revealing Spellbook: 1d12 + 1d10 + 1d8 + 4 ⇒ (9) + (2) + (8) + 4 = 23

Send Harrow Deck (Core) to recovery to examine the next 3 cards. 3. Ambush, 4. Henchman Proxy B5/Rioting Mob, 5. Banner of the Ancient Kings. Trigger encounter Ambush.

Shop Card 3: Ambush:

Core
Barrier 1
Traits:
Skirmish
Veteran
Trigger
To Defeat:
Wisdom
Perception
Stealth 8+#
When examined, encounter this barrier; on the check to defeat, add 1d4.
If undefeated, banish this barrier, then a random local character summons and encounters a monster.
That monster cannot be evaded; subtract 1 from each die rolled against it.

Stealth/Knowledge 8 +5 recharging Dagger (Core) to place Dagger (Core) on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, aided by the examine, aided by Embiggen: 1d12 + 1d10 + 1d8 + 1d8 + 4 ⇒ (1) + (5) + (6) + (4) + 4 = 20

Harrow Deck swap cards 4 and 5. Per scenario bury Ice Strike to explore.

Shop Card 5: Banner of the Ancient Kings:

Core
Item 2
Traits:
Magic
Object
To Acquire:
Charisma
Diplomacy
Fortitude
Melee 10
Display. While displayed:
* On all combat checks, add 1. If any character fails a combat check, bury this item.
* Bury to remove a total of up to 1d4 scourges from any number of characters.
If proficient with armors, when you would bury this item for its power, you may discard it instead.

Charisma/Knowledge 10 revealing The Missing Eye to place Korvosan Guard on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen: 1d12 + 1d10 + 1d8 + 4 ⇒ (4) + (3) + (7) + 4 = 18

Display Banner of the Ancient Kings. Discard Blessing of Sivanah to explore.

Shop Card 4: Henchman Proxy B5/Rioting Mob:

Story Bane
Type: Barrier
Traits: Skirmish Veteran
To Defeat: Charisma Diplomacy 6+#
If undefeated, each character summons and encounters the story bane Thug.

Charisma/Knowledge 6 +5 revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen: 1d12 + 1d10 + 1d8 + 4 ⇒ (2) + (10) + (1) + 4 = 17

Discard The Publican to explore.

Shop Card 6: Henchman Proxy A3/Evidence:

Story Bane
Type: Barrier
Traits: Task Trigger Veteran
To Defeat: Intelligence Wisdom Knowledge Perception 10+#
When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.

Knowledge 10 +5 revealing a book to reveal Chronicler, revealing Spellbook, blessed by The Publican, aided by Embiggen: 2d12 + 1d10 + 1d8 + 4 ⇒ (9, 5) + (3) + (6) + 4 = 27

Charisma/Knowledge 5 +4 to close revealing a book to reveal Chronicler, revealing Spellbook, blessed by The Publican, aided by Embiggen: 2d12 + 1d10 + 1d8 + 4 ⇒ (12, 4) + (1) + (5) + 4 = 26

On close move to Farm. Not shuffling the shield into another location.

eot discard Nightspear to heal Blessings and allies aided by the hour: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Send Spirit Surge to recovery revealing The Missing Eye for the damage. Recovering Harrow Deck last putting Spirit Surge on top of my deck for the recovery check and revealing The Missing Eye to add 1d6.

Mavaro ends their turn.

Mavaro attempts to recover all cards in their Recovery pile.
Embiggen: Divine 10: 1d12 + 1d10 + 1d8 + 4 ⇒ (5) + (4) + (8) + 4 = 21 -> Embiggen recharged.
Spirit Surge: Divine 9: 1d8 + 1d6 + 1d4 + 4 ⇒ (3) + (2) + (3) + 4 = 12 -> Spirit Surge recharged.
Harrow Deck (Core): Perception 12: 1d8 + 1d6 + 1d4 + 1d6 + 4 ⇒ (3) + (3) + (4) + (5) + 4 = 19 -> Harrow Deck (Core) recharged.

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, Spellbook, Helpful Haversack (Core), Chronicler, The Carnival, Spirit Surge, Dagger (Core), Binder's Tome,

Displayed: Banner of the Ancient Kings,
Deck: 11 Discard: 0 Buried: 6
"Current Location: Farm
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Banner of the Ancient Kings: * On all combat checks, add 1. If any character fails a combat check, bury this item.

Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dust of Revealing, Blessing of the Master of Masters, The Publican, Nightspear, Embiggen, Mistform, Cure, Korvosan Guard, Blessing of Sivanah, Fly
Recharged: Harrow Deck (Core),
Discard Pile:
Buried Pile: Chronicler (2), Armor of the Sands, Holy Javelin, Bottled Lightning, Drums of Panic, Ice Strike,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Shop cards 2 and 5 acquired. Location closed.

Board Status
Most Recent BR Refresh
Allies Displayed: 10
Banner of the Ancient Kings displayed. +1 to everyone's Combat checks.

Notes for Thargrap: Bury Henchman Proxy B4-Rioting Mob

Base 1-6 remain
Seoni, Sajan, Mavaro - Farm 1-10 remain
Thargrap - Hospice 1-7 remain // 1=Foes On All Sides
Quinn, Mios - Shop BANISHED - CLEAR OUT


deck handler

Continued. Use Fly to move to Shop. Recharge Dust of Revealing to examine Cryptic Message and encounter it.

Shop Card 1: Cryptic Message:

Core
Barrier 2
Traits:
Cache
To Defeat:
Intelligence
Knowledge 10
If undefeated, you may banish this barrier.
If defeated, you may examine the top 2 cards of your location and return them in any order.

knowledge 10 revealing a book to reveal Chronicler, revealing Spellbook: 1d8 + 1d6 + 1d4 + 4 ⇒ (1) + (6) + (1) + 4 = 12

Examine Shop cards 2 Drums of Panic and Symbol of Insanity. Switch them. Discard Blessing of Sivanah to explore.

Shop Card 3: Symbol of Insanity:

Core
Barrier 3
Traits:
Magic
Trap
To Defeat:
Intelligence
Wisdom
Arcane
Divine 12
If undefeated, each local character chooses a random other local character; the chosen character suffers 1d4-1 Combat damage.

divine 12 revealing The Missing Eye to place Embiggen on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook: 1d8 + 1d6 + 1d4 + 4 ⇒ (8) + (4) + (4) + 4 = 20

Discard Blessing of the Master of Masters to explore.

Shop Card 2: Drums of Panic:

CotCT
Item 3
Traits:
Instrument
Magic
To Acquire:
Constitution
Charisma 10
When a local character encounters a monster, display at your location.
While displayed:
* When a local character encounters a monster, they may recharge every ally in their hand to evade it. If they have no allies, they may recharge a card to evade it.
* At the start of your turn, discard this card; if proficient, recharge it instead.

charisma 10 revealing The Missing Eye to place Korvosan Guard on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, aided by Blessing of the Master of Masters: 2d8 + 1d6 + 1d4 + 4 ⇒ (4, 3) + (5) + (4) + 4 = 20

Bury Drums of Panic to explore due to scenario effect.

Shop Card 4: The Publican:

CotCT
Blessing 1
Traits:
Harrow
Suit: Stars
Veteran
When this is the hour: When you would discard an ally, recharge it instead.
To Acquire:
Wisdom
Diplomacy 4+#
On any check, discard to bless.
On a check by a character at an Urban location, discard to bless twice.
Discard to explore. This exploration, if you are at an Urban location, local checks are blessed.

diplomacy 4 +4 revealing a book to reveal Chronicler, revealing Spellbook: 1d8 + 1d6 + 1d4 + 4 ⇒ (6) + (3) + (1) + 4 = 14

Discard The Publican to explore.

Shop Card 5: Pit Gladiator:

CotCT
Ally 2
Traits:
Fighter
Human
To Acquire:
Strength
Melee 10
THEN Charisma
Diplomacy 9
On a local combat check, bury to add 2d6.
Discard to explore; you may first draw a weapon from your discards.

strength 10 revealing a book to reveal Chronicler, revealing Spellbook, blessed by The Publican: 2d8 + 1d6 + 1d4 + 4 ⇒ (1, 4) + (5) + (2) + 4 = 16

charisma 9 revealing a book to reveal Chronicler, revealing Spellbook, blessed by The Publican: 2d8 + 1d6 + 1d4 + 4 ⇒ (7, 5) + (6) + (1) + 4 = 23

Display Pit Gladiator by the scenario. Examine the next card Sawtooth Saber. Can't close the location yet. Send Spirit Surge to recovery. Reveal The Missing Eye for the 1 damage.

discard Nightspear to heal myself of blessings and allies: 1d4 + 1 ⇒ (2) + 1 = 3

Mavaro ends their turn. Place Nightspear as my top card.

Mavaro attempts to recover all cards in their Recovery pile.
Fly: Divine 10: 1d8 + 1d6 + 1d4 + 4 ⇒ (6) + (3) + (3) + 4 = 16 -> Fly recharged.
Spirit Surge: Divine 9: 1d8 + 1d6 + 1d4 + 4 ⇒ (7) + (1) + (1) + 4 = 13 -> Spirit Surge recharged.

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, Spellbook, Helpful Haversack (Core), Chronicler, Nightspear, Embiggen, Dagger (Core), The Publican,

Displayed:
Deck: 10 Discard: 1 Buried: 5
"Current Location: Shop
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Nightspear: At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings.

Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.

The Publican: On a check by a character at an Urban location, discard to bless twice.

Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Sivanah, The Carnival, Mistform, Cure, Harrow Deck (Core), Binder's Tome, Dust of Revealing, Korvosan Guard
Recharged: Fly, Spirit Surge,
Discard Pile: Blessing of the Master of Masters,
Buried Pile: Chronicler (2), Armor of the Sands, Holy Javelin, Bottled Lightning, Drums of Panic,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Manor Card 1 acquired.

Farm card 1 banished.

Shop cards 2 and 4 acquired. Cards 1 and 3 banished. Card 5 displayed by the scenario.

Board Status
Allies Displayed: 5

Base 1-6 remain
Farm 2-11 remain
Seoni - Manor 2-8 remain
Thargrap, Quinn, Sajan - Den Of Iniquity 2-7 remain // 2=Bound Homunculus 3=Belt of Physical Might
Hospice 1-12 remain
Mios, Mavaro - Shop 6-12 remain


deck handler

Perception 12 to recover Harrow Deck (Core) revealing The Missing Eye to place Spirit Surge on top of my deck, reveal a book to reveal Chronicler, reveal Spellbook, reveal The Missing Eye, the hour is harrow: 1d8 + 1d6 + 1d4 + 1d6 + 1d4 + 4 ⇒ (7) + (1) + (4) + (4) + (3) + 4 = 23

Cure myself during Sajan's turn: 1d4 + 1 ⇒ (3) + 1 = 4

Place Spirit Surge on top of my deck.

Mavaro attempts to recover all cards in their Recovery pile.
Cure: Divine 8: 1d8 + 1d6 + 1d4 + 4 ⇒ (6) + (1) + (4) + 4 = 15 -> Cure recharged.

Abadar's Law: When this is the hour: On your check to close or to guard, add 1d4. Use The Missing Eye + Helpful Haversack (Core) to draw my top card Spirit Surge. Location effect recharge Mistform to draw my top card Fly.

Reveal The Missing Eye to place Blessing of the Master of Masters on top of my deck.

Manor Card 1 (Dust of Revealing): Dust of Revealing:

CotCT
Item 4
Traits:
Craft
Object
To Acquire:
Intelligence
Arcane
Divine 11
On a local Perception check, freely bury to add 2d10.
Recharge to examine the top card of your location; if it is a bane, a local character may encounter it.

Display Spirit Surge to draw 3 cards. Blessing of the Master of Masters, Nightspear, and Blessing of Sivanah.

divine 11 revealing The Missing Eye to place Embiggen on top of my deck, reveal a book to reveal Chronicler, reveal Spellbook: 1d8 + 1d6 + 1d4 + 4 ⇒ (2) + (6) + (2) + 4 = 14

Cast Fly examining Farm card 1 Henchman Proxy A2/Evidences and Shop card 1 Cryptic Message. Trigger encounter Evidence.

Farm Card 1: Henchman Proxy A2/Evidence:

Story Bane
Type: Barrier
Traits: Task Trigger Veteran
To Defeat: Intelligence Wisdom Knowledge Perception 10+#
When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.

perception 10 +5 revealing The Missing Eye to place Harrow Deck (Core) on top of my deck, reveal a book to reveal Chronicler, reveal Spellbook, reveal The Missing Eye, aided by the examine: 1d8 + 1d6 + 1d4 + 1d6 + 1d8 + 4 ⇒ (8) + (6) + (4) + (2) + (6) + 4 = 30

Pausing turn.


deck handler

Off turn discard 2 blessings.

cure myself before Sajan's eot: 1d4 + 1 ⇒ (1) + 1 = 2

Reveal The Missing Eye to place Spirit Surge on top of my deck.

Mavaro attempts to recover all cards in their Recovery pile.
Cure: Divine 8: 1d8 + 1d6 + 1d4 + 4 ⇒ (8) + (1) + (1) + 4 = 14 -> Cure recharged.

The Dance: When this is the hour: When at least 3 types of boon are played on any check, a character may draw a card. Reveal The Missing Eye + Helpful Haversack (Core) to draw Spirit Surge. Reveal The Missing Eye to place Blessing of the Master of Masters on top of my deck.

Move to Academy.

