Summoner

Malugor's page

110 posts. Alias of Jack Daniels.


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Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

That Reach Rod is amazing...and here I was thinking about my next character - a dashing dexterous daring champion! Guess will hold off on that thought for now. But I do not get to act yet, since my turn in the initiative already passed, so marilith goes before me and I may get chopped to bits again! LOL..


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Ouch, looks like I am a goner...but GM, no hard feelings. I can see how you wouldn't want to give up 10 attacks to get one...:)


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

I'm good where I'm at, as I am about to hop over.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal believes the prisoner to be Sheyla. Can he tell? He casts Freedom of Movement on himself and with bow in hand, looks to the rest of the party as he can dimension hop next to her immediately.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

"Yeah, need to stay light on my feet and that metal is too heavy. Let's move on." Mal leads the party down to the next intersection or room.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal cries out in pain, as he absorbs two powerful blows from the creature. He smiles at Elise's healing touch.
Swift action to Greater Bane (construct)

To hit:
+11 base
+1 weapon focus
+3 bow
+7 Dex
+1 point blank
+2 Greater Bane
+2 heroism
-3 deadly aim
-2 rapid shot
+1 haste
=+23 hit

To damage:
+3 bow
+1 point bank
+6 deadly aim
+2 greater bane
+2 strength
=+14 damage

Attack sequence I believe:
Manyshot: 1d20 + 23 ⇒ (10) + 23 = 33
Damage: 1d8 + 14 + 4d6 ⇒ (7) + 14 + (6, 5, 3, 2) = 37
Damage: 1d8 + 14 + 4d6 ⇒ (5) + 14 + (2, 2, 1, 5) = 29
Hasted shot: 1d20 + 23 ⇒ (18) + 23 = 41
Damage: 1d8 + 14 + 4d6 ⇒ (5) + 14 + (1, 5, 4, 6) = 35
Shot: 1d20 + 23 ⇒ (1) + 23 = 24
Damage: 1d8 + 14 + 4d6 ⇒ (7) + 14 + (4, 2, 6, 3) = 36
Shot: 1d20 + 18 ⇒ (17) + 18 = 35
Damage: 1d8 + 14 + 4d6 ⇒ (1) + 14 + (1, 5, 5, 4) = 30
Shot: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d8 + 14 + 4d6 ⇒ (8) + 14 + (6, 4, 1, 5) = 38


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal's long-term Buffs before exploring prison:
Freedom of Movement (150 mins)
Greater Magic Weapon (15 hours)
Heroism (150 mins)
Resist Energy (Fire) (150 mins)
Deadeye's Lore (15 hours)
UMD check vs. DC 20: 1d20 + 17 ⇒ (9) + 17 = 26
Barkskin (120 mins)
Wand of Barkskin (9 charges left)


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Yeah, I'm still here if you wish to continue.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal covers the rear, itching for some action.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

"Hey, guys, feels like I was trapped in that maze for years. So damn difficult to figure out. I just kept getting lost over and over. Glad you were able to take care of that drow priestess. I am itching for some action. What now?"


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Still trapped in the maze.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal aimlessly wanders the extradimensional maze, completely lost. I really need to buy a luckstone.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal sees the labyrinth before him and starts working his way through it.

I don't have a problem with Maze...it's a good tactic to use.
Int save: 1d20 ⇒ 19....ouch, so close!
Looks like I'm going to be here awhile.
1d20 ⇒ 1
1d20 ⇒ 12
1d20 ⇒ 20
Looks like Mal will get out right before his turn on Round 5. I'm sure you guys will be just fine. :)


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Thanks, mine was good, hope yours was too.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Will save: 1d20 + 20 ⇒ (14) + 20 = 34..no damage due to Stalwart class ability.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

I am sure we have spent more than 30 mins here so he recasts Shield of Faith on himself:
Heroes' Feast - 12 hours
Air Walk, Communal - duration 150 mins divided by 3?
Hunter's Blessing - 15 hours
Death Ward - 150 minutes from ghost
Freedom of Movement (150 mins)
Greater Magic Weapon is 30 hours
Barkskin from Wand (120 mins) (10 charges) (auto-UMD check) (CL 12)
Heroism - 150 minutes, cast very recently
Resist Energy (Fire) (150 mins)
See Invisibility (150 mins)
Shield of Faith (+4)(15 mins), cast now
Keen Edge on Siggut's pick - 150 mins
Spells remaining:
Level 1: 3
Level 2: 4
Level 3: 2
Level 4: 4
Level 5: 3
AC: 37, Saves: +20/+19/+20


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal feels pity for the ghost as well but still tries to determine if its plea for help is sincere.
Sense Motive: 1d20 + 27 ⇒ (11) + 27 = 38

If it is, he nods at Elise, who is speaking on behalf of the group.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal covers the party with his bow to see if any invisible threats appear.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

If told about the chill... "It is odd that only Elise felt it. Perhaps the chill is tied to her divine nature, although my magic is bestowed by a divine presence as well. And not all the cells are necessarily occupied by heathens of hell. There must be good souls suffering as well in this prison, other than Sheyla."


