Markus "Commander" Quintus
Male human incanter 20
CG Medium humanoid (human)
Init +9; Senses low-light vision; Perception +33
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Defense
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AC 36, touch 23, flat-footed 29 (+8 armor, +5 deflection, +7 Dex, +1 insight, +5 natural)
hp 248 (20d6+160)
Fort +20, Ref +20, Will +26
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Offense
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Speed 30 ft.
Melee sphere staff +23/+23/+18 (1d8+14) or
. . 2 claws +13 (1d4+3)
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Statistics
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Str 22, Dex 24, Con 24, Int 30, Wis 24, Cha 24
Base Atk +10; CMB +17; CMD 39
Feats Alertness, Extra Magic Talent (x20), Leadership, Master Craftsman
Traits beast bond, pragmatic activator
Skills Acrobatics +9, Appraise +18, Bluff +9, Climb +10, Craft (blacksmith) +36, Diplomacy +29, Disguise +20, Escape Artist +9, Fly +25, Heal +9, Intimidate +9, Knowledge (arcana) +30, Knowledge (dungeoneering) +20, Knowledge (engineering) +20, Knowledge (nature) +20, Knowledge (planes) +20, Knowledge (psionics) +20, Knowledge (religion) +20, Perception +33, Ride +25, Sense Motive +33, Spellcraft +30, Stealth +20, Survival +10, Swim +10, Use Magic Device +30
Languages Abyssal, Azlanti, Celestial, Common, Draconic, Elven, Infernal, Necril, Undercommon
SQ - custom talent -, - custom talent -, - custom talent -, - custom talent -, - custom talent -, - custom talent -, altered size, armored companion, armored companion, armored companion, armored companion, avian creature, avian creature, avian creature, avian creature, battle creature, battle creature, battle creature, bestial, boon companion, boon companion, casting, cure, diagram, earth creature, elemental creature, extra companion, fortified companion, greater healing, invigorate, lingering companion, lingering companion, lingering companion, lingering companion, link, magical companion, mass healing, powerful companion, quick companion, quick companion, ranged healing, ranged summoning, regeneration, restore, shadow creature, skillful companion, skillful companion, summon, summoning, water creature
Combat Gear Sphere Staff, wand of detect magic; Other Gear sphere staff, amber spindle ioun stone (5), amulet of natural armor +5, belt of physical perfection +6, bracers of armor +8, clear spindle ioun stone, dark blue rhomboid ioun stone, dusty rose prism ioun stone, eastern star ioun stone, efficient quiver, eldritch scholar's monocle, emerald ellipsoid ioun stone (5), endless bandolier[UE], goggles of night, headband of mental superiority +6, instant fortress, ioun torch ioun stone[APG], iridescent spindle ioun stone, orange prism ioun stone, pale green prism ioun stone, pearlescent pyramid ioun stone, pearly white spindle ioun stone, portable hole, ring of freedom of movement, ring of protection +5, stone of good luck (luckstone), tourmaline sphere ioun stone, traveler's any-tool[UE], western star ioun stone, 222,312 gp, 8 sp, 3 cp
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Special Abilities
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Casting (CL 20, MSB +20, MSD 31, Concentration +30, DC 30) You can cast sphere effects.
Conjuration: Altered Size (Zephyrus) Companion changes size by one category
Conjuration: Armored Companion (Artemis) Companion gains +2 armor bonus, +1/odd HD
Conjuration: Armored Companion (Entreri) Companion gains +2 armor bonus, +1/odd HD
Conjuration: Armored Companion (Regia) Companion gains +2 armor bonus, +1/odd HD
Conjuration: Armored Companion (Zephyrus) Companion gains +2 armor bonus, +1/odd HD
Conjuration: Avian Creature (Artemis) Companion gains flight
Conjuration: Avian Creature (Entreri) Companion gains flight
Conjuration: Avian Creature (Regia) Companion gains flight
Conjuration: Avian Creature (Zephyrus) Companion gains flight
Conjuration: Battle Creature (Artemis) Companion gains weapon proficiencies
Conjuration: Battle Creature (Entreri) Companion gains weapon proficiencies
Conjuration: Battle Creature (Regia) Companion gains weapon proficiencies
Conjuration: Bestial (Zephyrus) Companion gains a natural attack
Conjuration: Boon Companion (Regia) Companion gains HD as if your CL were 5 higher
Conjuration: Boon Companion (Zephyrus) Companion gains HD as if your CL were 5 higher
Conjuration: Camouflage (Artemis) Custom talent
Conjuration: Diagram Create summoning circles to better trap summoned entities
Conjuration: Earth Creature (Regia) Companion gains Tremorsense and a burrow speed
Conjuration: Elemental Creature (Zephyrus) Companion gains elemental damage on natural attacks
Conjuration: Extra Companion (3) You gain an additional Companion
Conjuration: Willful Companion (Zephyrus) Companion gains +2 Wis, +1 per 2 HD, Reroll Wis checks (More Information).