Academy Card 1: Mistform:

CotCT
Spell 3
Traits:
Arcane
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 10
When you encounter a non- Incorporeal monster, banish to evade it.
On a local check to defeat an Obstacle or Trap barrier, banish to add 2d8.

Display Spirit Surge to draw 3 cards: Blessing of the Master of Masters, Embiggen, and Harrow Deck (Core). Reveal The Missing Eye to place Cure on top of my deck.

divine 10 revealing a book to reveal Chronicler, revealing Spellbook, Freely displaying Embiggen: 1d12 + 1d10 + 1d8 + 4 ⇒ (8) + (1) + (2) + 4 = 15

Cast Fly to examine Manor card 3 Dust of Revealing and Acadamy card 2 Henchman Proxy A7/Evidence. Encounter it. A local character may move.

Academy Card 2: Henchman Proxy A7/Evidence:

Story Bane
Type: Barrier
Traits: Task Trigger Veteran
To Defeat: Intelligence Wisdom Knowledge Perception 10+#
When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.

knowledge 10 +5 revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen, aided by the 1d8 from the examine: 1d12 + 1d10 + 1d8 + 1d12 + 4 ⇒ (3) + (9) + (4) + (11) + 4 = 31

knowledge 5 +4 to close revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen: 1d12 + 1d10 + 1d8 + 4 ⇒ (4) + (5) + (4) + 4 = 17

All locals may heal a spell on close. On location close move to Manor. Eot send Spirit Surge to recovery. Reveal The Missing Eye for the 1 damage.

Mavaro ends their turn.

Mavaro attempts to recover all cards in their Recovery pile.
Fly: Divine 10: 1d8 + 1d6 + 1d4 + 4 ⇒ (1) + (2) + (4) + 4 = 11 -> Fly recharged .
Spirit Surge: Divine 9: 1d8 + 1d6 + 1d4 + 4 ⇒ (6) + (6) + (2) + 4 = 18 -> Spirit Surge recharged.
Embiggen: Divine 10: 1d12 + 1d10 + 1d8 + 4 ⇒ (10) + (6) + (2) + 4 = 22 -> Embiggen recharged.

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, Spellbook, Helpful Haversack (Core), Chronicler, Blessing of the Master of Masters, Mistform, Cure, Harrow Deck (Core),

Displayed:
Deck: 7 Discard: 2 Buried: 4
"Current Location: Manor
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Blessing of the Master of Masters: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence check.

Mistform: On a local check to defeat an Obstacle or Trap barrier, banish to add 2d8.

Harrow Deck (Core): Banish to examine the top 3 cards of any location and return them in any order.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Korvosan Guard, Binder's Tome, The Carnival, Dagger (Core)
Recharged: Fly, Spirit Surge, Embiggen,
Discard Pile: Nightspear, Blessing of Sivanah,
Buried Pile: Chronicler (2), Armor of the Sands, Holy Javelin, Bottled Lightning,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Academy card 1 acquired. Location closed.

Manor card 3 examined.

Board Status
Most Recent BR Refresh
Allies Displayed: 4

Notes for Thargrap: Banish Ash Giant Zombie. Bury Dire Crocidile and Flanking Attack. May heal a spell on Mavaro's turn.
Notes for Seoni: Given Dragon's Breath,
Heal 1,
Recharge Blessing of the Spellbound (2). May heal a spell on Mavaro's turn.

Notes for Quinn: May heal a spell on Mavaro's turn.
Notes for Mios: May heal a spell on Mavaro's turn.
Base 1-6 remain
Bank Of Abadar 1-12 remain // 1=Vampiric Touch
Farm 1-11 remain
Sajan, Mavaro - Manor 3-10 remain // 3. Dust of Revealing
Plaza 1-7 remain
Den Of Iniquity 1-11 remain // 1=Grounded Studded Leather
Mios, Thargrap, Seoni, Quinn - Academy BANISHED - CLEAR OUT
Hospice 1-12 remain
Shop 1-12 remain


deck handler

During Sajan's turn reveal The Missing Eye to place Spirit Surge on top of my deck.

Blackfingers: When this is the hour: On your check that invokes the Alchemical or Poison trait, add 1d4. Reveal The Missing Eye + Helpful Haversack (Core) to draw Spirit Surge.

Reveal The Missing Eye to place Embiggen on top of my deck.

Plaza Card 1: Minotaur:

Core
Monster 2
Traits:
Minotaur
To Defeat:
Combat 15
OR Fortitude 8
If this is your first exploration of your turn, before acting, either bury an armor or suffer 1d4+1 Combat damage.

Display Spirit Surge to draw 3 cards: Embiggen, Blessing of Sivanah, and Binder's Tome.

BYA combat damage: 1d4 + 1 ⇒ (1) + 1 = 2

Reveal The Missing Eye for 1. Recharge Korvosan Guard for the other.

combat 15 revealing The Missing Eye to place Korvosan Guard on top of my deck, revealing The Missing Eye, reveal The Missing Eye to add 1d6 +# and the cold trait, revealing a book to reveal Chronicler, reveal Binder's Tome, display Embiggen: 1d12 + 1d12 + 1d10 + 1d10 + 1d8 + 9 ⇒ (3) + (3) + (10) + (7) + (1) + 9 = 33

Discard Blessing of the Master of Masters to explore. Location ability pick between Horn of Blasting and Random item #1 Bottled Lightning Choose Bottled Lightning.

Plaza Card 2: Bottled Lightning:

CotCT
Item 4
Traits:
Alchemical
Attack
Electricity
Liquid
Ranged
To Acquire:
Intelligence
Craft 12
For your combat check, banish to use Craft, Dexterity, or Ranged +3d8.
During a local encounter with a non-story bane monster, banish to ignore its before acting powers.
DURING RECOVERY
If proficient, you may succeed at a Craft 14 check to recharge this card.

intelligence 12 revealing The Missing Eye to place Fly on top of my deck, reveal a book to reveal Chronicler, revealing Spellbook, aided by Embiggen, aided by Blessing of the Master of Masters: 2d12 + 1d10 + 1d8 + 4 ⇒ (12, 11) + (7) + (6) + 4 = 40

Discard Blessing of Sivanah to explore.

Plaza Card 3: Sick Child:

CotCT
Barrier 2
Traits:
Task
To Defeat:
Constitution
Fortitude 10
OR Charisma
Diplomacy 12
On the check to defeat, local characters may recharge any number of Healing boons; add 1d4 for each recharged boon.
If undefeated, summon and encounter the story bane Blood Veil.

charisma 12 revealing The Missing Eye to place Korvosan Guard on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen: 1d12 + 1d10 + 1d8 + 4 ⇒ (6) + (3) + (4) + 4 = 17

Bury Bottled Lightning to explore per scenario power. Choose between Jasan Adriel and Random ally #1 Acadamae Scholar. Choose Jasan Adriel.

Plaza Card 4: Jasan Adriel:

CotCT
Ally 4
Traits:
Human
Spy
To Acquire:
Charisma
Diplomacy 11
OR Knowledge 10
On a local Charisma or Knowledge non-combat check, recharge to add 1d6.
Discard to examine the top card of your location, then you may explore.
This exploration, when you would encounter a story bane, another local character may encounter it instead.

knowledge 10 revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen: 1d12 + 1d10 + 1d8 + 4 ⇒ (6) + (3) + (7) + 4 = 20

Display Jasan Adriel next to the scenario. Examine the next card Nightspear. Discard Chronicler to explore. Choose between Nightspear and Random Ally #2 Eries Yelloweyes. Choose Nifghtspear.

Plaza Card 5: Nightspear:

CotCT
Ally 4
Traits:
Agathion
Outsider
Healing
To Acquire:
WisdomSurvival 11
OR Divine 9
At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings.
Discard to explore. This exploration, the first blessing you play may be shuffled into your deck instead of discarded.

Divine 9 revealing The Missing Eye to place Cure on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen: 1d12 + 1d10 + 1d8 + 4 ⇒ (9) + (2) + (2) + 4 = 17

Do not display Nightspear by scenario. End turn. Reveal The Missing Eye for Spirit Surge. Recharge Dagger (Core) to place Cure on top of my deck for the recovery checks.

Heal allies and blessings then discard Nightspear: 1d4 + 1 ⇒ (1) + 1 = 2

Mavaro ends their turn.

Mavaro attempts to recover all cards in their Recovery pile.
Spirit Surge: Divine 9: 1d8 + 1d6 + 1d4 + 4 ⇒ (8) + (1) + (2) + 4 = 15 -> Spirit Surge recharged.
Embiggen: Divine 10: 1d12 + 1d10 + 1d8 + 4 ⇒ (9) + (5) + (6) + 4 = 24 -> Embiggen recharged.

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, Spellbook, Helpful Haversack (Core), Chronicler, Cure, Blessing of Sivanah, Fly, The Carnival,

Displayed:
Deck: 6 Discard: 2 Buried: 4
"Current Location: Plaza
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Blessing of Sivanah: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence or Charisma non-combat check.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Harrow Deck (Core), Dagger (Core), Korvosan Guard, Binder's Tome
Recharged: Spirit Surge, Embiggen,
Discard Pile: Blessing of the Master of Masters, Nightspear,
Buried Pile: Chronicler (2), Armor of the Sands, Holy Javelin, Bottled Lightning,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Plaza Cards 1, 2, and 3 banished. Card 4 displayed by the scenario. Card 5 acquired.

Random cards Item 1, Ally 1 and 2 used.

Board Status
Most Recent BR Refresh
Allies Displayed: 3

Base 1-6 remain
Bank Of Abadar 1-12 remain // 1=Vampiric Touch
Sajan - Farm 2-12 remain
Seoni, Quinn, Thargrap - Manor 1-11 remain // 1=Assassination Squad
Mavaro - Plaza 6-12 remain
Den Of Iniquity 1-11 remain // 1=Grounded Studded Leather
Mios - Academy 4-12 remain
Hospice 1-12 remain
Shop 1-12 remain


deck handler

Favored card is still weapon. Trading out Blessing of the Spellbound, Bestiary of Garund, and Walking Stick for loot cards The Carnival, Dagger (Core), and Korvosan Guard. Start at Plaza.

Mavaro wrote:

Hand: The Missing Eye, The Carnival, Chronicler (2), Blessing of the Master of Masters, Spellbook, Korvosan Guard, Dagger (Core), Chronicler,

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Current Location: Plaza
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Holy Javelin, Fly, Armor of the Sands, Helpful Haversack (Core), Binder's Tome, Embiggen, Blessing of the Spellbound, Cure, Spirit Surge, Harrow Deck (Core)
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Draw 3 cards Helpful Haversack (Core), Armor of the Sands, and Holy Javelin. Bury 3 cards Chronicler (2), Armor of the Sands, and Holy Javelin.

Mavaro wrote:

Hand: The Missing Eye, The Carnival, Blessing of the Master of Masters, Spellbook, Korvosan Guard, Dagger (Core), Chronicler, Helpful Haversack (Core),

Displayed:
Deck: 7 Discard: 0 Buried: 3
"Current Location: Plaza
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Blessing of the Master of Masters: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence check

Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded: Cure,
Middle of Deck (Unknown Order): Harrow Deck (Core), Spirit Surge, Blessing of Sivanah, Fly, Binder's Tome, Embiggen
Recharged:
Discard Pile:
Buried Pile: Chronicler (2), Armor of the Sands, Holy Javelin,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.


deck handler

I think I can take a card feat and still be okay. Power feats 4, Card feats 3, Skill feats 3. So taking card feat Spell. 0 hero points left.

Taking one of the spell 2s for Embiggen.

Taking Boors for my supporter feat.


deck handler

Mavaro attempts to recover all cards in their Recovery pile.
Cure: Divine 8: 1d8 + 1d6 + 1d4 + 4 ⇒ (7) + (5) + (4) + 4 = 20 -> Cure recharged .

Received Wayfinder. During Sajan's turn reveal The Missing Eye to place Spirit Surge on top of my deck.

Benefaction: No effect. Reveal The Missing Eye + Helpful Haversack (Core) to draw Spirit Surge.

Reveal The Missing Eye to place Gozreh's Growth. Pass Fly to Seoni. Explore.

Oubliette Card 1: Catoblepas:

CotCT
Monster 4
Traits:
Aberration
Trigger
To Defeat:
Combat 20
When examined, suffer 1 Poison damage, then you may shuffle this monster into its location.
If undefeated, each local character suffers the scourge Poisoned.

Display Spirit Surge to draw 3 cards: Gozreh's Growth, Gang Enforcer, and Sands of the Hour.

Mios's knowledge 6 +4 check aided by Lantern: 1d10 + 1d4 + 3 ⇒ (5) + (3) + 3 = 11

combat 20 revealing The Missing Eye to place Dagger (Core) on top of my deck, reveal The Missing Eye, reveal The Missing Eye to add 1d6 +#, reveal a book to reveal Chronicler, reveal Binder's Tome, aided by Mios, aided by Banner: 1d8 + 1d8 + 1d6 + 1d6 + 1d4 + 11 ⇒ (5) + (8) + (6) + (5) + (1) + 11 = 36

Thargrap buries it. Discard Wayfinder (Core) to examine the next card Hellknight of the Nail. Explore.

