Paladin of Iomedae

Marcus Steelfeather's page

94 posts. Organized Play character for Horodrigo.



Silver Crusade

If you have an Animal Companion or just a mount with the Ride Feat, can you command it to use things like Coordinated Charge from Marshall Dedication or similar feats that let you stride your movement?

If not, can you Coordinated Charge against an adjacent foe?

Silver Crusade

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Guns & Gears Page 25

Reverse Engineer
Lvl 2 class feat

Requires Expert Crafting, the Inventor only gets that at lvl 3, making this a viable option for lvl 4 class feat, not lvl 2. I don't know if there's any other class feats with this kind of restriction.

Reverse Engineering is a 4th level feat for the Scrounger archetype. So I'm thinking that maybe one of those 2 thinks happenned:

1st - They copy/paste the feat without removing the Expert pre-requisite.
2nd - They intended this to be a lvl 4 class feat.

As it is, you can't buy it at lvl 2 without the use of the free archetype rule, choosing some very specific archetypes.

Silver Crusade

One of my PCs is a noble from Caliphas, after the first adventure(HoH), he stated that he wanted to buy Harrowstone.

I kinda don't know what to do. He wants to arrange a meeting with the noble who owns Ravengro and discuss the matter. He says this:

- Harrowstone is empty, so no one is paying taxes there.
- The current state of harrowstone(empty and kinda haunted) make it difficult for outsiders to consider moving to ravengro.

I liked the idea, but I don't know how much it would cost.
Its a building who needs a lot of repair, but it is still a big building.

I'm accepting suggestions.

Silver Crusade

One of my players wants to play a Skinwalker (Witchwolf) with the Weretouched archetype from Shifter.

As far as I can understand, the Witchwolf only get his Wisdom bonus on his Hybrid form.

I just want to know if the Lycanthropic Wild Shape from the archetype can stack normally with the Change Shape from the Race.

Silver Crusade

Of course (most) GMs wouldn't let this fly on a campaing, but rule-wise, it is possible to use the following combo to get wealth?

1st: False Focus (something worth 100 gp)
2nd: Yueral's Blessing (Wizard discovery)
3rd: Fabricate Spell (lvl 5 spell)

What I'm trying to do here is simple:

- Use Fabricate to create one gem worth 100gp, not paying the material cost because of False Focus.
- Proceed to create various 100 gp gems.
- Now, use these gems to create anything I want, because Yueral's Blessing allows me to replace material component for gems of equal value.

Is it, rule wise, possible?

Silver Crusade

So, have just finished the book 3, the Choking Tower, and one of the PCs wants to build something to swap his mind to that of an Android body, using the Android Foundry near Iandeveigh.

Just to know. Is there any way to do this inside the rules? Or it is all by GM Fiat?

He is a Wizard with Technologist and some other Craft Tech feats.

Silver Crusade

I'm trying to play an Alchemist with the Construct Rider archetype.

I just want to know a few things.

1º - Is there any way to heal my Construct Mount without being lvl 10 and getting Spell Knowledge to have acess to Make Whole?

2º - Can I use the Modifying Construct rules to add basic modifications to my mount(More armor, new weapons, more hit dices, more stats)? http://www.d20pfsrd.com/magic/building-and-modifying-constructs/

3º - The archetype says I can use Extracts instead of spells to meet spell prerequisites for crafting constructs, but Alchemist does not get any of the spells needed to craft constructs. It works like the Material Mastery or this is an huge waste of an ability?

Silver Crusade

I came up with the idea for a character who is good with engineering and constructs. The Construct Rider was the most close one I could get my hands on, but it has some serious flaws(like the inability to heal its pet).

Them I decided to modify other existing archetype to achieve what I wanted. It's actually a pretty simple approach, I'm just altering the existing Scavenger Inquisitor Archetype to fit into the Alchemist.

Gadgetry (Su)

Spoiler:
A scavenger is a master of mechanical arts rather than alchemical ones, and he gains a competence bonus on Craft (clockwork) checks equal to his class level.

He can use Knowledge (engineering) to identify wondrous items as if using detect magic and Spellcraft. A scavenger does not gain any bonuses to or special uses of the Craft (alchemy) skill.

Rather than prepare his extracts as consumable liquids, a scavenger constructs small, single-use devices infused with bits of his own magic aura to achieve the same effects. Alchemist discoveries that affect extracts result in identical effects on a scavenger’s gadgets (such as the infusion discovery, which would allow another creature to use a gadget, just as it would allow that creature to use an extract).

