Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Sure - skinwalkers are what Pathfinder calls lycanthropes, and the nomenclature just stuck for me. When I started up the skinwalker campaign I designed it so that every PC would be a human-based lycathrope of whatever animal they chose from a list. There were also established tribes of each form of lycanthropes complete with individual societies and social mores.
The options were:
Werewolf (witchwolf tribe)
Werebat (bloodmarked tribe)
Wereboar (ragebred tribe)
Werecroc (scaleheart tribe)
Wererat (nightskulk tribe)
Wereshark (seascarred tribe)
and weretiger (fanglord tribe)
Link to campaign info tab should be found here. PM if interested, as the thread is inactive.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
I'm already DMing two campaigns on these boards, but since I was also a player in Mog's two campaigns and they're closing, I have time opening up in my (very active) posting schedule. Who would be interested in hearing what I have to say? Considering rebooting my all-skinwalker campaign that I had to close before. (double posted to Mog's two campaign discussion threads)
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Had a great time while it lasted Mog, just like I said in your other game thread. GG.
All: Hit me up if you ever want to play a game of DW on these boards.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus will immediately leap to the halfling's aid, trying to fend off the owls with wild swings of his dagger. Hack and Slash: 2d6 - 1 ⇒ (5, 4) - 1 = 8
Damage: 1d4 ⇒ 2
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus grins at the impatient elf, making an "after-you," gesture with his tail in the direction of the path on the right.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus stops what he is doing and watches Horn with undisguised interest, rubbing his chin with one finger thoughtfully.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus merely narrows his eyes at the sight of the birds, saying nothing.
He waits a few moments. If nothing happens in response to Skorabor's challenge, as he expects...
He will choose the right path and begin to follow the guiding pulse of the stone.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus briefly sizes Skorabor up, imagining him dead. With a slightly wistful expression, he glances about himself. He raises his nose to the air, sniffing down one path and the other, studying the dirt for tracks and seeking not to overlook a single detail.
Discern Realities: 2d6 + 1 ⇒ (5, 2) + 1 = 8
What here is useful to me?
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus holds the stone up to his hexed eye critically. "I seem to be getting a double positive from this fork in the road. Can anyone confirm?" As he speaks, his hexed eye glances about in all directions independently of his other eye à la Mad-Eye Moody.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
"I serve a higher power, Gil," Mandus calls over his shoulder, "and not one renowned for his patience!" the skinkfolk flashes a grin.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus scoops up a stone and holds it up to the light to analyze it carefully. He narrows his eyes, then smiles. "This will serve nicely. We thank you, spirit, for this boon. Now we will fulfill our end of the bargain." After looking at his other companions, Mandus will turn to leave.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
"Let's relax with the fire and steel, for now," Mandus cautions, raising both hands in front of him, palms out, in a placating gesture. "I agree that accompanying this spirit holds risk, but this spirit came to us offering diplomacy."
He pauses, then grins at Skorabor. "Except when startled. But can we blame it? A slayer is terrifying to the likes of us and them alike." His smile fades.
"But while we dither here over matters of trust and risk, the taint that is corrupting you all is bringing you closer to the Oak's clutches anyway. I say - continue destroying these stones according to your clever ritual, Djack, and trust to Quetzalcoatl's sunlight to pierce these clouds overhead and light our path." He finishes his speech with a pious folding of his hands and a humble lowering of his head.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
"I know that we are little more than strangers to each other even now, little brother," Mandus begins, addressing the halfling. "But for what it's worth, I intend to follow this spirit of the forest and see where it leads. I'm unfamiliar with these woods."
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
So glad you at least rolled a 7 or above. Time for some answers from this mysterious spirit!
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
*taps fingertips together* excellent.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
"Time is not on our side, spirit, since the Oakhearted knows of our presence and intent. Tell me what services you require in exchange for your guidance to her lair, and speak quickly!" Mandus tries to stand near Skorabor to defend him from further assault.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus gapes at the creature as it suddenly attacks Skorabor! "WAIT, SPIRIT!" he cries. "HE'S WITH US!"