Oubliette Card 2: Hellknight of the Nail:

CotCT
Ally 3
Traits:
Hellknight
Human
To Acquire:
Charisma
Diplomacy 11
On a local combat check against a non-villain bane, recharge to add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Discard to explore. This exploration, when you suffer damage, reduce it by 2.

diplomacy 11 revealing The Missing Eye to place Korvosan Guard on top of my deck, reveal a book to reveal Chronicler, reveal Spellbook: 1d8 + 1d6 + 1d4 + 4 ⇒ (7) + (5) + (3) + 4 = 19

EOT Ablaze: 1d4 - 2 + 1 ⇒ (4) - 2 + 1 = 3

Reveal The Missing Eye for 1. Discard Gozreh's Growth and Sands of the Hour. Send Spirit Surge to recovery. Take 1 +1 unpreventable damage. Reveal The Missing Eye for 1 and discard Gang Enforcer. Put Cure on top of my deck as part of the recovery check.

Mavaro ends their turn.

Mavaro attempts to recover all cards in their Recovery pile.
Spirit Surge: Divine 9: 1d8 + 1d6 + 1d4 + 4 ⇒ (2) + (1) + (3) + 4 = 10 -> Spirit Surge recharged.

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, Helpful Haversack (Core), Spellbook, Binder's Tome, Chronicler (2), Hellknight of the Nail, The Carnival, Cure,

Displayed:
Deck: 8 Discard: 5 Buried: 1
"Current Location: Oubliette
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Hellknight of the Nail: On a local combat check against a non-villain bane, recharge to add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.

Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Chronicler, Blessing of the Spellbound, Holy Javelin, Dagger (Core), Armor of the Sands, Harrow Deck (Core), Korvosan Guard
Recharged: Spirit Surge,
Discard Pile: Blessing of the Master of Masters, Wayfinder (Core), Gozreh's Growth, Sands of the Hour, Gang Enforcer,
Buried Pile: Boors,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Oubliette card 1 banished/buried by Thargrap. Card 2 acquired.

Seoni handed Fly.

Board Status
Most Recent BR Refresh
Banner is displayed. +1 to all combat checks.

Notes for Thargrap: Banish Ghoul. Bury Carrion Golem, Play Good Omen, Bury Catoblepas (4)
Notes for Seoni: Handed Fly.

Base 1-5 remain // 1. Jayna Lemore, 2. Moise
Sajan, Mavaro, Mios, Quinn, Thargrap, Seoni - Oubliette 3-15 remain // Door Spike, Elven Curve Blade, Concealed Hatch, Ash Giant, Enervation, Dispelling Mist, Lich


deck handler

Cure myself during Sajan's turn: 1d4 + 1 ⇒ (2) + 1 = 3

Mavaro attempts to recover all cards in their Recovery pile. Revealing The Missing Eye to place Spirit Surge on top.
Cure: Divine 8: 1d8 + 1d6 + 1d4 + 4 ⇒ (3) + (3) + (3) + 4 = 13 -> Cure recharged.

Benefaction: No effect. Reveal The Missing Eye + Helpful Haversack (Core) to draw Spirit Surge.

Move to Dungeons.

Place Blessing of the Master of Masters on top of my deck.

Dungeons Card 1 (Sands of the Hour): Sands of the Hour:

CotCT
Blessing 0
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine
Knowledge
Perception 4
On any check using a skill listed in the hour's check to acquire, recharge to bless.
Discard to examine the top card of your location, then you may explore.

Display Spirit Surge to draw 3 cards: Blessing of the Master of Masters, Harrow Deck (Core), and Korvosan Guard.

knowledge 4 revealing a book to reveal Chronicler, reveal Spellbook, aided by Create Mindscape: 1d8 + 1d6 + 1d4 + 1d4 + 4 ⇒ (3) + (6) + (1) + (4) + 4 = 18

Discard Blessing of the Master of Masters to explore.

Dungeons Card 2: Henchman Proxy A3/Wight:

Story Bane
Type: Monster
Traits: Undead Wight Veteran
To Defeat: Knowledge 6+# OR Combat 10+##
Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.

Reveal The Missing Eye for the 1 BYA cold damage.

knowledge 6 +4 revealing a book to reveal Chronicler, revealing Spellbook, aided by Create Mindscape, aided by Blessing of the Master of Masters: 2d8 + 1d6 + 1d4 + 1d4 + 4 ⇒ (3, 6) + (6) + (2) + (2) + 4 = 23

random undead to close: 1d6 ⇒ 5

Vampire:

Story Bane
Type: Monster
Traits: Undead Vampire Veteran
To Defeat: Combat 10+## THEN Combat 10+## OR Divine 7+#
Immune to Mental and Poison. While acting, before any character plays a card, that character recharges a card. If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.

combat 10 +4 +4 +2 using my power to reveal The Missing Eye to place Dagger (Core) on top of my deck, revealing The Missing Eye (Recharging Korvosan Guard), reveal The Missing Eye to add 1d6 +# (Recharge Sands of the Hour), aided by Create Mindscape, aided by Blessing of the Master of Masters, aided by Banner: 2d8 + 1d8 + 1d6 + 1d4 + 9 ⇒ (7, 5) + (6) + (1) + (3) + 9 = 31

combat 10 +4 +4 +2 revealing The Missing Eye (Recharge The Carnival), revealing The Missing Eye to add 1d6 +# (Recharging Armor of the Sands), aided by Create Mindscape, aided by Blessing of the Master of Masters, aided by Banner: 2d8 + 1d8 + 1d6 + 1d4 + 9 ⇒ (6, 4) + (3) + (2) + (1) + 9 = 25

On close each character may draw a card. Pass. Follow Seoni. No cards remaining to transfer. Send Harrow Deck (Core) to recovery to examine the top 3 cards of Oubliette: 4. Rajambari, 5. Door Spike, 6. The Rakshasa. Reverse the order. End turn. Reveal The Missing Eye for Spirit Surge damage.

Ablaze: 1d4 - 2 ⇒ (1) - 2 = -1

Mavaro ends their turn. (Putting Sands of the Hour on top, then Cure.

Mavaro attempts to recover all cards in their Recovery pile.
Harrow Deck (Core): Perception 12: 1d8 + 1d8 + 1d6 + 1d4 + 4 ⇒ (1) + (4) + (5) + (4) + 4 = 18 -> Harrow Deck (Core) recharged.
Spirit Surge: Divine 9: 1d8 + 1d6 + 1d4 + 4 ⇒ (3) + (4) + (4) + 4 = 15 -> Spirit Surge recharged.

Mavaro resets their hand.

Board Status
Most Recent BR Refresh
Banner is displayed. +1 to all combat checks.

Notes for Seoni: Create Mindscape moves to recovery. You need to move on location close.
Notes for Quinn: You need to move on location close.

Base 1-5 remain // 1. Jayna Lemore, 2. Moise
Crypt 1-10 (and Giant Fly) remain // Demonling, Ghoul, Giant Fly
Mios - Pits 1-13 remain // Concealed Hatch, Brawl, Hellknight of the Nail, Catoblepas
Sajan, Thargrap - Oubliette 4-14 remain // In order: 6. The Rakshasa, 5. Door Spike, 4. Rajambari Full Pouch, Elven Curve Blade
Quinn, Seoni, Mavaro (Follows Seoni) - Dungeons BANISHED - CLEAR OUT


deck handler

Move to Crypt on close.


deck handler

Cast Fly examining Crypt card 2 Demonling and Lair card 3 Mummy. Move to Lair. Discard Gozreh's Growth to explore.

Lair Card 3: Mummy:

Core
Story Bane 2
Type: Monster
Traits:
Mummy
Undead
Veteran
To Defeat:
Combat 14+##
Immune to Cold, Mental, and Poison.
Vulnerable to Fire.
If undefeated, bury your discards and suffer the scourge Wounded.

combat 14 +4 +4 +2 casting Holy Javelin, revealing a book to reveal Chronicler, aided by the hour, discarding Blessing of the Spellbound to bless: 2d8 + 2d12 + 1d6 + 1d6 + 4 ⇒ (8, 5) + (3, 8) + (4) + (3) + 4 = 35

strength 5 +3 to close revealing The Missing Eye to place Korvosan Guard on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook: 1d8 + 1d6 + 1d4 + 4 ⇒ (5) + (6) + (4) + 4 = 19

On close move to Blood Pool. Recharge Dagger (Core) to place Cure on top of my deck. Reveal The Missing Eye for Spirit Surge.

Ablaze: 1d4 - 2 ⇒ (1) - 2 = -1

Mavaro ends their turn.

Mavaro attempts to recover all cards in their Recovery pile.
Fly: Divine 10: 1d8 + 1d4 + 4 ⇒ (5) + (2) + 4 = 11 -> Fly recharged.
Holy Javelin: Divine 10: 1d8 + 1d4 + 4 ⇒ (8) + (4) + 4 = 16 -> Holy Javelin recharged.
Spirit Surge: Divine 9: 1d8 + 1d4 + 4 ⇒ (1) + (4) + 4 = 9 -> Spirit Surge recharged.

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, Armor of the Sands, Helpful Haversack (Core), Spellbook, Binder's Tome, Chronicler (2), The Carnival, Cure,

Displayed:
Deck: 8 Discard: 3 Buried: 1
"Current Location: Crypt
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.

Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded: Chronicler,
Middle of Deck (Unknown Order): Harrow Deck (Core), Blessing of the Master of Masters, Dagger (Core), Korvosan Guard
Recharged: Fly, Holy Javelin, Spirit Surge,
Discard Pile: Gang Enforcer, Gozreh's Growth, Blessing of the Spellbound,
Buried Pile: Boors,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Board Status
Most Recent BR Refresh
Banner is displayed. +1 to all combat checks.

Base 1-5 remain // 1. Jayna Lemore, 2. Moise
Mios, Mavaro - Blood Pool 1-9 remain // 1=Hellnight of the Nail
Crypt 2-10 remain // 2=Demonling
Thargrap, Quinn - Graveyard 3-8 (shuffled), then 1, then 2 remain // 1=Ill Tidings; 2=Brawl; Archer's Kite Shield
Pits 1-10 remain // 1-Concealed Hatch
Sajan - Oubliette 1-11 remain // 1=Elven Curve Blade; Giant Fly
Seoni - Dungeons 3-5 remain // Displayed: Create Mindscape; 3-Shock Kukri


deck handler

During Sajan's turn place Spirit Surge on top of my deck. Pharasma's Knowing: When this is the hour: On your check against an Undead card, add 1d6. Reveal Helpful Haversack (Core) revealing The Missing Eye to draw Spirit surge.

Move to Crypt.

Reveal The Missing Eye to place Fly on top of my deck.

Crypt Card 1 (Gozreh's Growth): Gozreh's Growth:

Core
Blessing 1
Traits:
Deity: Gozreh
Divine
Veteran
When this is the hour: On your check against an Animal or Elemental card, add 1d4.
To Acquire:
Wisdom
Divine
Survival 4+#
On any check to close or to guard, recharge to add 1d12; the check counts as blessed.
Discard to explore. This exploration, on your checks against Animal or Elemental cards, add 1d4.

Display Spirit Surge to draw 3 cards: Fly, Binder's Tome, and Blessing of the Spellbound.

divine 4 +3 revealing The Missing Eye to place Blessing of the Master of Masters on top of my deck, reveal a book to reveal Chronicler, reveal Spellbook: 1d8 + 1d6 + 1d4 + 4 ⇒ (7) + (3) + (4) + 4 = 18

Pausing turn.


deck handler

Hour Power: After discarding any number of cards as damage, draw a card. Reveal Helpful Haversack (Core) to examine my top card Harrow Deck (Core). Recharge it. Top card is Spirit Surge.

Move to Base.

Draw 1. Jayna Lemore, 2. Moise, 3. Boors. Draww and display Boors. Draw Spirit Surge. Top card is Binder's Tome. Recharge Dagger (Core) to place The Missing Eye on top of my deck. Bury Boors to examine Dungeons card 1. Gang Enforcer (Trigger), Graveyard card 1. Magic Chain Shirt, and Crypt card 1. Gozreh's Growth. Encounter Gang Enforcer.

Dungeons Card 1: Gang Enforcer:

CotCT
Ally 1
Traits:
Human
Rogue
Trigger
To Acquire:
CharismaDiplomacyStealth 7
OR Banish A Boon 0
When examined, encounter this card.
When you encounter this card, if you do not acquire it, bury a boon.
On a local check to acquire, recharge to add 1d4.
Discard to explore. This exploration, on your combat checks, add 1d4.

Display Spirit Surge to draw 3 cards: The Missing Eye, The Carnival, and Dagger (Core).

charisma 7 revealing The Missing Eye to place Korvosan Guard on top of my deck, reveal a book to reveal Chronicler (2), reveal Spellbook: 1d8 + 1d4 + 4 ⇒ (4) + (2) + 4 = 10

Cast Fly examining Lair card 1. Helm of the Valkyrie and Dungeons card 2. Sczarni Thief. Move to Blood Pool. Discard Gang Enforcer to explore.

Blood Pool Card 1: Evoker:

Core
Monster 1
Traits:
Halfling
Wizard
Veteran
To Defeat:
Combat 10+##
OR Intelligence
Arcane 7+#
Roll 1d6. This monster gains the trait and all damage is:
1. Acid 4. Fire 2. Cold 5. Force 3. Electricity 6. Poison Before acting, a random local character suffers 1 damage.
After acting, suffer 1d4 damage.

damage type: 1d6 ⇒ 6 Poison. BYA dmg reveal The Missing Eye.

combat 10 +4 +4 revealing The Missing Eye, revealing The Missing Eye to add 1d6 +# and the cold trait, revealing a book to reveal Chronicler, aided by Gang Enforcer: 1d8 + 1d6 + 1d6 + 1d4 + 8 ⇒ (6) + (2) + (3) + (3) + 8 = 22

aya poison dmg: 1d4 ⇒ 1 Reveal The Missing Eye.

