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"Don't just stand there! Do something! Someone grab the bucket of fish guts to distract the crocs!" Malthu shouts all this to the crew in Orcish. Intimidate?: 1d20 + 8 ⇒ (7) + 8 = 15 Malthu starts heading toward the galley, hoping someone will be carrying the guts up to him, and hoping the other crew members do something useful. ![]()
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Sense Motive: 1d20 + 9 ⇒ (4) + 9 = 13 "Wait, what?" Malthu looks to Tuva, then to Raad, then to Tuva again. He seems surprised that she is a half-orc. "You're Halgra's daughter? I didn't know she had such good taste in orcs! Name's Malthu. You really coming on this boat? This ain't no pleasure cruise," he says, echoing the captain's words. ![]()
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Malthu is duly impressed with the half-orc's display, but tries not to show it. "What? You want us to work as sailors? If ya want us ta be workin', ya best be payin' us! We're the heroes of Trunau! Or have ya not heard that? Bet that ain't the story the humans are tellin'." He takes a few strides forward. "Name's Malthu. And this here's Yverstrix and Grod. And there's --" Malthu looks around for a bit. "Shivarra? Where'd that witch go?" ![]()
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"Passengers!" shouts Malthu back. "Heard we could get a ride outta town with Raag Bloodtusk." As he takes in the collection of spare parts they're calling a boat, he whispers to the others. "What is that thing. Ya think it can even float? Or are them horses gonna drag us along from the river bottom?" ![]()
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And I finally sat down to do my math, and have 3,429.25 gp to spend, which I will do now. Scabbard of Vigor
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Yverstrix Halfbloodsson wrote: The 1500 is a group award? If so, I'm thinking, given where we're going, a wand of MM and a wand of CLW might be a good use Healing wand is good--I don't remember if we accounted for that yet. A wand of magic missile is pretty darn slow at dealing damage, and I don't know if any of us have access to the spell. Getting lucky with weapon hits is probably what we'll need to rely on. Scroll of Resist Energy Communal, set to resist Electricity, should slow down the damage they can deal to us. ![]()
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Knowledge (nature): 1d20 + 6 ⇒ (19) + 6 = 25 "So yer tellin' me the four o; us gotta take a riverboat up ta find a vault o' stuff n' then attack a hill giant chieftain? Yer sure yer not just tryin' ta get rid o' us?" he says to Halgra half-jokingly. He thinks on the strange myths he'd heard in his time as an initiate of the Sanctuary. "Hey Silvermane, seems ta me yer not tellin' me all there's to know. I been around here enough to know that the will-o'-wisps yer talkin' about are the souls o' the druids o' the Council o' Thorns. And you used ta be one o' them. So basically yer tellin us ta kill one o' yer old buddies and shove him into this lantern. Yer sure there ain't a better way ta do this? And if we're really doin' it, what's the best way ta fight them things?" ![]()
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Picking himself off the ground, Malthu is pretty pissed off when he finally shows up, alongside the crowd! He seems ready to be one of them who puts the half-orc to the noose. "Listen, dirtbag. We didn't save you so you could scram and dirty our name. You tell us what you know, then we decide what to do with you." Intimidate (aid): 1d20 + 8 ⇒ (2) + 8 = 10 ![]()
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At this point, Malthu is way too suspicious, even if it's unfair. "I don't think so, you best open up this door before I bust it open!" Not liking what he's hearing, he tries to open the door. If that doesn't work, slams the door hard, as if to prove he could knock it down if he wants to. Intimidate: 1d20 + 8 ⇒ (5) + 8 = 13 Lame. Someone else wanna try? ![]()
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"Well, I'm thinkin' Shivarra wants some more sleep. I want some more sleep too, come to think of it. Lemme just try ta chat with this half-orc, and see what he's about." Giving up his idea of shadowing the guy, Malthu is content to knock on his door. "Hey, listen, I think we'd better talk about what just happened out there," he says. ![]()
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"Somethin's not right about the whole thing, ta be honest. Could be that the humans were onta somethin', even though they did it the wrong way. The guy never said he was innocent, and he was wearin' leather armor I think. The townsfolk still want him out tonight? Maybe we keep tabs on this half-orc when he leaves . . . just in case." ![]()
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Malthu sees the townsfolk messing with an ordinary-looking half-orc and doesn't like it. "Hey, what's goin' on here? Why d'ya say he's a spy? Are ya sayin' all half-orcs are spies? Ya best not be sayin' that!" Malthu stares in coldly at the humans, challenging them to show their proof. Intimidate: 1d20 + 8 ⇒ (6) + 8 = 14 ![]()
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Corsario wrote:
Wait, what? Getting crushed at work, better posting will come next week. ![]()
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"If you guys have the walls secure, we could use some rest. And some restoration along with healing--we ran into a bunch o' shadow rats that were drainin' me and Yver real good." We each took some strength damage previously, and getting some restoration would be beautiful. Malthu looks to Kurst. "I'm thinkin' Rodrik started sniffin' out this tomb himself, which is why they went after him. But he pro'lly got the orcs to attack too soon. It weren't no suicide. He died a hero." ![]()
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The party will get a Wand of Infernal Healing. Malthu buys a masterwork greataxe, a cloak of resistance +1, a pair of spring-loaded wrist sheathes, and some javelins. There's probably some leftover gold to buy other items, which I will contemplate when work is not quite as crazy. Ready to go!
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