Conjuration: Lingering Companion (Artemis) Companion can remain longer for additional SP
Conjuration: Lingering Companion (Entreri) Companion can remain longer for additional SP
Conjuration: Lingering Companion (Regia) Companion can remain longer for additional SP
Conjuration: Lingering Companion (Zephyrus) Companion can remain longer for additional SP
Conjuration: Link You can communicate telepathically with your companions
Conjuration: Magical Companion (Entreri) Companion gains CHA and can take magic talents
Conjuration: Mount (Zephyrus) Custom talent
Conjuration: Powerful Companion (Zephyrus) Companion gains +2 STR, +1 per 2 HD
Conjuration: Quick Companion (Artemis) Companion gains +2 DEX, +1 per 2 HD
Conjuration: Quick Companion (Regia) Companion gains +2 DEX, +1 per 2 HD
Conjuration: Ranged Summoning Summon companions anywhere within Close range
Conjuration: Shadow Creature (Regia) Companion gains Sneak Attack and can gain rogue talents as feats
Conjuration: Skillful Companion (Entreri) Companion gains +3 INT and +1 skill point/HD
Conjuration: Skillful Companion (Regia) Companion gains +3 INT and +1 skill point/HD
Conjuration: Staff Custom talent
Conjuration: Summon Summon a creature that follows your commands
Conjuration: Summoning (DC 32) Summon creatures from other planes to gain their services
Conjuration: Superior Senses (Artemis) Custom talent
Conjuration: Superior Senses (Regia) Custom talent
Conjuration: Trapbreaking (Regia) Custom talent
Conjuration: Water Creature (Regia) Companion gains a swim speed and Blindsense in water
Life: Cure 1d8+125 (DC 32) Heal a target
Life: Greater Healing (4) Your cure heals 1 additional HP per caster level
Life: Invigorate (Up to 25 temp HP) Grant up to 25 temporary HP to an injured target
Life: Mass Healing Your cure can affect multiple targets
Life: Ranged Healing Your cure, invigorate, and restore abilities have a range of Close rather than Touch.
Life: Regeneration Restore heals permanent injuries such as severed limbs
Life: Restore Heal a target's ability damage and remove negative conditions
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
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Artemis CR –
Male bipedal companion
LN Medium outsider
Init +9; Senses Perception +34
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Defense
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AC 39, touch 19, flat-footed 30 (+11 armor, +9 Dex, +9 natural)
hp 140 (20d10+40)
Fort +14, Ref +15, Will +15 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion, improved evasion
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Offense
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Speed 30 ft., fly 130 ft. (average)
Melee 2 slams +23/+18 (1d4+1)
Ranged +5 greenwood composite longbow +31/+31/+26/+21/+16 (2d6+20/×3)
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Statistics
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Str 16, Dex 28, Con 14, Int 13, Wis 16, Cha 17
Base Atk +20; CMB +28; CMD 42
Feats Clustered Shots[UC], Deadly Aim, Flyby Attack, Hover, Martial Weapon Proficiency (longbow), Point-Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Perception), Wingover
Skills Acrobatics +34, Appraise +6, Bluff +8, Climb +12, Diplomacy +8, Disguise +8, Escape Artist +14, Fly +37, Heal +8, Intimidate +8, Perception +34, Ride +14, Sense Motive +8, Stealth +37, Survival +28, Swim +15
Languages Abyssal, Celestial, Infernal
SQ armored companion, avian creature, battle creature, boon companion, devotion, lingering companion, quick companion
Other Gear +5 greenwood composite longbow (+3 Str), headband of mental superiority +6
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Special Abilities
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Armored Companion Companion gains +2 armor bonus, +1/odd HD
Avian Creature Companion gains flight
Battle Creature (+5 enh.) Companion gains weapon proficiencies
Boon Companion Companion gains HD as if your CL were 5 higher
Clustered Shots Total damage from full-round ranged attacks before applying DR
Deadly Aim -6/+12 Trade a penalty to ranged attacks for a bonus to ranged damage.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Fly (130 feet, Average) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Lingering Companion Companion can remain longer for additional SP
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Companion Companion gains +2 DEX, +1 per 2 HD
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Wingover (1/round) Can turn up to 180 degrees as a free action without a Fly check.