Ablaze: 1d4 - 2 ⇒ (2) - 2 = 0

Reveal The Missing Eye for Spirit Surge. Recharge recharging Cure, Dagger (Core), and Armor of the Sands to place Armor of the Sands on top of my deck.

Mavaro ends their turn.

Mavaro attempts to recover all cards in their Recovery pile.
Spirit Surge: Divine 9: 1d8 + 1d4 + 4 ⇒ (7) + (3) + 4 = 14 -> Spirit Surge recharged.
Fly: Divine 10: 1d8 + 1d4 + 4 ⇒ (6) + (4) + 4 = 14 -> Fly recharged.

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, Holy Javelin, Armor of the Sands, Helpful Haversack (Core), Spellbook, Chronicler (2), The Carnival, Dagger (Core),

Displayed:
Deck: 9 Discard: 1 Buried: 1
"Current Location: Blood Pool
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.

Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded: Korvosan Guard,
Middle of Deck (Unknown Order): Blessing of the Spellbound, Harrow Deck (Core), Blessing of the Master of Masters, Cure, Binder's Tome, Chronicler
Recharged: Spirit Surge, Fly,
Discard Pile: Gang Enforcer,
Buried Pile: Boors,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Board Status
Most Recent BR Refresh
Base 1-2, 4-6 remain // 1. Jayna Lemore, 2. Moise
Mavaro - Blood Pool 2-10 remain
Quinn, Thargrap - Crypt 1-10 remain // 1. Gozreh's Growth
Mios - Lair 1-10 remain // 1. Helm of the Valkyrie
Graveyard 1-10 remain // 1. Magic Chain Shirt
Pits 1-10 remain
Oubliette 1-10 remain
Sajan, Seoni - Dungeons 2-10 remain // 2. Sczarni Thief


deck handler

Trade out Walking Stick, Bestiary of Garund, and Blessing of Sivanah for loot cards The Carnival, Dagger (Core), and Korvosan Guard. Favored card is still weapon. Starting at Crypt.

Mavaro wrote:

Hand: Dagger (Core), Fly, Holy Javelin, Helpful Haversack (Core), Armor of the Sands, Spellbook, Cure, Chronicler (2),

Displayed:
Deck: 9 Discard: 0 Buried: 0
"Current Location: Crypt
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded: Harrow Deck (Core),
Middle of Deck (Unknown Order): Spirit Surge, The Carnival, Binder's Tome, Blessing of the Spellbound, Korvosan Guard, Chronicler, Blessing of the Master of Masters, The Missing Eye
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☑ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.


deck handler

Added Fly to my deck.


deck handler

Taking skill feat +1 to Intelligence. 0 HP remaining.

spell 2: 1d1000 ⇒ 530

Passing on the loot blessings.


deck handler

Edit: if it matters my BotS is discarded due to Unhallowed.


deck handler

Divine 5+3 to guard revealing The Missing Eye to place Cure on top of my deck, revealing Spellbook, recharging Blessing of the Spellbound: 2d8 + 1d4 + 3 ⇒ (3, 4) + (2) + 3 = 12


deck handler

off turn use Harrow Deck (Core) on Mios's turn.

heal due to hour: 1d4 - 1 ⇒ (4) - 1 = 3

perception 12 to recover revealing The Missing Eye to place Spirit Surge on top of my deck, revealing a book to reveal chronicler, revealing spellbook, revealing The Missing Eye to add 1d6, aided by hour being harrow: 1d8 + 1d6 + 1d4 + 1d6 + 1d4 + 3 ⇒ (8) + (4) + (4) + (2) + (2) + 3 = 23

Shelyn's Song: When this is the hour: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead. Reveal Helpful Haversack (Core) revealing The Missing Eye to draw my top card Spirit Surge.

Move to Crypt. Reveal The Missing Eye for Besieged. Reveal The Missing Eye to place Locate Object on top of my deck.

Crypt Card 1: Henchman Proxy A5/Traitor:

Monster
Traits: Human Spy Veteran
To Defeat: Combat 9+##
Before acting, discard a random ally; the difficulty is increased by its level.

On encounter cast Spirit Surge drawing 3 cards: Locate Object, Dagger (Core), and Cure. BYA discard Chronicler (0).

combat 9 +4 +4 +0 revealing The Missing Eye to place Korvosan Guard on top of my deck, revealing The Missing Eye, revealing The Missing Eye to add 1d6 +# and the cold trait, revealing Binder's Tome: 1d8 + 1d8 + 1d6 + 1d4 + 7 ⇒ (7) + (1) + (1) + (2) + 7 = 18

Choose not to close. Cast Locate Object. 2. Giant Toad, 3. Shadow, 4. Gray Maiden Footsoldier, 5. Aspect of the Monkey. Encounter it.

Crypt Card 5: Aspect of the Monkey:

Core
Spell 2
Traits:
Divine
Magic
Animal
To Acquire:
Wisdom
Divine 7
Display. While displayed:
* On your Dexterity and Charisma checks, add 1d6.
* At the end of the turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 9 check to recharge it instead.

wisdom 7 revealing The Missing Eye to place Holy Javelin on top of my deck, revealing Spellbook: 1d8 + 1d4 + 3 ⇒ (6) + (1) + 3 = 10

Recharge The Sickness to explore.

random from the top: 1d8 ⇒ 4

Crypt Card 6: Fly:

Core
Spell 2
Traits:
Arcane
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 8
Banish to examine the top card of up to 2 locations, then a local character may move. You may not play this spell during an encounter.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 10 check to recharge it instead.

wisdom 8 revealing Spellbook: 1d8 + 1d4 + 3 ⇒ (4) + (3) + 3 = 10

Cast Fly examining the top card of Rooftops: Drowning Mud and Ruin: Persona Mask. Stay here.

Cure myself: 1d4 + 1 ⇒ (4) + 1 = 5

Recharge Aspect of the Monkey, Blessing of the Master of Masters, Helpful Haversack (Core), Binder's Tome, and Dagger (Core) to place Blessing of the Spellbound on top of my deck. End turn. Reveal The Missing Eye for Spirit Surge.

Mavaro ends their turn.

Mavaro attempts to recover all cards in their Recovery pile.
Spirit Surge: Divine 9: 1d8 + 1d4 + 3 ⇒ (1) + (3) + 3 = 7 -> Spirit Surge discarded.
Locate Object: Divine 8: 1d8 + 1d4 + 3 ⇒ (7) + (3) + 3 = 13 -> Locate Object recharged.
Fly: Divine 10: 1d8 + 1d4 + 3 ⇒ (2) + (2) + 3 = 7 -> Fly discarded.
Cure: Divine 8: 1d8 + 1d4 + 3 ⇒ (8) + (3) + 3 = 14 -> Cure recharged.

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, Spellbook, Blessing of the Spellbound, Harrow Deck (Core), Korvosan Guard, Aspect of the Monkey, Binder's Tome, Blessing of the Master of Masters,

Displayed:
Deck: 9 Discard: 2 Buried: 0
"Current Location: Crypt
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: used

Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.

Blessing of the Master of Masters: Discard this card to add 2 dice to any Intelligence check.

Harrow Deck (Core): Banish to examine the top 3 cards of any location and return them in any order.

Korvosan Guard: When a local character suffers damage, recharge to reduce it by 1.

Blessing of the Spellbound: On any check, discard to bless. On a check that invokes the Arcane or Divine trait, recharge to bless.

Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Armor of the Sands, Holy Javelin, Chronicler (2), Helpful Haversack (Core), Dagger (Core), The Sickness, Chronicler
Recharged: Locate Object, Cure,
Discard Pile: Spirit Surge, Fly,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Crypt card 1 banished. Cards 5 and 6 acquired.

Examined the top cards of Rooftops: Drowning Mud and Ruin: Persona Mask.

Board Status
Most Recent BR Refresh
Base 1-6 remain
- Campsite BANISHED - CLEAR OUT
Mios - Oubliette 4-8 remain // Mist Horn Displayed, 3=Garden Guardian, 4=Roth Lamm, 5=Vicious Scythe
Thargrap - Twisting Passages 1-15 remain // 1- Biting Tigers
Wood Golem, Venomous Dagger, Gargoyle (Monster 4), Biting Tigers (Barrier 3), and Dragonbane Greatsword (Weapon 3)

Sajan - Ruin 2-10 remain // 1. Persona Mask
Rooftops 1-10 remain // 1. Drowning Mud
Mavaro - Crypt 2-4, 7-10 remain // Giant Toad, Shadow, Gray Maiden Footsoldier
Quinn, Seoni - Cell 1-4 remain // Create Mindscape Displayed here. Mist Horn displayed here until Thargap's turn. 1=Henchman Proxy A2


deck handler

The All-seeing Eye: When this is the hour: When you would examine the top card of a location, you may examine the top 2 cards instead.

Move to Campsite. Reveal The Missing Eye for the damage.

Cast Locate Object. Card 1 Clockwork Servant. Due to hour examine card 2 Henchman Proxy A6/Traitor. Encounter Clockwork Servant.

Campsite Card 1: Clockwork Servant:

Core
Ally 1
Traits:
Construct
To Acquire:
Intelligence
Craft 6
On a local Intelligence or Craft check, recharge to add 1d6.
Bury or banish to explore.
DURING RECOVERY
You may succeed at a Craft 8 check to recharge this card.

craft 6 revealing The Missing Eye to place The Sickness on top of my deck, reveal Spellbook: 1d8 + 1d4 + 3 ⇒ (4) + (2) + 3 = 9

Location is shuffled. Free explore.

random card: 1d7 + 1 ⇒ (4) + 1 = 5

Campsite Card 5: Giant Fly:

Core
Monster 1
Traits:
Vermin
To Defeat:
Combat 10
If undefeated, bury a random card from your discards.
After acting, shuffle this monster into a random other location.

Mios knowledge 6 check: 1d10 + 3 ⇒ (2) + 3 = 5

combat 10 revealing The Missing Eye to place Dagger (Core) on top of my deck, reveal The Missing Eye, reveal it instead of recharging to add 1d6 +# and the cold trait: 1d8 + 1d8 + 1d6 + 6 ⇒ (6) + (1) + (4) + 6 = 17

Giant Fly is shuffled into: 1d7 ⇒ 2 Oubliette

Send Clockwork Servant to recovery to explore.

random from the top: 1d6 ⇒ 1

Campsite Card 2: Henchman Proxy A6/Traitor:

Monster
Traits: Human Spy Veteran
To Defeat: Combat 9+##
Before acting, discard a random ally; the difficulty is increased by its level.

BYA discard Korvosan Guard (0).

Mios knowledge 6 check: 1d10 + 3 ⇒ (9) + 3 = 12

combat 9 +8 revealing The Missing Eye, reveal it instead of recharging to add 1d6 +# and the cold trait, aided by Mios: 1d8 + 1d8 + 1d6 + 8 ⇒ (4) + (7) + (4) + 8 = 23

Recharge Armor of the Sands, Harrow Deck (Core), and Cure to close. Move to Ruin on close. Reveal The Missing Eye to prevent the Besieged. Reveal The Missing Eye to place Spirit Surge then The Sickness on top of my deck for the next 2 rolls.

Mavaro ends their turn.

Mavaro attempts to recover all cards in their Recovery pile.
Locate Object: Divine 8: 1d8 + 1d4 + 3 ⇒ (7) + (3) + 3 = 13 -> Locate Object recharged.
Clockwork Servant: Craft 8: 1d8 + 1d4 + 3 ⇒ (6) + (2) + 3 = 11 -> Clockwork Servant recharged.

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, The Sickness, Blessing of the Master of Masters, Binder's Tome, Harrow Deck (Core), Spellbook, Helpful Haversack (Core), Chronicler,

Displayed:
Deck: 8 Discard: 2 Buried: 0
"Current Location: Ruin
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: used

Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.

Blessing of the Master of Masters: Discard this card to add 2 dice to any Intelligence check.

Harrow Deck (Core): Banish to examine the top 3 cards of any location and return them in any order.

Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Spirit Surge, Dagger (Core), Armor of the Sands, Blessing of the Spellbound, Holy Javelin
Recharged: Locate Object, Clockwork Servant,
Discard Pile: Chronicler (2), Korvosan Guard,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Campsite card 1 acquired. Card 5 shuffled into Oubliette. Location closed.

Board Status
Most Recent BR Refresh
Base 1-6 remain
Mios, Thargrap - Campsite BANISHED - CLEAR OUT 1-8 remain
Dungeons 1-10 remain
Sajan - Oubliette 2,4-11 remain // Giant Fly is shuffled in
Twisting Passages 1-10 remain
Mavaro - Ruin 1-10 remain
Rooftops 1-10 remain
Crypt 1-10 remain
Quinn, Seoni - Cell 1-8 remain // 1=Manticore


deck handler

Traitor:

Monster
Traits: Human Spy Veteran
To Defeat: Combat 9+##
Before acting, discard a random ally; the difficulty is increased by its level.

