Jakaw Razorbeak

Marrlow's page

20 posts. Organized Play character for Trscroggs.


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Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

"Well, glad we found it at least. But did I call it or did I call it on the intelligence agent already being here?"

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

Thank you very much for running!

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

Marlow strides to be able to see the combatants, then raises his magical shield.

◆Stride
◆Stride
◆Shiedl

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

What stunned Blue?

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

Marlow targets Red with an Amped Telekinetic Rend after Shielding themselves.

◆Shield
◆◆Telekinetic Rend Damage B: 1d6 ⇒ 1 Damage S: 1d6 ⇒ 3 (DC 17 Basic Fort Save)

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

Rebuilding Turn, forget the attack.

◆Stride
◆Stride
◆Shield

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

Targeting the man with the mace, Marrlow seems to concentrate for a moment before everything around the scholar begins flying.

◆◆Telekinetic Rend, Amped - I need a DC 17 Fort Save
Damage, Slashing/Bludgeoning: 1d6 + 1d6 ⇒ (4) + (5) = 9
Shield

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

Curse Lore: 1d20 + 4 ⇒ (17) + 4 = 21

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

"Surrender now and hand over the goods," Marrlow calls out while trying to sound menacing.

Intimidation, Coerce: 1d20 + 7 ⇒ (10) + 7 = 17

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

Apparently the website decided I didn't need to see yesterday's or today's posts. Sorry I missed them.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

"Yeah, just our luck I guess Intelligence is here. Should we see if the seller leaves before we jump the buyer?"

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

Marrlow looks at the maze with the eyes of a ship dweller, looking for the most efficient lines of motion.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Edge Point the failure.

Unfortunately, efficiency isn't what people design mazes for, but he does get lucky.

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

Marrlow tried to be quite

Stealth, Untrained: 1d20 + 2 ⇒ (20) + 2 = 22

and is shockingly quite effective for someone with non-retractable claws.

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

Marrlow, not being a stealthy fellow at all, is going to follow an expert on this task.

Just wanted you to know I was still here, but I am untrained in both skills, and my attempting a roll would not be a great idea.

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

"Talking is something I am good at, I'll get us a deal."

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

Given Marlow's abilities, he decides to gossip around and involve a rival.

His long history of curse eating and his own connection to darker powers makes the rival-involving particularly easy.

Diplomacy, Gossip: 1d20 + 7 ⇒ (10) + 7 = 17
Intimidation, Involve a Rival: 1d20 + 7 ⇒ (16) + 7 = 23

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

"Aye, seems...well not exactly risk free, but simple enough. How should we handle any opposition? More example if we end up meeting Chelaxian intelligence retrieving the scroll?"

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

"Ah introductions, forgot that, been on the same boat too long."

The tengu cracks his beak in a tengu equivalent of a laugh. "Call me Marrlow, let's just say I move things, and leave it there."

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

The tengu, still dressed in Tien traveler gear, sits.

"I believe I can skip the imposition as well. I believe a better question is there anything I can do for you?" Marrlow gestures around at the mess.

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

I have two glyphs by the way.

Envoy's Alliance

HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2

Hello I am dotting in here with my Psychic Tengu, Marrlow

This is his first PbP game, so I am building his character sheet still.

I am okay with splash and targeted damage.