Jeggare Noble

Marcellano Aulamaxa's page

37 posts. Organized Play character for RMacAttack.


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Grand Lodge

Male Human Bard / 1

Reluctant to sleep but not wanting to rush out without the help of his companions, Marcellano decides to speak with the others who have joined the group.

"I am glad we were able to bring you here, to relative safety. What brought you to the protest today? Surely you knew it could be dangerous. What greater need made you want to confront the risk?"

Grand Lodge

Male Human Bard / 1

Marcellano turns to Priscilla and says "Good lady, if you're ready, we can begin. Surely time is of the essence. The faster we can muster support, the better our position will be. I must have some relatives still loyal to our city - we can gain support from them."

Grand Lodge

Male Human Bard / 1

Marcellano's mouth falls open.

"My Lady, I... I am shocked. I took you for a man of common birth. My sincerest apologies. My respect for your battle prowess has not budged an inch. I remain a true companion." He bows.

Grand Lodge

Male Human Bard / 1

"Doubtless we've seen each other many times. I am Marcellano Aulamaxa. My father, Urison, has gone missing after open defiance of Thrune. I've begun to fear the worst, but I am by your side through this, my Lady."

Spellcraft: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

Male Human Bard / 1

Marcellano steps up and says "Good Lady, I am with you. I will not sit idly by while Thrune and his occupation tear our city apart. I will do everything in my power to return Kintargo to freedom."

Grand Lodge

Male Human Bard / 1

Feeling a bit useless, Marcellano says "I'll keep watch." He moves to the front of the store and attempts to peer out of a window without being seen.

Perception: 1d20 - 1 ⇒ (11) - 1 = 10

Stealth: 1d20 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Male Human Bard / 1

"This seems too dangerous. I doubt our chances of success with a stealthy approach. Let's find a more low-profile location and come back under more opportune circumstances if necessary."

Grand Lodge

Male Human Bard / 1

Marcellano uses his knowledge of the city to find the quickest and safest route to Priscilla's home, with the group in tow.

Knowledge (Local): 1d20 + 8 ⇒ (1) + 8 = 9

Grand Lodge

Male Human Bard / 1

"I say we go to Priscilla's home. She could have valuable information, and we won't be putting the common folk in as much danger."

Grand Lodge

Male Human Bard / 1

Attempting to dissuade the halfling woman's anger, Marcellano looks at her kindly and says "Calm, dear lady. He poses no threat to us now."

Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17

Turning to his companions, he says more urgently "We must bring this one with us." He gestures toward the woman on the ground. "I'd like very much to know why she was accosted in the street, and on whose orders. Will one of you fine gentlemen help me get her on her feet?"

Marcellano moves to her and tries to pull her up on her feet.

Strength check, if necessary-

Strength: 1d20 - 1 ⇒ (14) - 1 = 13

Grand Lodge

Male Human Bard / 1

Who's up?

Grand Lodge

Male Human Bard / 1

Make that 10 - Zack forgot to account for Inspire Courage.

Grand Lodge

Male Human Bard / 1

Marcellano, making sure to use his more substantial companions to shield himself from the thugs, says quietly "We should bring her along as well. I know this woman, and she doesn't deserve a fate so grim. She could be useful to us."

Lifting his voice at the attackers, he calls out clearly "Run now, fools, or be crushed."

Activating Inspire Courage.

Bardic Performance - Inspire Courage:
A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and feat effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Bardic Performance rounds per day remaining: 7

Don't forget to add your bonuses to attacks and damage!

Grand Lodge

Male Human Bard / 1

Knowledge: Nobility: 1d20 + 10 ⇒ (18) + 10 = 28

Initiative: 1d20 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Male Human Bard / 1

Fortitude: 1d20 - 1 ⇒ (18) - 1 = 17

Marcellano looks the woman on the ground over to see if he can recognize her, possibly as a fellow noble or another well-known citizen. He's hesitant to leave a defenseless person.

Perception: 1d20 - 1 ⇒ (2) - 1 = 1

Grand Lodge

Male Human Bard / 1

Sensing he's far outstayed his welcome, Marcellano hastily checks the area for the safest way out.

Perception: 1d20 - 1 ⇒ (11) - 1 = 10

"Come, friends! I don't think we're wanted here, and I don't like the looks of that woman. We'd best make our retreat." Still maintaining Bardic Performance.

Marcellano feigns bravado but is actually quite disturbed by what he's just seen, and makes the quickest exit he can without actually sprinting away.

Bardic Performance - Inspire Courage:
A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and feat effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Bardic Performance rounds per day remaining: 8

Grand Lodge

Male Human Bard / 1

With the air partially knocked out of him from the blow, Marcellano says to her "Let's hope you don't get another chance."

Regaining his breath, he shouts "Don't lose heart, friends! The tide is in our favor!" (with this act he maintains his Bardic Performance.)

He reaches into his coat and pulls out, of all things, a stick of butter. Muttering a few arcane phrases under his breath, he tosses it about 5 feet behind the blonde woman, where it hits the ground and bursts into a pool of grease.

Grease

Reflex Save DC is 14.

Bardic Performance - Inspire Courage:
A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and feat effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Bardic Performance rounds per day remaining: 9

Grand Lodge

Male Human Bard / 1

Mandy's going to join us too. An elf wizard, specializing in conjuration with a dust mephit familiar.

Grand Lodge

Male Human Bard / 1

Whoo I'm not dead in the first round.

Marcellano places himself between Victor and Braxton, hoping for the best cover.

Like this:

V
M B

"Careful, gents. It looks like I've gotten us in deep here. My apologies."