BYA discard a random ally 1. Chronicler (2), 2. Korvosan Guard: 1d2 ⇒ 1

combat 9 +4 +4 +0 revealing The Missing Eye to place Dagger (Core) on top of my deck, revealing The Missing Eye, reveal The Missing Eye to add 1d6 +# and cold: 1d8 + 1d8 + 1d6 + 7 ⇒ (1) + (7) + (1) + 7 = 16

folio reroll on the first 1: 1d8 + 15 ⇒ (8) + 15 = 23


deck handler

Trade out Walking Stick, Bestiary of Garund and Blessing of Sivanah for loot cards Dagger (Core), Korvosan Guard, and The Sickness. Start at Ruin. Favored card still weapon.

Mavaro wrote:

Hand: The Missing Eye, Locate Object, Harrow Deck (Core), Chronicler (2), Cure, Spellbook, Korvosan Guard, Armor of the Sands,

Displayed:
Deck: 9 Discard: 0 Buried: 0
"Current Location: Ruin
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Harrow Deck (Core): Banish to examine the top 3 cards of any location and return them in any order.

Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded: Binder's Tome,
Middle of Deck (Unknown Order): The Sickness, Blessing of the Master of Masters, Helpful Haversack (Core), Dagger (Core), Blessing of the Spellbound, Holy Javelin, Chronicler, Spirit Surge
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☑ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.


deck handler

Spending my hero point on power feat +1 to hand size.
0 HP remain.

Spell 3: 1d1 ⇒ 1
Blessing 3: 1d1 ⇒ 1


deck handler

Off turn reveal The Missing Eye for the 1 fire damage. During Sajan's turn reveal The Missing Eye to place Spirit Surge on top of my deck.

Calistria's Sting: When this is the hour: You may avenge by discarding a card. Reveal Helpful Haversack (Core) + The Missing Eye to draw a card: Spirit Surge.

Cell Card 2: The Tall Knife:

CotCT
Weapon 3
Traits:
2-Handed
Guillotine
Object
Promo
Slashing
To Acquire:
Strength 12
Instead of your first exploration of your turn, discard to examine the top # cards of your location. Encounter 1 non-villain monster you find; it is defeated. If you do not find a non-villain monster, reload this card instead. Then shuffle all remaining examined cards into the location and end your turn.

Display Spirit Surge to draw 3 cards: Chronicler (2), Priest of Asmodeus, and Holy Javelin.

strength 12 revealing The Missing Eye to place Dagger (Core) on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook: 1d8 + 1d6 + 1d4 + 3 ⇒ (4) + (1) + (2) + 3 = 10

Reveal Priest of Asmodeus and bury Helpful Haversack (Core) to reroll: 1d8 + 1d6 + 1d4 + 3 ⇒ (7) + (5) + (4) + 3 = 19

Discard Chronicler (2) to explore.

Cell Card 3: Wight:

Core
Story Bane 1
Type: Monster
Traits:
Undead
Wight
Veteran
To Defeat:
Knowledge 6+#
OR Combat 10+##
Immune to Mental and Poison.
Before acting, suffer 1 Cold damage.
If undefeated, suffer the scourge Drained.

Reveal The Missing Eye for the BYA cold damage.

Harrow of Books increase: 1d6 ⇒ 5

Request Quinn recharge Blessing of the Sages.

Knowledge 6 +5 +5 revealing a book to reveal Chronicler, revealing Spellbook, blessed by the sages: 1d8 + 1d6 + 1d4 + 3d8 + 3 ⇒ (2) + (1) + (3) + (7, 6, 8) + 3 = 30

Bury Priest of Asmodeus to close the location. On close draw random ally #1 Korvosan Dandy. Victory!


deck handler

Retcon, Quinn recharges Blessing of the Sages on my Ruan Mirukova check.


deck handler

Reveal The Missing Eye for the 1 fire damage. Before Sajan's Eot reveal The Missing Eye to place Spirit Surge on top of my deck.

Hour Power: At the start of your turn, summon and encounter a monster.

Random monster #1: Harpy:

Harpy
Core
Monster 2
Traits:
Harpy
To Defeat:
Combat 10
Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.

BYA wisdom 6 revealing a book to reveal chronicler, revealing Spellbook: 1d8 + 1d6 + 1d4 + 3 ⇒ (8) + (4) + (4) + 3 = 19

combat 10 revealing The Missing Eye, revealing The Missing Eye instead of recharging it to add 1d6 +#, revealing Binder's Tome, location effect: 1d6 + 1d8 + 1d6 + 1d4 + 5 ⇒ (4) + (5) + (5) + (4) + 5 = 23

Start of turn reveal Helpful Haversack (Core) with The Missing Eye to draw Spirit Surge. Reveal The Missing Eye to place Cure on top of my deck.

Arsenal Card 1: Slick Leather:

CotCT
Armor 1
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 7
Display. While displayed:
* On your check to move, add 1d10.
* When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
* When you suffer any damage, you may bury to reduce it to 0.

Cast Spirit Surge to draw 3 cards: Cure, Locate Object, and Riding Allosaurus.

fortitude 7 reveling The Missing Eye to place Armor of the Sands on top of my deck, revealing The Missing Eye to add 1d6, reveal a book to reveal Chronicler, revealing Spellbook: 1d8 + 1d6 + 1d6 + 1d4 + 3 ⇒ (8) + (4) + (6) + (1) + 3 = 22

Cast Locate Object. Card #2 Ruan Mirukova. Encounter it.

Arsenal Card 2: Ruan Mirukova:

CotCT
Ally 3
Traits:
Human
Loot
To Acquire:
Charisma
Diplomacy 12
On a local check, recharge to add 1d4 and the Magic trait. If the character succeeds, they may heal a card.
Discard to explore; you may first heal a card.

charisma 12 recharging Priest of Asmodeus to place Priest of Asmodeus on top of my deck, revealing a book to reveal Chronicler, revealing Binder's Tome: 1d8 + 1d6 + 1d4 + 3 ⇒ (2) + (2) + (2) + 3 = 9

Technically location is shuffled but no other cards are known so discard Riding Allosaurus to explore.

Arsenal Card 3: Red Mantis Initiate:

CotCT
Monster 2
Traits:
Human
Ranger
Veteran
To Defeat:
Combat 10+##
OR Wisdom 5+#
Before acting, a random local character suffers 1d4 Ranged Combat damage.
If undefeated, roll 1d4; on a 1, suffer the scourge Poisoned.

BYA a random local characters suffers 1d4 ranged combat dmg 1. Sajan/Hawkmoon 2. Mavaro/Bigguyinblack 3. Thargrap/AbrahamZ. 4. Seoni/Gimry 5. Quinn/NathanDavis 6. Mios/MauveAvenger: 1d6 ⇒ 2

combat dmg to me: 1d4 ⇒ 1

Reveal The Missing Eye.

Harrow of Books difficulty increase: 1d6 ⇒ 2

combat 10 +4 +4 +2 revealing The Missing Eye to place Dagger (Core) on top of my deck, reveal The Missing Eye, reveal The Missing Eye to add 1d6 +#, reveal a book to reveal Chronicler, reveal Binder's Tome, aided by Riding Allosaurus, location effect: 1d8 + 1d8 + 1d6 + 1d6 + 1d4 + 1d6 + 5 ⇒ (6) + (7) + (5) + (5) + (3) + (3) + 5 = 34

cure myself: 1d4 + 1 ⇒ (4) + 1 = 5

Display Slick Leather. Recharge Holy Javelin to place Armor of the Sands on top of my deck.

Ablaze: 1d4 - 2 ⇒ (2) - 2 = 0

Mavaro ends their turn.

Mavaro attempts to recover all cards in their Recovery pile.
Spirit Surge: Divine 9: 1d8 + 1d6 + 1d4 + 3 ⇒ (8) + (6) + (1) + 3 = 18 -> Spirit Surge recharged.
Locate Object: Divine 8: 1d8 + 1d6 + 1d4 + 3 ⇒ (1) + (2) + (1) + 3 = 7 -> Locate Object discarded.
Cure: Divine 8: 1d8 + 1d6 + 1d4 + 3 ⇒ (5) + (1) + (2) + 3 = 11 -> Cure recharged .

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, Armor of the Sands, Helpful Haversack (Core), Binder's Tome, Spellbook, Bestiary of Garund, Chronicler,

Displayed: Slick Leather,
Deck: 10 Discard: 1 Buried: 2
"Current Location: Arsenal
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Riding Allosaurus, Blessing of Sivanah, The Carnival, Korvosan Guard, Holy Javelin, Priest of Asmodeus, Chronicler (2), Dagger (Core)
Recharged: Spirit Surge, Cure,
Discard Pile: Locate Object,
Buried Pile: Blessing of the Master of Masters, The Crows,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Arsenal cards 1 - 3 banished.

Random monster #1 used.

Board Status

Notes for Thargrap: Heal 5 cards
Notes for Seoni: Create Mindscape goes to Recovery
1 Fire damage

Notes for Quinn: 1 Fire damage
Notes for Mios: 1 Fire damage
Cell 1-15 remain // Giant Fly, Enormous Reefclaw, Biting Tigers, Seeking Longbow
Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Arsenal 4-19 remain // Wayfinder, Strangler, Summoning Trap, Wailing Maidens, Red Mantis Initiate, Impervious Chain Shirt


deck handler

During Sajan's turn reveal The Missing Eye to place Spirit Surge on top of my deck. Benefaction: No effect. Reveal Helpful Haversack (Core) to reveal The Missing Eye to draw Spirit Surge. Reveal The Missing Eye to place Cure on top of my deck.

Castle Card 1: Frost Longbow:

Core
Weapon 2
Traits:
2-Handed
Bow
Cold
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d8 + 1d4; you may remove 1d4 and the Cold trait.
If proficient, on another character's combat check, freely discard to add 1d8.
After playing this weapon, you may not play an Offhand boon this encounter.

Display Spirit Surge to draw 3 cards: Cure, Dagger (Core), and Holy Javelin. Recharge Dagger (Core) to place Dagger (Core) on top of my deck.

dexterity 13 revealing a book to reveal Chronicler, revealing Spellbook: 1d8 + 1d6 + 1d4 + 3 ⇒ (4) + (2) + (2) + 3 = 11

cure myself: 1d4 + 1 ⇒ (2) + 1 = 3

Discard Blessing of Sivanah to explore.

Castle Card 2: Crocodile:

Core
Monster 1
Traits:
Animal
Aquatic
To Defeat:
Combat 11
Vulnerable to Cold.
Before acting, attempt a Dexterity, Acrobatics, Perception, or Stealth 6 check. If you succeed, you may evade this monster; if you fail, suffer 1d4 Combat damage.

BYA dexterity 6 revealing The Missing Eye to place Dagger (Core) on top of my deck, reveal a book to reveal chronicler, revealing Spellbook: 1d8 + 1d6 + 1d4 + 3 ⇒ (4) + (5) + (3) + 3 = 15

combat 11 revealing The Missing Eye, Revealing The Missing Eye instead of recharging it to add an extra 1d6 +3 and the cold trait, reveal a book to reveal Chronicler, reveal Binder's Tome: 1d8 + 1d8 + 1d6 + 1d6 + 1d4 + 11 ⇒ (4) + (2) + (2) + (1) + (1) + 11 = 21

Defeated it by 5+ so no Harrow of Hammers.

Ablaze: 1d4 - 2 ⇒ (3) - 2 = 1

Reveal The Missing Eye for damage. Reveal The Missing Eye for Spirit Surge. Reveal The Missing Eye to place Armor of the Sands on top of my deck.

Mavaro ends their turn.

Mavaro attempts to recover all cards in their Recovery pile.
Cure: Divine 8: 1d8 + 1d6 + 1d4 + 3 ⇒ (8) + (6) + (2) + 3 = 19 -> Cure recharged.
Spirit Surge: Divine 9: 1d8 + 1d6 + 1d4 + 3 ⇒ (2) + (4) + (1) + 3 = 10 -> Spirit Surge recharged.

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, Holy Javelin, Helpful Haversack (Core), Binder's Tome, Spellbook, Priest of Asmodeus, Chronicler,

Displayed:
Deck: 7 Discard: 4 Buried: 2
"Current Location: Castle
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded: Armor of the Sands,
Middle of Deck (Unknown Order): Bestiary of Garund, Dagger (Core), Riding Allosaurus, Locate Object
Recharged: Cure, Spirit Surge,
Discard Pile: Chronicler (2), Korvosan Guard, The Carnival, Blessing of Sivanah,
Buried Pile: Blessing of the Master of Masters, The Crows,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Castle cards 1 and 2 banished.

Board Status
Most Recent BR Refresh
Cell 1-12 remain // Giant Fly
Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Castle 3-15 remain // Wounding Spear-axe, Spiked Volley, Red Mantis Initiate
Repository 1-12 remain
Arsenal 1-16 remain // Wayfinder, Strangler, Summoning Trap


deck handler

Auto pass wisdom 4 check.


deck handler

During Sajan's turn reveal The Missing Eye to place Spirit Surge on top of my deck.

The Publican: When this is the hour: When you would discard an ally, recharge it instead. Start of turn reveal Helpful Haversack (Core) to examine Spirit Surge. Reveal The Missing Eye to draw it.

Reveal Helpful Haversack (Core) to place Cure on top of my deck. Pass Gray Maiden Plate to Seoni.

Slaughterhouse Card 3: Dissident Guard:

CotCT
Barrier 1
Traits:
Task
To Defeat:
Charisma
Diplomacy 6
If undefeated, suffer the scourge Entangled and bury a random supporter displayed next to any character.
If defeated, draw a new ally.

