M Human Socially-Aware Fighter 12 | HP 100/100 | AC 21 / 14T / 17FF / CMD 31* | Fort +14 / Ref +14 / Will +11 | Init +4 | Perception +16
GM Aldizog wrote:
The third attack is at -10 from that, and failing trip/disarm by 10 or more results in trip/disarming yourself. That's why Marc's focused like he did: being able to stall several mooks without running the risk of debuffing himself. Party support and crowd control, with a fallback option of "just hit them with a big stick." Never expected to get a chunky GMW like that, though. It would make rage less attractive, both IC and OOC. It does skew the power level a fair bit, and in a Season 1, to boot. Katswiri wrote: I think the question might be whether the lowest iterative can trip, since it can let allow for attack/attack/attack/trip/AOO type of rounds. It probably can on pretty low rolls, especially if there's any other buffs going on. Yes that the goal is "hopefully tripping on the lowest iterative without getting counter-tripped." However, if Marc was facing a single opponent and wanted to deal damage, it would probably be turning on Power Attack and/or Dazing Assault, trip with the first, then swing for damage on everything else. That way, he's still got a chance to save a fumbled trip, and the attack penalties don't have as much of a chance to bite him (they're basically a full iterative each.) Katswiri wrote: More generally, sometimes there's huge quadrapeds that can get pretty high on the trip. There's a high tier challenge fight with a CMD 54 vs trip in one of the multi table specials I GMed, which is a bit of an extreme case; its also a lot later season and designed as a challenge fight for 6 though. Its going to be brutally effective against basically any NPCs that aren't flying regardless of scenario, its fairly hard to get CMD into the 50's on a character. Yup. And fighters with weapon training adds that as a bonus against disarm. Enemies with their own Improved Trip/Disarm feats get bonuses. Even haste gives a bonus (via its Dodge bonus to AC). One of Marc's noted accomplishments is tripping a lion that was also a cavalier's mount. I count that as a major accomplishment for a reason.
M Human Socially-Aware Fighter 12 | HP 100/100 | AC 21 / 14T / 17FF / CMD 31* | Fort +14 / Ref +14 / Will +11 | Init +4 | Perception +16
Katswiri wrote:
And, just asking, but... what if the adventure has everyone meeting for the first time on the day of the fighting? Life Bubble is a lifesaver. Usually it does nothing, but if you need it, you're very glad someone cast it. GMW would be amazing. For Share Language, Marc already knows the following languages that Katswirl knows:
Katswiri wrote:
Bet Sorithar is going to love looking through that book. Just checked... I don't think any of the PCs have a pet (didn't see any), and DDoor at level 12 gets "self plus 4 other medium creatures". That's not just melee guys, that's this entire party.
M Human Socially-Aware Fighter 12 | HP 100/100 | AC 21 / 14T / 17FF / CMD 31* | Fort +14 / Ref +14 / Will +11 | Init +4 | Perception +16
Marc has the ability to give the rest of the party an adventure-long buff to one skill (same skill for every target.) The standard use of this is usually to give everyone an extra +3 on Perception checks, but does anyone have a different suggestion? --- He also has a Pathfinder Chronicle for each of History, Local, Nature, Nobility, and Religion. So if anyone has 1d4 rounds to spare and wants a +2 circumstance bonus on one of those checks, just ask.
M Human Socially-Aware Fighter 12 | HP 100/100 | AC 21 / 14T / 17FF / CMD 31* | Fort +14 / Ref +14 / Will +11 | Init +4 | Perception +16
Katswiri wrote: Question though on Marc, does the Bloodrage not trigger Furious? I thought that was one of the big boosts of the Bloodrager dip. Or is it just a rounds of rage running out concern since its only 1 level? The bloodrage does trigger Furious, yes, and there is the concern that Marc only has 6 rounds per day. Marc doesn't like losing control and being seen as uncivilized. That dip is there partially for backstory reasons, and partially for the Urban Bloodrager archetype. Because skalds say that the target can use their own rage modifiers if they want, it allowed him to accept the skald's rage without going all "RAR BLOOD KILL." OOC, a rage spell's only downside for Marc is being unwilling to ready actions - a minor but potentially-important thing to keep in mind for battlefield control.