While moving, he clears his throat and speaks out, clearly and with great will-
"Don't do something you'll regret. We are more than we seem, and we won't hesitate to tear sinew and break bone to bring this woman to safety."

Marcellano begins using Bardic Performance, with the following effects:

BP: Inspire Courage:

Inspire Courage: A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and feat effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Grand Lodge

Male Human Bard / 1

Initiative: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Human Bard / 1

"I'll help you. Lead the way."

Marcellano helps bring the woman to her feet and carries her away with Braxton.

Grand Lodge

Male Human Bard / 1

Reflex: 1d20 + 4 ⇒ (10) + 4 = 14

Noticing the guards mostly withdrawing from the area, I look around to attempt to find anyone not actively taking part in the violence and who just seems to be caught up in the situation.

Perception: 1d20 - 1 ⇒ (5) - 1 = 4

If I can find anyone in particular, I point them out to Braxton before getting down from the statue.

"There are others in trouble. Should we make our way to them and attempt to find a safe place away from here or should we try to ride out the storm?"

Grand Lodge

Male Human Bard / 1

Sorry for the delay.

Also, every single roll I have made has been terrible. WTF.

Grand Lodge

Male Human Bard / 1

Perception: 1d20 - 1 ⇒ (4) - 1 = 3

Momentarily stunned by how far the situation has spiraled out of control, Marcellano takes a step toward Braxton, making sure to stay on the statue, and shouts out -

"Calm, good people! Let us not give in to our base desires! We must channel our efforts not against each other, but against the occupation!"

Diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9

Grand Lodge

Male Human Bard / 1

Marcellano takes just a moment to observe the area, not necessarily realizing the full gravity of the situation until he had gotten it well underway. I think I'm in over my head here...

Roughly how many people are here? Can I tell how many look obviously like guards, roughly how many showing obvious support or disdain?

Perception: 1d20 - 1 ⇒ (6) - 1 = 5

Looking at Braxton, Marcellano quietly says "Keep your eyes open, my good man. I may have bitten off more than I can chew, and I don't want you to come to harm on my behalf."

Grand Lodge

Male Human Bard / 1

Welp I did it. I started a riot

Grand Lodge

Male Human Bard / 1

Noticing Braxton's efforts, Marcellano attempts to herd some of the protesters in his direction.

"All of you with good cause and a desire in your hearts to free us from oppression, join us! Come and speak to us, and together we will find a way."

Diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9

While speaking to the people, I keep an eye out for guards or other trouble heading in our direction.

Perception: 1d20 - 1 ⇒ (9) - 1 = 8

Grand Lodge

Male Human Bard / 1

In other news, my dice rolls so far can go f$&~ themselves.

Grand Lodge

Male Human Bard / 1

Also I figured it out, the site rolls for you, all you have to do is use [d1ce=Perception]1d20 + 4[/d1ce] (except replace the 1 with i) and you end up with this:

Perception: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Human Bard / 1

Zack I can show you how to format it at work if you like.

Grand Lodge

Male Human Bard / 1

Marcellano quietly clears his throat in order to project as much as possible and continues.

"Good people, in this past week, how many of you have been unjustly tread upon by our oppressors?"

He points out a few individuals in the crowd.

"You, sir! Have you been forced to give up your hard-earned coin by the iron hand of the law? Has your family?

"And you, miss! Have you or your children spilled any grain?

My father was taken into that very building, for the simple crime of wearing the same clothing he has worn for years. We've had no word of him in two days. How many more of us must be silenced and hidden away before we rise up?

Our city has long been proud of its independence. Are we to give up our heritage on the whim of some noble cousin of the Queen? I say no! If we stand together, we can return our city to its rightful place in the empire! Who is with me?"

Perform(Oratory): 1d20 + 12 ⇒ (3) + 12 = 15

Grand Lodge

Male Human Bard / 1

"Well let's see what we can do about that."

With a flourish, Marcellano climbs up onto the statue. After clearing his throat, he shouts out "People of Kintargo! Lend me your ears!"

Do you want a perform check for that or should I just go ahead?

Grand Lodge

Male Human Bard / 1

Wary of the damage a morningstar could do and certainly not looking to leave this world bleeding and trampled by a crowd, Marcellano approaches the man near the statue, taking care to hide his bag of coin from view.

Sleight of Hand: 1d20 + 5 ⇒ (1) + 5 = 6

"Sir, a child in a ratty cloak just stole my purse! He ran that way. If you could do me the kindness of retrieving it I'd be more than happy to reward you.

Marcellano smiles, hinting at the promise of gold.

Bluff: 1d20 + 8 ⇒ (11) + 8 = 19

Grand Lodge

Male Human Bard / 1

Wait does the site roll for us or do we need to use results from an actual die? Also how did you get this symbol ⇒ ?

Grand Lodge

Male Human Bard / 1

Such a lack of organization does us no favors. Time to bring them around to action.

Is there any kind of platform I could use to make myself stand out? Maybe a cart or a fountain or something?

Grand Lodge

Male Human Bard / 1

Concerned with how unorganized the protesters seem to be, I take a few moments to wander among them, listening for rumors and the arguments among the protesters.

Diplomacy 15 to listen for rumors.

Grand Lodge

Male Human Bard / 1

Finishing the most recent entry in his journal, Marcellano leaves his family estate in the Greens and heads into the city proper, eager to share his distrust of the Thrunes and fierce desire for Kintargan independence with a receptive crowd.

Full Name

Michael

Gender

Male

Age

35

Location

New York, NY