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal casts Heroism on himself again.

Buffs at the beginning of day:

Heroes' Feast - 12 hours
Heroism - 150 minutes
Greater Magic Weapon is 30 hours
Air Walk - duration ?
Extended Shield of Faith (+4)(30 mins) on himself
Hunter's Blessing - duration ?
Delay Poison - duration ?
Resist Energy (Fire) (150 mins)
See Invisibility (150 mins)
Barkskin from Wand (120 mins) (10 charges) (auto-UMD check)
Keen Edge on Siggut's pick - his choice (150 mins)
Freedom of Movement (150 mins)
Spells remaining:
Level 1: 4
Level 2: 4
Level 3: 2
Level 4: 4
Level 5: 3
AC: 37, Saves: +20/+19/+20

Mal looks inside the cell with his See Invisibility and looks for hidden creatures: Perception: 1d20 + 29 + 2 ⇒ (10) + 29 + 2 = 41


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Apologies for absence.

Have we checked out all the cells and all the cell blocks? We need to make sure we don't miss anything.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal thanks Elise for the spell and starts blasting demodands with his bow, taking the extra attack (if one dies, apply next to fresh enemy):
Swift action for Greater Bane
Manyshot: 1d20 + 25 ⇒ (19) + 25 = 44...threat
Confirmation: 1d20 + 25 ⇒ (1) + 25 = 26..use preacher ability for re-roll
Confirmation: 1d20 + 25 ⇒ (13) + 25 = 38....assume that is confirmed
Critical arrow: 6d6 + 60 + 6d6 ⇒ (4, 4, 4, 2, 6, 3) + 60 + (1, 5, 3, 1, 3, 6) = 102
Normal arrow: 8d6 + 20 ⇒ (3, 4, 4, 1, 4, 2, 5, 3) + 20 = 46
Attack: 1d20 + 25 ⇒ (2) + 25 = 27
Damage: 8d6 + 20 ⇒ (3, 6, 1, 4, 5, 1, 3, 6) + 20 = 49
Attack: 1d20 + 25 ⇒ (6) + 25 = 31
Damage: 8d6 + 20 ⇒ (1, 4, 3, 1, 2, 1, 5, 5) + 20 = 42
Attack: 1d20 + 20 ⇒ (13) + 20 = 33
Damage: 8d6 + 20 ⇒ (6, 4, 3, 4, 4, 4, 2, 5) + 20 = 52
Attack: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 8d6 + 20 ⇒ (5, 4, 3, 4, 1, 1, 3, 1) + 20 = 42
Bane rounds used: 7/15
Preacher used: 4/6


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Sorry for delay all...I lost internet for a week....it's back now.

Even with Siggut in the way, Mal tries to help out with a volley of arrows:

Manyshot:1d20 + 25 - 4 ⇒ (12) + 25 - 4 = 33
Damage: 8d6 + 20 ⇒ (1, 4, 4, 4, 2, 4, 1, 6) + 20 = 46
Damage: 8d6 + 20 ⇒ (4, 4, 3, 5, 5, 1, 4, 5) + 20 = 51
1d20 + 25 - 4 ⇒ (12) + 25 - 4 = 33
Damage: 8d6 + 20 ⇒ (3, 5, 6, 1, 5, 4, 1, 4) + 20 = 49
1d20 + 20 - 4 ⇒ (13) + 20 - 4 = 29
1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19
Bane rounds used: 6/15


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal full-attacks the demodand not engaged with Siggut since he does not have Precise Shot.
Swift action to activiate Judgment of Destruction and Sacred Justice (+4 hit, +6 damage)
Manyshot: 1d20 + 25 ⇒ (9) + 25 = 34
Damage: 8d6 + 20 ⇒ (5, 4, 6, 2, 2, 3, 2, 2) + 20 = 46
Damage: 8d6 + 20 ⇒ (1, 5, 1, 4, 1, 5, 6, 5) + 20 = 48
1d20 + 25 ⇒ (5) + 25 = 30..use preacher to re-roll
1d20 + 25 ⇒ (15) + 25 = 40
Damage: 8d6 + 20 ⇒ (3, 5, 5, 6, 2, 6, 2, 4) + 20 = 53
1d20 + 20 ⇒ (10) + 20 = 30
Damage: 8d6 + 20 ⇒ (2, 4, 4, 3, 3, 4, 5, 3) + 20 = 48
1d20 + 15 ⇒ (8) + 15 = 23...miss
Bane rounds used: 5/15
Preacher used: 3/6
Judgments used: 1/5


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal thanks Elise for the healing and shoots the slime full of arrows, fully aware he will draw an attack from the creature!

