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Neriathale wrote:

I’ve reffed S&S and Ryan is correct. For the purposes of the AP, the local ‘nobility’ is a bunch of pirate captains, each with their own flotilla/ island / secret lair.

While there are a few islands with people from other nations living there, those countries don’t ‘’run’ them, it’s more a cultural tradition of being ‘Taldan descended’ or ‘of Tien ancestry’. The best analogy I can think of is that it’s a bit like being Irish American - you drink Guiness and celebrate St Patrick’s day, but you aren’t ruled by laws made in Dublin.

Think we getting a bit off topic here....


Ryan Freire wrote:
I'm not sure the shackles has local nobility. Just more successful pirate captains

I was looking at some of the civilizations that run the various ports.


Hey all, I'm playing a Skulls and shackles campaign with a Tyrant anti-paladin and I was looking for some input on how to progress from a level 3 anti-paladin to a noble scion.

So as I said, my PC is currently a level 3 tyrant of Asmodeus and is currently determined to live up to the name of his archetype. in the two levels, it will take to qualify for the prestige class, I was looking to multiclass into something that would help my PC with his goals of integrating himself into the local nobility.

At the moment I'm kind of split between the Velvet Blade Slayer archetype and the COnsigliere rogue archetype. Both would assist in getting my PC a noble title but I'm not certain which would be a better 2 level Dip.

Any opinions on that? or do you think another class would be better?


Like the name says I'm trying to convert pathfinder classes for use in pathfinder. Some classes are easy like a fighter and gunslinger. Others though not so much. A prime example of this is the ranger. Can anyone think of a decent replacement for spell casting?

Like maybe they get their animal companion sooner?


Thematically speaking I'd like the wizard to be able to hold his own in combat. Yes I know it's not a great idea but it's a thematic choice.


So my wizard is a wizard. But he wants to be a magus. As a level 6 divination wizard with craft wondrous item. Any ideas how I'd go about this without multiclassing?


I can find no mention of this shape changer bloodline in the D20pfsrd though?


The title says it all folks, I'm looking for a method that would allow a wizard PC to extend poly morph spells a long period of time (hours days or permanent) or some other method of changing forms to non-humanoid stuff.


as my wizard will soon hit level 5 ive been looking at arcane discoveries instead of grabbing metamagic feats, item creation(no downtime in the campaign)or spell mastery(just no)

So my question to you is balanced summon useful at low levels (I'm true neutral btw) and if not what do you suggest (yes even metamagic feats)


How would you guys go about recruiting orcs and the like. For an army I mean.


So would an army of monks trainers armed with quarter staff's and slings would be a terrible idea then with out a bunch of priests hanging around?

And how long would you say would be enough in game time to train a commoner to an npc warrior class?


So I'm currently engaged in a campaign where the bad guy is building an army of eights to presumably do terrible things to us in order to get some magic items. In order to prevent my demise( and also my parties I suppose) I've decided to raise a militia. Right now we have access to some monks and clerics we could use as trainers but the biggest issue is equipping them. So for a relatively poor wizard can you guys think of any unorthodox manners I can aquiraquire the hard ware? I am level 4


Perhaps a two weapon user for order of the cockatrice steal glory?


So I'm making up an esquire(for those of you who haven't already figured it out) and was wondering what manner of companion would in your opinions work best. Bear in mind that there is no set party as this was conceived with players btakeing turns as the gm so I'm after a cohort that can fill in for gaps in the party.(Can only be a class that has martial proficiency) thanks in advance for any advice.


I had a friend suggest that body armor removes modern firearms ability to hit touch ac over a certain range increment.


Like rules that could be used to play in a contemporary setting. not rules for the dresden files specifically.


So you guys have any ideas on rules for contemporary pathfinder settings?

Things like bulletproof armor that provides bonus touch ac against guns?

maybe other gun stats?

I was thinking of having it set in the Dresden files universe but i didn't want any story specific rules.


I was thinking that it wouldn't always be straight death matches, but more things like lethal capture the flag and what have you.


deusvult wrote:

Question for the OP:

You talking arena style fighting against each other, or
"Head of Vecna"
level party vs party shenanigans?

Arena.


Balancer wrote:
For some reasons I'm getting x-com vibes from this.

I would imagine it would be pretty similar

also there would probably be some team management


Has anyone tried anything like this? I attempted to have a campaign with players controlling a party of PCs>

and then kicking the s+$* out of each other?

I was thinking of trying again but without the pretenses of a campaign and was wondering if anyone had any ideas on how to make this work.

P.S. I am well aware of all the reasons why it wouldn't work so i would appreciate it if you kept such posts to yourself.


Like would it just be better to grab the squire feat?


I see a few options for them, and was wondering about the Esquire archetype. Any advice on how to make this work? id have to be a human btw!


Is it a viable option? it seems to lose a lot of class abilities and you can't ride your mount for a while.


I can give class levels?


The DM hasnt given us our levels yet, but I shall be neutral with the void school mastery and fire opposition school. the paladin alignment is obvious but ive been told our third party member will probably be chaotic neutral.


Like the title says, I'm looking for the best possible outsider to acquire with the feat. My party at the moment consists of a paladin,a wizard(obviously :p) and a barbarian.


I was actually going to grab the bomb discovery so that i can add the sneak attack damage, then use the level of vivisectionist for the throw anything and mutagen as well as all the other benefits.


So ive been toying with the idea of making a goblin rogue with a vivisectionist dip to grab a mutagen and perhaps another discovery.any one have any experience with goblin PC's or either classes that could give me some advice ?