Woman

Marella Galanis's page

78 posts. Alias of swordwarden.


Full Name

Marella Galanis

Race

undine

Classes/Levels

inquisitor (witchknight) 10

Gender

female

Size

medium

Age

73

Alignment

neutral good

Languages

Common, Elven

Occupation

dancer

Strength 9
Dexterity 22
Constitution 16
Intelligence 12
Wisdom 18
Charisma 10

About Marella Galanis

height / weight: 5‘ 2”, 100 lbs.

types: humanoid (human) and
outsider (native)

HD:9
hp: 81

Init: +10
AC 25 / FF 19 / Touch 18

Saves:
Fort +11 / Ref +11 / Will +12 (+14 vs charm & compulsion)

BAB +6
CMB +5
CMD 21

Weapons:
Scimitar +13/+8, damage 1d6+7 (15-20/x2)
w/ PS +11/+6, damage 1d6+11 (15-20/x2)

Racial Traits:

Darkvision: Undines can see perfectly in the dark up to 60 feet.

Swimming: They have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill.
It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line.

An amphibious creature can breathe both water and air.

Energy Resistance: Undines have cold resistance 5.

Hydrated Vitality: An undine with this racial trait gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. The undine can heal up to 2 hit points per level per day with this ability, after which it ceases to function.

Mostly Human: A few undines have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color.

Background Traits:

Savant
Birthmark

Skills:

+16 Perception (+18 with familiar at hand)
+16 Sense Motive (+18 with familiar at hand)
+26 Stealth (+3 SF +5 stealth armor)
+10 Disguise
+9 Fly
+7 Spellcraft
+7 Knowledge (Planes)
+7 Knowledge (Religion)
+7 Knowledge (Nature)
+7 Knowledge (Arcana)
+5 Knowledge (Dungeoneering)
+13 Swim
+8 Survival / +12 to track

Feats:

1 - Weapon Finesse
3 - Dervish Dance
5 - Piranha Strike
7 - Improved Familiar
9 - Skill Focus: Stealth

Class Abilities:

Patron: Portents
Familiar
Judgement 3/day
Second Judgment
Stern Gaze
Cunning Initiative
Detect Alignment
Track
Bane
Divine Lies
Hexes: Flight, Sleep, Evil Eye

Spells (6/5/4):

Orisons:

detect magic
oath of anonymity
create water
read magic
guidance
light

1st Level:

ill-omen
ears of the city
expeditious retreat
wrath
divine favor
false face
egorian diplomacy
endure elements
cure light wounds


2nd Level:

locate object
voluminous vocabulary
acute senses
bloodhound
invisibility
hidden presence
resist energy
silence


3rd Level:

blood biography
witness
channel vigor
second wind
heroism

Magic Items:

2k Handy Haversack : 5 lbs.
4k Cloak of Resistance +2
10k Belt of Physical Might (Dex, Con) +2
4k Headband of Inspired Wisdom +2
2k Amulet of Natural Armor +1
2k Mithril Buckler +1 : 2.5 lbs.
7.75k Leather Armor of Shadow +2 : 15 lbs.
8k Keen Scimitar +1
2k Ring of Protection +1

.75k Wand of CLW

Familiar:

Perched awkwardly, this strange songbird stares with a glint of intellect in its empty eyes. A stylish plaster mask conceals its face, while two pairs of wings ruffle over its body’s somber shades.

Nosoi
N Tiny outsider (extraplanar, psychopomp)
Init +3; Senses darkvision 60 ft., low-light vision, spiritsense; Perception +9

DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 40 (9)
Fort +2, Ref +6, Will +4
DR 2/adamantine; Immune death effects, disease, poison; Resist cold 10, electricity 10

OFFENSE
Speed 20 ft., fly 50 ft. (good)
Melee bite +8 (1d3–1)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks haunting melody
Spell-Like Abilities (CL 3rd; concentration +6)

At will—invisibility (self only)
3/day—speak with dead (6 questions, CL 12th)
1/day—hide from undead (DC 14), sound burst (DC 15)
STATISTICS
Str 8, Dex 16, Con 12, Int 11, Wis 13, Cha 16
Base Atk +3; CMB +4; CMD 13
Feats Alertness, Weapon Finesse
Skills Fly +17, Knowledge (history) +6, Knowledge (planes) +6, Perception +9, Profession (scribe) +7, Sense Motive +3, Stealth +17
Languages Abyssal, Celestial, Infernal
SQ change shape (raven or songbird [same statistics], beast shape II), spirit touch