...any chance we'll get these without secret doors & labeled areas so they will be usable for folks who want to print them as battlemats for their players or use them with a digital projection? (This can be created in the PDF with layers, for example). Thanks in advance - the first adventure looks great!
Sorry if this question has been answered (couldn't find it in the thread). For the PDF versions of the adventures, will there be unkeyed maps included or available online? (I use a digital projector for my adventures, so keyed maps tend to show the players a little too much and having to recreate keyed maps in another program tends to negate a lot of the time savings for running pregen modules for me). Thanks, can't wait for the adventures! :)
Our gaming group has an open seat for the right player in our ongoing D&D 3.5 campaign (we also run one-shot adventures and shorter campaigns). We play Saturday evenings in Brighton, Michigan generally from 5pm to midnight (we have a group dinner at 5pm to chat and catch up with the gaming kicking off closer to 6pm). Our players are a mix of men and women all 30+ years old with gaming experience ranging from two years to two decades. Our group is very role-play intensive but also rules savvy: a typical adventure features in-depth interaction within the party and with NPCs, some good old fashion dice rolling and combat, and plenty of plots for the party to pick and choose from. Railroading is avoided, dice rolls by the DM are out in the open, and character background and histories are not decoration but a part of the campaign’s direction. We’re not a casual beer and pretzels gaming group: a good gaming night for us is defined by plenty of in-character interaction (strictly no “did you see Lost last week?” type chatter at the table once gaming begins), fast paced combat, and cooperatively developing and exploring the overall story and plot opportunities of the campaign. We also contribute online to the campaign in the form of participation in our forum and cooperative adventure summaries written online. Our ideal player can be any age but is mature with at least normal social skills, is able to play consistently (at least three Saturdays per month), and can bring a character to life at the table (i.e. we don’t need a seat filler). The player’s personality and how he or she meshes with the group is much more important than rules knowledge or gaming experience: knowledge of the rules is a plus but if you’re inexperienced to the game, that’s OK as long as you are willing and able to learn. A player who can occasionally DM a one-shot or short campaign is a plus but not a requirement. The campaign website is www.the6elements.com and if you are interested in learning more, please email Mark at dm@the6elements.com and let’s talk!
Wyloch wrote:
Bumping this one from the way-back machine...are you still playing in Brighton and looking for any players? :)
farewell2kings wrote:
Agree 100%. Is licensing existing "head shot" art from folks like Claudo Pozas or other artists an option?
James, thank you for providing the maps, art, and handouts in PDF form. I use a digital projector and having access to the materials in electronic format is a huge time saver. I'd like to second (or third?) that having the maps without encounter / room keys is very helpful and I'd like to request that if possible, to provide unkeyed versions of the "Maps of Mystery" (which are FANTASTIC by the way). I know if you're provided with a flattened file there isn't much you can do about it (I work with Photoshop all day) but if it's possible to provide a version with the key layer off, it would be greatly appreciated. Thanks again - you guys are doing a tremendous job! (I just sent a couple issues of Dungeon to a friend on the west coast and he signed up for a subscription!) |