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Roger that, thanks!


Hello there...
I know dodge bonuses from different sources stacks with each other...
But is it possible to choose the dodge feat multiple times to increase the dodge bonus?


whoah, even a modified "blade brush" would work perfectly!

I came looking for an answer...but I've got two perfectly fine ones!

Thanks a lot guys!


Ryze Kuja wrote:

^------- This is nothing fancy, it just swaps all "light weapon or one-handed piercing melee weapon" for "longsword wielded in both hands". No weapon focus/specialization, no weapon damage die increases, nor loss of weapon proficiencies.

The only thing that might be considered "flashy" is allowing the Swashknight to use 1 1/2 Dex instead of 1 1/2 Str while 2handing, just like the unchained rogue can. And for this, we traded out Swashbuckler's Initiative at lvl 3.

Well, now that I know that longswords in PF are not longswords (thus implying the manual is not 100% "exact" and infallible), I'm more incline to adopt the archetype that you created...maybe using bastard swords rather than the so-called "longswords".

Thanks a lot!


Matthew Downie wrote:
Could you just make them Strength-based characters? Swashbucklers can use Dex but they aren't forced to.

Well, they kidna have to use dex to be effective in combat:

combat reflexes is a must-have to use parry and risposte more than once...and, at higher level, you pretty much NEED to parry more than one attack per round


MrCharisma wrote:
What about WARRIOR POET, would a Katana work?

...not really, they're basically western-inspired warriors\knights, but thanks anyway for the suggestion. Maybe I can use this class for a different knight order, once I figure out how to fix this one


marcryser wrote:

The medieval longsword of HEMA references the length of the hilt instead of the blade. The Pathfinder longsword is more like a broadsword or arming sword while the HEMA longsword is the great sword or bastard sword. If you allow your knights to use the bastard sword instead of the longsword, they can simply choose to use it with one or two hands and can switch easily between both methodologies.

There was a 3.5 feat that allowed monks to flurry with a longsword (whirling steel strike) and a variety of archetypes that switch weapons/abilities around so you can 'break the rules' or 'flavor' any way you want.

If your knights use the bastard sword, and are free to use one or two hands, they can use power attack either way but gain more benefit from using it two handed. They can utilize precise strike when using one hand. The weapon versatility feat can allow them different damage types as the stab with the point, cut with the edge, and bludgeon with the flat or pommel.

Allowing/encouraging different usage of the same weapon allows your knights to become masters of a personal style while still being visually distinctive from other characters.

(Every jedi has a lightsabre but they don't all fight the same way.)
(I'm not trying to derail your idea. I hope this helps)

Wait...so in PF, these...

https://preview.redd.it/tiku9bu8xai81.jpg?auto=webp&s=113b9eb7b47e0e67d 01e8d59e4c1c07555ddcae9

https://cdn11.bigcommerce.com/s-3pn7p1id/images/stencil/1280x1280/products/ 532/2893/DSC_4459__15034.1520987919.JPG?c=2?imbypass=on

....are not longswords?

Instead, a PF "longsword" is...this?!
https://www.yourprops.com/movieprops/default/4752fab48f68f/Pathfinder-Pathf inder-Sword-1.jpg


MrCharisma wrote:
MarcomiX wrote:
MrCharisma wrote:

The rules for Precise Strike and Fencing Grace are basically there as a balance factor - it doesn't matter if they hold the sword in 2 hands as long as they don't get any benefit out of it.

Just describe them as 2-handing their swords but use the stats as if they were 1-handing it.

I thought about that as well, but that won't do...

They would be at a huge disadvantage, since they would not, indeed, gain any benefit from the two-handed grip...only cons:

-the impossibility to use a buckler (they wouldn't use it anyway, but that would put them in an unfavourable position against a "common" swashbuckler)

-they wouldn't be able to use precise strike anyway, since it's clearly stated that, to use this deed, they MUST have one of the two hands to be empty.

You misunderstand. As far as the mechanics are concerned they're wielding their swords one handed - including the benefits of Precise Strike and and Slashing Grace (you could even give them deflect arrows because they have a free hand).

But in your descriptions you could describe them as wielding their weapons two handed, letting them fit the description you chose (and you could describe deflect arrows as them parrying aside an arrow with the sword).

Unless the players are going to become one of these knights it doesn't really matter if the mechanics exactly match the description, you're basically just re-skinning a swashbuckler as an agile knight. If one of the PCs DOES become a knight the peak behind the curtain won't be too problematic since you're still following the rules for swashbucklers, you're just describing them slightly differently.

You don't have to go this way, but it's such a minor problem you're having that I would just re-skind them and save that brain energy for something more impactful.

I see...dunno how to feel about this "pretending" thing...but I see your point. By the way, yes, the plan is to have a player to choose this path if he\she wants to...if they were just NPCs, well...I just would've created an archetype similar to the one Ryze Kuja suggested.

