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There is a serious problem with the Skald that is hopefully just terrible wording. As written, raging song is pretty much worthless for defensive abilities, no escape, and taking attacks of opportunity.

If accepted, the raging song's effects last for that ally's turn or until the song ends, whichever comes first.

Shouldn't it last until the beginning of the ally's next turn where they need to make the choice again (if the song hasn't ended)? Even then, it shouldn't end if the ally accepts it. Temporary loss of con could lead to death. Temporary hp from Energy Absorption is also lost.

This is also a problem if people decide to change the con bonus to temp hp like the unchained barbarian, it would mean losing those temp hp and never getting any back for that fight.

Spoiler:
Unchained barbarian rage excerpt:
These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage.

This has been asked on the forums many times, but a developer has never answered.


1 person marked this as FAQ candidate.

The spells say, A rogue (only) can use the Perception skill to find [spell name], but Pathfinder removed the rogue only restriction on finding magic traps. Even if you keep the restriction it would be the trapfinding class feature.


Double the price if the party doesn't craft the items. This is how much it costs you if you want to restore the lost spells per day and spells known. This ignores bloodline powers, feats, stat differences, and other things gained from classes since you can't really compare them. Wizards and arcanists lose much less money but cannot make up for lost spells prepared without exploits.

The minimum cost for 16 bab is 695,500 gp. If you take 2 levels of hell knight signifier and use fractional bab, you could get 16 bab when combining it with 10 levels of ek and 1 level of a full bab class to gain proficiency with all martial weapons. The last sorcerer level is taken at 20th level to minimize costs.

2 lost levels of spells per day/spells known
--------------------------------------------------------------
243,000 gp - 9th level runestone of power x3
81,000 gp - 9th level page of spell knowledge x2
--------------------------------------------------------------
324,000 gp - total

lost bloodline spells
--------------------------------------------------------------
40,500 gp - 9th level page of spell knowledge
32,000 gp - 8th level page of spell knowledge
24,000 gp - 7th level page of spell knowledge
18,000 gp - 6th level page of spell knowledge
12,500 gp - 5th level page of spell knowledge
8,000 gp - 4th level page of spell knowledge
4,500 gp - 3rd level page of spell knowledge
--------------------------------------------------------------
139,500 gp - total

lost favored class bonus spells
--------------------------------------------------------------
96,000 gp - 8th level page of spell knowledge x2
48,000 gp - 7th level page of spell knowledge x2
36,000 gp - 6th level page of spell knowledge x2
25,000 gp - 5th level page of spell knowledge x2
16,000 gp - 4th level page of spell knowledge x2
9,000 gp - 3rd level page of spell knowledge x2
2,000 gp - 2nd level page of spell knowledge x1
--------------------------------------------------------------
232,000 gp - total