|
Marrlow's page
54 posts. Organized Play character for Trscroggs.
|
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Marrlow will use their hero point to stabilize.
Yeah, I ran this combat and crit the first attack too. I dropped two characters and critically injured another.
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Marrlow is taking a nap now.
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
No reactions here. Rather no combat reactions.
Marrlow gestures with one hand releasing a slashing attack against each target
◆◆Teleketic Rend Amped Bludgeoning, Slashing: 1d6 + 1d6 ⇒ (6) + (2) = 8
DC 18 Basic Fort Save.
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
I guess Marrlow will approach one of the pillars and try to determine if it is a curse.
Curse Lore: 1d20 + 5 ⇒ (4) + 5 = 9
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Marrlow moves in and studies the pillars at a distance.
"My guess would be to disable the pillars, but I am not sure that will be easy to pull off."
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
"Normally I would find the directions from a statue--suspicious; no offense to you Mr. Statue," Marrlow says to the statue, just in case. "But it did show us how to open the door in the first place."
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
I know it is useless, but...
Marrlow throws a shield spell on himself as Gregor places the cylinders.
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
"Well there are only 8 options left, so I guess we should try the next one?"
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Marrlow can attempt the Perception check, but it would take a 14+ on the dice, so someone is probably better suited for it than I am.
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Fort Save: 1d20 + 5 ⇒ (16) + 5 = 21
"I'd say my bad, but I suspect that would have happened to any of us. Does anyone here know anything about music?"
HP: 15/20
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
"Let's put them in lowest to highest for now. I'll do it. If I blow up, try the other order."
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Marrlow's reply got ate by the 500 error over the weekend.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
"Those are different tones. Not very different, but different enough that one must be the right answer to the puzzle."
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
"Down the stairs I guess."
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
"They must have come from another entrance. Wasn't this place buried until recently?"
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Marrlow moves forward and cast shield on himself.
No line of sight for anything else.
◆Stride
◆Shield
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
"Somethings moving that way. Could be Star."
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
"Those look nice," Marrlow says as he looks at the patterns with a eye for any curses.
Curse Lore: 1d20 + 5 ⇒ (6) + 5 = 11
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Marlow points up the long hallway. "That way I think? It's the most open at least."
Remember, Marrlow didn't make the perception and hasn't seen the tracks.
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Marrlow concentrates for a moment and casts Detect Magic, sweeping the room in general but spend more time on the statue and the corner it is pointing to.
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
"Caw, I think you're seeing things, but if you say so."
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
"I really hope Star is okay."
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
"Hate to say it, but our job is to help Star, so I think we need to go to west. This is less a Pathfinder mission and more of a rescue mission."
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
As everyone patches up and gets ready to enter the ruins, Marrlow looks around.
"I see three paths, which do you think we should take?
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Marrlow is not good with animals, and it shows, but he still attempts to at least make friends with the lizards.
Nature, Untrained: 1d20 + 1 ⇒ (14) + 1 = 15
They seem to get along at least decently, or at least enough that the large lizard doesn't think the large bird is food.
Reflex Save: 1d20 + 6 ⇒ (18) + 6 = 24
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
"Seems like a simple enough mission. Say, does anyone know if the Jistka Imperium were into curses?"
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Society: 1d20 + 5 ⇒ (15) + 5 = 20
Pathfinder Society Lore: 1d20 + 5 ⇒ (9) + 5 = 14
"Do you we know anything about the site at all?"
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
I am having the 500 error, and after a weekend of trying, at least I got here to send this message.
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
"Oh I move things. Have something just out of reach? I move it slowly into reach. You have to get rid of something fast, I move it fast instead."
Marrlow gestures around as he explains this, and a little feather floats along with the motion.
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
And full disclosure, I have run it as well.
Provision: Healing Potion.
I am fine with friendly fire, but please remember if someone misfortunes Marrlow he becomes unsafe to stand around.
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Marlow is my character for this event. He's a Psychic of The Distant Grasp with the Curse Maelstrom Dedication. He's not safe to stand around if the misfortune effects start getting tossed about.
Dear DM, I also have two glyphs to hand out.
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Standing before you is what appears to be a fairly dapper Tengu. He's well dressed without armor or any weapon more visible than a knife.
"Greeting, greetings all. I am Marrlow; curse and object moving specialist. I am here to give aid however I can."
Greetings. I have filled out the Sign-in Sheet will work on the Slides soon.
Still need to update my profile, but I will work on that before the game starts.
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
"Well, glad we found it at least. But did I call it or did I call it on the intelligence agent already being here?"
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Thank you very much for running!
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Marlow strides to be able to see the combatants, then raises his magical shield.
◆Stride
◆Stride
◆Shiedl
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Marlow targets Red with an Amped Telekinetic Rend after Shielding themselves.
◆Shield
◆◆Telekinetic Rend Damage B: 1d6 ⇒ 1 Damage S: 1d6 ⇒ 3 (DC 17 Basic Fort Save)
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Rebuilding Turn, forget the attack.
◆Stride
◆Stride
◆Shield
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Targeting the man with the mace, Marrlow seems to concentrate for a moment before everything around the scholar begins flying.
◆◆Telekinetic Rend, Amped - I need a DC 17 Fort Save
Damage, Slashing/Bludgeoning: 1d6 + 1d6 ⇒ (4) + (5) = 9
◆ Shield
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Curse Lore: 1d20 + 4 ⇒ (17) + 4 = 21
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
"Surrender now and hand over the goods," Marrlow calls out while trying to sound menacing.
Intimidation, Coerce: 1d20 + 7 ⇒ (10) + 7 = 17
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Apparently the website decided I didn't need to see yesterday's or today's posts. Sorry I missed them.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
"Yeah, just our luck I guess Intelligence is here. Should we see if the seller leaves before we jump the buyer?"
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Marrlow looks at the maze with the eyes of a ship dweller, looking for the most efficient lines of motion.
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Edge Point the failure.
Unfortunately, efficiency isn't what people design mazes for, but he does get lucky.
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Marrlow tried to be quite
Stealth, Untrained: 1d20 + 2 ⇒ (20) + 2 = 22
and is shockingly quite effective for someone with non-retractable claws.
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Marrlow, not being a stealthy fellow at all, is going to follow an expert on this task.
Just wanted you to know I was still here, but I am untrained in both skills, and my attempting a roll would not be a great idea.
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
"Talking is something I am good at, I'll get us a deal."
Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
Given Marlow's abilities, he decides to gossip around and involve a rival.
His long history of curse eating and his own connection to darker powers makes the rival-involving particularly easy.
Diplomacy, Gossip: 1d20 + 7 ⇒ (10) + 7 = 17
Intimidation, Involve a Rival: 1d20 + 7 ⇒ (16) + 7 = 23
HP 20/20 | AC 16 | Fort +5, Reflex +6, Will +7 | Perception +5 (Low-light) | Focus Points 2/2
"Aye, seems...well not exactly risk free, but simple enough. How should we handle any opposition? More example if we end up meeting Chelaxian intelligence retrieving the scroll?"
|