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Dork Lord wrote:
So what's the consensus? How many DMs out there feel the feats from that book were just too much to allow into their 3.5 or Pathfinder games? As a side note, how many DMs out there limit their Pathfinder games to Pathfinder feats only?

As for the last part of this question.

I would have to say that every setting, Demands creativity and every setting is 3rd party friendly. Why else would they have unexplored continents... If not to have a way to introduce new races! New magical formulae and methods of casting, prestige classes, Class Variants, and feats?

I'd have to say that pathfinder itself encourages it. As every region is a setting unto itself. Never wholey defined but always hinted at. From Gothic horror campaigns of Ustalav. To the techno savvy wizardry of Numeria. Kingdom building in the River kingdoms?. Pathfinder was created to absorb 3.5 previous publications not dismiss them, and every region is a style of play; or simply an extension of your style. A way to introduce the 3rd party content pathfinder hasn't written anything for.

Before pathfinder my main setting was the Forgotten Realms. But across
the trackless sea, south of Maztica rested "the continent" a land of men and darkness. Where ancient evils walked just beyond mortal perception; and a little city of pirates called Freeport nestled off its cost. Zakhara become its Hamunaptra.

And so my realms joined with Green ronin's mythic vistas and Freeport setting. (A little tweak to the timeline and it fit effortlessly in)

I think every region had a style in mind. More D20modern/spelljammers would find Numeria more comfortable. While those lovers of Call of Cthulhu, Ravenloft, and Freeport settings would find Ustalav more to their liking.


It seems I'm dreadfully late in this reply. No matter, I'm rather fond of conjuring dead things back. "Mutters Abra Cadaver under breadth."

Now; Mongoose, The publishers of Ultimate Feats are rather notorious for producing sourcebooks at an alarming rate. Much like a sex addicted bunny who's been awakened and converted to the faith of the goddess of pleasure and debauchery. This is due to a large staff of various writers who run the gamut of experience; from veterans to amateurs. Which, in turn, translates that Within any given Mongoose book, you'll find gems and treasures embedded in goblinoid fecal biscuits. (No offense to Mongoose I rather enjoy their supplements and own a few of them.)
Its also worth noting that the content within Ultimate feats has material from about seven other 3rd party publishers beside Mongoose itself.

And that many feats from Mongoose are reworked from their D20Conan setting. A setting that puts more emphasis on grittier and faster combat. So, many combat feats tend to be hardier. Other settings like modernD20 feats are incorporated into the book as well.

All in all. Not every feat will be compatible for your setting.
Its not a simple reference of Compatible feats u can inject into your game world. Its a an outline of what you want your feats to be. Of what they could be.

Like everything in Roleplaying. Take what is desired, tweak when needed or wanted..and toss those ever aromatic loafs of goblin excrement to the oozes you've been breeding.

Like the idea but not the wording? Word it differently.
In dealing with something you think is too powerful. Limit it, twist it, throw it on a unique villain to make him even more memorable. Attach it to a society or build a prestige class around it, or give it to epic play. Give it a draw back... Or simply make them work for it.

Whatever the case just enjoy it, and make it yours.