Jakaw Razorbeak

Marrlow's page

54 posts. Organized Play character for Trscroggs.


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Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Marrlow will use their hero point to stabilize.

Yeah, I ran this combat and crit the first attack too. I dropped two characters and critically injured another.

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Marrlow is taking a nap now.

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

No reactions here. Rather no combat reactions.

Marrlow gestures with one hand releasing a slashing attack against each target

◆◆Teleketic Rend Amped Bludgeoning, Slashing: 1d6 + 1d6 ⇒ (6) + (2) = 8
DC 18 Basic Fort Save.

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

I guess Marrlow will approach one of the pillars and try to determine if it is a curse.

Curse Lore: 1d20 + 5 ⇒ (4) + 5 = 9

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Marrlow moves in and studies the pillars at a distance.

"My guess would be to disable the pillars, but I am not sure that will be easy to pull off."

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"Normally I would find the directions from a statue--suspicious; no offense to you Mr. Statue," Marrlow says to the statue, just in case. "But it did show us how to open the door in the first place."

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

I know it is useless, but...

Marrlow throws a shield spell on himself as Gregor places the cylinders.

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"Well there are only 8 options left, so I guess we should try the next one?"

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Marrlow can attempt the Perception check, but it would take a 14+ on the dice, so someone is probably better suited for it than I am.

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Fort Save: 1d20 + 5 ⇒ (16) + 5 = 21

"I'd say my bad, but I suspect that would have happened to any of us. Does anyone here know anything about music?"

HP: 15/20

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"Let's put them in lowest to highest for now. I'll do it. If I blow up, try the other order."

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Marrlow's reply got ate by the 500 error over the weekend.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

"Those are different tones. Not very different, but different enough that one must be the right answer to the puzzle."

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"Down the stairs I guess."

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"Agreed. Lets go."

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"They must have come from another entrance. Wasn't this place buried until recently?"

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Marrlow moves forward and cast shield on himself.

No line of sight for anything else.

◆Stride
◆Shield

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"Somethings moving that way. Could be Star."

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"Those look nice," Marrlow says as he looks at the patterns with a eye for any curses.

Curse Lore: 1d20 + 5 ⇒ (6) + 5 = 11

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Marlow points up the long hallway. "That way I think? It's the most open at least."

Remember, Marrlow didn't make the perception and hasn't seen the tracks.

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Marrlow concentrates for a moment and casts Detect Magic, sweeping the room in general but spend more time on the statue and the corner it is pointing to.

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"Caw, I think you're seeing things, but if you say so."

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Perception: 1d20 + 5 ⇒ (2) + 5 = 7

"I really hope Star is okay."

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"Hate to say it, but our job is to help Star, so I think we need to go to west. This is less a Pathfinder mission and more of a rescue mission."

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

As everyone patches up and gets ready to enter the ruins, Marrlow looks around.

"I see three paths, which do you think we should take?

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Marrlow is not good with animals, and it shows, but he still attempts to at least make friends with the lizards.

Nature, Untrained: 1d20 + 1 ⇒ (14) + 1 = 15

They seem to get along at least decently, or at least enough that the large lizard doesn't think the large bird is food.

Reflex Save: 1d20 + 6 ⇒ (18) + 6 = 24

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"Seems like a simple enough mission. Say, does anyone know if the Jistka Imperium were into curses?"

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Society: 1d20 + 5 ⇒ (15) + 5 = 20
Pathfinder Society Lore: 1d20 + 5 ⇒ (9) + 5 = 14

"Do you we know anything about the site at all?"

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

I am having the 500 error, and after a weekend of trying, at least I got here to send this message.

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"Oh I move things. Have something just out of reach? I move it slowly into reach. You have to get rid of something fast, I move it fast instead."

Marrlow gestures around as he explains this, and a little feather floats along with the motion.

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

And full disclosure, I have run it as well.

Provision: Healing Potion.

I am fine with friendly fire, but please remember if someone misfortunes Marrlow he becomes unsafe to stand around.

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Marlow is my character for this event. He's a Psychic of The Distant Grasp with the Curse Maelstrom Dedication. He's not safe to stand around if the misfortune effects start getting tossed about.

Dear DM, I also have two glyphs to hand out.

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Standing before you is what appears to be a fairly dapper Tengu. He's well dressed without armor or any weapon more visible than a knife.

"Greeting, greetings all. I am Marrlow; curse and object moving specialist. I am here to give aid however I can."

Envoy's Alliance

Greetings. I have filled out the Sign-in Sheet will work on the Slides soon.

Still need to update my profile, but I will work on that before the game starts.

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"Well, glad we found it at least. But did I call it or did I call it on the intelligence agent already being here?"

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Thank you very much for running!

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Marlow strides to be able to see the combatants, then raises his magical shield.

◆Stride
◆Stride
◆Shiedl

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

What stunned Blue?

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Marlow targets Red with an Amped Telekinetic Rend after Shielding themselves.

◆Shield
◆◆Telekinetic Rend Damage B: 1d6 ⇒ 1 Damage S: 1d6 ⇒ 3 (DC 17 Basic Fort Save)

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Rebuilding Turn, forget the attack.

◆Stride
◆Stride
◆Shield

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Targeting the man with the mace, Marrlow seems to concentrate for a moment before everything around the scholar begins flying.

◆◆Telekinetic Rend, Amped - I need a DC 17 Fort Save
Damage, Slashing/Bludgeoning: 1d6 + 1d6 ⇒ (4) + (5) = 9
Shield

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Curse Lore: 1d20 + 4 ⇒ (17) + 4 = 21

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"Surrender now and hand over the goods," Marrlow calls out while trying to sound menacing.

Intimidation, Coerce: 1d20 + 7 ⇒ (10) + 7 = 17

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Apparently the website decided I didn't need to see yesterday's or today's posts. Sorry I missed them.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

"Yeah, just our luck I guess Intelligence is here. Should we see if the seller leaves before we jump the buyer?"

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Marrlow looks at the maze with the eyes of a ship dweller, looking for the most efficient lines of motion.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Edge Point the failure.

Unfortunately, efficiency isn't what people design mazes for, but he does get lucky.

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Marrlow tried to be quite

Stealth, Untrained: 1d20 + 2 ⇒ (20) + 2 = 22

and is shockingly quite effective for someone with non-retractable claws.

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Marrlow, not being a stealthy fellow at all, is going to follow an expert on this task.

Just wanted you to know I was still here, but I am untrained in both skills, and my attempting a roll would not be a great idea.

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"Talking is something I am good at, I'll get us a deal."

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

Given Marlow's abilities, he decides to gossip around and involve a rival.

His long history of curse eating and his own connection to darker powers makes the rival-involving particularly easy.

Diplomacy, Gossip: 1d20 + 7 ⇒ (10) + 7 = 17
Intimidation, Involve a Rival: 1d20 + 7 ⇒ (16) + 7 = 23

Envoy's Alliance

HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2

"Aye, seems...well not exactly risk free, but simple enough. How should we handle any opposition? More example if we end up meeting Chelaxian intelligence retrieving the scroll?"