Abra Lopati

Malek Huk's page

182 posts. Organized Play character for neodam.


Full Name

Malek Huk

Race

| HP 76/76| AC 23, T 15, FF 18 | CMD 25 | F +11 R +15 W +8; | Init +7 | Perc +11

Classes/Levels

| Speed 30ft | Active Conditions: None.

Gender

”Malek Huk” | male NC human slayer 8

Size

M

Age

25

Alignment

NG

Languages

Common, Dwarven, Hallit, Skald

Strength 14
Dexterity 21
Constitution 14
Intelligence 10
Wisdom 11
Charisma 7

About Malek Huk

Statistics:
Male Human Slayer (8)
N Medium Humanoid (Human)
Init +7; Senses Perception +11
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DEFENSE
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AC 23, touch 15, flat-footed 18 (+8 armor, +5 dex, +0 shield)
hp 76
Fort +11, Ref +15, Will +8
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OFFENSE
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Speed 30 ft.

Melee
Longsword +10/+5(1d8+3)
Dagger

Ranged
Longbow +16/+11 (1d8+5)60 arrows cold iron and 20 silver

Sneak attack +2d6

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STATISTICS
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Str 14, Dex 21, Con 14, Int 10, Wis 11, Cha 7
Base Atk +8; CMB +10; CMD 25
Traits
Twitchy:+2 trait bonus on initiative checks and a +1trait bonus on Reflex saves
Indomitable Faith: +1 will save

Feats
Point-Blank Shot,
Precise Shot
Rapid Shot
Deadly Aim
Manyshot
Iron Will
Improved Precise Shot

Skills

Acrobatics +16
Appraise +0,
Bluff +5
Climb +6
Diplomacy -2
Disable device, +21
Disuise +2
Escape Artist +5
Fly +5
Handle Animal
Heal +4
Intimidate -2
Knowledge (Dungeoneering) +4,
Knowledge (Geography) +4,
Knowledge (Nature) +4,
Perception +11,
Prof: ,
Ride +5,
Sense Motive +8,
Stealth +16,
Survival +11,
Swim +6;

ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common

Special Abilities:

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SPECIAL ABILITIES
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1st studied target:
Studied Target (Ex): A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack rolls and weapon damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can maintain these bonuses against only one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to the DCs of slayer abilities against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.

At 7th level, a slayer can study an opponent as a move or swift action.

trapfinding

Track (Ex): A slayer adds 1/2 his level (minimum 1) to Survival checks made to follow tracks.

Stalker

Spells:

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Spells
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0th (at will)

1st (0/day)

Gear/Possessions:

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GEAR/POSSESSIONS
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Backpack
Signal whistle
Bedroll
Rop Hemp
Chalk x2
Flint and steal
Artisan's outfit
Potion of CLW
Ioun Torch
+1 Mithral Breastplate
Tools, Thieves Concealable
Cloak of Resistance +3
+1 Composite Darkwood Longbow (+3)
Longsword
Dagger

Money 1 GP 0 SP 8 CP

Background:

Malek grew up in the village in Ustalav. His parents were not educated. He was youngest of seven children. He grew up working in the field because his parents were farmers.
As a kid he went hunting occasionally, blood and killing animals would make him totally excited. He used the dad's bow to hunt, so with years he became more skilled with the bow.
One day a cruel man attacked his mother when Malark was alone with her at home. Without thinking he took the bow and with two precision hit he killed the attacker. After that event, people from the village demanded that Malark leave the village because everyone was afraid of him. They forced him to leave his family. He walked to the nearest town Tamrivena where he survived by stealing. In time he started killing for money because the money he earned by stealing was not enough for life.

Appearance and Personality:

White male, short black hair, blue eyes, six foot three inches, looks fit but he is so ugly that eye hurts when you look him in face. He wears a black cloak on the top of the usual artisan outfit.
He can be unpredictable and he values his own liberty.