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Marrlow's page
20 posts. Organized Play character for Trscroggs.
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HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
"Well, glad we found it at least. But did I call it or did I call it on the intelligence agent already being here?"
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
Thank you very much for running!
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
Marlow strides to be able to see the combatants, then raises his magical shield.
◆Stride
◆Stride
◆Shiedl
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
Marlow targets Red with an Amped Telekinetic Rend after Shielding themselves.
◆Shield
◆◆Telekinetic Rend Damage B: 1d6 ⇒ 1 Damage S: 1d6 ⇒ 3 (DC 17 Basic Fort Save)
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
Rebuilding Turn, forget the attack.
◆Stride
◆Stride
◆Shield
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
Targeting the man with the mace, Marrlow seems to concentrate for a moment before everything around the scholar begins flying.
◆◆Telekinetic Rend, Amped - I need a DC 17 Fort Save
Damage, Slashing/Bludgeoning: 1d6 + 1d6 ⇒ (4) + (5) = 9
◆ Shield
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
Curse Lore: 1d20 + 4 ⇒ (17) + 4 = 21
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
"Surrender now and hand over the goods," Marrlow calls out while trying to sound menacing.
Intimidation, Coerce: 1d20 + 7 ⇒ (10) + 7 = 17
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
Apparently the website decided I didn't need to see yesterday's or today's posts. Sorry I missed them.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
"Yeah, just our luck I guess Intelligence is here. Should we see if the seller leaves before we jump the buyer?"
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
Marrlow looks at the maze with the eyes of a ship dweller, looking for the most efficient lines of motion.
Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Edge Point the failure.
Unfortunately, efficiency isn't what people design mazes for, but he does get lucky.
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
Marrlow tried to be quite
Stealth, Untrained: 1d20 + 2 ⇒ (20) + 2 = 22
and is shockingly quite effective for someone with non-retractable claws.
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
Marrlow, not being a stealthy fellow at all, is going to follow an expert on this task.
Just wanted you to know I was still here, but I am untrained in both skills, and my attempting a roll would not be a great idea.
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
"Talking is something I am good at, I'll get us a deal."
Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
Given Marlow's abilities, he decides to gossip around and involve a rival.
His long history of curse eating and his own connection to darker powers makes the rival-involving particularly easy.
Diplomacy, Gossip: 1d20 + 7 ⇒ (10) + 7 = 17
Intimidation, Involve a Rival: 1d20 + 7 ⇒ (16) + 7 = 23
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
"Aye, seems...well not exactly risk free, but simple enough. How should we handle any opposition? More example if we end up meeting Chelaxian intelligence retrieving the scroll?"
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
"Ah introductions, forgot that, been on the same boat too long."
The tengu cracks his beak in a tengu equivalent of a laugh. "Call me Marrlow, let's just say I move things, and leave it there."
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
The tengu, still dressed in Tien traveler gear, sits.
"I believe I can skip the imposition as well. I believe a better question is there anything I can do for you?" Marrlow gestures around at the mess.
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
I have two glyphs by the way.
HP 13/13 | AC 15 | Fort +4, Reflex +5, Will +6 | Perception +4 (Low-light) | Focus Points 2/2
Hello I am dotting in here with my Psychic Tengu, Marrlow
This is his first PbP game, so I am building his character sheet still.
I am okay with splash and targeted damage.
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