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I was wondering what the rule would be on the following.
I think that if you roll a nat 20 for the trick to succeed then you roll double trick damage and if you roll nat 20 for your attack you only roll double damage for your weapon damage.
Thanks
I was hoping for some ideas for a Glamer fusion for a heavy weapon as I just do not like my ideas.
As you can see I am shooting blanks on this so any help would be great. MDC
So I was trying to fit stuff in my backpack and I was having a hard time with the limit of 2 BLK.
This leaves very little room for anything else. When I was 12 and in the Boy Scouts I carried a 40 pound pack which would mean 1+3=4 Bulk (IIRC the conversion) to represent my pack. And in the military their pack are often in the 100+ pound range. So what is off the backpack and the amount it can carry or the hygiene kit or both? MDC
Am I wrong or is it impossible to by pistol, rifle, 2nd skin, L sword with starting $$.
You could drop the Doshko for hammer,
Does this seem a bit restrictive to you? Or am I doing something wrong? Maybe some type of extra bonus for soldier PC that can be spent on weapons only not ammo or other stuff? Thanks
I am going to playing in a game and I would like to know if the following are legal to disrupt a spell.
1) If a spell has a casting time of 1 round (not 1 standard action) any damage done to the spell caster disrupts the spells casting?
Thanks
Ring of Whispers pg 223 Can someone help me see a use for this item?
BTW, I do like the theme or idea behind the item but having it be limited to a name make it not very useful but if you expand it to a number of words around the name it becomes a lot more powerful. Thanks all
I am curious as to how StarFinder and you all would deal with an old problem we had (and has cropped up ever since) when we first squished together AD&D and Traveller back in the 80's. Magic allows for extra dimensional space. Space is generally the limiting factor in starship construction, as the ships foot print has to contain all of the necessary equipment and infrastructure needed. But if you have Extra D Space added it allows for builds that generally break the system. ie, Millennium Falcon with Star destroyer drive in it, Death Star with twice the generators than it would have if it did not have Extra D Space. In the past we have dealt whit it in a number of ways;
So what is your opine?
Talking with some people about the Alchemist abilities/discoveries Tentacle and Vestigial Arm I brought up the point that after you grow the new appendage you need to either have you armor re-crafted in some way for the new limb or simply have new armor created.
If theses questions have been answered before please point me to the location(s) as it is a bit of a heated discussion right now. Thanks 1) Can you re-craft you armor for your new limb or do you have to have new armor specially made? 2) What is the cost? Is it the same as for unusual creatures (medium is cost x2 and no extra weight, from d20PSRD.com)? 3) Should the basic anatomy, physiology (study of normal functions of living organisms and their parts) and kinesiology (study of mechanics of body movement) prevent specific types of armor from being worn? (ie vestigial arm's shoulder may prevent you from wearing full plate, field plate, etc do to simple space requirements of extra limb and where the armor needs to be but breast plate should/might be fine.) Thanks again.
This is my first attempted at an arch-type and is in response to a thread entitled Int to Damage. The write up is devoid of fluff as that can be added in later. Kyonin Battle Magus: (simple write up no fluff)
Base Class: Magus
Arcane Pool:
1st Level Gain The Following Feats for free:
Reduced Spell Casting:
Level 2:
Level 3:
Fixed Ability Score Increase: (Level 4, 8, 12)
Lose Spell Recall*, Improved Spell Recall* and Heavy Armor Training*. *Note Spell Recall and Improved Spell Recall can be bought as Special KBM only Magus Arcana as listed below:
5th Level Bonus Feat: As well as the options listed can also buy Magus Arcana with the free feats.
Level 10:
Level 15:
Level 19:
KMB Unique Magus Arcana:
Kyonin Recall Arcana: Level 6
Kyonin Improved Recall Arcana: Level 12 and Kyonin Recall Arcana
Kyonin Heavy Infantry: Level 12
Notes/Analysis:
Base Class Losses:
Base Class Gains:
MDC
I was contacted by a friend to try and help out with a perceived problem and after getting their ok to post about it I was going to try and put the power of the forum to help them out. Problem: How to reduce high level spell casters over all power at high levels and over all power of cap stone abilities. (Note: You may not have a problem with these in you game but the person who contacted me does so I put my thinking cap on to try and help) Solution:
A PC must multi-class by every 5th level. So at 5th level the max you could have is 4 levels in one class and 1 in another, 10th level would be 8 in one and 2 in another, 15th would be 12 in one and 3 in another, 20th would be 16 in one and 4 in another and at 25th level you could take your 20th level in a class. Why it solves the problem:
Problems it causes:
Other Benefits:
Comments good and bad are welcome, with the bad being more helpful as I am no expert in the PF system (as I told the person) and they are simply seeking info to help them out in a planned long running home game. Thanks
Maybe this has been answered be fore and if it has please point me to the location. If you use the spell Polymorph any object and the duration on the spell by using the factor table turns out to be permanent does a dispel magic or anti-magic sphere change it back or is it assumed to be the new substance (ie its natural state)?
Thanks
This question came about when I started to think about the Thread Should Ships have levels.
So does Luke Skywalker (5 level) get all the exp from destroying the death star? Would he get any more or less in no one was on it? What if the empire was on the death star would he get more Exp?
The main problem I see is that in future games you have access to powerful equipment and vehicles that allow a relative novice the ability to kill a very powerful NPC easily and do you get Exp for every person on a vehicle/space ship/star port you kill? Example 1: Darth Vader takes a nap on a Imperial Transport (and the fore is not with him) so he does not know that Imp Trans has a bomb on board set by a 1st level player who is hoping to strike a blow against the enemy by simply disabling one of their ships and causing them delays and money. But now that 1st level PC has managed to kill Darth Vader so how much Exp do they get? Example 2: See Luke Skywalker question above. MDC
Hello,
Thanks
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