Cast Spirit Surge drawing Cure, Blessing of Sivanah, and Locate Object.

charisma 6 recharging Blessing of Sivanah to place The Carnival on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook: 1d8 + 1d6 + 1d4 + 3 ⇒ (2) + (4) + (1) + 3 = 10

On defeat draw Random ally #1 Priest of Asmodeus. Cast Locate Object. Examine card 4 Eternal Glyphs, card 5 Wraith, card 6 Barghest, card 7 Attic Whisperer, card 8 The Crows. Encounter it.

Slaughterhouse Card 8: The Crows:

CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: When you would bury a boon, succeed at its check to acquire or banish it instead.
To Acquire:
Dexterity
Stealth 4+#
On your check to acquire, discard to bless twice.
Discard to explore; if you do not encounter a boon, bury this card instead.

dexterity 4 +3 recharging Dagger (Core) to place Dagger (Core) on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook: 1d8 + 1d6 + 1d4 + 3 ⇒ (7) + (3) + (1) + 3 = 14

Location is shuffled. Recharge Priest of Asmodeus to explore.

random from the top: 1d8 ⇒ 6

Slaughterhouse Card 10: Riding Allosaurus:

Core
Ally 2
Traits:
Animal
Mount
To Acquire:
Wisdom
Charisma
Survival 14
Recharge to move. You may not use this power during an encounter.
On a local combat check, recharge to add 1d6.
Discard to explore. This exploration, on your first combat check, add 1d6.

charisma 14 revealing The Missing Eye to place Blessing of Sivanah on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, aided by Priest of Asmodeus: 1d8 + 1d6 + 1d4 + 1d4 + 3 ⇒ (8) + (6) + (3) + (1) + 3 = 21

Priest of Asmodeus effect bury The Crows. Discard Riding Allosaurus to explore.

random from the top: 1d7 ⇒ 1

Slaughterhouse Card 4: Eternal Glyphs:

CotCT
Barrier 4
Traits:
Magic
Trap
To Defeat:
Intelligence
Knowledge 13
OR Disable 12
If undefeated and the result was less than 6, suffer 1d4 Mental damage that may not be reduced.
If undefeated and the result was 6 or higher, suffer the scourges Drained, Entangled, and Exhausted.
Then reload this barrier into its location.

knowledge 13 revealing a book to reveal Chronicler, revealing Spellbook, discard The Carnival to bless: 2d8 + 1d6 + 1d4 + 3 ⇒ (4, 8) + (4) + (4) + 3 = 23

Cure Seoni: 1d4 + 1 ⇒ (4) + 1 = 5

Reveal The Missing Eye to place Priest of Asmodeus on top of my deck.

Ablaze: 1d4 - 2 ⇒ (4) - 2 = 2

Reveal The Missing Eye and discard Armor of the Sands.

Mavaro ends their turn.

Mavaro attempts to recover all cards in their Recovery pile.
Spirit Surge: Divine 9: 1d8 + 1d6 + 1d4 + 3 ⇒ (2) + (4) + (2) + 3 = 11 -> Spirit Surge recharged.
Locate Object: Divine 8: 1d8 + 1d6 + 1d4 + 3 ⇒ (7) + (6) + (1) + 3 = 17 -> Locate Object recharged.
Cure: Divine 8: 1d8 + 1d6 + 1d4 + 3 ⇒ (4) + (1) + (4) + 3 = 12 -> Cure recharged .

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, Priest of Asmodeus, Blessing of Sivanah, Helpful Haversack (Core), Binder's Tome, Chronicler, Spellbook,

Displayed:
Deck: 5 Discard: 6 Buried: 2
"Current Location: Slaughterhouse
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.

Blessing of Sivanah: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence or Charisma non-combat check.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded: Holy Javelin,
Middle of Deck (Unknown Order): Dagger (Core)
Recharged: Spirit Surge, Locate Object, Cure,
Discard Pile: Bestiary of Garund, Chronicler (2), Korvosan Guard, Riding Allosaurus, The Carnival, Armor of the Sands,
Buried Pile: Blessing of the Master of Masters, The Crows,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Slaughterhouse cards 8 and 10 acquired. Cards 3 and 4 banished.

Random ally #1 Priest of Asmodeus acquired.

Seoni handed Gray Maiden Plate then healed for 5.

Board Status

Notes for Seoni: Suffer 1 Fire damage, Suffer 1 Fire damage, Suffer 1 Fire damage, Handed Gray Maiden Plate, Healed for 5.
Notes for Quinn: Mios used a Blackjack item
Suffer 1 Fire damage, Suffer 1 Fire damage, Suffer 1 Fire damage

Notes for Mios: Suffer 1 Fire damage, Suffer 1 Fire damage
Cell 1-11 remain
Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Slaughterhouse 5-7, 9, 11 - 12 remain // Wraith, Barghest, Attic Whisperer.
Castle 1-15 remain // Wounding Spear-axe, Spiked Volley, and Red Mantis Initiate
Repository 1-12 remain
Arsenal 1-16 remain // Wayfinder, Strangler, Summoning Trap


deck handler

Draw Gray Maiden Plate to prevent 1 fire damage. Bury Blessing of the Master of Masters to avenge.

Inferno: Inferno:

Story Bane
Type: Barrier
Traits: Fire Obstacle Veteran
To Defeat: Dexterity Constitution Acrobatics Fortitude 5+#
Before acting, each local character suffers 1 Fire damage. If undefeated, either banish a boon or suffer 1d4 Fire damage and the scourge Wounded.

Everyone local takes 1 fire damage. Display and draw Gray Maiden Plate to prevent it. Display Spirit Surge to draw 3 cards: Dagger (Core), The Carnival, and Armor of the Sands.

Fortitude 5 +4 recharging Armor of the Sands to place Armor of the Sands on top of my deck. Reveal a book to reveal Chronicler, reveal Spellbook, reveal The Missing Eye to add 1d6: 1d8 + 1d6 + 1d4 + 1d6 + 3 ⇒ (2) + (3) + (1) + (4) + 3 = 13

Summon and encounter Inferno to close.

Inferno: Inferno:

Story Bane
Type: Barrier
Traits: Fire Obstacle Veteran
To Defeat: Dexterity Constitution Acrobatics Fortitude 5+#
Before acting, each local character suffers 1 Fire damage. If undefeated, either banish a boon or suffer 1d4 Fire damage and the scourge Wounded.

Everyone takes 1 fire damage. Display and redraw Gray Maiden Plate to prevent it.

Fortitude 5 +4 Reveal a book to reveal Chronicler, reveal Spellbook, reveal The Missing Eye to add 1d6: 1d8 + 1d6 + 1d4 + 1d6 + 3 ⇒ (2) + (2) + (1) + (3) + 3 = 11

On close everyone may draw a card. Draw Armor of the Sands. We all move to Slaughterhouse. Reveal The Missing Eye to place Cure on top of my deck. Take 1 unpreventable damage from Spirit Surge, Reveal The Missing Eye instead of discarding it.

Wounding Spear-axe, Spiked Volley, and Red Mantis Initiate shuffled into: 1d5 ⇒ 3 Castle

Mavaro attempts to recover all cards in their Recovery pile.
Spirit Surge: Divine 9: 1d8 + 1d6 + 1d4 + 3 ⇒ (6) + (3) + (1) + 3 = 13 -> Spirit Surge recharged.

Mavaro wrote:

Hand: The Missing Eye, Dagger (Core), Gray Maiden Plate, Helpful Haversack (Core), Binder's Tome, Chronicler, Spellbook, The Carnival, Armor of the Sands,

Displayed:
Deck: 5 Discard: 3 Buried: 1
"Current Location: Slaughterhouse
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded: Cure,
Middle of Deck (Unknown Order): Blessing of Sivanah, Holy Javelin, Locate Object
Recharged: Spirit Surge,
Discard Pile: Bestiary of Garund, Chronicler (2), Korvosan Guard,
Buried Pile: Blessing of the Master of Masters,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Board Status
Notes for Sajan: Suffer 1 Fire damage, Suffer 1 Fire damage, Suffer 1 Fire damage

Notes for Thargrap: Mios used a Blackjack item
Suffer 1 Fire damage, Suffer 1 Fire damage, Suffer 1 Fire damage

Notes for Seoni: Suffer 1 Fire damage, Suffer 1 Fire damage, Suffer 1 Fire damage
Notes for Quinn: Suffer 1 Fire damage, Suffer 1 Fire damage, Suffer 1 Fire damage
Notes for Mios: Suffer 1 Fire damage, Suffer 1 Fire damage
Cell 1-11 remain
Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Slaughterhouse 1-12 remain
Castle 1-15 remain // Wounding Spear-axe, Spiked Volley, and Red Mantis Initiate
Repository 1-12 remain
Arsenal 1-16 remain // Wayfinder, Strangler, Summoning Trap


deck handler

Hour Power: When you encounter a card, you may draw a card; if you do, discard the top card of your deck.

Recharge Dagger (Core) to place The Missing Eye on top of my deck.

Ruin Card 1: Mercenary:

Core
Monster 1
Traits:
Human
Warrior
Veteran
To Defeat:
Combat 10+##
OR Charisma
Diplomacy 8+#
If undefeated, bury a weapon or an armor from your hand or discards.
If defeated, heal a weapon or an armor.

Hour power draw The Missing Eye discard the top card of my deck Spirit Surge.

Harrow of Books: 1d6 ⇒ 1

diplomacy 8 +4 +1 revealing The Missing Eye to place Chronicler on top of my deck, revealing Spellbook, aided by Create Mindscape: 1d8 + 1d4 + 1d4 + 3 ⇒ (8) + (4) + (3) + 3 = 18

Cast Locate Object. Card 2 Ghastly Runes. I think I encounter it and my locate object fizzles.

Ruin Card 2: Ghastly Runes:

Core
Barrier 1
Traits:
Magic
Trap
Trigger
Veteran
To Defeat:
Arcane
Divine 4+#
OR Disable 6+#
When examined, encounter this barrier.
If you have the Perception skill, the difficulty to defeat is increased by #.
If undefeated, move to a random location and suffer the scourge Frightened.

Hour effect draw Chronicler, discard the top card of my deck Helpful Haversack (Core).

Divine 4 +4 +4 revealing The Missing Eye to place Blessing of the Master of Masters on top of my deck, reveal a book to reveal Chronicler, reveal Spellbook, aided by Create Mindscape: 1d8 + 1d6 + 1d4 + 1d4 + 3 ⇒ (7) + (2) + (1) + (1) + 3 = 14

Discard Blessing of Sivanah to explore.

Ruin Card 3: Gray Maiden Plate:

CotCT
Armor 2
Traits:
Gray Maiden
Heavy Armor
To Acquire:
Constitution
Fortitude 11
Display. While displayed:
* If the scenario includes the location Base, on your Diplomacy check against a story bane monster, add 1.
* When you suffer any damage, you may draw this card to reduce it by 1.
* When you suffer Combat damage, you may draw this card to reduce it by 2.
* If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.

Hour effect draw Blessing of the Master of Masters and discard the top card of my deck Holy Javelin.

fortitude 11 recharging Armor of the Sands to place Armor of the Sands on top of my deck. Revealing a book to reveal Chronicler, revealing Spellbook, aided by Create Mindscape: 1d8 + 1d6 + 1d4 + 1d4 + 3 ⇒ (7) + (1) + (4) + (2) + 3 = 17

Display Gray Maiden Plate. Reveal The Missing Eye to place Chronicler (2) on top of my deck. Discard Blessing of the Master of Masters to explore.

Ruin Card 4: Concealed Hatch:

CotCT
Barrier 1
Traits:
Lock
To Defeat:
Strength 5
OR Disable 3
Before acting, succeed at an Intelligence or Perception 5 check or the difficulty to defeat is increased by 3.
If undefeated, reload this barrier into its location.

Hour effect draw Chronicler (2) and discard my top card Bestiary of Garund.

BYA Intelligence 5 revealing The Missing Eye to place The Carnival on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, aided by Blessing of the Master of Masters, aided by Create Mindscape: 2d8 + 1d6 + 1d4 + 1d4 + 3 ⇒ (4, 2) + (2) + (4) + (4) + 3 = 19

Strength 5 revealing The Missing Eye to place Korvosan Guard on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, aided by Blessing of the Master of Masters, aided by Create Mindscape: 2d8 + 1d6 + 1d4 + 1d4 + 3 ⇒ (2, 8) + (6) + (4) + (4) + 3 = 27

Reveal The Missing Eye to place The Carnival on top of my deck. Discard Chronicler (2) to explore.

Ruin Card 5: Cold Iron Greatsword:

CotCT
Weapon 1
Traits:
2-Handed
Melee
Slashing
Sword
To Acquire:
Strength
Melee 11
For your combat check, reveal to use Strength or Melee + 1d12; against a Demon or Fey bane, add another 1d4. If proficient, you may additionally discard to add your Strength die.
After playing this weapon, you may not play an Offhand boon this encounter.

Hour effect draw The Carnival and discard the top card of my deck Korvosan Guard. Banish Cold Iron Greatsword. Discard The Carnival to explore.

Ruin Card 6: Inferno Trap:

Core
Story Bane 1
Type: Barrier
Traits:
Fire
Trap
Veteran
To Defeat:
Dexterity
Acrobatics
Perception 8+#
OR Craft
Disable 6+#
Before acting, each local character suffers 1 Fire damage.
If undefeated, each local character suffers 1d4 Fire damage.

Before acting, each local character suffers 1 Fire damage. Reveal The Missing Eye for my damage.