Manyshot: 1d20 + 24 ⇒ (5) + 24 = 29
Damage: 2d6 + 16 + 4d6 ⇒ (1, 4) + 16 + (6, 3, 4, 3) = 37
Damage: 2d6 + 16 + 4d6 ⇒ (3, 1) + 16 + (6, 4, 4, 4) = 38
1st shot: 1d20 + 24 ⇒ (13) + 24 = 37
Damage: 2d6 + 16 + 4d6 ⇒ (5, 3) + 16 + (4, 3, 3, 6) = 40
2nd shot: 1d20 + 24 ⇒ (6) + 24 = 30
Damage: 2d6 + 16 + 4d6 ⇒ (5, 3) + 16 + (4, 2, 5, 2) = 37
3rd shot: 1d20 + 19 ⇒ (5) + 19 = 24...use preacher ability to re-roll
3rd shot: 1d20 + 19 ⇒ (3) + 19 = 22...ugh


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Ouch! That's what I get for playing bait!
Fort save: 1d20 + 18 ⇒ (14) + 18 = 32..success
Fort save: 1d20 + 18 ⇒ (15) + 18 = 33..success! Nice rolls!


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal sees the wall of slime and as a swift action makes his bow Greater Bane - Oozes and unleashes a barrage of arrows at it:
Manyshot: 1d20 + 24 ⇒ (13) + 24 = 37
1st arrow: 2d6 + 16 + 4d6 ⇒ (4, 2) + 16 + (3, 4, 3, 5) = 37
2nd arrow: Damage: 2d6 + 16 + 4d6 ⇒ (1, 4) + 16 + (4, 1, 6, 4) = 36
1st shot: 1d20 + 24 ⇒ (16) + 24 = 40
Damage: 2d6 + 16 + 4d6 ⇒ (2, 1) + 16 + (2, 5, 6, 1) = 33
2nd shot: 1d20 + 24 ⇒ (6) + 24 = 30
Damage: 2d6 + 16 + 4d6 ⇒ (2, 3) + 16 + (5, 3, 5, 4) = 38
3rd shot: 1d20 + 19 ⇒ (8) + 19 = 27
Damage: 2d6 + 16 + 4d6 ⇒ (6, 1) + 16 + (6, 2, 6, 1) = 38
Clustered shots if the ooze has DR.
AC 37 and Greater Bane rounds used today 3/15.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal prepares himself, bow in hand, and rushes across the bridge without touching it, trying to draw out any dangers in the room.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

"Do we have any protection against poison gas, besides the Feast? I hate having to cross small bridges. Good thing, we have Air Walk. Anything else you guys can think of? I can run across the bridge while Air Walking if you wish to see what happens." Mal casts Gravity Bow on his weapon.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Time to use the chalice full of Death Worm blood, right Elise?
Mal moves back, just in case.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Thanks GM, Mal definitely would have tried to alter that crit. Too bad.
Another full-attack:
Manyshot: 1d20 + 24 ⇒ (12) + 24 = 36
1d8 + 16 + 6d6 ⇒ (7) + 16 + (2, 4, 2, 5, 4, 2) = 42
1d8 + 16 + 6d6 ⇒ (1) + 16 + (3, 2, 5, 1, 1, 5) = 34
1st attack: 1d20 + 24 ⇒ (5) + 24 = 29
2nd attack: 1d20 + 19 ⇒ (15) + 19 = 34
1d8 + 16 + 6d6 ⇒ (2) + 16 + (5, 5, 3, 5, 5, 3) = 44
3rd attack: 1d20 + 14 ⇒ (9) + 14 = 23
2 rounds of Greater Bane used


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Aplogize for delay, Mal invokes greater bane evil outsider as a swift action and shoots the undazed Cyclops:
Attack: +11 BA+7Dex+1WF+5bow+2heroism+2HB+1PB-5 (rapid shot and D Aim)
1d1d20 + 24 ⇒ (7) + 24 = 31...will assume that misses
1d20 + 24 ⇒ (13) + 24 = 37
Damage: 1d8 + 16 + 6d6 ⇒ (4) + 16 + (1, 2, 4, 4, 4, 3) = 38
1d20 + 19 ⇒ (5) + 19 = 24...miss
1d20 + 14 ⇒ (18) + 14 = 32
Damage: 1d8 + 16 + 6d6 ⇒ (1) + 16 + (1, 5, 6, 1, 2, 6) = 38
Bane rounds used: 1/15


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal looks around and whispers, "Anyone else think this looks too easy?"