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus gestures behind him at his comrades. "We are here to preserve the natural order. I am Mandus, Priest of the Sun God Quetzalcoatl and stranger to these lands; but make no mistake! I recognize the taint that the one known as the Oak represents, and will bring her rogue necromancy to heel - to once again serve the living, as is proper."
The skink's tongue flickers out briefly, tasting the air as he pauses. "I have given you my name and my business, spirit. Will you give me yours?"
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus glances over at Djack. "Impressive ritual, young one," he remarks quietly.
Standing smoothly, he addresses the elk. "Spirit-creature of the forest! From your collection of totems I recognize you as wise and powerful indeed. We come to these lands to offer service to its People, and to rid it of the Oakhearted's taint. Will you aid us, or thwart us? Speak quickly!" he finishes with a dramatic pointing gesture at the beast, fire flickering under his fingernails.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus awaits instruction from Djack. He's big enough to know when someone else has a plan to follow.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus hurriedly kneels and makes to whittle stakes according to Djack's commands - the boy was clearly on to something.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
That's my guess, but I wasn't sure whether Mandus had worked that out yet.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus holds up a placating hand to Djack as he attends what Skorabor says.
"The spirit is revealing itself to you and not me, for some reason..." he begins, before whirling at the sound of scraping nearby. "What is that?" he demands, brandishing his knife.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus draws his own knife, inlaid with bone. "Gil has a mouth on him, but usually he uses it for good reason. What do you see, Gil? Nothing seems out of the ordinary here."
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
"No abilities that I would want to use to destroy this Stone, that's for sure," the skink comments drily, eyeing the naked blade with some trepidation. He takes a small step away from Djack and glances at Skorabor and Horn, making sure they are still listening for danger, before he continues. "I...have made a study of the dark arts, that I may be of service to the living world and my tribe. I am here to stop the rogue necromancer afflicting these lands. But destroying this stone should not be our top priority."
"Rather, we should commune with whatever spirit is tethered here. Those that linger after their time are often open to negotiations in exchange for information. Whomever is here may know more about the Oak." The skink frowns. "My knowledge of how to open this line of communication is limited, however. Have you the skill to speak with the dead, my boy?"
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus pays little attention to the noises, turning to Djack. "Ah, a novice scholar! I did not take one of your stature to pursue academia. Tell me, have you given any thought to what the reaction might be if such a stone were to be destroyed?" his tone is friendly, interrogative; he might as well be a talk show host interviewing an interesting guest, not a necromancer huddled in the woods.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus touches the deeply-etched runes with his fingertips, fascinated. "A rune of undeath...I've read of these in my studies. My mentor travelled the world over and saw many of these stones. Spirits with unfinished business - or service yet to perform - are bound to this plane through these runes, though in a very limited fashion. The spirit would require a host to interact with our plane." the skink rubs his chin thoughtfully. "Perhaps this is a creation of the Oak's..."
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
"Introductions will come in a moment, my boy," Mandus comments in an affectionate, absent tone, leaning closer to the rune stone and narrowing his eyes in study. The tip of his tail flicks pensively back and forth.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus rubs his chin as he stares at the stone. Spout Lore: 2d6 + 2 ⇒ (4, 1) + 2 = 7
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
I'm crawling down the tunnel away from the noises that Skorabor and the others are making in the tunnel. I'd rather be able to make a good first impression...outside of sword's reach. Tell me when I've spotted the exit, or Gil, or both.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
No problem Djack, it amused all of us I think.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
I'm just hoping Djack won't burn me as a heretic. I doubt Horn would shed any tears...and me without a meat-sack nearby to resurrect...
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
lol...Mogthrasir starts going into in-universe explanations and explaining the backstory...Djack just wants to know if he still has light... xD
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus starts in surprise when he hears the sounds of Horn and Skorabor crawling down the tunnel toward him. Not wanting to have a conversation in the tunnel, Mandus begins creeping further away, toward where Gil went. He attempts to be as sneaky as possible to avoid giving Gil away to anybody he might be sneaking by.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus nods in acquiescence to Gil's demand and waits inside the tunnel. Through his connection to the warg-zombie, he sensed that it had been destroyed, though he knew not how. I only hope it provided the distraction that Skorabor and Horn needed to get away. They seemed quite capable though...I'm sure they're fine. As for myself, the sooner I get out of this damned tight hole in the ground, the better...