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Superior Senses: Scent
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Regia The Destroyer CR –
Female bipedal companion
LN Medium outsider
Init +5; Senses Perception +15
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Defense
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AC 31, touch 11, flat-footed 30 (+11 armor, +1 Dex, +9 natural)
hp 120 (20d10+20)
Fort +13, Ref +7, Will +12 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion, improved evasion
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Offense
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Speed 30 ft., fly 130 ft. (average)
Melee Staff of Combat Destruction +33/+28/+23/+18 (1d8+9 plus 2d6 vs. evil) or
. . destructive blast +28 touch (8d6) or
. . 2 slams +23/+18 (1d4+1)
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Statistics
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Str 16, Dex 12, Con 13, Int 10, Wis 10, Cha 26
Base Atk +20; CMB +28; CMD 34
Feats Melee Blaster, Combat Casting, Extra Magic Talent, Extra Magic Talent, Extra Magic Talent, Extra Magic Talent, Extra Magic Talent, Extra Magic Talent, Extra Spell Points, Improved Initiative
Skills Acrobatics +6, Appraise +5, Bluff +13, Climb +12, Diplomacy +13, Disguise +13, Escape Artist +6, Fly +20, Heal +5, Intimidate +13, Knowledge (arcana) +20, Linguistics +6, Perception +15, Ride +6, Sense Motive +5, Spellcraft +20, Stealth +6, Survival +5, Swim +12
Languages Celestial
SQ - custom talent -, - custom talent -, armored companion, avian creature, battle creature, boon companion, casting, destructive blast, devotion, energy blade, explosive orb, extended range, lingering companion, magical companion, skillful companion, stone blast
Combat Gear Destruction Staff; Other Gear destruction staff
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Special Abilities
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Armored Companion Companion gains +2 armor bonus, +1/odd HD
Avian Creature Companion gains flight
Battle Creature (+5 enh.) Companion gains weapon proficiencies
Boon Companion Companion gains HD as if your CL were 5 higher
Casting (CL 11, MSB +0, MSD 11, Concentration +8, DC 23) You can cast sphere effects.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Destruction: +1 Damage Dice Custom talent
Destruction: +1 Damage Dice Custom talent
Destruction: Destructive Blast 8d6 Ranged or melee touch attack deals 8d6 damage
Destruction: Energy Blade Add your destructive blast to a weapon attack
Destruction: Explosive Orb (Radius 25 ft., DC 26) Deal destructive blast damage in a radius
Destruction: Extended Range (2) Increase the range of your destructive blast
Destruction: Stone Blast Your destructive blast deals slashing/piercing/bludgeoning damage and ignores anti-magic defenses
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Fly (130 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Lingering Companion Companion can remain longer for additional SP
Magical Companion Companion gains CHA and can take magic talents
Skillful Companion Companion gains +3 INT and +1 skill point/HD
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Entreri CR –
Male small bipedal companion
LN Small outsider
Init +9; Senses blindsense 50 ft., low-light vision, tremorsense 60 ft.; Perception +30 (+34 to hear conversation or find concealed object)
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Defense
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AC 40, touch 20, flat-footed 31 (+11 armor, +9 Dex, +9 natural, +1 size)
hp 140 (20d10+40)
Fort +14, Ref +15, Will +12 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion, improved evasion
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Offense
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Speed 30 ft., burrow 65 ft., fly 130 ft. (average), swim 100 ft.
Melee +5 living steel wakizashi +41/+36/+31/+26 (1d4+14/15-20) or
. . 2 slams +30/+25 (1d4+1)
Special Attacks sneak attack +3d6
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Statistics
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Str 14, Dex 28, Con 14, Int 12, Wis 10, Cha 11
Base Atk +20; CMB +26; CMD 40
Feats Exotic Weapon Proficiency (wakizashi), Improved Critical (wakizashi), Skill Focus (Disable Device), Skill Focus (Perception), Skill Focus (Stealth), Slashing Grace[ACG], Weapon Finesse, Weapon Focus (wakizashi)
Skills Acrobatics +14, Appraise +6, Bluff +5, Climb +12, Diplomacy +5, Disable Device +40, Disguise +5, Escape Artist +14, Fly +22, Heal +5, Intimidate +5, Perception +30 (+34 to hear conversation or find concealed object), Ride +14, Sense Motive +5, Sleight of Hand +20, Stealth +52 (+60 in dim light or darkness), Survival +15, Swim +15
Languages Celestial
SQ armored companion, avian creature, battle creature, boon companion, devotion, earth creature, lingering companion, living steel, quick companion, roguish creature, shadow creature, skillful companion, water creature
Other Gear +5 living steel wakizashi[UC], burglar's bracers[UE]
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Special Abilities
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Armored Companion Companion gains +2 armor bonus, +1/odd HD
Avian Creature Companion gains flight
Battle Creature (+5 enh.) Companion gains weapon proficiencies
Blindsense (in water only) (50 feet) (Ex) Sense things and creatures without seeing them.