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast
Siggut Frost wrote:
Siggut will opt for the keen to be on the evil outsider bane pick.

I thought Siggut has only the heartseeker and the undead bane pick.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

My bad...extend is double so the Greater Magic Weapon is 30 hours. Buffs:
Extended Shield of Faith (+4)(30 mins) on himself
Expeditious Retreat on himself (15 mins)
Resist Energy (Fire) (150 mins)
See Invisibility (150 mins)
Barkskin from Wand (120 mins) (10 charges) (auto-UMD check)
Heroism (150 mins)
Keen Edge on Siggut's pick - his choice (150 mins)
Freedom of Movement (150 mins)
Spells remaining:
Level 1: 4
Level 2: 4
Level 3: 3
Level 4: 4
Level 5: 3
AC: 37, Saves: +20/+19/+20

Mal takes second in the marching order, with his bow out.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Sorry for delay, all. Had to recover from Irma. I am well.

Mal casts Greater Magic Weapon on his bow and extends it with his rod (22 hours) and leads the party up the shaft to places unknown with his +29 Perception score.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal is leveled up - mistakenly had my bow doing crits on 19-20! My bad, GM. I think I used it once or twice and it did not affect last fight as that was a nat 20. Anyway, took Improved Critical as feat to make things legit. Apologies, again.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast
Elise Sunwake wrote:
Alrighty then, well guys nice knowing yea I guess.. Will try my best to salvage..

Ye of little faith...I just did almost 200 pts of damage in a single round without a critical confirmation. :)


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal's eyes widen as he sees the cone of death and ice come toward him and Elise. He screams a warning to her and leaps to the side, thankful for her cold resistance spell.
Reflex save: 1d20 + 19 ⇒ (16) + 19 = 35
HPs: 35/143

Round 2:
Mal starts barking orders at his companions. "Elise, if you don't get your butt over there and heal Siggut of his paralysis (Str damage), we're done for! I'll keep big worm distracted!"

Mal tenses his bow and uses a Swift action to invoke Greater Bane (undead).
Manyshot: 1d20 + 23 ⇒ (16) + 23 = 39...hit
1st arrow: 2d6 + 2d6 + 4d6 + 20 ⇒ (5, 3) + (4, 5) + (2, 6, 3, 5) + 20 = 53
2nd arrow: 8d6 + 20 ⇒ (2, 2, 6, 2, 6, 3, 5, 2) + 20 = 48
2nd attack: 1d20 + 23 ⇒ (15) + 23 = 38...hit
Damage: 8d6 + 20 ⇒ (5, 5, 3, 1, 6, 1, 2, 4) + 20 = 47
3rd shot: 1d20 + 23 ⇒ (10) + 23 = 33...no
4th shot: 1d20 + 18 ⇒ (20) + 18 = 38....threat
Confirmation: 1d20 + 18 ⇒ (6) + 18 = 24...no
Damage: 8d6 + 20 ⇒ (5, 5, 5, 5, 6, 4, 6, 5) + 20 = 61
Total damage before DR: 209


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Thanks for saving my butt again, Elise!

Mal opens his eyes, grabs his bow, and stands and as a swift action invokes judgments of Destruction and Purity (+5 damage and +3 saves/+6 vs. curses, diseases, and poisons).


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Fort save: 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26...fails.
Scream in pain and drop to -28.


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast
Malugor wrote:

Buffs - going all out:

Acute Senses
Barkskin
Bull's Strength
Death Ward on himself and Siggut
Expeditious Retreat
Invisibility on all 4 party members
Freedom of Movement on himself and Siggut
Heroism on himself and Rav
Keen Edge on Siggut's undead bane pick
Named Bullet
See Invisibility
Shield of Faith
Shield of Fortification, Greater

After the buffs:

Inquisitor Spells Known (CL 14th; concentration +18)
. . 5th (2/day)—litany of vengeance, righteous might, true seeing
. . 4th (0/day)—death ward, divine power, freedom of movement, named bullet
. . 3rd (0/day)—cure serious wounds, heroism, keen edge, greater magic weapon, greater shield of fortification
. . 2nd (0/day)—acute senses (DC 16), cure moderate wounds, invisibility, resist energy, lesser restoration, see invisibility
. . 1st (4/day)—cure light wounds, deadeye's lore, divine favor, expeditious retreat, remove fear, shield of faith


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Buffs - going all out:
Acute Senses
Barkskin
Bull's Strength
Death Ward on himself and Siggut
Expeditious Retreat
Invisibility on all 4 party members
Freedom of Movement on himself and Siggut
Heroism on himself and Rav
Keen Edge on Siggut's undead bane pick
Named Bullet
See Invisibility
Shield of Faith
Shield of Fortification, Greater


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Fort save: 1d20 + 18 - 1 + 4 ⇒ (17) + 18 - 1 + 4 = 38...success!
Can anyone help with the Con drain?


