Harrow Bloodline

Marlow Conrad's page

7 posts. Alias of Threeshades.


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Present and accounted for.


Budd the C.H.U.D. wrote:
@Marlow - Okay, reviewed your crunch. Looks good, but he should actually have another feat; I only count two here, but he should have three total (since he gets an extra for being human).

Ah yes, thanks for reminding me, I also forgot the slayer talent I think.

EDIT: got quick draw and rapid shot with ranger combat style.


Threeshades presents for your consideration: Marlow Conrad, Slayer, Archer, Switch-hitter, Tracker, Survivalist


Too bad. well, have fun everyone.


Equipment is finalized. Character is in essence ready to play. I might add a physical description later.


I chose Monster Hunter as my campaign trait, it seemed the most fitting with my background, mechanics-wise but doesn't match background wise. I hope that's okay. I did write a background that gives me a reason to be in Sandpoint.


User Threeshades here, with my character. It's still WIP.

I haven't had time to look at the campaign guide yet, so consider this a rough version. I will choose traits, feats and gear when i have done that. I will also put a statblock into the profile once the aforementioned steps are done.

1. What will your character contribute to the party in combat?

Marlow singles out enemies, preferably tough ones, and takes them down in melee. He's mobile and can get into position easily.

2. What will your character contribute to the party out of combat?

He has several useful skills for almost every situation. Stealth, acrobatics, climb, perception and survival make him a good explorer and scout, sense motive, knowledge local, intimidate, disguise and bluff give him an edge in social interaction, he can also track, being a slayer.

3. What is your character's origin story? This doesn't need to be long - I'd just like to get a sense of your character's motivations and background.

Marlow Conrad is a man who has seen much death in his life. He came to Varisia as a child, his family, traders from Andoran, slaughtered by bandits, Marlow spent much of his childhood surviving on the streets of Korvosa as part of various gangs of street urchins. Not rarely used by other criminals to do some dirty work and often getting into terrible trouble with such individuals, Marlow had to witness several of his friends being murdered by the more ruthless ones.

In his adolescence Marlow was forcibly recruited by a ranger working from Sandpoint, who had come to Korvosa for business, after being caught by the same in the act of stabbing one of the criminals who murdered one of his friends to death in a backstreet.

Marlow was brought to Sandpoint and received training in the untamed wild surrounding the city. Although he didn’t show quite the same bond with nature that other rangers had, Marlow did have a certain lethal talent and his experiences in the street made him a useful asset both in the wild and with other people.

He eventually quit service with the ranger’s to pursue his own goals, and try on adventuring and mercenary work to eke out a better living.

Marlow often has trouble telling right from wrong and his violent behavior makes him unpredictable at times, he has an utterly pragmatic style of handling things and little room for pleasantries. He tends to be brash and straightforward, a demeanor that belies his talent for subterfuge. In his mind the world is a cold and uncaring place and so he in return is cold and uncaring towards it. It takes a lot to warm him up to anyone else but he knows the importance of trust and having someone to cover one’s back.

4. What ideas do you have for keeping this PbP alive (if any)?

Generally as long as the GM sticks around, in my experience PbPs last. If players drop out, they should be replaced. Perhaps a vote on whether a new player is necessary to fill up a party role or just to keep the player count high enough to have a diverse and interesting game could help.
Posts should happen once per day, maybe look for some feedback from players every now and then if there is anything that they have to criticise about the game, or to add that might improve the game.