About Malchior
Malchior
Male Shadow Demon
Medium Outsider (chaotic, demon, evil, extraplanar, incorporeal)
Hit Dice: 7d10 + 21 (73 hp)
Initiative: +7
Speed: fly 40 ft. (perfect)
Armor Class: 26 (+2 armor, +6 deflection, +7 Dex, +1 dodge), touch 24, flat-footed 18, combat 30
Base Attack/Combat: +7/+14
Attack: claw +15 touch (1d6 +1 plus 1d6 cold); or bite +15 touch (1d8 +1 plus 1d6 cold)
Full attack: 2 claws +15 touch (1d6+1 plus 1d6 cold) and bite +15 touch (1d8+ 1 plus 1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Attacks: pounce, shadow blend, spell-like abilities, sprint
Special Qualities: damage reduction 10/cold iron or good, darkvision 60 ft., immunity to cold, electricity, and poison, resistance to acid 10, fire 10, spell resistance 17, telepathy 100 ft.
Saves: Fort +6, Ref +13, Will +8
Abilities: Str -, Dex 24, Con 16, Int 18, Wis 14, Cha 22
Skills: Acrobatics +17, Bluff +16, Diplomacy +13, Fly +25, Knowledge (the planes) +14, Perception +20, Sense Motive +14, Stealth +17
Feats: Blind-Fight, Dodge, Mobility, Spring Attack
Environment: The Abyss
Organization: Solitary or with party
Challenge Rating: 7
Treasure: See equipment
Alignment: Chaotic evil
Languages: Abyssal, Common
Equipment:
amulet of mighty fists +1 (7,000 gp)
bracers of armor +2 (6,000 gp)
cloak of resistance +1 (3,000 gp)
ghost touch gloves (2,100 gp)
ghost touch bag (-)