Iomedae's Justice: On your check against an Outsider card, add 1d4. Reveal Helpful Haversack (Core) + The Missing Eye to draw a card: Chronicler (2).
Seoni displays Create Mindscape at Library. Send Harrow Deck (Core) to recovery to examine Blood Pool cards 1-3: 1... Bahor, 2. Horn of Blasting, 3. Bound Homunculus. I will leave it in that order.
Move to Library.
Library Card 1: Drums of Panic:
CotCT
Item 3
Traits:
Instrument
Magic
To Acquire:
Constitution
Charisma 10
When a local character encounters a monster, display at your location.
While displayed:
* When a local character encounters a monster, they may recharge every ally in their hand to evade it. If they have no allies, they may recharge a card to evade it.
* At the start of your turn, discard this card; if proficient, recharge it instead.
Constitution 10 revealing The Missing Eye to place Armor of the Sands on top of my deck, reveal a book to reveal Chronicler, reveal Spellbook, aided by Create Mindscape:1d8 + 1d6 + 1d4 + 1d4 + 4 ⇒ (6) + (2) + (3) + (2) + 4 = 17
Harrow of Stars recharge Embiggen. "During This Scenario: Once each turn, you may bury a card to explore." Bury Drums of Panic to explore.
Library Card 2: Henchman Proxy A5/Rakshasa:
Story Bane
Type: Monster
Traits: Outsider Rakshasa
To Defeat: Combat 16
Resistant to Attack. Vulnerable to Piercing. Before acting, each local character must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4-1 Electricity damage. After the roll, if the check was not blessed, reroll 1 die with the highest value.
Before acting, each local character must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4-1 Electricity damage. After the roll, if the check was not blessed, reroll 1 die with the highest value.
BYA Acrobatics 6 recharging Dagger (Core) to place Dagger (Core) on top of my deck, revealing a book to reveal Chronicler, aided by Create Mindscape, aided by the hour:1d8 + 1d6 + 1d4 + 1d4 + 1d4 + 4 ⇒ (7) + (3) + (2) + (4) + (1) + 4 = 21
not blessed so reroll the 7:1d8 + 14 ⇒ (6) + 14 = 20
Harrow of Stars recharge Korvosan Guard.
Combat 16 revealing The Missing Eye, reveal The Missing Eye to add 1d6 +# and the cold trait, reveal a book to reveal Chronicler, aided by Create Mindscape, aided by the hour:1d8 + 1d8 + 1d6 + 1d6 + 1d4 + 1d4 + 5 ⇒ (5) + (2) + (6) + (5) + (2) + (3) + 5 = 28
Harrow of Stars recharge Spellbook.
knowledge 5 +4 to close aided by Create Mindscape:1d8 + 1d4 + 4 ⇒ (8) + (1) + 4 = 13
Harrow of Stars recharge Blessing of the Spellbound. On close move to Base and explore. Draw 1. Jayna Lemore, 2. Boors, 3. Pathfinder Chronicler, 4. Moise. Keep Boors. Draw a card Dagger (Core).
A random character summons and encounters the Danger 1. Sajan/Hawkmoon 2. Mavaro/Bigguyinblack 3. Seoni/Gimry 4. Quinn/NathanDavis 5. Mios/MauveAvenger:1d5 ⇒ 5Mios/MauveAvenger
Perception 12 to recover Harrow Deck (Core) revealing The Missing Eye to place Spirit Surge on top of my deck, revealing The Missing Eye to add 1d6:1d8 + 1d6 + 4 ⇒ (6) + (4) + 4 = 14
Displayed: Deck: 12 Discard: 0 Buried: 1
"Current Location: Base
Hero Points: 1"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
The Wanderer: On any check, discard to bless; if the character attempting the check moved this turn, bless twice instead.
Blessing of the Sages: Discard this card to add 1 die to any check. Recharge this card to add 3d8 to any Knowledge or Perception check.
Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Embiggen, Holy Javelin, Blessing of the Master of Masters, Blessing of the Spellbound, Spellbook, Armor of the Sands, Fly, Chronicler, Restorative Touch, Korvosan Guard
Recharged: Chronicler (2), Harrow Deck (Core),
Discard Pile: Buried Pile: Drums of Panic,
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Library closed.
Base supporter 2 Boors recruited.
Blood Pool cards 1 - 3 examined.
Seoni and Quinn must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4-1 Electricity damage. After the roll, if the check was not blessed, reroll 1 die with the highest value.
Notes for Seoni:must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4-1 Electricity damage. After the roll, if the check was not blessed, reroll 1 die with the highest value. Create Mindscape goes to recovery. Notes for Quinn:must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4-1 Electricity damage. After the roll, if the check was not blessed, reroll 1 die with the highest value. Notes for Mios:Must summon and encounter the danger. Mavaro - Base 1, 2-6 remain // 1. Jayna Lemore, 3. Pathfinder Chronicler, 4. Moise Sajan - Dungeons 1-11 remain Laboratory 1-11 remain Manor 1-11 remain Seoni, Quinn - Library BANISHED - CLEAR OUT Mios - Repository 1-11 remain Blood Pool 1-11 remain // 1. Bahor, 2. Horn of Blasting, 3. Bound Homunculus Barracks 1-11 remain
Trading out Walking Stick, Magnetic Grimoire, and Blessing of Sivanah for loot cards Dagger (Core), Korvosan Guard, and The Wanderer. Starting at Repository. Favored card weapon.
Displayed: Deck: 11 Discard: 0 Buried: 0
"Current Location: Repository
Hero Points: 1"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.
Harrow Deck (Core): Banish to examine the top 3 cards of any location and return them in any order.
Blessing of the Spellbound: On any check, discard to bless. On a check that invokes the Arcane or Divine trait, recharge to bless.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chronicler (2), Blessing of the Master of Masters, Spirit Surge, Chronicler, Blessing of the Sages, Restorative Touch, The Wanderer, Fly, Holy Javelin, Armor of the Sands, Binder's Tome
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Summon and encounter random weapon #1 Seeking Longbow. Display Spirit Surge to draw 3 cards: Venomous Hand Crossbow, Dagger (Core), Chronicler.
Seeking Longbow:
CotCT
Weapon 3
Traits:
2-Handed
Bow
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d8+2; you may additionally discard to reroll.
If proficient, on another character's combat check, freely discard to add 1d8.
After playing this weapon, you may not play an Offhand boon this encounter.
dexterity 13 recharging Dagger (Core) to place Dagger (Core) on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook:1d8 + 1d6 + 1d4 + 4 ⇒ (2) + (5) + (1) + 4 = 12
Story Bane
Type: Monster
Traits: Undead Wight Veteran
To Defeat: Knowledge 6+# OR Combat 10+##
Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.
Harrow of Books increase:1d6 ⇒ 4
Reveal The Missing Eye for the 1 BYA cold damage.
knowledge 6 +5 +4 revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen:1d12 + 1d10 + 1d8 + 4 ⇒ (3) + (8) + (6) + 4 = 21
Combat 15 vs Rolth Lamm revealing The Missing Eye, revealing The Missing Eye to add 1d6 +# and the cold trait, revealing a book to reveal Chronicler:1d12 + 1d12 + 1d10 + 1d10 + 9 ⇒ (7) + (10) + (3) + (8) + 9 = 37
After acting suffer Drained.
1. Red Mantis Assassin, 2. Rioting Mob:1d2 ⇒ 2
Rioting Mob:
Story Bane
Type: Barrier
Traits: Skirmish Veteran
To Defeat: Charisma Diplomacy 6+#
If undefeated, each character summons and encounters the story bane Thug.
Diplomacy 6 +5 recharging Chronicler to place Chronicler on top of my deck, revealing Spellbook, aided by Embiggen, Drained:1d12 + 1d8 + 4 - 2 ⇒ (10) + (2) + 4 - 2 = 14
on location close move to Base. Explore drawing 2. Boors, 3. Moise, 4. Pathfinder Chronicler, 5. Pathfinder Bodyguard. Keep and display . Draw a card Chronicler.
1. Red Mantis Assassin, 2. Rioting Mob:1d2 ⇒ 2
Rioting Mob:
Story Bane
Type: Barrier
Traits: Skirmish Veteran
To Defeat: Charisma Diplomacy 6+#
If undefeated, each character summons and encounters the story bane Thug.
Diplomacy 6 +5 recharging Chronicler to place Chronicler on top of my deck, revealing Spellbook, aided by Embiggen, Drained:1d12 + 1d8 + 4 - 2 ⇒ (6) + (3) + 4 - 2 = 11
Bury Boors to draw randow weapons #2 Venomous Hand Crossbow and #3Frost Longspear. Keep Venomous Hand Crossbow. Recharge Venomous Hand Crossbow to put Holy Javelin on top of my deck. End turn. Send Spirit Surge and Embiggen to recovery. Reveal The Missing Eye for Spirit Surge damage.
Displayed:Gray Maiden Plate,
Deck: 6 Discard: 3 Buried: 5
"Current Location: Base
Hero Points: 1 // Mavaro has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.
"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Venomous Hand Crossbow, Chronicler, Dagger (Core), Holy Javelin, The Wanderer
Recharged: Embiggen,
Discard Pile: Blessing of the Sages, Blessing of Sivanah, Raccoon, Buried Pile: Chronicler (2), Binder's Tome, Blessing of the Master of Masters, Ketrik, Boors,
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
combat increase on Cave Bear from Harrow of Books:1d6 ⇒ 4 Still defeated it. 3rd explore summon the danger.
1. Red Mantis Assassin, 2. Rioting Mob:1d2 ⇒ 1
Red Mantis Assassin:
Story Bane
Type: Monster
Traits: Assassin Human Red Mantis Veteran
To Defeat: Combat 10+##
Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded.
BYA Wisdom 4 +5 revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen:1d12 + 1d10 + 1d8 + 4 ⇒ (10) + (2) + (1) + 4 = 17
combat 10 +5 +5 revealing The Missing Eye to place Dagger (Core) on top of my deck, revealing The Missing Eye, revealing The Missing Eye to add 1d6 +# and the cold trait, revealing a book to reveal Chronicler, aided by Embiggen:1d12 + 1d12 + 1d10 + 1d10 + 9 ⇒ (4) + (6) + (10) + (7) + 9 = 36
Off turn discard Blessing of the Sages. Before Sajan's end of turn reveal The Missing Eye to place Spirit Surge on top of my deck.
Nethys's Duality: On your check against a spell, add 1d4. Reveal Helpful Haversack (Core) + The Missing Eye to draw Spirit Surge. Reveal The Missing Eye to place Restorative Touch on top of my deck.
Move to Arsenal.
Arsenal Card 2: Cave Bear:
Core
Monster 1
Traits:
Animal
Veteran
To Defeat:
Combat 11+##
OR Survival 6+#
Before acting, succeed at a Combat 6+# # or Survival 3+# check or suffer 1d4 Combat damage.
After acting, if you suffered damage from this monster that was not reduced, suffer the scourge Wounded.