Dexterity 8 +4 revealing The Missing Eye to place Dagger (Core) on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, aided by Create Mindscape: 1d8 + 1d6 + 1d4 + 1d4 + 3 ⇒ (8) + (5) + (3) + (2) + 3 = 21

Summon and encounter the danger to close.

Inferno:

Story Bane
Type: Barrier
Traits: Fire Obstacle Veteran
To Defeat: Dexterity Constitution Acrobatics Fortitude 5+#
Before acting, each local character suffers 1 Fire damage. If undefeated, either banish a boon or suffer 1d4 Fire damage and the scourge Wounded.

Before acting, each local character suffers 1 Fire damage. Reveal The Missing Eye.

Dexterity 5 +4 revealing a book to reveal Chronicler, revealing Spellbook, aided by Create Mindscape: 1d8 + 1d6 + 1d4 + 1d4 + 3 ⇒ (4) + (6) + (1) + (2) + 3 = 16

Card 8 Wayfinder, Card 9 Strangler, and card 12 Summoning Trap shuffled into... random open location: 1d5 ⇒ 5

Arsenal. Create Mindscape goes to recovery. Everyone moves to Dungeons.

cure myself: 1d4 + 1 ⇒ (2) + 1 = 3

Spirit Surge is my top card.

Ablaze damage: 1d4 - 2 ⇒ (2) - 2 = 0

Mavaro ends their turn.

Mavaro attempts to recover all cards in their Recovery pile.
Locate Object: Arcane 8: 1d8 + 1d6 + 1d4 + 3 ⇒ (4) + (1) + (1) + 3 = 9 -> Locate Object recharged.
Cure: Divine 8: 1d8 + 1d6 + 1d4 + 3 ⇒ (4) + (1) + (2) + 3 = 10 -> Cure recharged.

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, Spirit Surge, Blessing of the Master of Masters, Helpful Haversack (Core), Binder's Tome, Chronicler, Spellbook,

Displayed: Gray Maiden Plate,
Deck: 7 Discard: 3 Buried: 0
"Current Location: Dungeons
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.

Blessing of the Master of Masters: Discard this card to add 2 dice to any Intelligence check.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded: Dagger (Core),
Middle of Deck (Unknown Order): The Carnival, Armor of the Sands, Holy Javelin, Blessing of Sivanah
Recharged: Locate Object, Cure,
Discard Pile: Bestiary of Garund, Chronicler (2), Korvosan Guard,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Ruin Card 3 acquired. Cards 8, 9, and 12 are shuffled into Arsenal. Location closed.

Everyone takes 1 fire damage twice.

Create Mindscape is sent to recovery.

Board Status
Notes for Sajan: Take 1 Fire damage twice.

Notes for Thargrap: Take 1 Fire damage twice.
Notes for Seoni: Take 1 Fire damage twice. Create Mindscape is sent to recovery.
Notes for Quinn: Take 1 Fire damage twice.
Notes for Mios: Take 1 Fire damage twice.
Cell 1-11 remain
Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Dungeons 1-12 remain
Slaughterhouse 1-12 remain
Castle 1-12 remain
Repository 1-12 remain
Arsenal 1-15 remain // Wayfinder, Strangler, Summoning Trap added


deck handler

Trading out Blessing of the Spellbound, Walking Stick, and Harrow Deck (Core) for loot cards The Carnival, Dagger (Core), and Korvosan Guard. Starting at Ruin. Weapon is still my favored card.

Mavaro wrote:

Hand: Dagger (Core), Armor of the Sands, Cure, Blessing of Sivanah, Binder's Tome, Locate Object, Spellbook,

Displayed:
Deck: 10 Discard: 0 Buried: 0
"Current Location: Ruin
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: Unused

Blessing of Sivanah: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence or Charisma non-combat check.

Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded: Korvosan Guard,
Middle of Deck (Unknown Order): Holy Javelin, Chronicler, The Missing Eye, Spirit Surge, Helpful Haversack (Core), Blessing of the Master of Masters, Chronicler (2), The Carnival, Bestiary of Garund
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.


deck handler

Taking the Ghost Hunter role and the power feat
☐ When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

0 HP remaining.

spell 3 for Embiggen: 1d1 ⇒ 1
Blessing 3 for Blessing of Isis: 1d1 ⇒ 1


deck handler

Off turn recharge Armor of the Sands to place Armor of the Sands on top of my deck.

Mavaro attempts to recover all cards in their Recovery pile.
Cure: Divine 8: 1d8 + 1d4 + 3 ⇒ (4) + (2) + 3 = 9 -> Cure recharged.

For the Vampire fight recharge Korvosan Guard to place Korvosan Guard on top of my deck.


deck handler

can't access my deck handler from my phone so will do that later. Requesting Sajan's The Publican.

combat 10 +8 revealing The Missing Eye, double blessed by The Publican: 3d8 + 1d8 + 4 ⇒ (7, 7, 6) + (4) + 4 = 28


deck handler

[bigger]Thargrap[/b]

On my last turn encounter and display Pathfinder Chronicler. Banish Mummy for Sajan. Bury Giant Anaconda. Banish Naginata.

Orison: When this is the hour: No effect.

Chambers Card 3: Tangleburn Bag:

Core
Item 2
Traits:
Alchemical
Attack
Fire
Object
To Acquire:
Intelligence
Craft 10
For your combat check, banish to use Dexterity, Craft, or Ranged + 2d8; if you fail the check against a monster you encounter, you may evade it.
DURING RECOVERY
If proficient, you may succeed at a Craft 12 check to recharge this card.

Requesting Sajan's Blessing of Irori.

intelligence 10 burying Pathfinder Chronicler, double blessed by Irori: 3d4 + 1d4 + 3 ⇒ (2, 3, 4) + (2) + 3 = 14

Discard Blessing of the Samurai to explore.

Chambers Card 4: Friendly Game of Sredna:

CotCT
Barrier 4
Traits:
Respect
Task
To Defeat:
Strength 7
OR Constitution
Fortitude 12
If defeated, you may remove this barrier from the game and gain 1 respect point.
If defeated by more than 6, you may remove this barrier from the game and gain 2 respect points.

strength 7 banishing Blessing of Lamashtu to add 1d4 +1: 1d10 + 1d4 + 3 ⇒ (9) + (4) + 3 = 16

Banish Friendly Game of Sredna and gain 2 respect points. Discard Surgeon to explore.

Chambers Card 5: Cytillipede:

CotCT
Monster 4
Traits:
Vermin
To Defeat:
Combat 16
Before acting, each local character must succeed at a Constitution, Wisdom, or Fortitude 7 check or they cannot play weapons and spells this encounter.
If undefeated, a random local character summons and encounters this monster.

BYA fortitude 7 banishing Pathfinder Chronicler to add 1d8: 1d8 + 1d8 + 2 ⇒ (4) + (2) + 2 = 8

combat 16 revealing Earthbreaker (Core), banishing Giant Anaconda to add 1d4 +3: 1d10 + 1d12 + 1d4 + 7 ⇒ (3) + (8) + (3) + 7 = 21

Bury Cytillipede. Display Magic Chain Shirt (Core).

Thargrap wrote:

Hand: Good Omen (Core), Earthbreaker (Core), Tangleburn Bag, Guide (Core),

Displayed: Blood God Nulgreth,
Deck: 2 Discard: 9 Buried: 5
"Current Location: Chambers
Hero Points: 2
Tshirt Reroll: Used
Respect Points 2"
"NOTES:
Available Support: When a local character defeats a monster and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards (check with me) or banish from Thargrap's buried pile to add 1d8.

Guide (Core): On a local check to close or to guard, recharge to add 1d6.

Good Omen: +1d6+3 for global check to acquire, close, guard."

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Falconer, Blessing of Iomedae
Recharged:
Discard Pile: Blessing of Tsukiyo, Blessing of Norgorber, Quarterstaff of Vaulting, Shock Glaive +1, Mist Horn, Augury, Blessing of the Samurai, Surgeon, Magic Chain Shirt (Core),
Buried Pile: Cytillipede 4, Evolution Surge, Magic Full Plate, Boors 2, Ketrik 2,
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

Chambers Card 3 acquired. Cards 4 and 5 banished.

Sajan discards Blessing of Irori.

Board Status

Notes for Seoni: suffers 1+1 Fire damage then summons and encounters the story bane Red Mantis Assassin
Notes for Quinn: suffers 1+1 Fire damage then summons and encounters the story bane Red Mantis Assassin

Mavaro - Mountain BANISHED - CLEAR OUT
Mios - Trail 1-12 remain // Brawl, Thunderstorm, Corpse Plate
Thargrap, Sajan - Chambers 6-11 remain
Seoni, Quinn - Ruin 1-4 remain // 1=Stinging Wasps. Assassination Squad
Base 1-3 remain


deck handler

Thargrap

Last turn examine and draw Pathfinder Chronicler.

Orison: When this is the hour: No effect.

Chambers Card 1 (Wolverine): Wolverine:

CotCT
Ally 3
Traits:
Animal
Veteran
To Acquire:
Wisdom
Survival 9
On your combat check, if you would fail by 1+# or less, bury to reroll.
Discard to explore. This exploration, on your Stealth checks, add 1d6.

Requesting Sajan's Blessing of Milani.

wisdom 9 double blessed by Blessing of Milani: 3d6 ⇒ (1, 4, 2) = 7

Discard Blessing of the Samurai to explore.

Chambers Card 2: Giant Anaconda:

CotCT
Monster 3
Traits:
Animal
Aquatic
To Defeat:
Combat 18
Vulnerable to Cold.
If undefeated, bury the top 1d4 cards of your deck and reload this monster into its location.

combat 18 revealing Earthbreaker (Core), banish Mummy to add 1d4 +2: 1d10 + 1d12 + 1d4 + 6 ⇒ (1) + (6) + (2) + 6 = 15

bury top cards of my deck: 1d4 ⇒ 2

Recharge Magic Chain Shirt (Core) to prevent 3 combat damage. Reload Giant Anaconda. Reveal Surgeon to heal myself for 1 then recharge it.

Thargrap wrote:

Hand: Magic Chain Shirt (Core), Earthbreaker (Core), Blessing of the Samurai, Guide (Core),

Displayed: Blood God Nulgreth, Pathfinder Chronicler,
Deck: 2 Discard: 6 Buried: 8
"Current Location: Chambers
Hero Points: 2
Tshirt Reroll: Used"
"NOTES:
Available Support: When a local character defeats a monster and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards (check with me) or banish from Thargrap's buried pile to add 1d8.

Guide (Core): On a local check to close or to guard, recharge to add 1d6.

Blessing of the Samurai: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Melee or Ranged trait. "

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Falconer
Recharged: Surgeon,
Discard Pile: Blessing of Tsukiyo, Blessing of Norgorber, Quarterstaff of Vaulting, Shock Glaive +1, Mist Horn, Augury,
Buried Pile: Naginata, Evolution Surge, Blessing of Lamashtu, Magic Full Plate, Boors, Ketrik, Blessing of Iomedae, Good Omen,
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

Chambers Card 1 banished. Card 2 known.

Sajan discards Blessing of Milani.

Board Status

Notes for Seoni: suffers 1+1 Fire damage then summons and encounters the story bane Red Mantis Assassin
Notes for Quinn: suffers 1+1 Fire damage then summons and encounters the story bane Red Mantis Assassin

Mavaro - Mountain BANISHED - CLEAR OUT
Mios - Trail 1-12 remain // Brawl, Thunderstorm, Corpse Plate
Thargrap, Sajan - Chambers 1-11 remain // 1=Wolverine
Seoni, Quinn - Ruin 1-4 remain // 1=Stinging Wasps. Assassination Squad
Base 1-3 remain


deck handler

Mavaro

Off turn move to ruin. Recharge Armor of the Sands to prevent the combat damage.

Hour Power: Ignore cards' before acting powers. Blessing of Sivanah is my top card.

Cast Locate Object. Card 1 Stinging Wasps, Card 2 Assassination Squad (Use hour to ignore), 3. Henchman Proxy A7, 4. Brute Force Shield. Encounter it.

Ruin Card 4: Brute Force Shield:

Core
Armor 2
Traits:
Offhand
Shield
To Acquire:
Constitution
Fortitude 8
When you suffer Acid, Combat, or Fire damage, freely reveal to reduce it by 2.
If proficient, for your Disable check against a Lock bane or for your combat check, recharge to use your Strength or Melee + 1d6+1.
After playing this armor, you may not play a 2-Handed boon this encounter.

fortitude 8 recharging Dagger (Core) to place Armor of the Sands on top of my deck, revealing Spellbook, discarding The Carnival to bless: 2d8 + 1d4 + 3 ⇒ (2, 2) + (1) + 3 = 8

Take my free explore.

random from the top: 1d3 ⇒ 2

Ruin Card 2: Assassination Squad:

CotCT
Barrier 3
Traits:
Skirmish
Trigger
To Defeat:
None 0
When examined, you may move to this location and encounter this barrier.
When you encounter this barrier, each local character suffers 1 Fire damage then summons and encounters the story bane Red Mantis Assassin, then banish this barrier; it is defeated.

each local character suffers 1 Fire damage then summons and encounters the story bane Red Mantis Assassin. Reveal Brute Force Shield to prevent 2 fire damage to myself. Summon and encounter Red Mantis Assassin.

BYA Wisdom 4 +3 recharging Korvosan Guard to place Cure on top of my deck, revealing Spellbook: 1d8 + 1d4 + 3 ⇒ (2) + (3) + 3 = 8

combat 10 +3 +3 casting Holy Javelin: 1d8 + 2d12 + 3 ⇒ (8) + (2, 7) + 3 = 20

Mavaro ends their turn.

