Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Ouch, looks like I am a goner...but GM, no hard feelings. I can see how you wouldn't want to give up 10 attacks to get one...:)
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Mal believes the prisoner to be Sheyla. Can he tell? He casts Freedom of Movement on himself and with bow in hand, looks to the rest of the party as he can dimension hop next to her immediately.
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast "Yeah, need to stay light on my feet and that metal is too heavy. Let's move on." Mal leads the party down to the next intersection or room.
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Mal cries out in pain, as he absorbs two powerful blows from the creature. He smiles at Elise's healing touch.
To hit:
To damage:
Attack sequence I believe:
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Mal's long-term Buffs before exploring prison:
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast "Hey, guys, feels like I was trapped in that maze for years. So damn difficult to figure out. I just kept getting lost over and over. Glad you were able to take care of that drow priestess. I am itching for some action. What now?"
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Mal sees the labyrinth before him and starts working his way through it. I don't have a problem with Maze...it's a good tactic to use.
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast I am sure we have spent more than 30 mins here so he recasts Shield of Faith on himself:
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Mal feels pity for the ghost as well but still tries to determine if its plea for help is sincere.
If it is, he nods at Elise, who is speaking on behalf of the group.
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast If told about the chill... "It is odd that only Elise felt it. Perhaps the chill is tied to her divine nature, although my magic is bestowed by a divine presence as well. And not all the cells are necessarily occupied by heathens of hell. There must be good souls suffering as well in this prison, other than Sheyla."
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Mal casts Heroism on himself again. Buffs at the beginning of day:
Heroes' Feast - 12 hours Heroism - 150 minutes Greater Magic Weapon is 30 hours Air Walk - duration ? Extended Shield of Faith (+4)(30 mins) on himself Hunter's Blessing - duration ? Delay Poison - duration ? Resist Energy (Fire) (150 mins) See Invisibility (150 mins) Barkskin from Wand (120 mins) (10 charges) (auto-UMD check) Keen Edge on Siggut's pick - his choice (150 mins) Freedom of Movement (150 mins) Spells remaining: Level 1: 4 Level 2: 4 Level 3: 2 Level 4: 4 Level 5: 3 AC: 37, Saves: +20/+19/+20 Mal looks inside the cell with his See Invisibility and looks for hidden creatures: Perception: 1d20 + 29 + 2 ⇒ (10) + 29 + 2 = 41
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Apologies for absence. Have we checked out all the cells and all the cell blocks? We need to make sure we don't miss anything.
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Mal thanks Elise for the spell and starts blasting demodands with his bow, taking the extra attack (if one dies, apply next to fresh enemy):
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Sorry for delay all...I lost internet for a week....it's back now. Even with Siggut in the way, Mal tries to help out with a volley of arrows: Manyshot:1d20 + 25 - 4 ⇒ (12) + 25 - 4 = 33
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Mal full-attacks the demodand not engaged with Siggut since he does not have Precise Shot.
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Mal thanks Elise for the healing and shoots the slime full of arrows, fully aware he will draw an attack from the creature! Manyshot: 1d20 + 24 ⇒ (5) + 24 = 29
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Ouch! That's what I get for playing bait!
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Mal sees the wall of slime and as a swift action makes his bow Greater Bane - Oozes and unleashes a barrage of arrows at it:
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Mal prepares himself, bow in hand, and rushes across the bridge without touching it, trying to draw out any dangers in the room.
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast "Do we have any protection against poison gas, besides the Feast? I hate having to cross small bridges. Good thing, we have Air Walk. Anything else you guys can think of? I can run across the bridge while Air Walking if you wish to see what happens." Mal casts Gravity Bow on his weapon.
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Thanks GM, Mal definitely would have tried to alter that crit. Too bad.
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Aplogize for delay, Mal invokes greater bane evil outsider as a swift action and shoots the undazed Cyclops:
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Siggut Frost wrote: Siggut will opt for the keen to be on the evil outsider bane pick. I thought Siggut has only the heartseeker and the undead bane pick.
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast My bad...extend is double so the Greater Magic Weapon is 30 hours. Buffs:
Mal takes second in the marching order, with his bow out.
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Sorry for delay, all. Had to recover from Irma. I am well. Mal casts Greater Magic Weapon on his bow and extends it with his rod (22 hours) and leads the party up the shaft to places unknown with his +29 Perception score.
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Mal is leveled up - mistakenly had my bow doing crits on 19-20! My bad, GM. I think I used it once or twice and it did not affect last fight as that was a nat 20. Anyway, took Improved Critical as feat to make things legit. Apologies, again.
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Elise Sunwake wrote: Alrighty then, well guys nice knowing yea I guess.. Will try my best to salvage.. Ye of little faith...I just did almost 200 pts of damage in a single round without a critical confirmation. :)
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Mal's eyes widen as he sees the cone of death and ice come toward him and Elise. He screams a warning to her and leaps to the side, thankful for her cold resistance spell.
Round 2:
Mal tenses his bow and uses a Swift action to invoke Greater Bane (undead).
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Thanks for saving my butt again, Elise! Mal opens his eyes, grabs his bow, and stands and as a swift action invokes judgments of Destruction and Purity (+5 damage and +3 saves/+6 vs. curses, diseases, and poisons).
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Malugor wrote:
After the buffs: Inquisitor Spells Known (CL 14th; concentration +18). . 5th (2/day)—litany of vengeance, righteous might, true seeing . . 4th (0/day)—death ward, divine power, freedom of movement, named bullet . . 3rd (0/day)—cure serious wounds, heroism, keen edge, greater magic weapon, greater shield of fortification . . 2nd (0/day)—acute senses (DC 16), cure moderate wounds, invisibility, resist energy, lesser restoration, see invisibility . . 1st (4/day)—cure light wounds, deadeye's lore, divine favor, expeditious retreat, remove fear, shield of faith
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Buffs - going all out:
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Saves in order:
Another full-attack:
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast That FAQ did not help. :)
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Reflex save: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29...success...31 cold damage - 10 temporary hit points = 21 damage
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast To Hit: +10base+7dex+1WF+3weapon+1HF+1PB+2sacred-5(Deadly aim/Rapid Shot)= +20
Male Inquisitor 15 HP 153/153| AC 28 | T 17 | FF 21 | CMD 29 | Fort +18 | Ref +17 | Will +18 | Init +11 | Perc +29| Hero Point: 1/1
Active Spells:
Greater Magic Weapon +3; Heroes' Feast Mal continues his barrage, using a swift action to change his Greater Bane ability to affect Lawful Outsiders.
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