Display Spirit Surge to draw 3 cards. Restorative Touch, Holy Javelin, and Fly.
BYA combat 6 +5 revealing The Missing Eye to place Dagger (Core) on top of my deck, reveal The Missing Eye, reveal The Missing Eye to add 1d6 +# and the cold trait, reveal a book to reveal Chronicler, display Embiggen:1d12 + 1d12 + 1d10 + 1d10 + 9 ⇒ (5) + (3) + (3) + (1) + 9 = 21
combat 11 +5 +5 revealing The Missing Eye, revealing The Missing Eye to add 1d6 +# and the cold trait, revealing a book to reveal Chronicler, aided by Embiggen:1d12 + 1d12 + 1d10 + 1d10 + 9 ⇒ (2) + (3) + (2) + (10) + 9 = 26
Cast Fly examining Arsenal card 3 Impervious Chain Shirt and Abandoned Shacks again. Move to Office. Discard Blessing of Sivanah to explore.
Office Card 1 (Symbol of Insanity): Symbol of Insanity:
Core
Barrier 3
Traits:
Magic
Trap
To Defeat:
Intelligence
Wisdom
Arcane
Divine 12
If undefeated, each local character chooses a random other local character; the chosen character suffers 1d4-1 Combat damage.
divine 12 revealing The Missing Eye to place Armor of the Sands on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen:1d12 + 1d10 + 1d8 + 4 ⇒ (12) + (2) + (2) + 4 = 20
Recharge The Wanderer to explore.
Office Card 2: Raccoon:
Core
Ally 3
Traits:
Animal
To Acquire:
Wisdom
Survival 12
On a local Dexterity non-combat or Disable check, recharge to add 1d8.
Discard to explore. If you encounter a barrier, you may evade it and explore.
wisdom 12 recharging Holy Javelin to place Holy Javelin on top of my deck, reveal a book to reveal Chronicler, revealing Spellbook:1d12 + 1d10 + 1d8 + 4 ⇒ (7) + (2) + (8) + 4 = 21
Discard Raccoon to explore.
Office Card 3: Rolth Lamm:
CotCT
Story Bane 2
Type: Monster
Traits:
Human
Wizard
To Defeat:
Combat 15
Before acting, a local character summons and encounters the story bane Wight.
After acting, suffer the scourge Drained.
If defeated by less than 4, or if undefeated, shuffle this monster into a random location.
Quinn or Sajan may attempt to guard Arsenal. Pausing turn.
During Sajan's turn recharge Dagger (Core) to place Spirit Surge on top of my deck.
The All-seeing Eye: When you would examine the top card of a location, you may examine the top 2 cards instead. Reveal Helpful Haversack (Core) + The Missing Eye to draw Spirit Surge. Reveal The Missing Eye to place The Wanderer on top of my deck.
Cast Fly to examine the top (2) cards of Slaughterhouse and Rooftops. Slaughterhouse card 2. Henchman Proxy A5/Red Mantis, Slaughterhouse Card 3. Cleaving Battleaxe, Rooftops Card 3. Henchman Proxy B5/Rioting Mob, Rooftops Card 4. Korvosan House Drake. Don't use the move effect.
Story Bane
Type: Monster
Traits: Assassin Human Red Mantis Veteran
To Defeat: Combat 10+##
Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded.
Before the encounter cast Spirit Surge. Draw The Wanderer, Embiggen, and Blessing of Sivanah.
BYA Wisdom 4+ 5 revealing The Missing Eye to place Holy Javelin on top of my deck, reveal a book to reveal Chronicler, reveal Spellbook:1d8 + 1d6 + 1d4 + 4 ⇒ (5) + (1) + (3) + 4 = 13
combat 10 +5 +5 revealing The Missing Eye to place Dagger (Core) on top of my deck, reveal The Missing Eye, reveal The Missing Eye to add 1d6 +# and the cold trait, reveal a book to reveal Chronicler:1d8 + 1d8 + 1d6 + 1d6 + 9 ⇒ (1) + (8) + (6) + (5) + 9 = 29
Location effect reveal The Missing Eye. Banish Korvosan Guard to close. On close examine the top (2) cards of every location. Rooftops card 4 Korvosan House Drake banished. Storehouse card 2 is Zellara's Harrow Deck. Abandoned Shacks Card 1. Liquid Courage, Card 2. Henchman Proxy A3, Office card 1. Pit Gladiator (Banished.) Card 2. Symbol of Insanity. Arsenal card 1. Blackjack's Rapier, Card 2. Henchman Proxy B3/Rioting Mob. On close move to Base.
Explore Base once for free. Draw 1. Jayna Lemore, 2. Boors, 3. Moise, and 4. Ketrik. Keep and display Ketrik. Recharge Restorative Touch, Move to Office. Bury Ketrik to draw random armors 1 - 3 and keep #1 Gray Maiden Plate. Display it. Reveal The Missing Eye to place Restorative Touch on top of my deck. Send Spirit Surge to recovery revealing The Missing Eye for the 1 damage.
Displayed:Gray Maiden Plate,
Deck: 7 Discard: 0 Buried: 4
"Current Location: Office
Hero Points: 1"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Blessing of Sivanah: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence or Charisma non-combat check.
The Wanderer: On any check, discard to bless; if the character attempting the check moved this turn, bless twice instead.
Blessing of the Sages: Discard this card to add 1 die to any check. Recharge this card to add 3d8 to any Knowledge or Perception check.
Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Restorative Touch,
Middle of Deck (Unknown Order): Magnetic Grimoire, Armor of the Sands, Dagger (Core), Holy Javelin
Recharged: Fly, Spirit Surge,
Discard Pile: Buried Pile: Chronicler (2), Binder's Tome, Blessing of the Master of Masters, Ketrik,
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Trading out Walking Stick, Blessing of the Spellbound, and Harrow Deck (Core) for loot cards Korvosan Guard, Dagger (Core), and The Wanderer. Favored card Weapon. Starting at Storehouse.
Displayed: Deck: 10 Discard: 0 Buried: 0
"Current Location: Storehouse
Hero Points: 1"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Sages, Magnetic Grimoire, Korvosan Guard, Binder's Tome, Holy Javelin, Spirit Surge, Blessing of Sivanah, The Wanderer, Armor of the Sands, Embiggen
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Impoverished: Draw Binder's Tome, Korvosan Guard, and Blessing of the Sages. Bury Chronicler (2), Binder's Tome, and Blessing of the Master of Masters.
Displayed: Deck: 7 Discard: 0 Buried: 3
"Current Location: Storehouse
Hero Points: 1"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Korvosan Guard: When a local character suffers damage, recharge to reduce it by 1.
Blessing of the Sages: Discard this card to add 1 die to any check. Recharge this card to add 3d8 to any Knowledge or Perception check.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Magnetic Grimoire, Armor of the Sands, Blessing of Sivanah, The Wanderer, Holy Javelin, Spirit Surge, Embiggen
Recharged: Discard Pile: Buried Pile: Chronicler (2), Binder's Tome, Blessing of the Master of Masters,
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Summon and encounter Ashwing Gargoyle. BYA suffer Wounded.
Ashwing Gargoyle:
Story Bane
Type: Monster
Traits: Gargoyle
To Defeat: Combat 23
Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. If evaded or undefeated, reload this monster into its location.
combat 23 revealing The Missing Eye to place Armor of the Sands on top of my deck, casting Holy Javelin, revealing a book to reveal Chronicler, recharging Blessing of the Sages to add 3d8:1d8 + 2d12 + 1d6 + 3d8 + 4 ⇒ (4) + (6, 11) + (1) + (4, 1, 1) + 4 = 32
On move discard The Marriage and Helpful Haversack (Core). Top of my deck is Korvosan Guard.
The Lucky Drunk: After your exploration, you may move to a random location. Recharge Blessing of the Sages to place The Missing Eye on top of my deck.
Pass Chronicler (2) to Sajan.
Tavern Card 1: Nightspear:
CotCT
Ally 4
Traits:
Agathion
Outsider
Healing
To Acquire:
WisdomSurvival 11
OR Divine 9
At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings.
Discard to explore. This exploration, the first blessing you play may be shuffled into your deck instead of discarded.
divine 9 revealing a book to reveal Chronicler, revealing Spellbook:1d8 + 1d6 + 1d4 + 4 ⇒ (6) + (1) + (3) + 4 = 14
Displayed: Deck: 7 Discard: 5 Buried: 2
"Current Location: Tavern
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Nightspear: At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings.
Blessing of the Sages: Discard this card to add 1 die to any check. Recharge this card to add 3d8 to any Knowledge or Perception check.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Mute Hag, Korvosan Guard, Blessing of Sivanah, Bearskin Armor, Spirit Surge, Blessing of the Master of Masters, Binder's Tome
Recharged: Discard Pile: Embiggen, Raccoon, Restorative Touch, The Marriage, Helpful Haversack (Core), Buried Pile: Harrow Deck (Core), Fly,
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Displayed: Deck: 11 Discard: 3 Buried: 2
"Current Location: Alley
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
The Marriage: On a local check, discard to bless. The character attempting the check may add another local character's die for the skill they are using.
Blessing of the Sages: Discard this card to add 1 die to any check. Recharge this card to add 3d8 to any Knowledge or Perception check.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Spirit Surge, Korvosan Guard, The Mute Hag, Binder's Tome, Bearskin Armor, Holy Javelin, Blessing of the Master of Masters, Blessing of Sivanah, Dagger (Core), The Missing Eye
Recharged: Armor of the Sands,
Discard Pile: Embiggen, Raccoon, Restorative Touch, Buried Pile: Harrow Deck (Core), Fly,
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
During Sajan's turn cast Restorative Touch on Thargrap:1d4 + 1 ⇒ (1) + 1 = 2
Mavaro attempts to recover all cards in their Recovery pile placing Spirit Surge on top of my deck. Restorative Touch: Divine 10:1d8 + 1d6 + 1d4 + 4 ⇒ (1) + (5) + (3) + 4 = 13 -> Restorative Touch recharged.
Desna's Freedom: When this is the hour: On each check, the first blessing played to bless may be played freely. Reveal Helpful Haversack (Core) + The Missing Eye to draw Spirit Surge. Wounded: Discard The Mute Hag from the top of my deck. Reveal The Missing Eye to place Restorative Touch on top of my deck.
Stable Card 4: Raccoon:
Core
Ally 3
Traits:
Animal
To Acquire:
Wisdom
Survival 12
On a local Dexterity non-combat or Disable check, recharge to add 1d8.
Discard to explore. If you encounter a barrier, you may evade it and explore.
Display Spirit Surge drawing Restorative Touch, Blessing of the Master of Masters, and The Marriage.
wisdom 14 revealing The Missing Eye to place Holy Javelin on top of my deck, reveal a book to reveal Chronicler, reveal Spellbook:1d8 + 1d6 + 1d4 + 4 ⇒ (6) + (6) + (2) + 4 = 18
Shuffle a random ally into:1d3 ⇒ 1Tavern.
