Shieldmarshal

Marcallon Lynch's page

9 posts. Alias of Runge.


Full Name

Marcallon Lynch

Age

24

About Marcallon Lynch

Stat Block:
Male Human Brawler (beast-wrestler) 1
LG Medium Humanoid (Human)
Init +2; Senses Perception +4
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+3 armor, +2 dex, +1 shield)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +0
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OFFENSE
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Speed 30 ft.

Melee Bayonet +4 (1d6+4)
Machete +4 (1d6+3)
Unarmed +4 (1d6+3)

Ranged Musket +3 (1d12/x4)
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STATISTICS
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Str 17, Dex 14, Con 14, Int 10, Wis 10, Cha 13
Base Atk +1; CMB +4; CMD 16
Traits Rich Parents, Sargavan Guard
Drawbacks
Feats Exotic Weapon Proficiency (firarms), Gunsmithing
Skills (7 points; 4 class, 0 INT, 2 background, +1 favored class [Brawler])
Climb +7 (1 rank)
Perception +4 (1 rank)
Stealth +3 (1 rank)
Swim +7 (1 rank)
Survival +1 (1 rank)

Knowledge (geography) +1 (1 rank)
Linguistics +1 (1 rank)

ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common (Taldane), Polyglot

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SPECIAL ABILITIES
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Heart of the Wilderness: Humans raised in the wild learn the hard way that only the strong survive. They gain a racial bonus equal to half their character level on Survival checks. They also gain a +5 racial bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them. This racial trait replaces skilled.

Sargavan Guard: You served in the Sargavan Guard, either as a colonial sub-praetor or as a native Mwangi regular, and have grown accustomed to marching in hot temperatures while wearing armor. When you wear armor of any sort, reduce the armor check penalty by 1, to a minimum penalty of 0.
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GEAR/POSSESSIONS
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Bayonet (5 gp)
Machete (1o gp)
Musket (750 gp)
Buckler, mwk (155 gp)
Studded leather (25 gp)

Pouch
Powder horn (3 gp)
10 firearm bullets (1 gp)
10 blackpowder doses (10 gp)

Backpack
Bedroll
Flint and steel
Gunsmith's kit (15 gp)
rope
10 torches
5 trail rations
2 waterskins

Carrying Capacity
Light 0-86 lb. Medium 87-173 lb. Heavy 174-260 lb.
Current Load Carried 0 lb.

Money 1 PP 4 GP 8 SP 20 CP

Appearance: The once pale skin of his Chelaxian heritage has been tanned a deep, rustic brown by countless hours outdoors, but many other typical Chelaxian features still shine through: a sharp chin, black hair and dark eyes. He's stocky and at least a few inches above 6 feet. Stubble covers his cheeks, but a proper 'stache lies like a fat larvae on his upper lip, matching his bushy brows.

Upon his brow sits a simple felt hat of an undecided brown color, casting a protective shade over his face. He wears a simple khaki shirt with a single breastpocket over the heart, and a pair of greyish-brown pants together with sturdy walking boots and a jacket in the same color. He also wears a shoulder bag and a canvas belt; the latter which holds his gun, a powderhorn, a bullet pouch and a machete.

Background: Born on his family's coffee farm, to parents maintaining their Chelaxian citizenship despite Sargava's break with Cheliax, Marcallon and his brother had an easy childhood of slave-funded luxuries. Time was spent getting educated, exploring or playing "hellknights and hoodlums" and similar games; generally, time was leasurely. However, Marcallon dreamt of becoming a Hellknight – a true champion of the Chelaxian ways – and did not waste too much time playing around.

With some help from what could well be called the Chelish Embassy in Sargava, and the family connections earned through selling a luxury ware such as coffee, Marcallon received a letter from Lictor Uro Adom of the Order of the Chain, accepting him as a Hellknight Armiger – a Hellknight initiate – in his order in Corentyn, Cheliax, once he reached 23 years; until such a time, he was permitted to train with the local Hellknights in Eleger called the Order of the Coil.

Upon receiving this news, Marcallon hurriedly went to Eleger to start his training with the Coil. However, despite the Lictor's letter, the Hellknights in Sargava refused to entertain the fancies of the young man, whom they considered nothing more than a pampered boy. Marcallon would not stand for such humiliation, and demanded at least the initiate garb and gear, which, maybe surprisingly, they granted him.

Returning home triumphantly, he had to show off to his family. It was a great show, out in the fields in the dry season. Until It came time to show off the Alchemist's Fire that was part of the standard gear. Marcallon doesn't remember what happened, it could have been the wind or a bad throw, but quite suddenly, a wild fire was blazing across the coffee fields. Capricious and volatile winds spread the flames wide and seperated the family, and Marc watched in horror, helplessly, as the fire consumed his nieces and his brave father, as he tried to save them.

Not only had the fire consumed Marc's nieces and his father, but also his sister-in-law, a score slaves and more than half the plantation.
At the funeral, Marc felt the blame palpably from his mother and brother. Like a swarm of biting mosquitoes on a humid, windless day. He decided then to leave; telling himself they would be better off without him, without him there to constantly remind them of the disaster HE caused. He would have to help them some other way.

Now, a few years later, with several get-rich-quick schemes gone wrong and some real-world experience under his belt, Marcallon Lynch finds himself anticipating the journey further south. Maybe there he will find forgiveness through success...?

Personality: Proud, arrogant and with a temper, you wouldn't think think to call Marcallon a popular guy. However, his gallows humor in the face of adversity, his natural leadership skills; his no-nonsense attitude and his willingness to be the first in the lion's den brings people to follow him despite his flaws.

People who have known him for a while may find him to be a simple man and easy to read, yet he holds depth enough to surprise even his old acquantances regularly.

In many ways, Marc can be considered a typical Chel. He's proud, arrogant, and values family and tradition. However, he is clearly shaped by his past mistakes and by the toll of the life on the savannah and in the jungles, and despite his arrogance knows that HE is the ONLY one that's going to turn his life around. After all, why should anyone else care to?

This all leaves Marcallon a fairly lonely fellow. He tries to numb his loneliness with drink, but this just serves to push even more people away, as he gets even more temperamental, even violent, when he's on the bottle.