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Reconnaissance Specialist | Callsign "Spectre"
![]() "I don't think we're likely to get evacced in this, do you? Besides, we've got a mission to complete." Mark says, rubbing his hands together. "What's our supply situation like? We might be out here for a day or two. Obviously we can make water from the snow, but is there any food?" ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() Once the squad reaches the garage, Mark begins co-ordinating a sweep of the building for hostiles. Using hand signals so as not to give their position away Mark directs Pete and Jack to lead check upstairs while he and Anna review the ground floor for hidden compartments or other access points. Search (untrained) 17: 1d100 ⇒ 51 ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() The weather closes in as Mark leads the squad through the forest to the target. Forced to rely on long-unused land nav skills he learned in the Brecon Beacons as part of UK Special Forces Selection, Mark concentrates on the map and the compass bearing, ignoring the cold in his feet and the ache in his legs. "I don't think we have time to set up an OP," Mark says, forced to raise his voice slightly over the wind. "This weather is only going to get worse. Let's try and get into the garage and lay up there." ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() "Just take their kit and secure them to the thickest tree you can fine. We haven't got time for any b%#@@ing and moaning," Mark says, frustrated at the delay. "We need to be on target by the time this storm hits or we could be stuck out here for days." Mark reviews the tac-map for the most efficient route to the target, hoping they've got enough time before the Alaskan weather gets too rough. Navigate (surface) 39: 1d100 ⇒ 38 ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() "Good job guys. We can't be carrying the prisoners with us, so we should make sure they're secured to something so that we can come back to them," Mark says, getting out his tablet to mark the position of the prisoners with a tag on their tactical map. The message from Powerline I assume that's from Powerline, anyway introduces an unwelcome complication. "We'd better get going then," Mark suggests, checking his kit over and tightening the straps on his webbing. He checks the tac-map for any caves or overhangs between their current position and their target. "If we make good time, we should be able to find shelter in the camp, but we might need to hole up elsewhere if the s+%& hits the fan." ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() Mark sees the last two aliens drop, one with an explosion of gore and the other twitching and jerking as Jack tases it into unconsciousness. "Get those tased ones bound, and let's drag them into cover. I don't want more of those things coming for us," he calls as he moves towards Jack to help him secure their prisoners. As he moves Mark looks around for any evidence of further hostiles. Awareness 47: 1d100 ⇒ 8 ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() And finally Anna is rewarded for the dice nearly killing her earlier. Thanks for the Righteous Fury info Pete, I always forget that it's slightly different in Only War. I'll hold my action until I know whether Anna dropped her target or not. If not, I'll shoot it. If so, I'll try and wade into melee to help out - even if I sick at melee I can help provide an outnumbering bonus. ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() The smoke provides welcome concealment and Mark uses the opportunity to take aim at one of the alien forms through the mist, before trying to bring one down with a well-placed shot. Half Action Aim, Half Action Single Shot BS44+5+10+10: 1d100 ⇒ 32
M4 27/30
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Reconnaissance Specialist | Callsign "Spectre"
![]() Dodge 42: 1d100 ⇒ 32 Mark ducks behind a tree truck as the aliens return fire. He feels the impact of the alien rounds against the tree before he pops back out to lay down some more fire at the oncoming targets who seem to care nothing for their safety. "Get into cover, these guys mean business," Mark calls. Half Action to Move into cover (those damage rolls are scary!), then Half Action to Single Shot the nearest guy. I've assumed Normal Range (38-75m). BS44+5(Custom Grip)+10(Single Shot): 1d100 ⇒ 58
M4 28/30
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Reconnaissance Specialist | Callsign "Spectre"
![]() Initiative: 1d10 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12
"I don't want these guys to get close with those spiky things! Bring them down!" Mark calls as he raises his M4 to his shoulder, sights on the head of the nearest creature and fires a single shot, the suppressor limiting the sound to a dull pop. Half Action to Aim, Half Action to Single Shot the nearest guy. I've assumed Normal Range (38-75m) BS44+5(Custom Grip)+10(Aim)+10(Single Shot): 1d100 ⇒ 22
M4 29/30
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Reconnaissance Specialist | Callsign "Spectre"