Discard Blessing of the Master of Masters to explore.
Story Bane
Type: Monster
Traits: Gargoyle
To Defeat: Combat 23
Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. If evaded or undefeated, reload this monster into its location.
BYA already Wounded. Technically Mios's power would just add the Magic trait again so no help.
combat 23 -4 +4 revealing The Missing Eye to place Dagger (Core) on top of my deck, revealing The Missing Eye, revealing The Missing Eye to add 1d6 +# and the cold trait, reveal a book to reveal Chronicler, aided by Blessing of the Master of Masters:2d8 + 1d8 + 1d6 + 9 ⇒ (2, 6) + (7) + (4) + 9 = 28
Thargrap gets the Ashwing Gargoyle. (4)
scenario effect another random character faces the danger Thargrap/AbrahamZ., Seoni/Gimry, Quinn/NathanDavis, Mios/MauveAvenger, Sajan/Hawkmoon:1d5 ⇒ 3Quinn
Charisma 5 +5 to close revealing The Missing Eye to place Korvosan Guard on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook:1d8 + 1d6 + 1d4 + 4 ⇒ (3) + (1) + (2) + 4 = 10
On Close we all move to Rooftops and take 1 +1 ranged combat damage from Besieged + Deadly. Display and recharge Bearskin Armor to prevent it to myself.
Displayed: Deck: 9 Discard: 3 Buried: 2
"Current Location: Rooftops
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
The Marriage: On a local check, discard to bless. The character attempting the check may add another local character's die for the skill they are using.
Blessing of the Sages: Discard this card to add 1 die to any check. Recharge this card to add 3d8 to any Knowledge or Perception check.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Master of Masters, Holy Javelin, Dagger (Core), Korvosan Guard, Blessing of Sivanah, Bearskin Armor, The Mute Hag, Binder's Tome
Recharged: Spirit Surge,
Discard Pile: Embiggen, Raccoon, Restorative Touch, Buried Pile: Harrow Deck (Core), Fly,
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Confusing: The Missing Eye. Ouch.
Stable card 4 acquired. Location closed.
Random ally shuffled into Tavern.
Thargrap healed for 2. Buries Ashwing Gargoyle lvl 4.
Mavaro attempts to recover all cards in their Recovery pile. Restorative Touch: Divine 10:1d8 + 1d4 + 4 ⇒ (7) + (4) + 4 = 15 -> Restorative Touch recharged.
Have Armor of the Sands on top of my deck for the recovery check.
The Courtesan: When this is the hour: When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier. Reveal Helpful Haversack (Core) + The Missing Eye to draw Armor of the Sands. Reveal The Missing Eye to place Chronicler on top of my deck.
Story Bane
Type: Monster
Traits: Gargoyle
To Defeat: Combat 23
Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. If evaded or undefeated, reload this monster into its location.
BYA suffer Wounded. Display Spirit Surge to draw 3 cards. Chronicler, Blessing of Sivanah, and Fly.
combat 23 revealing The Missing Eye to place Korvosan Guard on top of my deck, revealing The Missing Eye, reveal The Missing Eye to add 1d6 +# and the cold trait, reveal a book to reveal Chronicler, discard Blessing of Sivanah to bless:2d8 + 1d8 + 1d6 + 1d6 + 9 ⇒ (8, 5) + (7) + (2) + (6) + 9 = 37
Bury Fly to close. We all move to Stable and take 1+1 ranged combat damage. [b]Someone must face the Danger. [/b] Recharge Armor of the Sands to prevent it to myself. Reveal The Missing Eye to place Restorative Touch on top of my deck. End turn. Send Spirit Surge to recovery. Take 1 +1 unpreventable damage. Reveal The Missing Eye for 1 and discard Embiggen for the other.
Mavaro ends their turn.
Mavaro attempts to recover all cards in their Recovery pile. Spirit Surge: Divine 9:1d8 + 1d6 + 1d4 + 4 ⇒ (5) + (6) + (3) + 4 = 18 -> Spirit Surge recharged.
Displayed: Deck: 9 Discard: 2 Buried: 2
"Current Location: Stable
Hero Points: 0 // Mavaro has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Blessing of the Sages: Discard this card to add 1 die to any check. Recharge this card to add 3d8 to any Knowledge or Perception check.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Mute Hag, Holy Javelin, Korvosan Guard, The Marriage, Blessing of the Master of Masters, Binder's Tome, Dagger (Core)
Recharged: Armor of the Sands, Spirit Surge,
Discard Pile: Blessing of Sivanah, Embiggen, Buried Pile: Harrow Deck (Core), Fly,
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Confusing: Blessing of the Sages
Tenement closed. Someone must face the Danger. We all move to Stable and take 2 Ranged Combat damage.
Off turn cast Fly, take 2 damage reveal The Missing Eye for 1 and discard Blessing of the Master of Masters, Take 2 damage reveal The Missing Eye for 1 discard Chronicler (2). Place Spirit Surge on top of my deck.
Mavaro attempts to recover all cards in their Recovery pile. Fly: Divine 10:1d8 + 1d6 + 1d4 + 4 ⇒ (2) + (5) + (1) + 4 = 12 -> Fly recharged .
The Big Sky: When this is the hour: At the start of your turn, you may remove 1 of your scourges. Reveal Helpful Haversack (Core) + The Missing Eye to draw my top card Spirit Surge. Reveal The Missing Eye to place Restorative Touch on top of my deck.
Thunderstorm:1d4 ⇒ 3
it moves to:1d5 ⇒ 5Alley
Tenement Card 1: Bearskin Armor:
CotCT
Armor 4
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude
Survival 12
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
* When you suffer any damage, you may bury to reduce it to 0.
* On your combat, Fortitude, or Survival check, after the roll, you may freely discard to add your Strength die.
Display Spirit Surge to draw 3 cards: Restorative Touch, Armor of the Sands, and Dagger (Core). Recharge Armor of the Sands to place Armor of the Sands on top of my deck.
fortitude 12 revealing a book to reveal Chronicler, reveal Spellbook:1d8 + 1d6 + 1d4 + 4 ⇒ (7) + (1) + (2) + 4 = 14
Recharge Dagger (Core) to place Embiggen on top of my deck. End turn. Send Spirit Surge to recovery. Take 2 unpreventable damage. Reveal The Missing Eye for 1 and discard Bearskin Armor.
Mavaro ends their turn. Ensuring Spirit Surge is on top of my deck before draw if recovered.
Displayed: Deck: 8 Discard: 4 Buried: 1
"Current Location: Tenement
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Fly: Examine the top card of 2 locations.
Blessing of the Master of Masters: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence check.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fly, Binder's Tome, The Marriage, Dagger (Core), Holy Javelin, Armor of the Sands, Korvosan Guard, Blessing of Sivanah
Recharged: Discard Pile: Blessing of the Sages, Blessing of the Master of Masters, Chronicler (2), Bearskin Armor, Buried Pile: Harrow Deck (Core),
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Notes for Thargrap:Banish a Bury then Bury Proxy 7
Bury Proxy A1/Ashwing Gargoyle
Deadly Besieged: 2 Combat Damage Notes for Seoni:Deadly Besieged: 2 Combat Damage
Recovery: Create Mindscape
Deadly Besieged: 2 Combat Damage Notes for Quinn:Mios used Lady of Valor
Deadly Besieged: 2 Combat Damage
Benefaction: No effect. Reveal The Missing Eye + Helpful Haversack (Core) to draw my top card Spirit Surge. Reveal The Missing Eye to place Chronicler on top of my deck.
Cathedral Card 1: The Mute Hag:
CotCT
Blessing 1
Traits:
Harrow
Suit: Stars
Veteran
When this is the hour: At the start of your turn, summon and encounter a spell.
To Acquire:
Wisdom
Arcane 4+#
Recharge to examine the top card of your location. If it is encountered this turn, all checks against it are blessed.
Discard to examine the top card of any location, then you may explore.
Display Spirit Surge to draw 3 cards: Chronicler, Spellbook, and Restorative Touch.
Arcane 4 +4 revealing The Missing Eye to place Armor of the Sands on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, displaying Embiggen:1d12 + 1d10 + 1d8 + 4 ⇒ (6) + (5) + (8) + 4 = 23
Send Harrow Deck (Core) to recovery to examine the next 3 cards 2. Thunderstorm, 3. Azer, 4. Symbol of Insanity. Reverse the order. Discard The Mute Hag to explore.
Cathedral Card 4: Symbol of Insanity:
Core
Barrier 3
Traits:
Magic
Trap
To Defeat:
Intelligence
Wisdom
Arcane
Divine 12
If undefeated, each local character chooses a random other local character; the chosen character suffers 1d4-1 Combat damage.
Arcane 12 revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen:1d12 + 1d10 + 1d8 + 4 ⇒ (9) + (9) + (8) + 4 = 30
Discard Korvosan Guard to explore.
Cathedral Card 3: Azer:
Core
Monster 1
Traits:
Elemental
Fire
Outsider
Veteran
To Defeat:
Combat 11+##
Immune to Fire. Vulnerable to Cold.
After acting, suffer 1d4-1 Fire damage.
combat 11 +5 +5 recharging Dagger (Core) to place Dagger (Core) on top of my deck, revealing The Missing Eye, revealing The Missing Eye to add 1d6 +# and the cold trait, revealing a book to reveal Chronicler, aided by Embiggen, Seoni reveals Binder's Tome:1d12 + 1d12 + 1d10 + 1d10 + 1d8 + 13 ⇒ (8) + (7) + (3) + (5) + (6) + 13 = 42
Discard Blessing of Sivanah to explore.
Cathedral Card 2: Thunderstorm:
Core
Barrier 2
Traits:
Obstacle
Weather
To Defeat:
None 0
Display this barrier at your location.
While displayed:
* When you start your turn at this location, roll 1d4. On a 1, suffer 1d6 Electricity damage then banish this barrier. On any other result, display this barrier next to a random location.
Display Thunderstorm by Cathedral.
Restorative Touch on myself:1d4 + 1 ⇒ (4) + 1 = 5
End turn. Reveal The Missing Eye to prevent 1 Spirit Surge damage, discard Blessing of the Sages for the other. (Deadly). Ensure Spirit Surge is on top of my deck before refreshing my hand.
Displayed: Deck: 10 Discard: 1 Buried: 1
"Current Location: Cathedral
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Fly: Examine the top card of 2 locations.
Blessing of the Master of Masters: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence check.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Binder's Tome, Holy Javelin, Korvosan Guard, Dagger (Core), Armor of the Sands, Blessing of Sivanah, Restorative Touch, The Marriage, The Mute Hag
Recharged: Embiggen,
Discard Pile: Blessing of the Sages, Buried Pile: Harrow Deck (Core),
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Confusing: Spirit Surge.
Cathedral card 1 acquired. Card 2 displayed by location. Cards 3 and 4 banished.
