Troll Guard

Marco Polaris's page

RPG Superstar 7 Season Dedicated Voter. Organized Play Member. 236 posts (254 including aliases). No reviews. No lists. No wishlists. 2 aliases.




Good day.

I would like to cancel my current subscription to Pathfinder Battles.

I have no complaints about the product, and intend to renew my subscription at a future date, but for now and possibly through the end of the year, my work circumstances are in flux, and I need to make sure I have money set aside for other expenses until my situation is stable again.

Thank you for your time.


Good day:

This order has been pending as of December 4th. One of the items--the "Azer Raider"-- is on backorder for more to be delivered. Given that it is an item from the D&D Harbinger set, I have doubts that this backorder will come.

Can the number of azer raiders in the order be reduced to the amount currently in stock? Hopefully this would allow the order to complete.

Additionally, is there any way to check the stock before I complete the order? As I may pick up more old minis in the future and would like to avoid repeating this issue.


I had some unexpected expenses and would like to delay my subscription to the 12th of February, after my next paycheck, to make sure there are no issues with my credit union.


Hello! I'm looking for 2-3 more players for an online 4E D&D campaign set in the Astral Sea. Currently I'm running with a solid group of longtime companions, but time has made the ability for everybody to show up each week shaky, so I'd like some good folk to help fill in the gaps and ensure we have at least 3 players for as many sessions as possible.

THE SPECS

Time: Sundays, 7:00 PM EST
Tabletop: Maptools (Roll20.net as a backup)
Chat: Skype voicechat
System: D&D 4E
Current Level: 5
Site: On the Astral Sea (mostly just used for wiki)

THE SETTING

This is a 4E game set on the Astral Sea. The party is in control of an astral ship they can use to traverse the strange celestial realms. The campaign itself is open-ended, though the party generally falls into a more straightforward plot every three levels (so far).

THE MOOD

The mood of our games is pretty laid back. While RP has serious moments and characters, we're not above jokes at any time. I've known all the current players for at least two years, so we have an established camaraderie going at the moment that should keep things loose for newcomers. Usually we start the Skype chat a half hour early--giving us time to be late or talk up how our weeks have gone. If somebody has been gone for too long, I try to set up a "miniplot" of solo RP for their character to keep them involved.</p>

THE RULES

Beyond having a handful of homebrew races, I am also tinkering with a set of homebrew ship combat rules. The ship combat rules we are going with are not designed to be realistic ship combat--instead, the focus is on making sure players can effectively use their powers in ship combat without having to specialize in in special "ship powers." Ships act like solo creatures that can be disabled in three ways: destroying the ship's HP, killing off its crew, or slaying its commanding officers and causing a rout.

In addition to the homebrew, this campaign also allows new characters to gain a theme and backgrounds, and nearly all core content is allowed (with the exception of NPC races, which have to be approved).

THE CURRENT STORY

Right now, the party has embedded themselves in an ongoing battle between the Eranitus Legion--a faction of errant crusaders--and the Coalesca Province of the tiefling empire, Daesus Turath. The party is docked at St. Telanis, a Legion fortress deep in Turathi territory, and their previous exploits have made them known to the masters of the keep. St. Telanis is full of loyal aasimar templar, cutthroat&nbsp;Freebooters (mercenary buccaneers), and stranded merchants who are beginning to question their life choices. Outside the Coalesca fleet arrays itself to defend its valuable demesnes, including a hellish quarry of duergar miners, an abandoned elf-home full of valuable timber, and the seven towers of Coalesca's Covenant of Blind Ministers. A mysterious smuggler is bringing dangerous goods into St. Telanis, a shadowy ship has destroyed the army's supply lines, and skulk slaves perform cloak & dagger tactics for their tiefling overlords. There is much work to do if the party even plans to confront the Duchess Coalesca herself!</p>

THE CHARACTERS

Shazir(Male Rocca Brawler Fighter): A would-be paladin, Shazir's reckless attitude and hedonistic nature cost him his chance at prestige. Now, he works as a mercenary-for-hire. Though he is a social braggart and rake, in truth Shazir feels isolated from everyone around him. He has appointed himself as the captain of the party's ship (also named after himself), and so far no one's cared enough to object.

Erevan (Male Eladrin Control Wizard): Stranded on Emer Aget for almost a century, Erevan was eventually found and recruited by the Cult of Many Legs for his expertise with the arcane. As the final hour came and cultists transformed into demons around him, Erevan's guilty conscience was too much, and he fled. He later met the party, helped stop the Cult, and stayed around as the team's mystic and arcanist. When he's not showing off his knowledge, Erevan spends his time tutoring Seiso, a young human with questionable magical talent.

