Hello All,
I'm a relatively inexperienced DM that's starting the Adventure Path campaign for 4 players next week. I'm looking for any tips and advice on running the Adventure Path. Any help is welcome, but in particular:
1. How many stat points should the players start with? I've tentatively told them to use a 28 point buy, with maximum starting gold and maximum hit points at first level. (after 1st, hit points will be done Living Greyhawk style (half the hit die +1). I don't want the players to be too weak that there's a death every other session, but on the other hand, I don't want them to be so powerful that it's a cakewalk. What's a good game balance for the campaign?
2. Life's Bazaar doesn't detail any taverns or inns in the city of Cauldron. What's a good place for the players to use for their headquarters? Or at least get a night's rest.
3. With four players, what's a good party balance in terms of classes (and to a lesser extent races). Are there any "must-have" classes for the campaign? Any prestige classes that I should nudge my players toward?
Thanks for your time and consideration.
Mark Strecker