This ability modifies alchemy

Jury-Rig (Ex)

Spoiler:
Beginning at 2nd level, a scavenger can sacrifice one of his gadgets to repair or enhance an adjacent mechanical device, such as a lock, trap, or vehicle. Doing so either repairs 1d6 points of damage per extract level of the gadget sacrificed or applies a bonus or penalty to one specific skill check involved in using the device. The scavenger could, for example, sacrifice a gadget to impose a penalty on all Disable Device checks to disarm a trap, add a bonus on all Disable Device checks to open a lock, or add a bonus on all Profession (driver) checks to drive a carriage.

This modifier is equal to twice the extract level of the gadget sacrificed, and lasts for 10 minutes per class level.

This ability replaces poison use.

Construct Mastery (Ex)

Spoiler:
At 2nd level, a scavenger gains a +2 bonus on all Craft checks to modify or repair creatures of the construct type, as well as a +2 bonus on all weapon damage rolls against constructs. This bonus increases to +4 at 5th level, and to +6 at 8th level. At 10th level, the scavenger gains Craft Construct as a bonus feat, even if he does not meet the prerequisites, if he already has this feat via another trait, such as the Construct Rider archetype or Promethean Disciple discovery, he is considered to have the feat Craft Magic Arms and Armor for building and modifying Constructs.

This ability replaces the alchemist’s poison resistance and poison immunity.

Mechanical Inspiration (Ex)

Spoiler:
At 6st level, a scavenger gain a pool of inspiration equal to his Intelligence modifier. He can expend one use of inspiration as a free action to add 1d6 to the result of an Appraise, Disable Device, and Knowledge (engineering) checks, as long as he is trained in those skills. This ability count as having the Amateur Investigator feat for the purpose of prerequisites.

This ability modifies swift poisoning.

Silver Crusade

Hello fellow adventurers, my GM is starting a campaing heavily inspired on warcraft, them I decided to make a Rogue.

I'm trying to make a Rogue similar to the Subetly Rogue from WoW.
The core points to the build are:

- Ability to use stealth regardless of being observed.
- Wield two Daggers
- Can kinda teleport sometimes.
- Nasty debuffer (stun, blind, bleed, etc)
- Magical damage on daggers (shadow element)

I know some of those are kinda complicated to emulate, but what is the closest thing I can do by lvl 7?

Silver Crusade

I'm looking rules for creating a magic item with a command or dominate spell that activates when I say a specific word.

I'm on a campaing with evil players right now, and some of them already killed each other. I'm the group wizard and the group somehow trust me to build their magic itens(probably cause it cost less gold).

Is there a way to put a Dominate Person on their +2 atribute magic item? I want to have some insurance that they won't try to turn on me when they have the chance.

Silver Crusade

Lets put some simple questions here.

Assuming I'm a Draconic(Red) Sorcerer of caster level 15.
I have the Blood Havoc bloodline mutation.

This, plus my Bloodline arcana puts +2 for every die of damage my fire spell causes.

Now, I want to make my enemies suffer, So i picked up 4 Feats:
1 - Empower Spell
2 - Intensified Spell
3 - Quicken Spell
4 - Spell Perfection - Fireball

I also have Wayang Spell Hunter(fireball) and Magical Lineage(fireball).

These 2 traits let me cast Empowered Fireballs all day, without elevating the spell level of Fireball.

I'm assuming that my Empowered Fireball causes:
10d6+20(base) +5d6+10(empowered)

But When I intensify the fireball, they need a 4th spell level, but they go all the way up to:
15d6+30(base) +5(or 7?)d6+10(or 14?)(empowered)

Finnally, when I apply Spell Perfection, all these bonus doubles?

The final question here is:

Perfected Empowered Intensified Fireballs with draconic bloodline and blood havoc cause 30d6+60, 25d6+50, 22d6+44, or 20d6+40?

Silver Crusade

So, at level 5 the Pact Wizard gets a Oracle Curse at 1/2 wizard level.

It even states that "If an oracle curse would add spells to the oracle’s list of spells known, the pact wizard instead add those spells to the wizard’s spell list as well as to his spellbook."

If I get the Curse of Lich (Curse of Corruption) from Horror Realms, I'll get Control Undead on my spellbook at level 10, this spell is a 7th Wizard/Sorcerer spell but it get's add to the Oracle List as a 2nd level spell.