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Gil can hear Mandus muttering as he crawls down the tunnel, looking for a way to break into the sunlight once more. "Must buy them more time..." I will spend the power.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
"But..." Mandus begins to protest, before sighing and nodding to the logic of the pirate's idea. "Go..." he sadly orders the warg-zombie, gesturing at the barn door. "When we are down in the tunnel, throw open the doors and rush at them, but cause serious harm to no-one. Allow yourself to be destroyed, and your service is complete." so saying, Mandus climbs into the escape tunnel.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Can the "punishment" of his 6 roll take the form of Mandus effortlessly shushing him?
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Mandus sheaths his bone dagger again, glad not to be forced to shed the blood of an innocent bystander. "Quick thinking, Horn," the skink comments, nodding in respect to the druid. He stands beside his creation, watching in satisfaction as his order is obeyed. After the hole is opened wide enough for escape to be possible, Mandus will nod at his creation; at his command, the body disintegrates - the magics empowering it were not gentle to the shell it left behind when it was abandoned.
Mandus turns to the corpse of the other Warg. "Wassste...not..." he murmurs, summoning up dark energies once more.
Raise dead: 2d6 + 2 ⇒ (3, 5) + 2 = 10

Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
"Please, Gil..." the raspy voice comes from behind the pirate in the shadows of the barn. "Allow me." The lizard emerges partway into the light, but it seems almost as if the shadows are a tangible thing, clinging to his body and refusing to release him fully into the sunlight. He gathers the growing shadow around his fingers and gestures at the body of the dead Warg near the entrance. Obeying his command, tendrils of shadow flow across the floor and form a pool under the corpse. Like a sponge absorbing water, the body of the warg absorbs the shadows of Mandus' magic, slowly. As it rises, the warg breaks a few more of its bones - only the dark arts of Quetzalcoatl's will force the creature to remain standing and mobile.
Raise the Dead: 2d6 + 2 ⇒ (4, 3) + 2 = 9
I choose: Magic barely holds the corpse together and afterwards, it will disintegrate.
Mandus coolly greets his new slave. "Quickly now; your service begins. Clear away a path for us to escape, and then destroy yourself."
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Do any corpses remain inside the barn?
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Hahahahahahah...
Mandus narrows his eyes as he looks at Gil. He waves the toy in one hand. "You never know... he starts saying, before cutting himself off. "What are you doing. Why are you grinning? What? HEY! HEY-AHHHHHHHHH!" he screams as the pirate bodily throws him out of the second story window!
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Did I do that? /urkelvoice
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Cute building. I love narrow European streets.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
Coins: 5d10 ⇒ (5, 1, 5, 2, 8) = 21
Mandus throws on the jacket, stuffs the books in its pockets, and puts the child's toy in his pack. So doing, he picks up the bag of coins and throws open the windows one at a time. Are there any windows with awnings under them, or are they all sheer drops of about 10 feet or so?
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
That custom move seems badass, and very appropriate for a cleric of Quetzalcoatl!
Well, my instinct would be to not get in Gil's way. I'll roll my own DR:
Mandus gets down on all fours for quicker agility up the stairs and around the corner, the fire pulsing in his veins. Defy Danger: 2d6 + 1 ⇒ (5, 2) + 1 = 8 Assuming he makes it to the top of the stairs intact, he searches for the satchel. He tosses blankets off the beds and overturns the mattresses as well.
Discern Realities: 2d6 + 1 ⇒ (3, 3) + 1 = 7
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
I meant to do that on signal, but screw it, we'll say I misinterpreted you in-character xD
"Never fear Gil! I'll grab it!" so saying, the necromancer bolts for the stairs, hoping to make it out before the flames get too high.
Male Skinkfolk Necromancer 1| 3 XP| 1 Armor | 4/6 Load| 8/16 HP
"I'd be happy to assist, Gil." Mandus will extend both his arms and let the fire fall from his fingertips like a waterfall. It spreads harmlessly around his feet until it begins to grow and actually burn the wood, at which time it becomes normal flames and will hurt him.
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