1) She is of advanced age and she wants to leave the world a better place and if she dies doing so, so be it.
2)She is a member of the Rose of Kintargo and has been hiding out, news of the Silver Ravens has brought her out of hiding.
3)She is a kind motherly type, but can fiercely protect those she holds dear.
4)She was alive in the days before the Thrune empire and remembers Cheliax's former glory and often pines away for it.
5)She is not physically strong, and probably would not be doing this if the circumstances were not so dire.
2 Goals:
1) Her main goal, and reason for protesting, is to find out what happened to her son, Thomas. He ran off to join the Silver Ravens and has not been seen since martial law was declared. (Meeting a Contact from Player's Guide)
2) Ultimately Margenda would like to see some balance, she is old enough and pragmatic enough to know she is not going to fully defeat evil, but she wants to secure a place of safety within her community for her friends and family.
Secrets:
1) Margenda's son is not hers. She found him abandoned with a rose attached to him. She never shared this with him.
2)Margenda does not know that her son has been killed.
Margenda's Associations:
1) Margenda's oldest friend is Yolandi Cassus, a secret follower of Milani since Margenda cured her of a foul plague, but she gives lip service to diabolism and keeps her head down. Yolandi wants nothing to do with the rebellion, but is loyal to Margenda
2)Roberto Vanz is an understudy of Margenda's and her son's best friend. Roberto tried to warn Thomas about the dangers of joining the Silver Ravens, but Thomas did not listen and Roberto feels responsible
3)Zelmir Seric is a local merchant and follower of Abadar. He once perused Margenda for marriage aggressively, to avoid him Margenda exposed his double dealings with arms runners from Molthune and he lost everything. He secretly plots to get his revenge.
Memories:
1)She remembers reading her first history book in the local library, and in later years when Thrune took over seeing that book burned as a heretical history. Margenda learned the value of history then.
2)She remembers her first day receiving the a rose from her priesthood signifying her first step into her holy duties.
3)Margenda remembers the fight she had with Thomas when he ran out to join the Silver Ravens, and hopes that anger will not be the last thing spoken to him
Margenda :
Human cleric of Milani 1
CG Medium humanoid (human)
Init +0; Senses Perception +4
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Defense
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AC 15, touch 10, flat-footed 15 (+3 armor, +2 shield)
hp 10 (1d8+2)
Fort +3, Ref +0, Will +6; +2 trait bonus vs. charm and compulsion
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee morningstar -2 (1d8-2)
Special Attacks channel positive energy 6/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +5)
7/day—rebuke death (1d4)
Cleric Spells Prepared (CL 1st; concentration +5)
1st—bless, sanctuary[D] (DC 15), summon monster I
0 (at will)—guidance, light, virtue
D Domain spell; Domains Liberation (Freedom subdomain), Healing
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Statistics
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Str 7, Dex 10, Con 12, Int 12, Wis 18, Cha 16
Base Atk +0; CMB -2; CMD 8
Feats Extra Channel, Selective Channeling
Traits birthmark, urban sleuth (Silver Ravens; Knowledge [Local, History])
Skills Acrobatics -3 (-7 to jump), Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +5
Languages Common, Gnome
SQ liberty's blessing
Other Gear studded leather, heavy wooden shield, morningstar, holy text[UE], masterwork backpack[APG], soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Milani, 3 sp
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Special Abilities
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Birthmark +2 save vs. charm & compulsion
Cleric Channel Positive Energy 1d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Freedom)
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Liberty's Blessing (7/day) (Su) Allow target to re-attempt a save.
Rebuke Death (7/day) (Sp) As a standard action, touch heals 1d4 dam to negative HP target.
Selective Channeling Exclude targets from the area of your Channel Energy.
Urban Sleuth (Silver Ravens; Knowledge [Local, History], 1/day) Once per day, roll twice on a Knowledge checks associated with chosen mystery.
Reason for protest Meeting a Contact, You gain a +2 bonus on all Perception and Sense
Motive checks made during the protest itself