Trading out Walking Stick, Bestiary of Garund, and Blessing of the Spellbound for loot cards Korvosan Guard, Dagger (Core), and The Marrige. Keeping weapon as my favored card. Starting with everyone at Cathedral.
Displayed: Deck: 11 Discard: 0 Buried: 0
"Current Location: Cathedral
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Harrow Deck (Core): Banish to examine the top 3 cards of any location and return them in any order.
Korvosan Guard: When a local character suffers damage, recharge to reduce it by 1.
Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.
Blessing of Sivanah: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence or Charisma non-combat check.
Blessing of the Sages: Discard this card to add 1 die to any check. Recharge this card to add 3d8 to any Knowledge or Perception check.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Spirit Surge,
Middle of Deck (Unknown Order): Chronicler (2), Armor of the Sands, Blessing of the Master of Masters, Fly, Holy Javelin, Chronicler, Spellbook, The Marrige, Restorative Touch, Binder's Tome
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
During Sajan's turn reveal The Missing Eye to place Spirit Surge on top of my deck.
Sarenrae's Light: When this is the hour: When you heal, you may heal an additional card. Reveal The Missing Eye with Helpful Haversack (Core) to draw the top card of my deck Spirit Surge. Reveal The Missing Eye to place The Carnival on top of my deck.
Shop Card 2 (Ice Strike): Ice Strike:
CotCT
Spell 3
Traits:
Arcane
Attack
Cold
Divine
Magic
Veteran
To Acquire:
Intelligence
Arcane 10
OR Wisdom
Divine 12
For your combat check, banish to use Arcane or Divine + 3d6. If the check is against a bane, reduce its damage by # until the end of the turn.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 12 or Divine 14 check to recharge it instead.
Display Spirit Surge to draw 3 cards The Carnival, Harrow Deck (Core), and Blessing of Sivanah. Top card is Binder's Tome.
Intelligence/knowledge 10 displaying Embiggen, revealing a book to reveal Chronicler, revealing Spellbook:1d12 + 1d10 + 1d8 + 4 ⇒ (9) + (2) + (8) + 4 = 23
Send Harrow Deck (Core) to recovery to examine the next 3 cards. 3. Ambush, 4. Henchman Proxy B5/Rioting Mob, 5. Banner of the Ancient Kings. Trigger encounter Ambush.
Shop Card 3: Ambush:
Core
Barrier 1
Traits:
Skirmish
Veteran
Trigger
To Defeat:
Wisdom
Perception
Stealth 8+#
When examined, encounter this barrier; on the check to defeat, add 1d4.
If undefeated, banish this barrier, then a random local character summons and encounters a monster.
That monster cannot be evaded; subtract 1 from each die rolled against it.
Stealth/Knowledge 8 +5 recharging Dagger (Core) to place Dagger (Core) on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, aided by the examine, aided by Embiggen:1d12 + 1d10 + 1d8 + 1d8 + 4 ⇒ (1) + (5) + (6) + (4) + 4 = 20
Harrow Deck swap cards 4 and 5. Per scenario bury Ice Strike to explore.
Shop Card 5: Banner of the Ancient Kings:
Core
Item 2
Traits:
Magic
Object
To Acquire:
Charisma
Diplomacy
Fortitude
Melee 10
Display. While displayed:
* On all combat checks, add 1. If any character fails a combat check, bury this item.
* Bury to remove a total of up to 1d4 scourges from any number of characters.
If proficient with armors, when you would bury this item for its power, you may discard it instead.
Charisma/Knowledge 10 revealing The Missing Eye to place Korvosan Guard on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen:1d12 + 1d10 + 1d8 + 4 ⇒ (4) + (3) + (7) + 4 = 18
Display Banner of the Ancient Kings. Discard Blessing of Sivanah to explore.
Shop Card 4: Henchman Proxy B5/Rioting Mob:
Story Bane
Type: Barrier
Traits: Skirmish Veteran
To Defeat: Charisma Diplomacy 6+#
If undefeated, each character summons and encounters the story bane Thug.
Charisma/Knowledge 6 +5 revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen:1d12 + 1d10 + 1d8 + 4 ⇒ (2) + (10) + (1) + 4 = 17
Discard The Publican to explore.
Shop Card 6: Henchman Proxy A3/Evidence:
Story Bane
Type: Barrier
Traits: Task Trigger Veteran
To Defeat: Intelligence Wisdom Knowledge Perception 10+#
When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.
Knowledge 10 +5 revealing a book to reveal Chronicler, revealing Spellbook, blessed by The Publican, aided by Embiggen:2d12 + 1d10 + 1d8 + 4 ⇒ (9, 5) + (3) + (6) + 4 = 27
Charisma/Knowledge 5 +4 to close revealing a book to reveal Chronicler, revealing Spellbook, blessed by The Publican, aided by Embiggen:2d12 + 1d10 + 1d8 + 4 ⇒ (12, 4) + (1) + (5) + 4 = 26
On close move to Farm. Not shuffling the shield into another location.
eot discard Nightspear to heal Blessings and allies aided by the hour:1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Send Spirit Surge to recovery revealing The Missing Eye for the damage. Recovering Harrow Deck last putting Spirit Surge on top of my deck for the recovery check and revealing The Missing Eye to add 1d6.
Displayed:Banner of the Ancient Kings,
Deck: 11 Discard: 0 Buried: 6
"Current Location: Farm
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Banner of the Ancient Kings: * On all combat checks, add 1. If any character fails a combat check, bury this item.
Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.
The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Dust of Revealing, Blessing of the Master of Masters, The Publican, Nightspear, Embiggen, Mistform, Cure, Korvosan Guard, Blessing of Sivanah, Fly
Recharged: Harrow Deck (Core),
Discard Pile: Buried Pile: Chronicler (2), Armor of the Sands, Holy Javelin, Bottled Lightning, Drums of Panic, Ice Strike,
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Shop cards 2 and 5 acquired. Location closed.
Board Status Most Recent BR Refresh Allies Displayed: 10 Banner of the Ancient Kings displayed. +1 to everyone's Combat checks.
Notes for Thargrap:Bury Henchman Proxy B4-Rioting Mob
Base 1-6 remain Seoni, Sajan, Mavaro - Farm 1-10 remain Thargrap - Hospice 1-7 remain // 1=Foes On All Sides Quinn, Mios - Shop BANISHED - CLEAR OUT
Continued. Use Fly to move to Shop. Recharge Dust of Revealing to examine Cryptic Message and encounter it.
Shop Card 1: Cryptic Message:
Core
Barrier 2
Traits:
Cache
To Defeat:
Intelligence
Knowledge 10
If undefeated, you may banish this barrier.
If defeated, you may examine the top 2 cards of your location and return them in any order.
knowledge 10 revealing a book to reveal Chronicler, revealing Spellbook:1d8 + 1d6 + 1d4 + 4 ⇒ (1) + (6) + (1) + 4 = 12
Examine Shop cards 2 Drums of Panic and Symbol of Insanity. Switch them. Discard Blessing of Sivanah to explore.
Shop Card 3: Symbol of Insanity:
Core
Barrier 3
Traits:
Magic
Trap
To Defeat:
Intelligence
Wisdom
Arcane
Divine 12
If undefeated, each local character chooses a random other local character; the chosen character suffers 1d4-1 Combat damage.
divine 12 revealing The Missing Eye to place Embiggen on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook:1d8 + 1d6 + 1d4 + 4 ⇒ (8) + (4) + (4) + 4 = 20
Discard Blessing of the Master of Masters to explore.
Shop Card 2: Drums of Panic:
CotCT
Item 3
Traits:
Instrument
Magic
To Acquire:
Constitution
Charisma 10
When a local character encounters a monster, display at your location.
While displayed:
* When a local character encounters a monster, they may recharge every ally in their hand to evade it. If they have no allies, they may recharge a card to evade it.
* At the start of your turn, discard this card; if proficient, recharge it instead.
charisma 10 revealing The Missing Eye to place Korvosan Guard on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, aided by Blessing of the Master of Masters:2d8 + 1d6 + 1d4 + 4 ⇒ (4, 3) + (5) + (4) + 4 = 20
Bury Drums of Panic to explore due to scenario effect.
Shop Card 4: The Publican:
CotCT
Blessing 1
Traits:
Harrow
Suit: Stars
Veteran
When this is the hour: When you would discard an ally, recharge it instead.
To Acquire:
Wisdom
Diplomacy 4+#
On any check, discard to bless.
On a check by a character at an Urban location, discard to bless twice.
Discard to explore. This exploration, if you are at an Urban location, local checks are blessed.
diplomacy 4 +4 revealing a book to reveal Chronicler, revealing Spellbook:1d8 + 1d6 + 1d4 + 4 ⇒ (6) + (3) + (1) + 4 = 14
Discard The Publican to explore.
Shop Card 5: Pit Gladiator:
CotCT
Ally 2
Traits:
Fighter
Human
To Acquire:
Strength
Melee 10
THEN Charisma
Diplomacy 9
On a local combat check, bury to add 2d6.
Discard to explore; you may first draw a weapon from your discards.
strength 10 revealing a book to reveal Chronicler, revealing Spellbook, blessed by The Publican:2d8 + 1d6 + 1d4 + 4 ⇒ (1, 4) + (5) + (2) + 4 = 16
charisma 9 revealing a book to reveal Chronicler, revealing Spellbook, blessed by The Publican:2d8 + 1d6 + 1d4 + 4 ⇒ (7, 5) + (6) + (1) + 4 = 23
Display Pit Gladiator by the scenario. Examine the next card Sawtooth Saber. Can't close the location yet. Send Spirit Surge to recovery. Reveal The Missing Eye for the 1 damage.
discard Nightspear to heal myself of blessings and allies:1d4 + 1 ⇒ (2) + 1 = 3
Mavaro ends their turn. Place Nightspear as my top card.
Displayed: Deck: 10 Discard: 1 Buried: 5
"Current Location: Shop
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Nightspear: At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings.
Embiggen: Freely display next to a local character. While displayed: On that character's checks, replace all dice as follows: d4→d8, d6→d10, d8→12, d10→d12, d12→d20 (if you have one). At the end of the turn, banish.
The Publican: On a check by a character at an Urban location, discard to bless twice.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Sivanah, The Carnival, Mistform, Cure, Harrow Deck (Core), Binder's Tome, Dust of Revealing, Korvosan Guard
Recharged: Fly, Spirit Surge,
Discard Pile: Blessing of the Master of Masters, Buried Pile: Chronicler (2), Armor of the Sands, Holy Javelin, Bottled Lightning, Drums of Panic,
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Manor Card 1 acquired.
Farm card 1 banished.
Shop cards 2 and 4 acquired. Cards 1 and 3 banished. Card 5 displayed by the scenario.
