Valeros

Manduzi Royavoso's page

42 posts. Alias of Moon Papa.


Full Name

Manduzi Royavoso

Race

Human(Varisian)

Classes/Levels

Cavalier(Huntmaster) /1st -||-||-||- Init: +3 | HP: 13/13 | AC: 18/16(w/out shield) | FF: 17/15(w/out shield) | Tch: 13 | Fort: +4 | Ref: +3 | Will: +0 | || Perception +0

Gender

Male

Size

Medium-- 5'10--175 lbs

Age

19

Alignment

Chaotic Good

Deity

Green Faith

Location

Kassen

Languages

Common, Varisian

About Manduzi Royavoso

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Stats
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Spoiler:

Manduzi Royavoso
Male Human(Varisian) Cavalier (Huntmaster) 1
CG Medium Humanoid (Human)
Deity: The Old Faith( Green Faith)
Homeland: Varisia

Init +1 ; Senses Perception +0
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Defense
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AC 18/16(w/out shield) Touch 13 Flat-footed 17/15(w/out shield)
HP 13/13
Fort +4 Ref +3 Will +0

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Offense
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Speed 30 ft.
Ranged +4 Javelin (1d6+3) 30ft
Melee +4 Dagger (1d4+3)
+4 Rapier (1d6+3) 18-20 crit
+4 Glaive (1d10+4) 10 Ft reach
+4 Whip (1d4+4) Nonlethal, 15 Ft Reach
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Statistics
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Str 12, Dex 16, Con 14, Int 13, Wis 10, Cha 14
Base Atk +1; CMB +2; CMD 15
Feats Huntsmaster(Human)
Human Traits Eye for Talent (Replaces Bonus Feat)
Traits Devotee of the Green: +1 Knowledge Nature/Geography* //Group Fighter: +1 on attacks when flanking
SkillsClimb +6, Knowledge(Nature) +6 (+8 concerning Dogs), Sense Motive +4, Stealth +5, Survival +4, Swim +6
Background Skills: Handle Animal +6 (+8 concerning Dogs), Knowledge(Geography) + 6

Languages Common, Varisian
Combat Gear Scale Mail
Heavy Wooden Sheild
Dagger
Javelin(3)
Rapier
Glaive
Whip

*class skill
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Equipment
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Hide Shirt(Zandu)
Scale Mail
Heavy Wooden Sheild
Dagger
Javelin(3)
Rapier
Glaive
Whip
Ranger's Kit
Animal Feed
Dandy Brush
Explorer's Outfit, Scarf

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Class Features
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Spoiler:

Cavalier Order: Order of The Green
Challenge: An order of the green cavalier can't issue a challenge against any creature of the animal or plant type.

Whenever he does issue a challenge, he receives a +1 morale bonus on attack rolls against the target of his challenge. This bonus increases by 1 for every 4 levels the cavalier possesses. If the target of his challenge is of the aberration or undead type, he can roll his first attack roll each round against the target creature twice and take either result.

Class Skills: An order of the green cavalier gains Knowledge (nature) and Survival as class skills. In addition, whenever an order of the green cavalier attempts a Survival check to track foes of the aberrant or outsider type, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) ;A huntmaster gains Knowledge (nature), Stealth, and Survival as class skills.

Weapon and Armor Proficiency

A huntmaster is not proficient with heavy armor. Huntmasters are proficient with all simple and martial weapons, plus the net and whip.

Bestial Challenge (Ex)

Whenever a huntmaster issues a challenge, both he and his hunting pack gain the bonuses and penalties associated with his challenge.

This ability modifies the challenge ability.

Hunting Pack (Ex)

At 1st level, a huntmaster forms a close bond with an animal companion. This animal companion functions as a druid's animal companion, using the cavalier's level as his effective druid level.

Tactician (Ex)

A huntmaster's tactician ability affects only his hunting pack, not other allies.

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Prologue
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Spoiler:
Manduzi was born along the eastern border of Varisia to his nomadic parents. Like many varisians, he grew up on the trail, along with a traveling caravan. The family caravan made regular journeys east into Nirmanthas. Manduzi's father served as the caravan's hunt master, tasked with bringing down game both for food and for furs to trade. He passed on the trade and also a great deal of respect for the natural world to Manduzi, who had became a great hunter and animal-handler in his own right by his teen years.

On one such trip into Nirmanthas, the caravan offered passage to an old Druid by the name of Ferox. Over the weeks of travel, Manduzi formed a friendship with the elder man, who taught him about the tenets of the Green Faith. The ancient tradition appealed to the curious young man who already spent his life and days amongst the great outdoors.
When the old Druid got off in the small town of Kassen, Manduzi decided to get off too. Now a grown man in his own right, he decided to learn under the Druid for a time. His family bid their bittersweet goodbyes, hopeful they would see him again in their travels, and sent him away with a young pup from his father's hunting pack. That stocky wolfhound would be named Zandu, after Manduzi's great-grandfather.

Manduzi lived with the old Druid, named Ferox in the forested outskirts of Kassen for a little over a year and a half, expanding his knowledge of the natural world and walking the woods with his mentor. Zandu grew right alongside his master and the two formed an inseparable bond that even old Ferox took notice of. Although Manduzi had aspirations of following in the Druidic foot steps, it was obvious he didn't quite have the aptitude to channel divine power. Nevertheless, he was never discouraged, showing a strong reverence for the Old Faith, a connection to animals, especially of the canine variety, and a desire to keep all of nature safe and in balance.

Manduzi and Zandu have grown into a formidable pair, eager to find their own adventure and place in the grand play of nature. Because of the respect the old Druid had procured in certain circles of Kassen, his martial apprentice was a natural choice to go along to Kassen’s tomb and retrieve the flame to keep the community safe for another winter.
Ferox advised Manduzi that his journey was set to begin here, and that his own journey would be taking him elsewhere. The teacher and student said their goodbyes, knowing that to all things come an end, and to all things there is a season.

Since his mentor's departure, Manduzi has spent the last several months in the town of Kassen, doing what he can to keep the natural areas clean, and righting minor wrongs where possible, he eagerly awaits the next leg of his journey through the natural cycle.