![]() Mark listens to the information from Powerline, then unbuckles his restraints and leaps out of the helicopter. "Let's get into cover before something tries to strafe us," he says to the squad, turning back to retrieve his gear. Leaning deeper into the chopper he calls to Powerline. "Any idea which direction these craft were coming from?" ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() Flying with Powerline is no different than normal - an uncomfortable rollercoaster of nap-of-the-earth flying. Things take an unusual turn with the sound of missile countermeasures being launched and the loud whoosh of a passing air-to-air missile. Reflexively grabbing the strap above his head, Mark braces himself for an uncomfortable landing. "Radio it in! Give HQ our position!" ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() "Right then, I'll get to the QM and get some grub. See everyone on the flight line at 1130," Mark says, standing from the table with the folder full of intelligence. He leaves the briefing room and heads towards his room to grab his weapons ready for a discussion with the base QM. ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() "Explosives are a good shout, particularly if we need to make entry to a building or take down something big. I hear the tech guys have got some new taser gear - maybe that's worth a try. Especially as you've been so successful electrocuting stuff so far," Mark says looking over at Jack. "I think I'm going to visit the QM and trade out my pistol for something with a bit more power. I'll see what he's got AP round-wise, and I'll probably pick up a L115A3 for some long-range punch." ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() "Understood sir," Mark says, and takes a folder. He sits down with the rest of the squad to review the available intelligence. "Lots of open space, lots of separate buildings. Gonna be difficult to clear them all quickly. I think we should set up an OP in the forest somewhere, which would allow us to check out where the enemy activity is concentrated," Mark suggests. "These new aliens sound like they're going to be a significant problem. We might need to adjust our kit to be able to deal with bigger, stronger targets. Any suggestions?" ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() Mark readies himself as the techs and medics start to set up their gear. He sits upright in the chair as the lead medic sets up an IV line and connects it to a bag of slightly cloudy looking white fluid. The medic says nothing to Mark as he opens the tap and the milky fluid streams down the line into Mark's arm. Toughness 44: 1d100 ⇒ 77
A cold numbness spreads up Mark's arm, leaching out across his chest and the rest of his body. A prickling sensation develops in his skin, but there is, surprisingly, no pain. As the infusion finishes, Mark waits to see what happens. The lead medic, in his ongoing stony silence, disconnects the line, pulls the cannula, and tapes up the cannula site with a gauze dressing. The briefing continues throughout Mark's treatment, and he listens to the end when the CO presents their next choice of missions. "Those all sound potentially significant, sir. My feeling is that the loss of the logging camp is most important. A site like that would provide an unobtrusive staging area for further incursions, and we should deal with it ASAP." ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() You're not the only one, I thought that too! XP spent on Mighty Shot, all 400 of it. I'm thinking about ditching my silenced pistol, seeing as the M4 is an equally good close in weapon, and switching it for a sniper rifle. It'd cost me my last rarity slot, but I could transfer my silencer and red-dot sight onto it to make it extra-deadly at range. Does anyone think that's a crap idea? ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() I'd like us to take as much as possible, including all the laptops, whatever samples we can find, and the biohazard bags from the fridge. At the debrief, Mark delivers a concise but comprehensive review of the action covering their human opponents and the automated turret they encountered. "We only found one of our missing men, sir. No evidence of where the others might have been taken. We recovered as much as we could from a rudimentary surgical set-up in the warehouse's basement. We have biological samples as well as a number of encrypted laptops. Our guys are still missing sir. We have to get them back." he says solemnly. At the mention of an experimental alien-derived gene product, Mark asks a number of questions. "What do the tech team think this product will do sir? And what do they mean by side effects?" ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() Once the cordite smoke starts to clear, Mark organises a quick evidence gathering operation. "Valkyrie, patch that guy up as best you can and see if he knows where everyone else is. Diehard, see if there are any other tunnels round here that the others may have used. Beowulf, give me a hand grabbing these laptops and whatever is in that fridge. This looks like an intelligence goldmine, let's not waste the opportunity." Mark moves towards the laptops, closing the lids and looking for a backpack or duffel bag to stuff them in. ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() "Understood Beowulf," Mark responds as he rolls out of cover. He runs down the corridor towards Jack. "Right, let's RV with Diehard and Valkyrie. Sounds like they've got something going on." He switches back to the squad channel. "Diehard, Valkyrie, sitrep." ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() Mark ducks into a doorway as bullets crack past him. He risks a peek around the doorframe to work out whether the weapon is some sort of automated turret or if a hostile is manning the machine gun. I'll try to minimise my exposure, just a quick peek to assess. If there's a guy I'll shoot him. If not, we'll have to find a way around. ![]()
Reconnaissance Specialist | Callsign "Spectre"
![]() I can't remember how suppression works and I'm at work so don't have rules access, so I'm just going to make a WP test and hope someone kind comes along with the rules for me. WP 34: 1d100 ⇒ 15 "Negative Valkyrie. We're under fire. Automatic weapons fire on our position."
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