Board Status Allies Displayed: 5
Base 1-6 remain Farm 2-11 remain Seoni - Manor 2-8 remain Thargrap, Quinn, Sajan - Den Of Iniquity 2-7 remain // 2=Bound Homunculus 3=Belt of Physical Might Hospice 1-12 remain Mios, Mavaro - Shop 6-12 remain
Perception 12 to recover Harrow Deck (Core) revealing The Missing Eye to place Spirit Surge on top of my deck, reveal a book to reveal Chronicler, reveal Spellbook, reveal The Missing Eye, the hour is harrow:1d8 + 1d6 + 1d4 + 1d6 + 1d4 + 4 ⇒ (7) + (1) + (4) + (4) + (3) + 4 = 23
Mavaro attempts to recover all cards in their Recovery pile. Cure: Divine 8:1d8 + 1d6 + 1d4 + 4 ⇒ (6) + (1) + (4) + 4 = 15 -> Cure recharged.
Abadar's Law: When this is the hour: On your check to close or to guard, add 1d4. Use The Missing Eye + Helpful Haversack (Core) to draw my top card Spirit Surge. Location effect recharge Mistform to draw my top card Fly.
Reveal The Missing Eye to place Blessing of the Master of Masters on top of my deck.
Manor Card 1 (Dust of Revealing): Dust of Revealing:
CotCT
Item 4
Traits:
Craft
Object
To Acquire:
Intelligence
Arcane
Divine 11
On a local Perception check, freely bury to add 2d10.
Recharge to examine the top card of your location; if it is a bane, a local character may encounter it.
Display Spirit Surge to draw 3 cards. Blessing of the Master of Masters, Nightspear, and Blessing of Sivanah.
divine 11 revealing The Missing Eye to place Embiggen on top of my deck, reveal a book to reveal Chronicler, reveal Spellbook:1d8 + 1d6 + 1d4 + 4 ⇒ (2) + (6) + (2) + 4 = 14
Story Bane
Type: Barrier
Traits: Task Trigger Veteran
To Defeat: Intelligence Wisdom Knowledge Perception 10+#
When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.
perception 10 +5 revealing The Missing Eye to place Harrow Deck (Core) on top of my deck, reveal a book to reveal Chronicler, reveal Spellbook, reveal The Missing Eye, aided by the examine:1d8 + 1d6 + 1d4 + 1d6 + 1d8 + 4 ⇒ (8) + (6) + (4) + (2) + (6) + 4 = 30
Reveal The Missing Eye to place Spirit Surge on top of my deck.
Mavaro attempts to recover all cards in their Recovery pile. Cure: Divine 8:1d8 + 1d6 + 1d4 + 4 ⇒ (8) + (1) + (1) + 4 = 14 -> Cure recharged.
The Dance: When this is the hour: When at least 3 types of boon are played on any check, a character may draw a card. Reveal The Missing Eye + Helpful Haversack (Core) to draw Spirit Surge. Reveal The Missing Eye to place Blessing of the Master of Masters on top of my deck.
Move to Academy.
Academy Card 1: Mistform:
CotCT
Spell 3
Traits:
Arcane
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 10
When you encounter a non- Incorporeal monster, banish to evade it.
On a local check to defeat an Obstacle or Trap barrier, banish to add 2d8.
Display Spirit Surge to draw 3 cards: Blessing of the Master of Masters, Embiggen, and Harrow Deck (Core). Reveal The Missing Eye to place Cure on top of my deck.
divine 10 revealing a book to reveal Chronicler, revealing Spellbook, Freely displaying Embiggen:1d12 + 1d10 + 1d8 + 4 ⇒ (8) + (1) + (2) + 4 = 15
Cast Fly to examine Manor card 3 Dust of Revealing and Acadamy card 2 Henchman Proxy A7/Evidence. Encounter it. A local character may move.
Academy Card 2: Henchman Proxy A7/Evidence:
Story Bane
Type: Barrier
Traits: Task Trigger Veteran
To Defeat: Intelligence Wisdom Knowledge Perception 10+#
When examined, encounter this barrier; add 1d8 to your check to defeat. If defeated, display this barrier next to the scenario.
knowledge 10 +5 revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen, aided by the 1d8 from the examine:1d12 + 1d10 + 1d8 + 1d12 + 4 ⇒ (3) + (9) + (4) + (11) + 4 = 31
knowledge 5 +4 to close revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen:1d12 + 1d10 + 1d8 + 4 ⇒ (4) + (5) + (4) + 4 = 17
All locals may heal a spell on close. On location close move to Manor. Eot send Spirit Surge to recovery. Reveal The Missing Eye for the 1 damage.
Displayed: Deck: 7 Discard: 2 Buried: 4
"Current Location: Manor
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Blessing of the Master of Masters: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence check.
Mistform: On a local check to defeat an Obstacle or Trap barrier, banish to add 2d8.
Harrow Deck (Core): Banish to examine the top 3 cards of any location and return them in any order.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Korvosan Guard, Binder's Tome, The Carnival, Dagger (Core)
Recharged: Fly, Spirit Surge, Embiggen,
Discard Pile: Nightspear, Blessing of Sivanah, Buried Pile: Chronicler (2), Armor of the Sands, Holy Javelin, Bottled Lightning,
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Notes for Thargrap:Banish Ash Giant Zombie. Bury Dire Crocidile and Flanking Attack. May heal a spell on Mavaro's turn. Notes for Seoni:Given Dragon's Breath,
Heal 1,
Recharge Blessing of the Spellbound (2). May heal a spell on Mavaro's turn. Notes for Quinn:May heal a spell on Mavaro's turn. Notes for Mios:May heal a spell on Mavaro's turn. Base 1-6 remain Bank Of Abadar 1-12 remain // 1=Vampiric Touch Farm 1-11 remain Sajan, Mavaro - Manor 3-10 remain // 3. Dust of Revealing Plaza 1-7 remain Den Of Iniquity 1-11 remain // 1=Grounded Studded Leather Mios, Thargrap, Seoni, Quinn - Academy BANISHED - CLEAR OUT Hospice 1-12 remain Shop 1-12 remain
During Sajan's turn reveal The Missing Eye to place Spirit Surge on top of my deck.
Blackfingers: When this is the hour: On your check that invokes the Alchemical or Poison trait, add 1d4. Reveal The Missing Eye + Helpful Haversack (Core) to draw Spirit Surge.
Reveal The Missing Eye to place Embiggen on top of my deck.
Plaza Card 1: Minotaur:
Core
Monster 2
Traits:
Minotaur
To Defeat:
Combat 15
OR Fortitude 8
If this is your first exploration of your turn, before acting, either bury an armor or suffer 1d4+1 Combat damage.
Display Spirit Surge to draw 3 cards: Embiggen, Blessing of Sivanah, and Binder's Tome.
BYA combat damage:1d4 + 1 ⇒ (1) + 1 = 2
Reveal The Missing Eye for 1. Recharge Korvosan Guard for the other.
combat 15 revealing The Missing Eye to place Korvosan Guard on top of my deck, revealing The Missing Eye, reveal The Missing Eye to add 1d6 +# and the cold trait, revealing a book to reveal Chronicler, reveal Binder's Tome, display Embiggen:1d12 + 1d12 + 1d10 + 1d10 + 1d8 + 9 ⇒ (3) + (3) + (10) + (7) + (1) + 9 = 33
Discard Blessing of the Master of Masters to explore. Location ability pick between Horn of Blasting and Random item #1 Bottled Lightning Choose Bottled Lightning.
Plaza Card 2: Bottled Lightning:
CotCT
Item 4
Traits:
Alchemical
Attack
Electricity
Liquid
Ranged
To Acquire:
Intelligence
Craft 12
For your combat check, banish to use Craft, Dexterity, or Ranged +3d8.
During a local encounter with a non-story bane monster, banish to ignore its before acting powers.
DURING RECOVERY
If proficient, you may succeed at a Craft 14 check to recharge this card.
intelligence 12 revealing The Missing Eye to place Fly on top of my deck, reveal a book to reveal Chronicler, revealing Spellbook, aided by Embiggen, aided by Blessing of the Master of Masters:2d12 + 1d10 + 1d8 + 4 ⇒ (12, 11) + (7) + (6) + 4 = 40
Discard Blessing of Sivanah to explore.
Plaza Card 3: Sick Child:
CotCT
Barrier 2
Traits:
Task
To Defeat:
Constitution
Fortitude 10
OR Charisma
Diplomacy 12
On the check to defeat, local characters may recharge any number of Healing boons; add 1d4 for each recharged boon.
If undefeated, summon and encounter the story bane Blood Veil.
charisma 12 revealing The Missing Eye to place Korvosan Guard on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen:1d12 + 1d10 + 1d8 + 4 ⇒ (6) + (3) + (4) + 4 = 17
Bury Bottled Lightning to explore per scenario power. Choose between Jasan Adriel and Random ally #1 Acadamae Scholar. Choose Jasan Adriel.
Plaza Card 4: Jasan Adriel:
CotCT
Ally 4
Traits:
Human
Spy
To Acquire:
Charisma
Diplomacy 11
OR Knowledge 10
On a local Charisma or Knowledge non-combat check, recharge to add 1d6.
Discard to examine the top card of your location, then you may explore.
This exploration, when you would encounter a story bane, another local character may encounter it instead.
knowledge 10 revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen:1d12 + 1d10 + 1d8 + 4 ⇒ (6) + (3) + (7) + 4 = 20
Display Jasan Adriel next to the scenario. Examine the next card Nightspear. Discard Chronicler to explore. Choose between Nightspear and Random Ally #2 Eries Yelloweyes. Choose Nifghtspear.
Plaza Card 5: Nightspear:
CotCT
Ally 4
Traits:
Agathion
Outsider
Healing
To Acquire:
WisdomSurvival 11
OR Divine 9
At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings.
Discard to explore. This exploration, the first blessing you play may be shuffled into your deck instead of discarded.
Divine 9 revealing The Missing Eye to place Cure on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook, aided by Embiggen:1d12 + 1d10 + 1d8 + 4 ⇒ (9) + (2) + (2) + 4 = 17
Do not display Nightspear by scenario. End turn. Reveal The Missing Eye for Spirit Surge. Recharge Dagger (Core) to place Cure on top of my deck for the recovery checks.
Heal allies and blessings then discard Nightspear:1d4 + 1 ⇒ (1) + 1 = 2
Displayed: Deck: 6 Discard: 2 Buried: 4
"Current Location: Plaza
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.
Blessing of Sivanah: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence or Charisma non-combat check.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Harrow Deck (Core), Dagger (Core), Korvosan Guard, Binder's Tome
Recharged: Spirit Surge, Embiggen,
Discard Pile: Blessing of the Master of Masters, Nightspear, Buried Pile: Chronicler (2), Armor of the Sands, Holy Javelin, Bottled Lightning,
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Plaza Cards 1, 2, and 3 banished. Card 4 displayed by the scenario. Card 5 acquired.
Favored card is still weapon. Trading out Blessing of the Spellbound, Bestiary of Garund, and Walking Stick for loot cards The Carnival, Dagger (Core), and Korvosan Guard. Start at Plaza.
