Owlbear

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We ran into a guy that fits this description as well. His abrupt manner was especially disconcerting because he was not only short-tempered with us, but with the two children in our group.


I've only tried the Life's Bizaar downloads, but with similiar results. The PDF takes about 20 seconds to load, and then a window pops up saying the file is corrupted.

We start the campaign next Wednesday. It'd be helpful if someone out there had a working copy of the PDF they could e-mail me.

Best,

Mark Strecker

mtstrecker "at" yahoo "dot" com


Hello All,

I'm a relatively inexperienced DM that's starting the Adventure Path campaign for 4 players next week. I'm looking for any tips and advice on running the Adventure Path. Any help is welcome, but in particular:

1. How many stat points should the players start with? I've tentatively told them to use a 28 point buy, with maximum starting gold and maximum hit points at first level. (after 1st, hit points will be done Living Greyhawk style (half the hit die +1). I don't want the players to be too weak that there's a death every other session, but on the other hand, I don't want them to be so powerful that it's a cakewalk. What's a good game balance for the campaign?

2. Life's Bazaar doesn't detail any taverns or inns in the city of Cauldron. What's a good place for the players to use for their headquarters? Or at least get a night's rest.

3. With four players, what's a good party balance in terms of classes (and to a lesser extent races). Are there any "must-have" classes for the campaign? Any prestige classes that I should nudge my players toward?

Thanks for your time and consideration.

Mark Strecker