Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Fort saves (Stench, Fever, Paralysis): 1d20 + 7 ⇒ (9) + 7 = 161d20 + 7 ⇒ (3) + 7 = 101d20 + 7 ⇒ (18) + 7 = 25 "Aaaagghhhh! Help Me!" She will ◆ cast Shield on herself +1 circumstance to AC, then ◆◆ cast Protection on herself +1 status to AC and saves
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Seeing the creatures dead, Marguerite goes to the mechanism, and attempts to disarm it: 1d20 + 9 ⇒ (5) + 9 = 14
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
"In the tavern, I was able to throw bits of stuff at unruly patrons. I can do that up to about 60 feet." Needle Darts When we begin the attack: Needle Darts: 1d20 + 10 ⇒ (10) + 10 = 20for: 4d4 ⇒ (2, 2, 4, 3) = 11 piercing damage.
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Marguerite is trained in Thievery, and has tools! GM: Her modifier is +9. You may roll for her if that will move this on a bit faster.
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
After being lowered down, Marguerite will get busy (using Prestidigitation) to clean everyone up.
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
"Well, let's get rid of the swills at a distance. Pull up Squall. Between your alchemical bombs, and my Needle Darts, we should be able to destroy them all without harm or using resources."
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Marguerite casts a glowing light down in the pit, and moves it to just right above the water. I've never asked this question before: Can she move the light into the water?
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
With her great-grandmother's sling, Marguerite casts Needle Darts at the Red Undead.
Then, she will strike with her new sling: 1d20 + 10 - 5 ⇒ (7) + 10 - 5 = 12for: 1d6 ⇒ 4 bludgeoning and: 1d4 ⇒ 1 piercing.
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
With her great-grandmother's sling, Marguerite casts Needle Darts at the Red Undead.
Then, she will load her new sling.
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
◆ Marguerite will stride closer to the center of the action. ◆ Strike Red with sling: 1d20 + 9 ⇒ (7) + 9 = 16for: 1d6 ⇒ 1 bludgeoning. ◆ Reload
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
◆ Reload ◆ Strike with sling: 1d20 + 9 ⇒ (15) + 9 = 24for: 1d6 ⇒ 1 bludgeoning. ◆ Reload
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
◆ Strike with sling: 1d20 + 9 ⇒ (19) + 9 = 28for: 1d6 ⇒ 2 bludgeoning ◆ Reload ◆ Strike with sling: 1d20 + 9 - 5 ⇒ (7) + 9 - 5 = 11for: 1d6 ⇒ 4 bludgeoning
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Is the gate near us? Can it be unlocked? If so, then Marguerite will try (Thievery +9)
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Marguerite will buy Glasses of Sociability, 5 potions of Heal (minor) and 5 scrolls of Heal (minor)
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
"I'd like the Hat of Disguise. I'll wear it like a scarf. It might prove useful. Also, I am able to cast Remove Affliction, so I'll take the scroll case with the scroll."
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Also leveled up. If we have time, I'd like to buy Glasses of Sociability.
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
◆ Her Holy dagger strikes the Green Kobold: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20for: 2d8 + 1 ⇒ (8, 3) + 1 = 12 ◆ Her Holy dagger strikes the Green Kobold: 1d20 + 9 + 1 - 5 ⇒ (3) + 9 + 1 - 5 = 8for: 2d8 + 1 ⇒ (1, 4) + 1 = 6 ◆ Her Holy dagger strikes the Green Kobold: 1d20 + 9 + 1 - 10 ⇒ (18) + 9 + 1 - 10 = 18for: 2d8 + 1 ⇒ (7, 4) + 1 = 12 Seven more rounds for Spiritual Armament
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
R!Kktik wrote: Does the holy dagger have the lower MAP for being agile? Since it is a spell attack roll, it does not appear to have the Agile trait
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
◆ Her Holy dagger strikes the king: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23for: 2d8 + 1 ⇒ (7, 3) + 1 = 11 ◆ Her Holy dagger strikes the king: 1d20 + 9 + 1 - 5 ⇒ (18) + 9 + 1 - 5 = 23for: 2d8 + 1 ⇒ (2, 6) + 1 = 9 ◆ Her Holy dagger strikes the king: 1d20 + 9 + 1 - 10 ⇒ (14) + 9 + 1 - 10 = 14for: 2d8 + 1 ⇒ (5, 6) + 1 = 12
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Casting Spiritual Armament ◆◆ A Holy dagger appears next to the 'king', and strikes: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25for: 2d8 + 1 ⇒ (7, 3) + 1 = 11, and ◆ strikes again: 1d20 + 9 + 1 - 5 ⇒ (10) + 9 + 1 - 5 = 15
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Make an Impression takes a minute, and, we probably didn't have that much time. But, Marguerite would at least try...