Displayed: Deck: 10 Discard: 0 Buried: 0
"Current Location: Plaza
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Holy Javelin, Fly, Armor of the Sands, Helpful Haversack (Core), Binder's Tome, Embiggen, Blessing of the Spellbound, Cure, Spirit Surge, Harrow Deck (Core)
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Draw 3 cards Helpful Haversack (Core), Armor of the Sands, and Holy Javelin. Bury 3 cards Chronicler (2), Armor of the Sands, and Holy Javelin.
Displayed: Deck: 7 Discard: 0 Buried: 3
"Current Location: Plaza
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.
Blessing of the Master of Masters: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any Intelligence check
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Cure,
Middle of Deck (Unknown Order): Harrow Deck (Core), Spirit Surge, Blessing of Sivanah, Fly, Binder's Tome, Embiggen
Recharged: Discard Pile: Buried Pile: Chronicler (2), Armor of the Sands, Holy Javelin,
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Mavaro attempts to recover all cards in their Recovery pile. Cure: Divine 8:1d8 + 1d6 + 1d4 + 4 ⇒ (7) + (5) + (4) + 4 = 20 -> Cure recharged .
Received Wayfinder. During Sajan's turn reveal The Missing Eye to place Spirit Surge on top of my deck.
Benefaction: No effect. Reveal The Missing Eye + Helpful Haversack (Core) to draw Spirit Surge.
Reveal The Missing Eye to place Gozreh's Growth. Pass Fly to Seoni. Explore.
Oubliette Card 1: Catoblepas:
CotCT
Monster 4
Traits:
Aberration
Trigger
To Defeat:
Combat 20
When examined, suffer 1 Poison damage, then you may shuffle this monster into its location.
If undefeated, each local character suffers the scourge Poisoned.
Display Spirit Surge to draw 3 cards: Gozreh's Growth, Gang Enforcer, and Sands of the Hour.
combat 20 revealing The Missing Eye to place Dagger (Core) on top of my deck, reveal The Missing Eye, reveal The Missing Eye to add 1d6 +#, reveal a book to reveal Chronicler, reveal Binder's Tome, aided by Mios, aided by Banner:1d8 + 1d8 + 1d6 + 1d6 + 1d4 + 11 ⇒ (5) + (8) + (6) + (5) + (1) + 11 = 36
Thargrap buries it. Discard Wayfinder (Core) to examine the next card Hellknight of the Nail. Explore.
Oubliette Card 2: Hellknight of the Nail:
CotCT
Ally 3
Traits:
Hellknight
Human
To Acquire:
Charisma
Diplomacy 11
On a local combat check against a non-villain bane, recharge to add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
Discard to explore. This exploration, when you suffer damage, reduce it by 2.
diplomacy 11 revealing The Missing Eye to place Korvosan Guard on top of my deck, reveal a book to reveal Chronicler, reveal Spellbook:1d8 + 1d6 + 1d4 + 4 ⇒ (7) + (5) + (3) + 4 = 19
EOT Ablaze:1d4 - 2 + 1 ⇒ (4) - 2 + 1 = 3
Reveal The Missing Eye for 1. Discard Gozreh's Growth and Sands of the Hour. Send Spirit Surge to recovery. Take 1 +1 unpreventable damage. Reveal The Missing Eye for 1 and discard Gang Enforcer. Put Cure on top of my deck as part of the recovery check.
Mavaro ends their turn.
Mavaro attempts to recover all cards in their Recovery pile. Spirit Surge: Divine 9:1d8 + 1d6 + 1d4 + 4 ⇒ (2) + (1) + (3) + 4 = 10 -> Spirit Surge recharged.
Displayed: Deck: 8 Discard: 5 Buried: 1
"Current Location: Oubliette
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Hellknight of the Nail: On a local combat check against a non-villain bane, recharge to add 1d8. If the bane would be shuffled into its location, it may be reloaded into its location instead.
The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.
Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Chronicler, Blessing of the Spellbound, Holy Javelin, Dagger (Core), Armor of the Sands, Harrow Deck (Core), Korvosan Guard
Recharged: Spirit Surge,
Discard Pile: Blessing of the Master of Masters, Wayfinder (Core), Gozreh's Growth, Sands of the Hour, Gang Enforcer, Buried Pile: Boors,
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Oubliette card 1 banished/buried by Thargrap. Card 2 acquired.
Mavaro attempts to recover all cards in their Recovery pile. Revealing The Missing Eye to place Spirit Surge on top. Cure: Divine 8:1d8 + 1d6 + 1d4 + 4 ⇒ (3) + (3) + (3) + 4 = 13 -> Cure recharged.
Benefaction: No effect. Reveal The Missing Eye + Helpful Haversack (Core) to draw Spirit Surge.
Move to Dungeons.
Place Blessing of the Master of Masters on top of my deck.
Dungeons Card 1 (Sands of the Hour): Sands of the Hour:
CotCT
Blessing 0
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine
Knowledge
Perception 4
On any check using a skill listed in the hour's check to acquire, recharge to bless.
Discard to examine the top card of your location, then you may explore.
Display Spirit Surge to draw 3 cards: Blessing of the Master of Masters, Harrow Deck (Core), and Korvosan Guard.
knowledge 4 revealing a book to reveal Chronicler, reveal Spellbook, aided by Create Mindscape:1d8 + 1d6 + 1d4 + 1d4 + 4 ⇒ (3) + (6) + (1) + (4) + 4 = 18
Discard Blessing of the Master of Masters to explore.
Dungeons Card 2: Henchman Proxy A3/Wight:
Story Bane
Type: Monster
Traits: Undead Wight Veteran
To Defeat: Knowledge 6+# OR Combat 10+##
Immune to Mental and Poison. Before acting, suffer 1 Cold damage. If undefeated, suffer the scourge Drained.
Reveal The Missing Eye for the 1 BYA cold damage.
knowledge 6 +4 revealing a book to reveal Chronicler, revealing Spellbook, aided by Create Mindscape, aided by Blessing of the Master of Masters:2d8 + 1d6 + 1d4 + 1d4 + 4 ⇒ (3, 6) + (6) + (2) + (2) + 4 = 23
random undead to close:1d6 ⇒ 5
Vampire:
Story Bane
Type: Monster
Traits: Undead Vampire Veteran
To Defeat: Combat 10+## THEN Combat 10+## OR Divine 7+#
Immune to Mental and Poison. While acting, before any character plays a card, that character recharges a card. If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.
combat 10 +4 +4 +2 using my power to reveal The Missing Eye to place Dagger (Core) on top of my deck, revealing The Missing Eye (Recharging Korvosan Guard), reveal The Missing Eye to add 1d6 +# (Recharge Sands of the Hour), aided by Create Mindscape, aided by Blessing of the Master of Masters, aided by Banner:2d8 + 1d8 + 1d6 + 1d4 + 9 ⇒ (7, 5) + (6) + (1) + (3) + 9 = 31
combat 10 +4 +4 +2 revealing The Missing Eye (Recharge The Carnival), revealing The Missing Eye to add 1d6 +# (Recharging Armor of the Sands), aided by Create Mindscape, aided by Blessing of the Master of Masters, aided by Banner:2d8 + 1d8 + 1d6 + 1d4 + 9 ⇒ (6, 4) + (3) + (2) + (1) + 9 = 25
On close each character may draw a card. Pass. Follow Seoni. No cards remaining to transfer. Send Harrow Deck (Core) to recovery to examine the top 3 cards of Oubliette: 4. Rajambari, 5. Door Spike, 6. The Rakshasa. Reverse the order. End turn. Reveal The Missing Eye for Spirit Surge damage.
Ablaze:1d4 - 2 ⇒ (1) - 2 = -1
Mavaro ends their turn. (Putting Sands of the Hour on top, then Cure.
Cast Fly examining Crypt card 2 Demonling and Lair card 3 Mummy. Move to Lair. Discard Gozreh's Growth to explore.
Lair Card 3: Mummy:
Core
Story Bane 2
Type: Monster
Traits:
Mummy
Undead
Veteran
To Defeat:
Combat 14+##
Immune to Cold, Mental, and Poison.
Vulnerable to Fire.
If undefeated, bury your discards and suffer the scourge Wounded.
combat 14 +4 +4 +2 casting Holy Javelin, revealing a book to reveal Chronicler, aided by the hour, discarding Blessing of the Spellbound to bless:2d8 + 2d12 + 1d6 + 1d6 + 4 ⇒ (8, 5) + (3, 8) + (4) + (3) + 4 = 35
strength 5 +3 to close revealing The Missing Eye to place Korvosan Guard on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook:1d8 + 1d6 + 1d4 + 4 ⇒ (5) + (6) + (4) + 4 = 19
On close move to Blood Pool. Recharge Dagger (Core) to place Cure on top of my deck. Reveal The Missing Eye for Spirit Surge.
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
During Sajan's turn place Spirit Surge on top of my deck. Pharasma's Knowing: When this is the hour: On your check against an Undead card, add 1d6. Reveal Helpful Haversack (Core) revealing The Missing Eye to draw Spirit surge.
Move to Crypt.
Reveal The Missing Eye to place Fly on top of my deck.
Crypt Card 1 (Gozreh's Growth): Gozreh's Growth:
Core
Blessing 1
Traits:
Deity: Gozreh
Divine
Veteran
When this is the hour: On your check against an Animal or Elemental card, add 1d4.
To Acquire:
Wisdom
Divine
Survival 4+#
On any check to close or to guard, recharge to add 1d12; the check counts as blessed.
Discard to explore. This exploration, on your checks against Animal or Elemental cards, add 1d4.
Display Spirit Surge to draw 3 cards: Fly, Binder's Tome, and Blessing of the Spellbound.
divine 4 +3 revealing The Missing Eye to place Blessing of the Master of Masters on top of my deck, reveal a book to reveal Chronicler, reveal Spellbook:1d8 + 1d6 + 1d4 + 4 ⇒ (7) + (3) + (4) + 4 = 18
Hour Power: After discarding any number of cards as damage, draw a card. Reveal Helpful Haversack (Core) to examine my top card Harrow Deck (Core). Recharge it. Top card is Spirit Surge.
Move to Base.
Draw 1. Jayna Lemore, 2. Moise, 3. Boors. Draww and display Boors. Draw Spirit Surge. Top card is Binder's Tome. Recharge Dagger (Core) to place The Missing Eye on top of my deck. Bury Boors to examine Dungeons card 1. Gang Enforcer (Trigger), Graveyard card 1. Magic Chain Shirt, and Crypt card 1. Gozreh's Growth. Encounter Gang Enforcer.
Dungeons Card 1: Gang Enforcer:
CotCT
Ally 1
Traits:
Human
Rogue
Trigger
To Acquire:
CharismaDiplomacyStealth 7
OR Banish A Boon 0
When examined, encounter this card.
When you encounter this card, if you do not acquire it, bury a boon.