Mavaro attempts to recover all cards in their Recovery pile.
Locate Object: Divine 8: 1d8 + 1d4 + 3 ⇒ (3) + (1) + 3 = 7 -> Locate Object discarded.
Holy Javelin: Divine 10: 1d8 + 1d4 + 3 ⇒ (7) + (1) + 3 = 11 -> Holy Javelin recharged.

Mavaro resets their hand.

Mavaro wrote:

Hand: The Missing Eye, Cure, Spellbook, Brute Force Shield, Korvosan Guard, Dagger (Core), Armor of the Sands, Blessing of Sivanah,

Displayed:
Deck: 2 Discard: 6 Buried: 3
"Current Location: Ruin
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: used

Blessing of Sivanah: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence or Charisma non-combat check.

Korvosan Guard: When a local character suffers damage, recharge to reduce it by 1.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded: Holy Javelin,
Middle of Deck (Unknown Order): 0
Recharged: Holy Javelin,
Discard Pile: Blessing of the Master of Masters, Binder's Tome, Chronicler (2), Chronicler, The Carnival, Locate Object,
Buried Pile: Bestiary of Garund, Helpful Haversack (Core), Spirit Surge,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Ruin card 4 acquired. Card 2 banished.

Seoni and Quinn each take 1 +1 fire damage and must summon and encounter Red Mantis Assassin.

Board Status

Notes for Seoni: suffers 1+1 Fire damage then summons and encounters the story bane Red Mantis Assassin
Notes for Quinn: suffers 1+1 Fire damage then summons and encounters the story bane Red Mantis Assassin

Mavaro - Mountain BANISHED - CLEAR OUT
Mios - Trail 1-12 remain // Brawl, Thunderstorm, Corpse Plate
Thargrap, Sajan - Chambers 1-11 remain // 1=Wolverine
Seoni, Quinn - Ruin 1-4 remain // 1=Stinging Wasps. Assassination Squad
Base 1-3 remain

Cure myself at the start of Thargrap's turn: 1d4 + 1 ⇒ (4) + 1 = 5


deck handler

Thargrap

Move to Cliff. Draw and redisplay Magic Full Plate to prevent the damage.

Cliff Card 6: Henchman Proxy A4/Random undead Danger.

random undead bane: 1d6 ⇒ 4

"

Mummy:
Mummy
Story Bane Monster 2

Traits
Undead
Mummy
Veteran

Check
Combat
14+##

Powers
Immune to Cold, Mental, and Poison.
Vulnerable to Fire.
If undefeated, bury your discards and suffer the scourge Wounded.

"

Asking Sajan for Blessing of Gorum.

combat 14 +3 +3 revealing Shock Glaive +1, discarding it, banishing Ghast, double blessed by Blessing of Gorum: 3d10 + 1d10 + 1d8 + 1d4 + 8 ⇒ (8, 7, 9) + (8) + (3) + (2) + 8 = 45

combat dmg to close: 1d6 + 1 ⇒ (5) + 1 = 6

Bury Mummy.Old Mist Horn doesn't prevent random damage so bury Magic Full Plate. Take 2 damage for moving to Chambers. Discard Mist Horn and Augury.

Thargrap wrote:

Hand: Surgeon, Earthbreaker (Core), Blessing of the Samurai, Magic Chain Shirt (Core),

Displayed: Blood God Nulgreth,
Deck: 4 Discard: 6 Buried: 6
"Current Location: Chambers
Hero Points: 2
Tshirt Reroll: Used"
"NOTES:
Available Support: When a local character defeats a monster and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards (check with me) or banish from Thargrap's buried pile to add 1d8.

Blessing of the Samurai: Discard this card to add 1 die to any check. Recharge this card to add 1 die to any check that invokes the Melee or Ranged trait. "

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Iomedae, Guide (Core), Good Omen, Falconer
Recharged:
Discard Pile: Blessing of Tsukiyo, Blessing of Norgorber, Quarterstaff of Vaulting, Shock Glaive +1, Mist Horn, Augury,
Buried Pile: Naginata, Evolution Surge, Blessing of Lamashtu, Magic Full Plate, Boors, Ketrik,
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

Cliff is closed.

Asked Sajan for Blessing of Gorum.

Board Status
Notes for Sajan: Must move on Cliff close.

Notes for Mios: Must move on Cliff close.
Mavaro - Mountain 2-8 remain
Trail 1-10 remain // 1=Brawl
Thargrap - Chambers 1-11 remain // 1=Wolverine
Seoni, Quinn - Ruin 1-8 remain // 1=Treacherous Tunnels. Assassination Squad, Benefaction
Base 1-3 remain


deck handler

Sands of the Hour: No effect. My top card is The Missing Eye.

sot wisdom 4 +2: 1d8 + 3 ⇒ (8) + 3 = 11

Mountain Card 1: Mimic:

Core
Monster 2
Traits:
Aberration
Trap
To Defeat:
Combat 15
OR Wisdom
Perception 9
On the check to defeat, if you would reveal, reload, or recharge a weapon, discard it instead.
If undefeated, suffer the scourge Entangled.

wisdom 9: 1d8 + 3 ⇒ (6) + 3 = 9

Mavaro wrote:

Hand: The Missing Eye, Korvosan Guard, Spellbook, The Carnival, Locate Object, Dagger (Core), Holy Javelin, Armor of the Sands,

Displayed:
Deck: 2 Discard: 4 Buried: 3
"Current Location: Mountain
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: used

Korvosan Guard: When a local character suffers damage, recharge to reduce it by 1.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded: Blessing of Sivanah,
Middle of Deck (Unknown Order): 0
Recharged: Cure,
Discard Pile: Blessing of the Master of Masters, Binder's Tome, Chronicler (2), Chronicler,
Buried Pile: Bestiary of Garund, Helpful Haversack (Core), Spirit Surge,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Mountain Card 1 banished.

Board Status
Mavaro - Mountain 2-8 remain
Sajan, Mios - Cliff 6 remain // 6=Must be the story bane
Trail 1-10 remain // 1=Brawl
Chambers 1-11 remain // 1=Wolverine
Seoni, Quinn - Ruin 1-8 remain // 1=Treacherous Tunnels. Assassination Squad, Benefaction
Thargrap - Base 1-3 remain


deck handler

6 combat damage: Recharge Korvosan Guard to prevent 1. Discard Chronicler (2), Chronicler, Blessing of Sivanah, The Carnival, and Spellbook.

Cure myself: 1d4 + 1 ⇒ (4) + 1 = 5

Recharge Holy Javelin to place The Missing Eye on top of my deck.

Mavaro attempts to recover all cards in their Recovery pile.
Cure: Divine 8: 1d8 + 3 ⇒ (8) + 3 = 11 -> Cure recharged.


deck handler

Thargrap

Norgorber's Shadow: When this is the hour: On your Stealth check or your check that invokes the Poison trait, add 1d4.

Move to Base. Discard Earthbreaker (Core) and Shock Glaive +1 to Besieged + Deadly.

Draw 1. Ketrik, 2. Boors, and 3. Pathfinder Chronicler. Keep and Display Boors. Remove Exhausted. Bury Boors to draw weapon #2 Quarterstaff of Vaulting and #4 Allying Dart. Banish Allying Dart.

Discard Blessing of Tsukiyo to draw Shock Glaive +1 from my discard pile. Discard Blessing of Norgorber to explore. Draw 1. Ketrik, 3. Pathfinder Chronicler, and 4. Moise. Keep and display Ketrik. Heal a card. Bury Ketrik to draw armors 1 - 3. Keep #2 Magic Full Plate. Display Magic Full Plate.

Only explored the Base so no scenario effect. End turn. Discard Quarterstaff of Vaulting.

Thargrap wrote:

Hand: Mist Horn, Earthbreaker (Core), Shock Glaive +1, Augury,

Displayed: Blood God Nulgreth, Magic Full Plate,
Deck: 7 Discard: 3 Buried: 6
"Current Location: Base
Hero Points: 2
Tshirt Reroll: Used"
"NOTES:
Available Support: When a local character defeats a monster and would banish it, Thargrap will bury it instead. (Please point this out to me!).

Local checks vs monsters: bury from Thargrap's discards (check with me) or banish from Thargrap's buried pile to add 1d8.

Mist Horn: Display this card next to a location. Reduce all damage dealt by monsters at that location by 3.

"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Good Omen, Surgeon, Magic Chain Shirt (Core), Guide (Core), Blessing of Iomedae, Falconer, Blessing of the Samurai
Recharged:
Discard Pile: Blessing of Tsukiyo, Blessing of Norgorber, Quarterstaff of Vaulting,
Buried Pile: Naginata, Evolution Surge, Blessing of Lamashtu, Ghast, Boors, Ketrik,
"
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee: Str +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Con +2
Intelligence d4 ☐ +1
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3
Arcane: Charisma +2
Traits: Half-Orc, Summoner
Favored Card: Weapon
Hand Size: 4 ☐ 5
Proficiencies:
Arcane, Weapons
POWERS:
On your ([X] or a local) check against a monster, you may bury a card from your discards or banish a buried card to add 1d6 ([X] 1d8).
When a local character defeats a monster and would banish it, you may bury it instead.
☐ You may banish a boon to draw a card; this power cannot be used during an encounter. (When you gain this feat, also check a feat box on your cohort Blood God Nulgreth.)

Base cards 1. Ketrik and 2, Boors recruited.

Random weapon #2 Quarterstaff of Vaulting acquired. #4 banished. Random armor #2 Magic Full Plate acquired. #s 1 and 3 banished.

Board Status
Most Recent BR Refresh

Notes for Quinn: Discard The Carnival

Mavaro - Mountain 3-10 remain
Sajan, Mios - Cliff 5-11 remain // Hungry Smoke(B3), Circlet of Mental Acuity(I2)
Trail 1-10 remain // 1=Brawl
Chambers 1-11 remain // 1=Wolverine
Seoni, Quinn - Ruin 1-13 remain // 1=Sawtooth Saber. Ghoul Bat, Assassination Squad, Benefaction
Thargrap - Base 3-5 remain


deck handler

Off turn Thargrap buries and banishes Crocodile. Bury Ghast.

Mavaro

The Locksmith: When this is the hour: On your check, you may recharge a card to replace all d4s with d8s. My top card is Blessing of Sivanah.

wisdom 4 +2 recharging Dagger (Core) to place Holy Javelin on top of my deck, revealing a book to reveal Chronicler: 1d8 + 1d6 + 3 ⇒ (8) + (2) + 3 = 13

Mountain Card 1: Unseen Sentinel:

Core
Monster 2
Traits:
Outsider
To Defeat:
Combat 11
Before acting, succeed at a Perception 7 check or suffer 1 Force damage and the difficulty to defeat is increased by 3.
Do not suffer damage from this monster as usual. Instead, discard the top 1d4 cards of your deck.
This encounter cannot be avenged.

perception 7: 1d8 + 2 ⇒ (7) + 2 = 9

combat 11 recharging Korvosan Guard to place Korvosan Guard on top of my deck, revealing The Missing Eye, revealing a book to reveal chronicler, revealing Binder's Tome: 1d8 + 1d8 + 1d6 + 1d4 + 4 ⇒ (7) + (6) + (1) + (4) + 4 = 22

Discard Blessing of the Master of Masters to explore.

Mountain Card 2: Evoker:

Core
Monster 1
Traits:
Halfling
Wizard
Veteran
To Defeat:
Combat 10+##
OR Intelligence
Arcane 7+#
Roll 1d6. This monster gains the trait and all damage is:
1. Acid 4. Fire 2. Cold 5. Force 3. Electricity 6. Poison Before acting, a random local character suffers 1 damage.
After acting, suffer 1d4 damage.

damage type: 1d6 ⇒ 4 Fire.

Suffer 1 +1 fire damage discarding Binder's Tome and Armor of the Sands.

combat 10 +3 +3 recharging Cure and then Chronicler (2) to place Korvosan Guard on top of my deck. Reveal The Missing Eye, recharge The Missing Eye to add 1d6 +# and the cold trait, add a die from Blessing of the Master of Masters: 2d8 + 1d8 + 1d6 + 6 ⇒ (2, 2) + (8) + (3) + 6 = 21

No cards in hand for AYA damage.

Mavaro wrote:

Hand: Korvosan Guard, Blessing of Sivanah, Holy Javelin, Chronicler (2), Cure, The Carnival, Chronicler, Spellbook,

Displayed:
Deck: 2 Discard: 4 Buried: 3
"Current Location: Mountain
Hero Points: 0"
"NOTES:
Available Support: Boons are available for use.
Folio reroll: used

Blessing of Sivanah: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence or Charisma non-combat check.

The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded: Dagger (Core),
Middle of Deck (Unknown Order): 0
Recharged: The Missing Eye,
Discard Pile: Locate Object, Blessing of the Master of Masters, Binder's Tome, Armor of the Sands,
Buried Pile: Bestiary of Garund, Helpful Haversack (Core), Spirit Surge,
"
Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d6 ☐ +1 ☐ +2

Knowledge: Intelligence +1
Perception: Wisdom +2

Favored Card: Weapon
Hand Size: 6 ☑ 7 ☐ 8
Proficiencies:
☐ Heavy Armor Weapons Arcane Divine
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Mountain cards 1 and 2 banished.


deck handler

Thargrap's check vs Ghast: 1d8 + 2 ⇒ (2) + 2 = 4

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