117 BP
159 BP - Ending Balance New Numbers
Control DC: 127
Don't we need to improve cities? We never built anything (except the farms, but that's a different step isn't it?) At the time when we should have done this we had 83BP: I think in a single city: Academy - 52BP - Econ +2 | Loyalty +2
Which brings our Loyalty check under 50% and increases our economy. Would leave - 13 before we sold / econ checked and did all that. Thoughts? Todd
Tim, Can we get our new stats? BP: 104-21 = 83 BP Remaining. I'm for not expanding - continue making farms to reduce consumption and build some more stuff in cities. Feel like we need to catch up a little bit from our recent major expansion. Then in another month or two, expand out into this new territory. Todd
Ok, after looking at that... I definitely think 2 jails is the right thing. We can't even hit the Loyalty one right now except on a 20. So 2 jails will bring that up to +104 where we can at least have a 17+ shot at getting it (and do the checks get easier with reducing unrest by the 4 more too?.) Todd
Ouch, ok... yeah, I think something or two to help Stab would be good. I see: Jail - 14BP - Loy + 2, Stability + 2, Unrest -2 (my favorite)
I would think if we could build two jails in two cities... that would come close to fixing our unrest problem, and help with stability (take the check from a 13 -> 9 (5 or less to cause unrest). 49BP - 28BP = 21BP left... ouch, hope I make the Econ check. Speaking of - Tim - What are all our current checks / rolls needed? Thanks! Todd |