M Human Socially-Aware Fighter 12 | HP 100/100 | AC 21 / 14T / 17FF / CMD 31* | Fort +14 / Ref +14 / Will +11 | Init +4 | Perception +16
GM Aldizog wrote: I get how a Rage spell gives +3 attack and +4 damage (+2 Str and a Furious weapon), but how does it give +7 CMB? Technically it doesn't increase base CMB; it provides a bonus on combat maneuvers using a specific weapon. Since that's basically everything Marc would use CMB for, I abbreviated. https://aonprd.com/MagicWeaponsDisplay.aspx?ItemName=Dueling%20(PSFG) Dueling enchantment gives a +2 luck bonus for every point of the weapon's enhancement bonus. So when Furious increases enhancement by 2, Dueling increases luck by 2*2. And since most normal weapon attack modifiers apply to maneuvers made using the weapon (since it's still an attack), it gets the benefit of the strength, enhancement, and luck increases. GM Aldizog wrote: A Tower Shield should probably not fit through the opening of a Handy Haversack. I don't think I've ever encountered that question before. Fair enough. Just something I noticed. GM Aldizog wrote: No problem providing the CMD to speed combats along. I am pretty sure you will find that on that count you are more than optimized enough to handle a Season 1 scenario even without Rage. Trip and disarm have harsh-enough penalties for failing too badly that the rage bonus can take that third attack from "just swing for damage, since a low roll hurts yourself" to "might as well try anything".
M Human Socially-Aware Fighter 12 | HP 100/100 | AC 21 / 14T / 17FF / CMD 31* | Fort +14 / Ref +14 / Will +11 | Init +4 | Perception +16
"I would gladly see what Taldor wishes. It may be... somewhat out of date and no longer relevant, but I can hardly make that decision without seeing it." --- Players: Marc does a lot of combat maneuvering and area denial. Mostly trip and disarm with a reach weapon. I've got a flanking chart for reach/nonreach combinations if needed, since reach weapons aren't quite as straightforward in that respect as other stuff. One thing everyone should note is that when he trips someone, it causes the victim to provoke an AoO. The AoO goes off before they're prone, so no AC penalty, but that's potentially free damage from everyone in the party. Marc was also somewhat built to be played alongside a skald in my local group. So if anyone has the rage spell handy, that would generally have a larger effect on him than normal (+3 attack-for-damage, +4 damage, +7 CMB) --- GM: Because of the AoOs and debuffs and everything, it would be quite helpful if the enemy's CMD was provided. At a table, it would be a quick matter of asking "does X trip? okay, then AoO disarm with Y; did it beat by 10?". In PbP, that's only 1/3 of his turn and could take several hours to resolve (which means multiple posts, since there's an edit window on this site.) Also, looking over the character again, I just realized he is technically proficient in tower shields. Can one of those be put in a handy haversack, or are they too large to fit through the mouth? --- Pre-scenario purchases: P: Enlarge Person (50)
Player/Forum Name: shaventalz
Aldizog wrote:
No, Athelstan is at 32xp. This is the PC. Although...
GM Only:
A boon has been applied to this PC from my first run of it. I don't think that counts as "multiple copies of the same chronicle", but... thoughts? Aldizog wrote: I have had great experiences with 7thGate as a fellow player and would happily hold a spot open, but getting two specific high-level scenarios run sounds like it could be a bit of a wait. But then, the oracle would likely fill an important role. My inclination would be to wait for 7thGate, unless the other players considered that unreasonable. What do you all think? I could offer to run one of those 2 scenarios for 7thGate during the coming PbP event. Not knowing the PCs involved, I'll mostly stay out of it... but having someone casting off the Cleric list with the various Cures as spells known is rarely a bad thing. I'm in no hurry.
MadScientistWorking wrote:
While the halflings may not know of Taldor, specifically... Cheliax never bothered to create their own language. Our breakaway colony likely put a great deal of work into spreading Taldane among their slaves. |
