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Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


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I'm currently preparing for running this adventure for our group. I've created an excel sheet with 6 pages so far.

Page 1 - Character info including their Int, Malevolence level and any notes (though I'm tracking Malevolence in FGU as well)
Page 2 - Research tracker for all topics
Page 3 - Haunt tracker with each haunt location, reset hours and 2 boolean fields to indicate disabled and destroyed. Then I have an overall hours counter that I'm planning on iterating which automatically indicates for each haunt how many hours left until reset
Page 4-6 - Each chapter with their respective encounters with notes to remind me whether a previous encounter adjusts the status of this room's encounter, or the presence of an item on a character etc.

Most complicated adventure I'll be GM'ing so far as I've only done PFS. Our main GM runs the APs.


The entry for Ioseff Xarwin in the PDF has an error for the Malevolent Possession action. It begins with "As ghost,..." but doesn't actually describe what the possession ability does. That's because there is a bunch of text prior to this which is present in my Fantasy Grounds version of the adventure.


The re-purchasing of content aside, I'm really struggling to see the value of Demiplane for our group, or really any online group. It seems to be touted as a match-matching service with an Adventure Portal where you can load the adventure path and start your adventure with your group.

From that point you have a video chat lobby where you can roll dice, and the only way for the group to actually interact with the adventure itself is via a GM screenshare? Is Demiplane actually expecting players to go through an adventure online via a screen share? According to Demiplane, there is no plans to add a VTT to this system.

All of those features above, minus the match-making, are available through Discord of course. So I'm trying to understand the value add here.

If users of this product utilize the video chat, match making, rules lookup and character building components, for an actual online session they would end up using a VTT like Roll20, FGU etc. even if they remain within Demiplane for the video chat. Why add screenshare at all?