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So I tried taking this to the extreme with a kobold ninja build a while ago, and posted it on the giantitp forums:

http://www.giantitp.com/forums/showthread.php?365249-Capoeira-Ninja-Build

This is a level 12 ninja/ranger that gets 8 attacks: claw/claw/bite/tail/kick/kick/kick/kick, and with Improved Two-Weapon-Feint it turns into 7 sneak attacks (at +5d6 bonus).

I included the math on that thread, but it works out to around 120 expected damage for a full attack, and if you start adding things like flanking and ki points it can go as high as 205 expected damage. This is taking miss chances into account.


Yeah, sorry, I didn't really mean for this thread to be about the use of Tusked. There's other ways to gain 3 natural attacks, like being a Tengu with Claw Attack, being a race like Tiefling or Half-Orc that has a bite attack racial trait and dipping two levels of Ranger for Aspect of the Beast, or heck, being a Kobold with Dragonmaw and Tailed Terror that dips one level of White-Haired Witch - the classic bite/tail/hair combo.


Haskol wrote:
for instance, a tengu which does not possess teeth would not grow teeth because its adoptive parents have them.

Tengu is actually the one race where you don't need the trait, since they have a bite attack already. I think you could make an argument that a Tiefling was physically shaped by his upbringing, maybe less so for a catfolk.

Haskol wrote:
Improved Unarmed Strike does not give you additional attacks. It simply makes any unarmed attacks you make not provide AoO and deal lethal damage. Natural attacks are not the same as unarmed attacks and so IUS does nothing for them. Otherwise a 1st level Monk would have as many attacks as the player could list body parts (2 Fists, 2 Elbows, 2 Feet, 2 Knees, Headbutt, etc.).

So you're saying that unarmed kicks behave inherently differently than attacks with weapons? I'm not trying to get "extra" attacks with IUS here, just my normal iterative attacks (which are separate from natural attacks). So you're saying that even though I could use an iterative attack with, say, a boot blade, on top of my natural attacks, I can't use an unarmed kick?

Haskol wrote:
If you use two-weapon fighting, then it only gives you a bonus if you use two weapons, allowing you to strike with your main weapon at full BAB, the off-hand weapon at -2 (provided it is light), and take any other natural attacks as secondary attacks.

You've got a mistake here - the main weapon is also at -2.


So suppose I make a ninja, and choose a race that can give me a couple claw attacks - Catfolk, Tiefling, or Tengu, for example. Now take the Adopted trait for the Half-Orc Tusked race trait to get a bite attack (or use the bite attack that comes for free with the Tengu).

At level 1: Take the Multiattack feat.
At level 2: Take the Unarmed Combat Training ninja trick to gain Improved Unarmed Strike as a bonus feat.
At level 3: Take the Two-Weapon Fighting feat.

Now my reading of Improved Unarmed Strike is that you can use it for kicks. So does this mean I now have 5 attacks: Claw, claw, bite, kick, kick?

And unarmed strikes count as light, so they're only at -2 each thanks to Two-Weapon Fighting. Using the unarmed strikes with the natural attacks makes all the natural attacks count as secondary, but thanks to Multiattack they're still only at -2. And if I'm flanking or the opponent is denied their DEX bonus to AC via being blinded or stunned or whatever, do I get my 2d6 sneak attack bonus damage on each attack?

Furthermore, when I get to level 8, my BAB hits +6, so do I get *another* attack with my foot that can get sneak attack damage (now at +4d6)? And yet another if I take Improved Two Weapon Fighting? (If so, I'll probably be taking Improved Two Weapon Feint shortly thereafter).

I know this might not be the best way to do this build (ninjas probably want Weapon Finesse pretty early), but do the rules work the way I've described?