On a local check to acquire, recharge to add 1d4.
Discard to explore. This exploration, on your combat checks, add 1d4.
Display Spirit Surge to draw 3 cards: The Missing Eye, The Carnival, and Dagger (Core).
charisma 7 revealing The Missing Eye to place Korvosan Guard on top of my deck, reveal a book to reveal Chronicler (2), reveal Spellbook:1d8 + 1d4 + 4 ⇒ (4) + (2) + 4 = 10
Cast Fly examining Lair card 1. Helm of the Valkyrie and Dungeons card 2. Sczarni Thief. Move to Blood Pool. Discard Gang Enforcer to explore.
Blood Pool Card 1: Evoker:
Core
Monster 1
Traits:
Halfling
Wizard
Veteran
To Defeat:
Combat 10+##
OR Intelligence
Arcane 7+#
Roll 1d6. This monster gains the trait and all damage is:
1. Acid 4. Fire 2. Cold 5. Force 3. Electricity 6. Poison Before acting, a random local character suffers 1 damage.
After acting, suffer 1d4 damage.
damage type:1d6 ⇒ 6Poison. BYA dmg reveal The Missing Eye.
combat 10 +4 +4 revealing The Missing Eye, revealing The Missing Eye to add 1d6 +# and the cold trait, revealing a book to reveal Chronicler, aided by Gang Enforcer:1d8 + 1d6 + 1d6 + 1d4 + 8 ⇒ (6) + (2) + (3) + (3) + 8 = 22
aya poison dmg:1d4 ⇒ 1Reveal The Missing Eye.
Ablaze:1d4 - 2 ⇒ (2) - 2 = 0
Reveal The Missing Eye for Spirit Surge. Recharge recharging Cure, Dagger (Core), and Armor of the Sands to place Armor of the Sands on top of my deck.
Displayed: Deck: 9 Discard: 1 Buried: 1
"Current Location: Blood Pool
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
The Carnival: On any check, discard to bless. After the roll, you may flip 1 non-d4 die upside-down and take the new result.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Korvosan Guard,
Middle of Deck (Unknown Order): Blessing of the Spellbound, Harrow Deck (Core), Blessing of the Master of Masters, Cure, Binder's Tome, Chronicler
Recharged: Spirit Surge, Fly,
Discard Pile: Gang Enforcer, Buried Pile: Boors,
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Board Status Most Recent BR Refresh Base 1-2, 4-6 remain // 1. Jayna Lemore, 2. Moise Mavaro - Blood Pool 2-10 remain Quinn, Thargrap - Crypt 1-10 remain // 1. Gozreh's Growth Mios - Lair 1-10 remain // 1. Helm of the Valkyrie Graveyard 1-10 remain // 1. Magic Chain Shirt Pits 1-10 remain Oubliette 1-10 remain Sajan, Seoni - Dungeons 2-10 remain // 2. Sczarni Thief
Trade out Walking Stick, Bestiary of Garund, and Blessing of Sivanah for loot cards The Carnival, Dagger (Core), and Korvosan Guard. Favored card is still weapon. Starting at Crypt.
Displayed: Deck: 9 Discard: 0 Buried: 0
"Current Location: Crypt
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Harrow Deck (Core),
Middle of Deck (Unknown Order): Spirit Surge, The Carnival, Binder's Tome, Blessing of the Spellbound, Korvosan Guard, Chronicler, Blessing of the Master of Masters, The Missing Eye
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Divine 5+3 to guard revealing The Missing Eye to place Cure on top of my deck, revealing Spellbook, recharging Blessing of the Spellbound:2d8 + 1d4 + 3 ⇒ (3, 4) + (2) + 3 = 12
perception 12 to recover revealing The Missing Eye to place Spirit Surge on top of my deck, revealing a book to reveal chronicler, revealing spellbook, revealing The Missing Eye to add 1d6, aided by hour being harrow:1d8 + 1d6 + 1d4 + 1d6 + 1d4 + 3 ⇒ (8) + (4) + (4) + (2) + (2) + 3 = 23
Shelyn's Song: When this is the hour: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead. Reveal Helpful Haversack (Core) revealing The Missing Eye to draw my top card Spirit Surge.
Move to Crypt. Reveal The Missing Eye for Besieged. Reveal The Missing Eye to place Locate Object on top of my deck.
Crypt Card 1: Henchman Proxy A5/Traitor:
Monster
Traits: Human Spy Veteran
To Defeat: Combat 9+##
Before acting, discard a random ally; the difficulty is increased by its level.
On encounter cast Spirit Surge drawing 3 cards: Locate Object, Dagger (Core), and Cure. BYA discard Chronicler (0).
combat 9 +4 +4 +0 revealing The Missing Eye to place Korvosan Guard on top of my deck, revealing The Missing Eye, revealing The Missing Eye to add 1d6 +# and the cold trait, revealing Binder's Tome:1d8 + 1d8 + 1d6 + 1d4 + 7 ⇒ (7) + (1) + (1) + (2) + 7 = 18
Choose not to close. Cast Locate Object. 2. Giant Toad, 3. Shadow, 4. Gray Maiden Footsoldier, 5. Aspect of the Monkey. Encounter it.
Crypt Card 5: Aspect of the Monkey:
Core
Spell 2
Traits:
Divine
Magic
Animal
To Acquire:
Wisdom
Divine 7
Display. While displayed:
* On your Dexterity and Charisma checks, add 1d6.
* At the end of the turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 9 check to recharge it instead.
wisdom 7 revealing The Missing Eye to place Holy Javelin on top of my deck, revealing Spellbook:1d8 + 1d4 + 3 ⇒ (6) + (1) + 3 = 10
Recharge The Sickness to explore.
random from the top:1d8 ⇒ 4
Crypt Card 6: Fly:
Core
Spell 2
Traits:
Arcane
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 8
Banish to examine the top card of up to 2 locations, then a local character may move. You may not play this spell during an encounter.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 10 check to recharge it instead.
Cast Fly examining the top card of Rooftops: Drowning Mud and Ruin: Persona Mask. Stay here.
Cure myself:1d4 + 1 ⇒ (4) + 1 = 5
Recharge Aspect of the Monkey, Blessing of the Master of Masters, Helpful Haversack (Core), Binder's Tome, and Dagger (Core) to place Blessing of the Spellbound on top of my deck. End turn. Reveal The Missing Eye for Spirit Surge.
Displayed: Deck: 9 Discard: 2 Buried: 0
"Current Location: Crypt
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: used
Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.
Blessing of the Master of Masters: Discard this card to add 2 dice to any Intelligence check.
Harrow Deck (Core): Banish to examine the top 3 cards of any location and return them in any order.
Korvosan Guard: When a local character suffers damage, recharge to reduce it by 1.
Blessing of the Spellbound: On any check, discard to bless. On a check that invokes the Arcane or Divine trait, recharge to bless.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Armor of the Sands, Holy Javelin, Chronicler (2), Helpful Haversack (Core), Dagger (Core), The Sickness, Chronicler
Recharged: Locate Object, Cure,
Discard Pile: Spirit Surge, Fly, Buried Pile:
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Crypt card 1 banished. Cards 5 and 6 acquired.
Examined the top cards of Rooftops: Drowning Mud and Ruin: Persona Mask.
The All-seeing Eye: When this is the hour: When you would examine the top card of a location, you may examine the top 2 cards instead.
Move to Campsite. Reveal The Missing Eye for the damage.
Cast Locate Object. Card 1 Clockwork Servant. Due to hour examine card 2 Henchman Proxy A6/Traitor. Encounter Clockwork Servant.
Campsite Card 1: Clockwork Servant:
Core
Ally 1
Traits:
Construct
To Acquire:
Intelligence
Craft 6
On a local Intelligence or Craft check, recharge to add 1d6.
Bury or banish to explore.
DURING RECOVERY
You may succeed at a Craft 8 check to recharge this card.
craft 6 revealing The Missing Eye to place The Sickness on top of my deck, reveal Spellbook:1d8 + 1d4 + 3 ⇒ (4) + (2) + 3 = 9
Location is shuffled. Free explore.
random card:1d7 + 1 ⇒ (4) + 1 = 5
Campsite Card 5: Giant Fly:
Core
Monster 1
Traits:
Vermin
To Defeat:
Combat 10
If undefeated, bury a random card from your discards.
After acting, shuffle this monster into a random other location.
Mios knowledge 6 check:1d10 + 3 ⇒ (2) + 3 = 5
combat 10 revealing The Missing Eye to place Dagger (Core) on top of my deck, reveal The Missing Eye, reveal it instead of recharging to add 1d6 +# and the cold trait:1d8 + 1d8 + 1d6 + 6 ⇒ (6) + (1) + (4) + 6 = 17
Giant Fly is shuffled into:1d7 ⇒ 2Oubliette
Send Clockwork Servant to recovery to explore.
random from the top:1d6 ⇒ 1
Campsite Card 2: Henchman Proxy A6/Traitor:
Monster
Traits: Human Spy Veteran
To Defeat: Combat 9+##
Before acting, discard a random ally; the difficulty is increased by its level.
BYA discard Korvosan Guard (0).
Mios knowledge 6 check:1d10 + 3 ⇒ (9) + 3 = 12
combat 9 +8 revealing The Missing Eye, reveal it instead of recharging to add 1d6 +# and the cold trait, aided by Mios:1d8 + 1d8 + 1d6 + 8 ⇒ (4) + (7) + (4) + 8 = 23
Recharge Armor of the Sands, Harrow Deck (Core), and Cure to close. Move to Ruin on close. Reveal The Missing Eye to prevent the Besieged. Reveal The Missing Eye to place Spirit Surge then The Sickness on top of my deck for the next 2 rolls.
Displayed: Deck: 8 Discard: 2 Buried: 0
"Current Location: Ruin
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: used
Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.
Blessing of the Master of Masters: Discard this card to add 2 dice to any Intelligence check.
Harrow Deck (Core): Banish to examine the top 3 cards of any location and return them in any order.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cure, Spirit Surge, Dagger (Core), Armor of the Sands, Blessing of the Spellbound, Holy Javelin
Recharged: Locate Object, Clockwork Servant,
Discard Pile: Chronicler (2), Korvosan Guard, Buried Pile:
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Monster
Traits: Human Spy Veteran
To Defeat: Combat 9+##
Before acting, discard a random ally; the difficulty is increased by its level.
BYA discard a random ally 1. Chronicler (2), 2. Korvosan Guard:1d2 ⇒ 1
combat 9 +4 +4 +0 revealing The Missing Eye to place Dagger (Core) on top of my deck, revealing The Missing Eye, reveal The Missing Eye to add 1d6 +# and cold:1d8 + 1d8 + 1d6 + 7 ⇒ (1) + (7) + (1) + 7 = 16
folio reroll on the first 1:1d8 + 15 ⇒ (8) + 15 = 23
Trade out Walking Stick, Bestiary of Garund and Blessing of Sivanah for loot cards Dagger (Core), Korvosan Guard, and The Sickness. Start at Ruin. Favored card still weapon.