That's why I'm thinking very hard about this seemingly small detail: I want this to be unobjectionable as much as possible...


SheepishEidolon wrote:

Well, if you want to stick to safe ground by all means, you can sacrifice a part of your vision and let them wield a longsword one-handed. Everything is completely by the rules, damage output is alright and you get most of your vision implemented.

But, I mean, these swashbucklers usually won't use their second hand in battle anyway. So it won't make a difference that you pretend they use it to help swinging the sword, like MrCharisma suggested.

....well, the main part of my vision is having them use both hands to wield the sword...that's....kind of the main part.

Again, I want to avoid this: https://qph.cf2.quoracdn.net/main-qimg-983eb5e47c7e467e2f619f953f9caeb0-lq


MrCharisma wrote:

The rules for Precise Strike and Fencing Grace are basically there as a balance factor - it doesn't matter if they hold the sword in 2 hands as long as they don't get any benefit out of it.

Just describe them as 2-handing their swords but use the stats as if they were 1-handing it.

I thought about that as well, but that won't do...

They would be at a huge disadvantage, since they would not, indeed, gain any benefit from the two-handed grip...only cons:

-the impossibility to use a buckler (they wouldn't use it anyway, but that would put them in an unfavourable position against a "common" swashbuckler)

-they wouldn't be able to use precise strike anyway, since it's clearly stated that, to use this deed, they MUST have one of the two hands to be empty.


Ryze Kuja wrote:
Tbh, I think this archetype is extremely strong, but at the same time it has its weaknesses as well. Such as, what if the DM describes combat with a tentacled monster as "this monster grapples your left arm and its tentacle spirally slithers up your entire arm all the way to your shoulder, rendering your arm useless until you're freed from the grapple."

…yeah, that’s exactly why I’m not fond of the idea of creating custom rules/classes from scratch. They never feel right.

I know it’s kind of stupid, but I’d rather use a feat/trait that someone else wrote on an obscure, third party manual rather than coming up with some sketchy rules on my own…


Name Violation wrote:

theres a prestige class that can do something like this

Westcrown devil

Classically Trained (Ex): The god Aroden’s return to Westcrown was long foretold, but when he died instead and prophecy proved unreliable, the citizens of Westcrown had to adapt. Today, Westcrown honors Aroden’s legacy with memorial statues, cathedrals, and other remembrances. The Council of Thieves, for its part, trains its members with Aroden’s favored weapon, the longsword—a weapon the god used to great effect by eschewing strength for finesse and expertise. A Westcrown devil can use Weapon Finesse with a longsword sized for him when he wields it one-handed, even though it is not a light weapon.

Well, since you’d have to hold the longsword one-handed, it’s a no-go. The whole point is finding a way to make everything work while holding it with both hands…


So, the only way is creating something new...can't say I'm very keen to the idea of creating custom stuffs just to make them work, but well...I'll think about it.

Thanks for the help and the suggestions! Really appreciated!


the problem is that fencing grace works with the rapier only and piranha strike works only with light weapons


hello, I came to y'all with a huge dilemma:
I built an homebrew setting\world for my PF campaigns...nothing too fancy, but one of its pillars is a group of "knights" (not by class, but by "title", if that makes any sense). They're basically a group of magic-less witchers with faint USMC\Navy Seals influences...they go around the world killing monsters. Their combat style focuses solely on dodges\parries and swift attacks and they're trained on the use of the longsword (ONLY the longsword. Nothing else. This is a fundamental thing about them, since I pictured them to fight using a somewhat "HEMA" style stance\grip.)
Now, I recently discovered that it's not feasable for a swashbuckler to use a longsword by holding it with both hands, since they loose the benefit from Precise Strike. Having them using a longsword with a single hand is not an option, since their combat would look off...and they would look like this:

https://qph.cf2.quoracdn.net/main-qimg-983eb5e47c7e467e2f619f953f9caeb0-lq

Anyway, they're still swashbuckers, so they have dexterity as their main attack statistics (thanks to Slashing Grace and Swashbuckler Finesse)...

So, I have some questions:
- Is there any way at all to have Power Attack to use dexterity instead of strength? (maybe with an "agile" weapon?)
-Is there ANY WAY AT ALL to compensate the low damage output caused by the loss of Precise strike? Even 3rd parties feats will do...but please, NO MAGIC STUFF.

Let's say that, if i can't fix them, my world and subsequent campaigns are doomed, so please, help me if you can!

P.S.: changing the class would be a no-go, sadly...I NEED them to use the vast majority of swashbucler's deeds...


Sure, I have both extra panache and combat reflexes!
Thanks for the reminder, tho!


Oh, I see...thanks for the clarification!


Hello there!
I have a very specific question about parry and response against full round attacks.
Now, how many response can I make for each parry?
Can I respond to every single attack? or, since it's an immediate action, I can respond only to a single attack?

Thanks in advance!