Do I get Control Undead as a 2nd level spell or as a 7th level spell?

Silver Crusade

Just a quick question. If I learn Flight as a Technomancer Spell at level 1, do I need to Learn it again at later levels spending Spell Learn slots, or can I just prepare Flight at a higher level spell slot?

Silver Crusade

Ok, so just to be sure about this:

VMC Wizard gives me this at lvl 1:
School: At 1st level, he chooses a school of magic in which to specialize. For all powers of that school, he treats his character level as his effective wizard level.

And School Understanding Exploit gives me that:
If the arcanist already has an arcane school (or gains one later), taking this exploit instead allows her arcanist levels to stack with the levels of the class that granted the arcane school when determining the powers and abilities of her arcane school.

I'm not interested in Double Dipping or things like that. I just want to know if I'm going to get the full advancement of the School(Like the School Savant Archetype) or what is going to happen?

Silver Crusade

Hello,

I'm a huge fan of the pathfinder products, but in my country, the Devir Livraria is doing a really poor job of translate/publishing the material.

When I saw this post, I was really sad, because I knew Devir wouldn't publish following the schedule:

http://paizo.com/paizo/news/v5748eaic9rfx?Paizo-Publishing-Announces-Spanis h-And

Now, we are in 2016 and we still don't have even the Bestiary 1.
The core rulebook was launched in late 2015. This companny make us, the costumers, hostage of his politics. They only launch a new book when they sell all the books printed(in this case, the core rulebooks).

Knowing that we brazilians need to wait helpless in the hands of Devir makes me a really sad panda.

Isn't there any alternatives to getting Pathfinder in portuguese? Heck, even European portuguese will do, if we can acess the Bestiary and other books.

Silver Crusade

Let's supose I make a character that is not proficient with Naginatas, but I have the Heirloom weapon trait that gives me the "Ascending Dragon" a naginata sword that is in my family for generations:

1. Can I take weapon focus with the weapon , like Weapon Focus(Naginata)?

2. If not, can I take Weapon Focus(Ascending Dragon) for that specific weapon?

Silver Crusade

Hi people. I'm trying to optmize the stats for my Unchained Monk in a campaing with low point buy(15 pt).

Is it worth to get VMC Wizard(Wood School) for +5 in Wis and Dex at level 20?

In using a simple build, most of my feats will come from the monk bonus feats(Horn of the Criosphinx and Medusa's Wrath), so I'm not that feat starved.

Silver Crusade

Is there any way for a humanoid race become a construct?
I'm trying to do something like the Green Star Adept(3.5), but my GM don't allow 3.5 or 3pp classes/feats.

Silver Crusade

Can someone please help me understand the DPR calc?

Unchained Monk nv 12

Damage Traits:
Quain Martial Artist (+1 dmg Unarmed)

Style Strikes:
Flying Kick
Spin Kick

Damage Feats
Nv 1: Weapon Focus (Unarmed)
Nv 3: Power Attack
Nv 5: Dragon Style
Nv 7: Dragon Ferocity
Monk10:Medusa Wrath

Str 22(without magic itens and buffs)

Flying Kick for Flurry of blows

Attacks:
+19/+19/+19/+14/+9 (and another +19/+19/+19 if I spend ki and the target is stunned, flaat-footed, etc. from Medusa's Wrath)

First Damage from Dragon Ferocity is 2d6+21, the rest is 2d6+18.

How do I calculate my DPR in this case? I already saw some guides but I still can't understand the maths.

And there's anything I can do to improve the DPR(feat-wise)?

Silver Crusade

How Surprise Spell and Impromptu Sneak Attack work with the Storm of Blades spell?

The spell creates up to five swords that I can use as ranged attacks, each sword can inflict additional sneak attack damage if the target is flat footed?

Another thing to note, Clustered Shots feat can apply in this case?

Im thinking in a build of Wiz3/Rog1/ArcTr10 (using Accomplished Sneak Attacker feat to qualify at lvl 4).

Silver Crusade

Good Afternoon guys,

The Eldritch Scrapper loses his 1st lvl Bloodline power for Martial Flexibility, but he can regain it at lvl 3, switching for the power he would gain.

But if I get the Dragon Disciple Prestige Class?

I'm assuming that you can regain your claws power lvl 6 or your energy resistance power lvl 8, from Blood of Dragons.

So... is this right?