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Saves in order:
Reflex: 1d20 + 16 + 1 - 1 ⇒ (5) + 16 + 1 - 1 = 21...success
Fort: 1d20 + 18 - 1 ⇒ (19) + 18 - 1 = 36...success 2/3

Another full-attack:
Manyshot: 1d20 + 23 ⇒ (6) + 23 = 29...use Preacher ability to re-roll
Attack: 1d20 + 23 ⇒ (3) + 23 = 26...miss
Attack: 1d20 + 23 ⇒ (10) + 23 = 33...hit
Damage: 1d8 + 19 + 6d6 ⇒ (5) + 19 + (6, 4, 5, 3, 1, 5) = 48
Attack: 1d20 + 23 ⇒ (14) + 23 = 37...hit
Damage: 1d8 + 19 + 6d6 ⇒ (8) + 19 + (2, 6, 1, 2, 6, 5) = 49
Attack: 1d20 + 18 ⇒ (5) + 18 = 23...miss
Total damage: 97-15=82 damage
Bane rounds used: 3/14
Preacher used: 2/5


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

That FAQ did not help. :)
Following Elise's suggestion, will use a Fate Point to reroll Fort save vs. poison: 1d20 + 18 + 4 ⇒ (2) + 18 + 4 = 24...failed anyway, meant to be, 0 Fate points left.
Fort save vs. poison this round: 1d20 + 17 - 1 + 4 ⇒ (10) + 17 - 1 + 4 = 30...success
Since I am at edge of reach, move 5' back, swift action for +3 hit and +5 damage and full attack:
Manyshot: 1d20 + 23 ⇒ (4) + 23 = 27...miss
Attack: 1d20 + 23 ⇒ (11) + 23 = 34
Damage: 1d8 + 19 + 6d6 - 15 ⇒ (1) + 19 + (2, 6, 4, 4, 5, 2) - 15 = 28
Attack: 1d20 + 23 ⇒ (3) + 23 = 26
Attack: 1d20 + 18 ⇒ (9) + 18 = 27
Wow bad rolls all around and bad round for me.
AC: 29
Bane rounds used: 2/14


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Reflex save: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29...success...31 cold damage - 10 temporary hit points = 21 damage
Stinger: 49
Fort save: 1d20 + 18 ⇒ (3) + 18 = 21..fails, poisoned
Con drain HPs left: 59/129
Negative level: –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses.
So current HPs: 54/124


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

To Hit: +10base+7dex+1WF+3weapon+1HF+1PB+2sacred-5(Deadly aim/Rapid Shot)= +20
Swift action: Greater Bane (undead)
Manyshot: 1d21 + 20 ⇒ (10) + 20 = 30...miss
Use Preacher to re-roll
Manyshot: 1d20 + 20 ⇒ (2) + 20 = 22...miss
Attack: 1d20 + 20 ⇒ (7) + 20 = 27...miss
Attack: 1d20 + 15 ⇒ (19) + 15 = 34...threat
Attack: 1d20 + 15 ⇒ (15) + 15 = 30...no
Damage: 1d8 + 17 + 6d6 ⇒ (5) + 17 + (2, 1, 6, 4, 6, 4) = 45
Bane: 1/14
Preacher used: 1/4
AC: 28


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

"Good to have you back, Rav! I was really worried for awhile.."


Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast

Mal continues his barrage, using a swift action to change his Greater Bane ability to affect Lawful Outsiders.
Manyshot: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d8 + 12 + 4d6 ⇒ (4) + 12 + (4, 3, 4, 1) = 28
Damage: 1d8 + 12 + 4d6 ⇒ (2) + 12 + (1, 2, 5, 4) = 26
1d20 + 18 ⇒ (4) + 18 = 22..miss
1d20 + 18 ⇒ (15) + 18 = 33
Damage: 1d8 + 12 + 4d6 ⇒ (5) + 12 + (1, 5, 4, 2) = 29
1d20 + 13 ⇒ (2) + 13 = 15
1d20 + 13 ⇒ (12) + 13 = 25
Greater Bane used: 6/14