Gene Eric (Male Half-Orc Aberrant Monk): Part of a party of raiders pilfering what was left of Emer Aget after the party left, Gene found the sword of the fallen hexblade, Ariana--and so inherited her curse. Compelled to find the party by the blade, he infiltrated their number as a member of the crew, and quickly established himself as a competent fighter in his own right. All jokes aside, Gene sticks out in a crowd, thanks to the aberrant mutation that deforms his orcish figure.

(For those interested in rounding out the party, there is currently a lacking in the Leader and Defender department--Shazir is more like a striker who requires a lot of healing.)

THE DM

While I'm not a true grognard, I've been familiar with D&D since 1st edition--the son of a gamer mother. My first experiences with D&D as something other than reading material is over the internet, through forums, and later on through chats and teamspeak. By this point I've run two successful 4E games, and a few shorter Pathfinder games.

There will generally be 0-2 combat encounters per session, depending on time. While not a true "killer DM", I do have a habit of "Michael Bay-ing" things up, so combat can be unexpectedly tough at times.

I will do voices for different characters. I will stop mid dramatic moment to make a terrible joke. I will try to incorporate character elements into the plot, but it can take time. And if you want to try something crazy or stupid, I might not say no, but I will expect you to roll really well.

THE INVITE REQUEST

If you are interested in joining, please send me a private message or reply to this thread with questions, and I will provide you with my contact details (or just answer the questions, I suppose).


So I went into my downloads page recently, checking for updates, to see the above message for one of my purchases. I did a search on the phrase, and it mostly seems to come up for PDFs that aren't ready for download yet. However, the PDF in question has been in my download box since 2012. Furthermore, the PDF's buy page no longer exists.

So I have two things to say about this:

First, I tried downloading the PDF from my downloads page anyway, and succeeded. So either the message itself is an error, or the method to remove the PDF from my downloads page is not working.

Second, I would like assurance that it is a message error. I don't want to believe that Paizo would attempt to remove any of my purchases unless there were criminal conditions.

By luck, I did see the last reviews for the PDF in the reviews feed, before it was taken down. From there, I also saw the last comments in the product's discussion thread (after a mod had closed the thread and removed some posts). So I can guess why the buy page was removed. Without going into the controversy, I'll say that I respect Paizo's decision about what it makes available in its store. The company has an image to consider, and a wide breadth of personalities it appeals to, so sensitivity and caution in certain topics is to be expected.

However, the idea that something I have purchased from the Paizo store might be taken from me without recompense, or even a warning, is a concern I have as a customer. When the Thanksgiving break is over, I would appreciate anything you could do to put that fear to rest.

Thank you kindly.


I'm starting up a 4E game this weekend that aims to be a mix of "Pirates on the High Seas" and "Weird 70s Science Fiction" set in the Astral Sea--"Pirates of the Caribbean meets Spelljammer" I've been telling my friends. As it turns out we have a couple of spots open, so for those Paizo fans who aren't afraid of encounter powers, I extend the invitation!

This game will be a v-chat game using Skype and Maptool (vb89). Character creation is mostly standard. Themes and non-campaign backgrounds are allowed. There are a number of homebrew races and skills related to the setting--I'll get a link up to them in an hour or so.

I'll also be putting up some homebrew rules for ship-vs.-ship combat. I picked up the High Seas book from EN publishing, but I feel the rules given within don't quite fit a 4E style game, so I've been using them as a base. Concept wise, I don't want handling the ship to overtake naval combat given the big-hero style of 4E play so that players ought to be able to stat themselves out how they like without having to specialize too much in being good at ships or cannons, but still be able to fight and contribute during naval combat.

We will be starting this Sunday at around 6 PM, Central Standard. If you are interested or have questions about what the hell I'm talking about, you can post them here or search me out on Skype as Mercaius. I'll be around all weekend setting things up.


Hey all. I'm starting up a 4E game set in the Astral Sea, that I aim to mix between a bit of Spelljammer and Pirates of the Caribbean in theme. As such, I am working on rules for ship combat, and I spitballed a few more Astral-y races to fill out the roster at low levels and make the scenery feel different from the Material Plane. I'm looking for some quick-and-dirty criticisms--just enough to make sure nothing is terribly broken.

Unfortunately I don't have the ship rules up yet, but I do have a half-dozen races to consider besides.

Aasimar (Peri? Flavored differently from devas)
Convinum (invisible, hollow folk)
Kolyarut (Warforged Subrace)
Mercane
Rocca (hound archon-ish race)


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You can tell he's a Gorumite from that write-up. He'd give a Barbarian pause with that rage.