Marec's page

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I understand the benefit of Sword Mages, Battlerager Fighters, and even Wardens, but do not forget that at lvl 11 Paladins have access to one of the best abilities in the game IMHO -

pg 100phb Certain Justice - as long as the paladin has the target marked if that ability hits, then they are weakened and dazed as long as the mark stays up - not until end of next turn, not save ends, potentially for the rest of the fight - that is very powerful.