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Marguerite activates her Halo, and says, "I believe you are either not the true king of the Kobolds, or you are under some kind of ensorcelment. Even your guards are appalled at your actions. We can help. We can break the sorcery on you, if it is that. Or, we can bind you so that your guards can figure out just who you really are. We have no quarrel with the Truescale. But, you are not the true King." That was an impassioned speech directed not at the King, but at his guards. My Diplomacy modifier is +11
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
"These are not the adventurers you're looking for." Deception: 1d20 + 9 ⇒ (8) + 9 = 17
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Holding onto her skirts, Marguerite will jump across (Acrobatics): 1d20 + 8 ⇒ (16) + 8 = 24
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Marguerite will offer safe passage and food. Diplomacy: 1d20 + 11 ⇒ (15) + 11 = 26
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Marguerite tries to convince the Kobolds of the advantages of cooperation. Diplomacy: 1d20 + 11 ⇒ (6) + 11 = 17
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12 Marguerite jumps from rock to rock, but, her long skirt keeps getting in the way.
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Thievery: 1d20 + 8 ⇒ (13) + 8 = 21 Using a combination of her tools and available debris, Marguerite tries to quell the shrieking potential of much of the fungus.
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Marguerite is much more interested in getting the slime off of her rather than chasing a pesky kobold.
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
◆ Load sling ◆◆ Cast Daze at the Green Slurk. Basic Will Save DC 19: 1d6 + 1 ⇒ (3) + 1 = 4
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Diplomacy: 1d20 + 11 ⇒ (1) + 11 = 12 Marguerite just gets them upset...
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
"Hello, up there. We're friendly. We don't want to hurt you. Please come down and we can talk. Are you hungry?" Diplomacy is +11
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Marguerite comes over, takes out her barmaid's cloth and starts cleaning Squall. She casts Prestidigitation to clean Squall
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Spiritual Armament with Anthem on the slurk: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30for: 2d8 + 1 ⇒ (8, 7) + 1 = 16 damage. Doubled on a crit for 32!!! Spiritual Armament with Anthem on the slurk: 1d20 + 9 + 1 - 5 ⇒ (11) + 9 + 1 - 5 = 16for: 2d8 + 1 ⇒ (1, 8) + 1 = 10 damage. Spiritual Armament with Anthem on the slurk: 1d20 + 9 + 1 - 10 ⇒ (11) + 9 + 1 - 10 = 11for: 2d8 + 1 ⇒ (8, 1) + 1 = 10 damage.
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Spiritual Armament with Anthem: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23for: 2d8 + 1 ⇒ (1, 1) + 1 = 3 damage on the slurk. Spiritual Armament with Anthem: 1d20 + 9 + 1 - 5 ⇒ (1) + 9 + 1 - 5 = 6 Spiritual Armament with Anthem: 1d20 + 9 + 1 - 10 ⇒ (2) + 9 + 1 - 10 = 2
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Marguerite will stride into the room to get a better look. Then she sends her Spirtual Armament into the frog-like beast.
And again: 1d20 + 9 - 5 ⇒ (10) + 9 - 5 = 14
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
All against Red Marguerite sustains Spiritual Weapon: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16for: 2d8 + 1 ⇒ (5, 2) + 1 = 8 damage. Marguerite sustains Spiritual Weapon: 1d20 + 9 + 1 - 5 ⇒ (18) + 9 + 1 - 5 = 23for: 2d8 + 1 ⇒ (1, 5) + 1 = 7 damage. Marguerite sustains Spiritual Weapon: 1d20 + 9 + 1 - 10 ⇒ (10) + 9 + 1 - 10 = 10for: 2d8 + 1 ⇒ (5, 3) + 1 = 9 damage.
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
◆◆ Marguerite casts Spiritual Weapon, and 'throws' her dagger at the Grey Kobold.
◆ Then she sustains it at the Gray Kobold again.
9 more rounds
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Marguerite will gather up her skirt, wrap some cloth over her hands, and try to follow what Djala is doing. Athletics = 1, Level = 3, bonus = 2, total = 6 Follow the Expert: 1d20 + 6 ⇒ (13) + 6 = 19
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Marguerite hovers over her allies like a mother hen. "I hope you all feel better." She is casting a three action second-level Heal Everyone heals up: 2d8 + 4 ⇒ (7, 4) + 4 = 15
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Reflex: 1d20 + 8 ⇒ (12) + 8 = 20 Hero Point Reflex: 1d20 + 8 ⇒ (19) + 8 = 27 Sling at the Dwarf: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 Attempt to Daze the Dwarf: 1d6 + 1 ⇒ (3) + 1 = 4 Will save DC 19
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
"Drop Prone" She Commands it. Will Save DC 19 She will load her sling.
Human Angelkin Sorcerer 4 | AC 19 | Spd 25 | ♥️ 36 | Perc Init 7 | Dipl +12 | Decep +10 | Acro Thievery +9 | Rel +7 | Alcohol, Intim, Perf, Society +6 | Stealth +5 | Med Nature Surv +3 | All others +2 | ◆◇↺ | Spells 1(3/4), 2(5/5)
Marguerite attempts to Daze the Dwarf for: 1d6 + 1 ⇒ (3) + 1 = 4 mental damage. Basic Will save DC 19 Then, she will move out.
|