Arcadian Tribesman

Many Clouds's page

57 posts. Alias of Axolotl.


Full Name

Otamakhpiya - "Many Clouds"

Classes/Levels

Ranger 2

skills:
+6 Handle Animal +4 Kn Nature +7 Perc +10 Ride +9 Stealth +7 Survival

Gender

stats:
HP 18/18 AC 16/14/12 F +3 R +7 W +2 Init +4 Perc +7 CMB +4 CMD 18

Strength 14
Dexterity 18
Constitution 10
Intelligence 10
Wisdom 14
Charisma 10

About Many Clouds

Otamakhpiya - "Many Clouds"
Male human ranger 2
NG Medium humanoid (human)
Init +4; Senses Perception +7
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 18 (2d10+2)
Fort +3, Ref +7, Will +2
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Offense
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Speed 30 ft.
Melee club +4 (1d6+2) or
. . dagger +4 (1d4+2/19-20)
Ranged mwk composite longbow +7 (1d8+2/×3) or
. . sling +6 (1d4+2)
Special Attacks combat style (archery), favored enemy (undead +2)
Ranger Spells Prepared (CL 2nd; concentration +4)
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Statistics
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Str 14, Dex 18, Con 10, Int 10, Wis 14, Cha 10
Base Atk +2; CMB +4; CMD 18
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Traits hongal bloodrider, magical knack
Skills Handle Animal +6, Knowledge (nature) +4, Linguistics +1, Perception +7, Ride +10, Sense Motive +4, Stealth +9, Survival +7
Languages English, Lakota
SQ track +1, wild empathy +2
Combat Gear potion of cure light wounds, potion of hide from undead, raining arrow (3); Other Gear leather armor, arrows (30), blunt arrows[APG] (20), club, dagger, mwk composite longbow (+2 Str), sling, ioun torch ioun stone[APG], animal call[ACG], animal call[ACG], beast whistle (ungulate), canteen[UE], flint and steel, light horse (combat trained), 1 gp, 3 sp
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Special Abilities
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Favored Enemy (Undead +2) (Ex) +2 to rolls vs. Favored Enemy (Undead) foes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Five Things
1. Otamakhpiya, or Many Clouds, is an Oglala Sioux warrior. He has recently found himself transported to New York City, Central Park, under strange circumstances…(see below)
2. He is extremely mistrustful of Wasicun, the white men, the fat takers. He has learned to be reasonable, but is wary of their promises and does not consider any of them to be his true friend…not forever.
3. Many Clouds was present for the Treaty of Fort Laramie as a just blooded warrior. He had fought the Wasicun and the Crow honorably to defend Oglala land, and was pleased to see that Red Cloud had secured a promise from the Wasicun to honor their territory. The night of the treaty, though, Many Clouds and his fellow warriors were alerted to the sounds of their horses screaming. They ran to the place where the horses were kept to find Crow warriors killing them, and the Crow shaman, Long Hair, presiding over them. Many Clouds and his band stopped the Crow, but Long Hair lifted a hand and uttered terrible words, sending Many Clouds, the other Oglala, the Crow, and several horses, to the Place of Shadow.

There, they were beset upon by the undead of the Shadow Plane and were forced to work together. After several days of relentless running and battle, though, only Many Clouds and one horse were still alive, and he would have soon perished at the hands of zombies and skeletons had he not been rescued by fetchlings. They were able to return him via shadow walk, but warned him that he would be far from home…
4. He has been chafing under the well meaning care of the American National Geographic and Statistics Society, which is engaged in an internal war to either place him in a zoo, or merely speak with him about Lakota customs and return him to the Plains.
5. He is patient, but is preoccupied with his unfinished business; coup with the Crow, return to Red Cloud’s band…but his mind has been on the Shadow Plane…

Goals
1. Many Clouds wants to go home, plain and simple. He is concerned that the Wasicun and the Crow will not honor the treaty. He is worried that Red Cloud will become complacent.

2. Many Clouds also keeps thinking about the Shadow Plane. He would like to bring back the bodies of the dead…and perhaps see someone…
[/b]

Secrets
1. While Many Clouds does want to return home, he feels oddly changed by his time in the Shadow Plane. He wonders if spirits will speak to him the way they do to healers and medicine folk. (this will explain his eventual ranger magic)
2. (unaware) Long Hair was trying to save Many Clouds and others. The Crow were paid by the Wasicun to sabotage the treaty and kill off Lakota, but Long Hair put a stop to it by sending the Lakota—and Crow—away.

Friends and Enemies
1. Professor H.F. Chelmsworth - an enthusiastic clarinet player and anthropologist, he would love to help out Many Clouds to return to the Plains. He has been negotiating strongly on Many Clouds’ behalf with the other faculty of New York University.

1.5 Professor Farris Montjoy - Head of the physiology and phrenology department at NYU, who would like nothing better than to measure Many Clouds’ skull and declare him a primitive savage. Intends to lock up Many Clouds in a zoo.

2. Long Hair—an unlikely ally, a shaman known to work strange magic for the Crow tribe. The Crow are enemies of the Lakota, but have been known to occasionally parley.

3. Kalessio—a lovely fetchling of the Shadow Plane, and an oracle of the walled city that rescued Many Clouds. She arranged for his shadow walk return. While their relationship was platonic, they found themselves reluctant to part…

4. K. Chantwell Boyle - an alchemist and secret follower of the Runes of Greed. He has been whispering in the ears of the US Military that there is gold and other precious, unusual metals, in the Black Hills and has been a de facto advisor during the Indian Wars, usually out of sight. He intends to profit off misery created by the military’s despoil of the Indian lands.

Memories
1. Many Clouds and three Crow were hemmed in on all sides by the zombies. More lurched towards them in the pervasive half-light. Many Clouds could see them crouched in his periphery…feeding on the fallen Oglala. ”By Wakan Tanka and the Wakinyan, I shall fight the unliving forever!” Somehow, the gods heard his plea, and his arrows struck far truer than before.

2. ”Who are they, Father?” said the youth, not yet given his warrior name. Many Horses turned to his son, his eyes saddened. ”They are the Wasicun, the fat-takers. They have given parley and treaty with the Sioux, but never take your eyes off them. Always they search for ways to break their word.”

3. [i]”I’ve made arrangements for Keyestrali to come. He has…entanglements with umbral dragons, but he is respected. He can get yo

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[b]Wichahpi
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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