Devargo Barvasi

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Organized Play Member. 4 posts. 1 review. No lists. No wishlists. 1 Organized Play character. 1 alias.


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The Exchange

Gareth Barrens

Character Sheet:

Fighter (Cad) (1) Neutral Good
Hp: 12
AC: 16 | T: 12 | FF: 14
Initiative: +5 | Speed: 30 ft
Abilities: Str: 16 | Dex: 13 | Con: 15 | Int: 13 | Wis: 10 | Cha: 12

Saves:
Fort: +4 | Ref: +1 | Will: +0
BaB: +1 | CMB: +4 | CMD: 15

Weapons:
Longsword: +4 | 1d8+3 (19-20)x2
Dagger (MH): +4 | 1d4+3 (19-20)x2
Dagger (thrown) +2 | 1d4 (19-20)x2

Skills: (Chk Penalty -2)
5 Acrobatics (Dex) 1 ranks
5 Bluff (Cha) 1 ranks
7 Climb (Str) 1 ranks
5 Intimidate (Cha) 1 ranks
4 Profession [Sellsword] (Wis) 1 rank
6 Sleight of Hand (Dex) 1 ranks +1 (traits)
4 Survival (Wis) 1 ranks
3 Swim (Str)

Languages: Common, Infernal
Class Abilities: Combat Expertise
Traits: Child of the Streets, Surprise Weapon
Feats: Dodge, Improved Initiative

Gear:
Equipment: Longsword, Dagger, Studded Leather Armor, Buckler
Items: Traveler’s Outfit, Backpack, Bedroll, whetstone, flint & steel, case (map),
2 Flask (1 wine)(1 Water)
Coin: 105gp, 52sp, 52cp

Gareth's Backstory:

Gareth Barrens was born amongst the poverty of Old Korvosa. Growing up on the streets he learned to always be ready for a fight. He also became quite adept at using whatever was nearby to starling efficiency. Eventually he started running with a small gang of hoodlums who took orders from the Cerulean Society. However he simply couldn’t stomach profiting off those that had nothing to begin with. Falling out of favor with his old friends and more worrisome, the Cerulean Society has left him little future in Korvosa. Fearing reprisals from his gang or the Society, his only option is to leave Korvosa. Taking what skills he has learned and the modesty fortune he has collected, he has set sail southward. He is looking for a place on the other side of civilization that he can start again. A place he could flourish in.

The Exchange

If there is still space, I could make a human fighter(Cad archetype) or a straight fighter.

The Exchange

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Just in time to Terrorize a new group with Scarwall!

The Exchange

I have. The party I was running it for didn't so much redeem her as I intervened. The fight played out as it did in the book, however I had the Sun Shaman step in just as Cinnabar would have been killed. I have plans for her regarding what my party may be able to do after they finish Crown of Fangs and I figured she would be a useful NPC. Currently she is living with the Sklar Quah under the guidance of the Sun Shaman.

As for the party saving her. The closest I came to aiding in them sparing her life was a sense motive when the fight began. I figured, by the description of Cinnabar, she really didn't want to, didn't care, and was generally apathetic to the whole thing. More or less going through the motions. Which they did pick up on, but the way the battle plays out it still gives you no real choice.