Female Human

Marisa's page

2 posts. Alias of The Wise Fox.


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The Exchange

Female Human Wizard 5 / Sorcerer 1 / Cypher Mage 3 | Init +8 | hp 72/72 | Fort +7 Ref +7 Will +10 | AC 17 FF 14 T13 CMD 15 | Picture

Dot.

The Exchange

I'd like to submit Marisa, a level 5 wizard who believes that "If it isn't flashy, it isn't magic."

If we plan on playing low, I also have another level 2 wizard that I can play.

Marisa Koriyama - PFS # 22168-8

background:

Marisa was once the apprentice of Mima, an outcast Tien witch who was banished for a coup’de ta of some small country. Marrisa was content in her studies under her master, who often took her exploring around Varsuvia as an independent adventurer. One day however, Mima left on a solo quest to some abandoned ruins and disappeared. Faithfully, Marisa maintained her tower for a number of years, but found that while she could continue her own studies using her master’s old books, she got bored quickly. She eventually applied for and was accepted into the Pathfinder Society, both to gain access to their library of knowledge, but to satisfy her own appetite for adventure and treasure.

description:

Marisa wears a black witch’s outfit with a blue bow on her hat. She has a faint pink apron on top of her cloths, and during cold seasons, a frilly mantle. She usually lets her long blond hair loose except for a single braid down the left side.

stats:

Female Human Wizard (Admixture Evoker) 3
CG Medium Humanoid
Initiative +4 (+2 Dex, +2 Cracked Dusty Rose Ioun Stone)

Defense
AC 16 (Armor +4, Dex +2)
HP 32 (5d6+10)
Fort +4, Ref +4, Will +6

Offense
Move Speed: 30 (6 sq)
Melee: Masterwork Broom (Staff) +2 (1d6-1)
Wizard Spells Prepared (CL 5, Concentration +6)
3: Fly, Haste, Chain of Perdition
2: Glitterdust, Pilfering Hand, Admonishing Ray, Burning Arc
1: Magic Missile x2, Mage Armor, Mount, Vanish
0: Detect Magic, Prestidigitation, Message, Read Magic

Statistics

Str 8, Dex 14, Con 14, Int 19, Wis 14, Cha 12

Base Attack +2, CMB +1, CMD 13

Traits: Metamagic Master (Fireball), Magical Lineage (Fireball)

Feats: Spell Focus (Evocation), Greater Spell Focus (Evocation), Heighten Spell, Spell Specialization (Fireball), Prefered Spell (Fireball), Empowered Spell, Alertness

Skills: Knowledge (Arcana) +11, Knowledge (Engineering) +7, Knowledge (Geography) +7, Knowledge (History) +11, Knowledge (Local) +7, Knowledge (Nature) +7, Knowlede (Planes) +8, Knowledge (Religion) +7, Linguistics +11, Ride +7, Spellcraft +11, Slight of Hand +10

Languages (10): Common, Tien, Sylvan, Abyssal, Aquan, Auran, Celestial, Ingan, Infernal, Terran

SQ: Arcane Bond (Familiar), Intense Spells, Versatile Evocation,

Arcane Bond: You have a Squirrel Familiar

Intense Spells: Whenever you cast an evocation spell that deals hit point damage, add 2 damage. This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects.

Versitile Evocation: When you cast an evocation spell that does acid, cold, electricity, or fire damage, you may change the damage dealt to one of the other four energy types. This changes the descriptor of the spell to match the new energy type. Any non-damaging effects remain unchanged unless the new energy type invalidates them (an ice storm that deals fire damage might still provide a penalty on Perception checks due to smoke, but it would not create difficult terrain). Such effects are subject to GM discretion. You can use this ability a number of times per day equal to 3 + your Intelligence modifier (6x/day).
Prefered Spell (Fireball): You may spontaneously cast Fireball by sacrificing a prepared spell or spell slot of equal or higher level. You can apply any metamagic feats you possess to this spell when you cast it. This increases the minimum level of the prepared spell or spell slot you must sacrifice in order to cast it but does not affect the casting time.

Metamagic Master & Magical Lineage (Fireball): When applying metamagic feats to fireball spells, it uses up a spell slot two levels lower than it normally would.

Spell Specialization (Fireball): When casting fireball, treat your caster level as being two higher for all level variable effects of the spell.

Combat Gear: Wand of Magic Missiles (CL1, 23 charges), Scroll of Fly (x2), Scroll of Invisibility (x5), Scroll of Magic Circle against Evil (x2), Potion of Cure Serious Wounds (x2)
Other Gear: Wand of Cure Light Wounds (CL 1, 32 charges), Cracked Dusty Rose Ioun Stone, Wayfinder, Cloak of Resistance +1, Pearl of Power 1st, Handy Haversack, Headband of Vast Intelligence +2 (Slight of Hand)