Full Name |
Malek Grond |
Race |
Dhampir, Arcane Duelist 3 (Bard), 33/33 HP, AC: 16, FF: 14, Touch: 14, Init: +2, Fort: +2, Ref: +5, Will: +4/+6, BAB: +2, CMB: +4, CMD 16, Bardic Performance 17/17 rounds |
Classes/Levels |
Bard 3 |
Gender |
Male |
Size |
6' 0" |
Age |
137 |
Alignment |
Chaotic Neutral |
Languages |
Common, Undercommon, Infernal |
Strength |
14 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
8 |
Charisma |
16 |
About Malek Grond
Feats (Including Bonus)
Arcane Strike - +1 DMG, counts as magic weapon
Combat Casting +4 to concentration checks
Iron Will +2 to will
Extra Perform
Skills:
Acrobatics 8, Appraise 7, Bluff 9, Climb 7, Diplomacy 9, Escape Artist 6, Intimidate 7, Perception 6, Perform (dance) 10, Sense Motive 5, Sleight of Hand 6, Spellcraft 7, Stealth 6, Use Magic Device 7, Knowledge History 7, Knowledge Local 7, Knowledge Dungeoneering 7.
Special:
Darkvision 60 ft.
Low Light Vision 120 Ft.
Detect Undead 3/day, caster lvl 3rd.
Rallying Cry: My Perform check vs Fear and despair effects
Inspire Competence: +2 vs Illusions
Inspire Courage: +1 to attack and DMG rolls,
Fascinate: Causes fascination on one enemy
Feats:
Arcane Strike: +1 to DMG plus magic property
Combat Casting: +4 to concentration
Iron Will: +2 to Will
Extra Perform
Armor:
Masterwork Studded Leather (+3 to AC)
Buckler (+1 to AC)
Weapons:
Alch Silver Longsword +4, (1d8+1) 19-20X2 Crit
Scorpion Whip +4, (1d4+2) X2 Crit, 15ft Reach, Disarm, Trip
10 Daggers (20GP) +4, (1d4+2) X2 Crit, 10ft range.
Three wooden stakes and Hammer
Items: Backpack, Bedroll, Ocarina, 5 Days trail Rations, lantern and oil, tent, flint and tinder, spear for hunting/fishing, 3 potions of cure light wounds, 1 potion of Mage armor. 3 flasks of holy water, 2 thunderstones. Fishing net.