Displayed: Deck: 9 Discard: 0 Buried: 0
"Current Location: Ruin
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Harrow Deck (Core): Banish to examine the top 3 cards of any location and return them in any order.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Binder's Tome,
Middle of Deck (Unknown Order): The Sickness, Blessing of the Master of Masters, Helpful Haversack (Core), Dagger (Core), Blessing of the Spellbound, Holy Javelin, Chronicler, Spirit Surge
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon Hand Size: 6 ☑ 7☑ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Off turn reveal The Missing Eye for the 1 fire damage. During Sajan's turn reveal The Missing Eye to place Spirit Surge on top of my deck.
Calistria's Sting: When this is the hour: You may avenge by discarding a card. Reveal Helpful Haversack (Core) + The Missing Eye to draw a card: Spirit Surge.
Cell Card 2: The Tall Knife:
CotCT
Weapon 3
Traits:
2-Handed
Guillotine
Object
Promo
Slashing
To Acquire:
Strength 12
Instead of your first exploration of your turn, discard to examine the top # cards of your location. Encounter 1 non-villain monster you find; it is defeated. If you do not find a non-villain monster, reload this card instead. Then shuffle all remaining examined cards into the location and end your turn.
Display Spirit Surge to draw 3 cards: Chronicler (2), Priest of Asmodeus, and Holy Javelin.
strength 12 revealing The Missing Eye to place Dagger (Core) on top of my deck, revealing a book to reveal Chronicler, revealing Spellbook:1d8 + 1d6 + 1d4 + 3 ⇒ (4) + (1) + (2) + 3 = 10
Reveal Priest of Asmodeus and bury Helpful Haversack (Core) to reroll:1d8 + 1d6 + 1d4 + 3 ⇒ (7) + (5) + (4) + 3 = 19
Discard Chronicler (2) to explore.
Cell Card 3: Wight:
Core
Story Bane 1
Type: Monster
Traits:
Undead
Wight
Veteran
To Defeat:
Knowledge 6+#
OR Combat 10+##
Immune to Mental and Poison.
Before acting, suffer 1 Cold damage.
If undefeated, suffer the scourge Drained.
Reveal The Missing Eye for the BYA cold damage.
Harrow of Books increase:1d6 ⇒ 5
Request Quinn recharge Blessing of the Sages.
Knowledge 6 +5 +5 revealing a book to reveal Chronicler, revealing Spellbook, blessed by the sages:1d8 + 1d6 + 1d4 + 3d8 + 3 ⇒ (2) + (1) + (3) + (7, 6, 8) + 3 = 30
Bury Priest of Asmodeus to close the location. On close draw random ally #1 Korvosan Dandy. Victory!
Reveal The Missing Eye for the 1 fire damage. Before Sajan's Eot reveal The Missing Eye to place Spirit Surge on top of my deck.
Hour Power: At the start of your turn, summon and encounter a monster.
Random monster #1: Harpy:
Harpy
Core
Monster 2
Traits:
Harpy
To Defeat:
Combat 10
Before acting, each character attempts a Wisdom 6 check; characters who fail may not play weapons or spells during this encounter and they move to this location.
BYA wisdom 6 revealing a book to reveal chronicler, revealing Spellbook:1d8 + 1d6 + 1d4 + 3 ⇒ (8) + (4) + (4) + 3 = 19
combat 10 revealing The Missing Eye, revealing The Missing Eye instead of recharging it to add 1d6 +#, revealing Binder's Tome, location effect:1d6 + 1d8 + 1d6 + 1d4 + 5 ⇒ (4) + (5) + (5) + (4) + 5 = 23
Start of turn reveal Helpful Haversack (Core) with The Missing Eye to draw Spirit Surge. Reveal The Missing Eye to place Cure on top of my deck.
Arsenal Card 1: Slick Leather:
CotCT
Armor 1
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 7
Display. While displayed:
* On your check to move, add 1d10.
* When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
* When you suffer any damage, you may bury to reduce it to 0.
Cast Spirit Surge to draw 3 cards: Cure, Locate Object, and Riding Allosaurus.
fortitude 7 reveling The Missing Eye to place Armor of the Sands on top of my deck, revealing The Missing Eye to add 1d6, reveal a book to reveal Chronicler, revealing Spellbook:1d8 + 1d6 + 1d6 + 1d4 + 3 ⇒ (8) + (4) + (6) + (1) + 3 = 22
Cast Locate Object. Card #2 Ruan Mirukova. Encounter it.
Arsenal Card 2: Ruan Mirukova:
CotCT
Ally 3
Traits:
Human
Loot
To Acquire:
Charisma
Diplomacy 12
On a local check, recharge to add 1d4 and the Magic trait. If the character succeeds, they may heal a card.
Discard to explore; you may first heal a card.
charisma 12 recharging Priest of Asmodeus to place Priest of Asmodeus on top of my deck, revealing a book to reveal Chronicler, revealing Binder's Tome:1d8 + 1d6 + 1d4 + 3 ⇒ (2) + (2) + (2) + 3 = 9
Technically location is shuffled but no other cards are known so discard Riding Allosaurus to explore.
Arsenal Card 3: Red Mantis Initiate:
CotCT
Monster 2
Traits:
Human
Ranger
Veteran
To Defeat:
Combat 10+##
OR Wisdom 5+#
Before acting, a random local character suffers 1d4 Ranged Combat damage.
If undefeated, roll 1d4; on a 1, suffer the scourge Poisoned.
BYA a random local characters suffers 1d4 ranged combat dmg 1. Sajan/Hawkmoon 2. Mavaro/Bigguyinblack 3. Thargrap/AbrahamZ. 4. Seoni/Gimry 5. Quinn/NathanDavis 6. Mios/MauveAvenger:1d6 ⇒ 2
combat dmg to me:1d4 ⇒ 1
Reveal The Missing Eye.
Harrow of Books difficulty increase:1d6 ⇒ 2
combat 10 +4 +4 +2 revealing The Missing Eye to place Dagger (Core) on top of my deck, reveal The Missing Eye, reveal The Missing Eye to add 1d6 +#, reveal a book to reveal Chronicler, reveal Binder's Tome, aided by Riding Allosaurus, location effect:1d8 + 1d8 + 1d6 + 1d6 + 1d4 + 1d6 + 5 ⇒ (6) + (7) + (5) + (5) + (3) + (3) + 5 = 34
cure myself:1d4 + 1 ⇒ (4) + 1 = 5
Display Slick Leather. Recharge Holy Javelin to place Armor of the Sands on top of my deck.
Displayed:Slick Leather,
Deck: 10 Discard: 1 Buried: 2
"Current Location: Arsenal
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Riding Allosaurus, Blessing of Sivanah, The Carnival, Korvosan Guard, Holy Javelin, Priest of Asmodeus, Chronicler (2), Dagger (Core)
Recharged: Spirit Surge, Cure,
Discard Pile: Locate Object, Buried Pile: Blessing of the Master of Masters, The Crows,
Favored Card: Weapon Hand Size: 6 ☑ 7☐ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.
Arsenal cards 1 - 3 banished.
Random monster #1 used.
Board Status
Notes for Thargrap:Heal 5 cards Notes for Seoni:Create Mindscape goes to Recovery
1 Fire damage Notes for Quinn:1 Fire damage Notes for Mios:1 Fire damage Cell 1-15 remain // Giant Fly, Enormous Reefclaw, Biting Tigers, Seeking Longbow Thargrap, Sajan, Mavaro, Mios, Quinn, Seoni - Arsenal 4-19 remain // Wayfinder, Strangler, Summoning Trap, Wailing Maidens, Red Mantis Initiate, Impervious Chain Shirt
During Sajan's turn reveal The Missing Eye to place Spirit Surge on top of my deck. Benefaction: No effect. Reveal Helpful Haversack (Core) to reveal The Missing Eye to draw Spirit Surge. Reveal The Missing Eye to place Cure on top of my deck.
Castle Card 1: Frost Longbow:
Core
Weapon 2
Traits:
2-Handed
Bow
Cold
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d8 + 1d4; you may remove 1d4 and the Cold trait.
If proficient, on another character's combat check, freely discard to add 1d8.
After playing this weapon, you may not play an Offhand boon this encounter.
Display Spirit Surge to draw 3 cards: Cure, Dagger (Core), and Holy Javelin. Recharge Dagger (Core) to place Dagger (Core) on top of my deck.
dexterity 13 revealing a book to reveal Chronicler, revealing Spellbook:1d8 + 1d6 + 1d4 + 3 ⇒ (4) + (2) + (2) + 3 = 11
cure myself:1d4 + 1 ⇒ (2) + 1 = 3
Discard Blessing of Sivanah to explore.
Castle Card 2: Crocodile:
Core
Monster 1
Traits:
Animal
Aquatic
To Defeat:
Combat 11
Vulnerable to Cold.
Before acting, attempt a Dexterity, Acrobatics, Perception, or Stealth 6 check. If you succeed, you may evade this monster; if you fail, suffer 1d4 Combat damage.
BYA dexterity 6 revealing The Missing Eye to place Dagger (Core) on top of my deck, reveal a book to reveal chronicler, revealing Spellbook:1d8 + 1d6 + 1d4 + 3 ⇒ (4) + (5) + (3) + 3 = 15
combat 11 revealing The Missing Eye, Revealing The Missing Eye instead of recharging it to add an extra 1d6 +3 and the cold trait, reveal a book to reveal Chronicler, reveal Binder's Tome:1d8 + 1d8 + 1d6 + 1d6 + 1d4 + 11 ⇒ (4) + (2) + (2) + (1) + (1) + 11 = 21
Defeated it by 5+ so no Harrow of Hammers.
Ablaze:1d4 - 2 ⇒ (3) - 2 = 1
Reveal The Missing Eye for damage. Reveal The Missing Eye for Spirit Surge. Reveal The Missing Eye to place Armor of the Sands on top of my deck.
Displayed: Deck: 7 Discard: 4 Buried: 2
"Current Location: Castle
Hero Points: 0"
"NOTES: Available Support: Boons are available for use.
Folio reroll: Unused
Binder's Tome: On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.
Movement: Move me with the party if my location closes.
Other: Hi I'm Mavaro! Please bot me if I need to Guard my location!"
"
Deck, Discard, Buried:
Reloaded: Armor of the Sands,
Middle of Deck (Unknown Order): Bestiary of Garund, Dagger (Core), Riding Allosaurus, Locate Object
Recharged: Cure, Spirit Surge,
Discard Pile: Chronicler (2), Korvosan Guard, The Carnival, Blessing of Sivanah, Buried Pile: Blessing of the Master of Masters, The Crows,
Favored Card: Weapon Hand Size: 6 ☑ 7☐ 8 Proficiencies: ☐ Heavy Armor Weapons Arcane Divine POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill. (☐ You may also add any of the card's traits to your checks.)
You may discard ([x] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
[x] When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.