Boon Companion Companion gains HD as if your CL were 5 higher
Burrow (65 feet) You have a Burrow speed.
Canny Observer (Ex) +4 Perception to overhear conversations or find concealed or secret objects.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Earth Creature Companion gains Tremorsense and a burrow speed
Evasion (Ex) No damage on successful reflex save.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Fly (130 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Lingering Companion Companion can remain longer for additional SP
Living Steel Some trees suck up potent minerals through their roots the same way others draw water from the ground. Though these trees blunt saws and axes used to hew them and shrug off fire, they eventually succumb to time or the elements. When properly harveste
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Quick Companion Companion gains +2 DEX, +1 per 2 HD
Roguish Creature Companion gains Sneak Attack and can gain rogue talents as feats
Shadow Creature Companion gains Sneak Attack and can gain rogue talents as feats
Skillful Companion Companion gains +3 INT and +1 skill point/HD
Slashing Grace (Wakizashi) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Swim (100 feet) You have a Swim speed.
Tremorsense (60 feet) Sense creatures and objects in contact with ground or water.
Water Creature Companion gains a swim speed and Blindsense in water
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==== Trapbreaking Companion (form) ====
Your companion is a natural talent for the trapbreaker’s art. The companion adds 1/2 its Hit Dice to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). The companion can use Disable Device to disarm magic traps. It may take rogue talents in place of feats, if it qualifies for them, using its Hit Dice in place of rogue levels. At 10 Hit Dice, it can select advanced talents as feats.
Trapbreaking: +10
Superior Sense: Scent
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Zephyrus Dracogriff CR –
Female quadrupedal companion
LN Large outsider
Init +5; Senses Perception +22
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Defense
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AC 30, touch 10, flat-footed 29 (+11 armor, +1 Dex, +9 natural, -1 size)
hp 140 (20d10+160)
Fort +20, Ref +13, Will +12 (+4 morale bonus vs. enchantment effects, More info on Reroll)
Defensive Abilities evasion, improved evasion
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Offense
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Speed 40 ft., fly 130 ft. (average)
Melee bite +35/+30 (2d6+11+1d10 Acid), 2 hooves +30 (1d8+5+1d10 Acid)
Space 10 ft.; Reach 10 ft.
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Statistics
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Str 32, Dex 12, Con 27, Int 10, Wis 10, Cha 11
Base Atk +20; CMB +37; CMD 43
Feats Acrobatic, Death From Above[UC], Flyby Attack, Hover, Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (hooves), Skill Focus (Fly), Skill Focus (Perception), Wingover
Skills Acrobatics +20 (+24 to jump), Appraise +5, Bluff +5, Climb +16, Diplomacy +5, Disguise +5, Escape Artist +6, Fly +20, Heal +5, Intimidate +5, Linguistics +6, Perception +22, Ride +6, Sense Motive +5, Stealth +2, Survival +5, Swim +16
Languages Celestial
SQ altered size, armored companion, avian creature, bestial, boon companion, devotion, draconic creature, elemental creature, fortified companion, lingering companion, powerful companion
Other Gear exotic military saddle
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Special Abilities
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Altered Size Companion changes size by one category
Armored Companion Companion gains +2 armor bonus, +1/odd HD
Avian Creature Companion gains flight
Bestial Companion gains a natural attack
Boon Companion Companion gains HD as if your CL were 5 higher
Death from Above Gain +5 bonus on attack rolls when charging from higher ground or flying
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Draconic Creature (DC 28) Companion gains a breath weapon
Elemental Creature Companion gains elemental damage on natural attacks
Evasion (Ex) No damage on successful reflex save.
Fly (130 feet, Average) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Willful Companion Companion gains +2 Wis, +1 per 2 HD, (reroll something?)
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Lingering Companion Companion can remain longer for additional SP
Powerful Companion Companion gains +2 STR, +1 per 2 HD
Wingover (1/round) Can turn up to 180 degrees as a free action without a Fly check.
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Darkvision 60'
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