Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Kort closes his book, leaning back in his leather recliner and thinks about what he's done during his retirement. The past few months were not what he expected when he retired, but, and again, he regrets little of it.
He now has a library to call his own as a result of the recent adventures. He has his own history to write up, to explain what the party had accomplished in the name of the Queen.
Kort stiffly stands up, his knees popping louder than the twang of Muri's bow back in the day. He stretches is back too. It was a good sit and read, and things tend to get tense.
He looks around the books still to be categorized and added to the Library at the Palace of Birdsong and smiles. He has a lot of work to do. He just hopes his body doesn't fail him completely before it's done. And he hopes he can carry the weight of his new title too.
This is a new and unexpected retirement, and he will die happily here.
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
GMEuan wrote:
”My friends, I have been given permission to bring you great news! I am stepping away from the Barony. All the latest politics has made me realize I have no will to be a lord over others. It’s just not my thing, you understand.”
”When I brought this up with the Princess, we became sidetracked with issues of state, this being just before Her assassination you understand. Anyway, we finally had our conversation, and She agreed to my terms.” He grins somewhat maniacally.
”I am stepping down, and the soon-to-be Queen is going to grant you my lands for your services.”
”…and a new title.” his wife quietly reminds him, grinning herself.
”Yes, and a new title! You are all to be Viscounts here-forth! Congratulations!”
Kort looks from husband to wife and back to husband, and then back at the wife. He tries to discern if they are truly happy about this...and what they might truly be feeling.
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Kort tries to get everyone in line for his invisibility magics. He doesn’t love the plan, and it’s worrisome with the magics of the guards, but it *might* work. ”Alright everyone, the magics won’t last too long. Get ready…this is the pl—“
Muri Daybreaker wrote:
"I Wish we were all back at Birdsong, safe and sound, and now."
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
GMEuan wrote:
”You’re back, already? It hasn’t been but a few minutes. You said not to wait, but…” She drifts off and re-examines you, ”Where’s Our brother? Where is Carrius?! Did you not succeed?”
Kort will cry and support the Empress-to-be, letting her have space to grieve.
When there is time and it is appropriate, Kort will try to explain as best he can, and how saving him might not have been possible by any means.
"We did what we could, and gave him peace...his own peace, his own mind, no more figments of emperors past to haunt him. It was a mercy."
150 hp of stoneskin each, taken in 10 hp increments. 130/150 left.
K'alibrations:
hp: 157/157
AC: 27/18t/22ff +5 NA with barkskin
Saves: F11/R17/W16 +4 vs. enchantment, +2 vs. illusions +6 vs. poison, evasion
Lowlight. PBS.
Movement: 60' typically flying 5' up off the ground in dungeons.
Aroden's Verve: 0/10 used
Adhere to the Law: 0/4 used
Extend Rods: 1/6 used (magiccirc)
Lsr Extend Rods: 3/3 used (seeinv,heroism*2)
Quantum Leaps used: Pathfinder Carry: 0/0
Staff of Courage: 0/0
Boots of Speed: 0/10
0: (create water, detect magic/poison, light, stabilize,read magic)
1: 2/11 used (CLW*0,Shield*0,PfE*0,DF*2)
2: 1/11 used (Inv*0,RE*3,*CE*0,SInv*0,LesRest*0)
3: 4/11 used (H*2,DM*0,DayBreakArrow*1, MCaE10'*1)
4: 0/8 used (GrInv*0,CCW*0,FoM*0,StoneSkin*0)
5: 0/8 used (CLWM*0,FlStr*0,TruSee*0,MassStoneskin*0)
6: 1/4 used (Heal, LegendLore,1*GrDispel)
Kort's usual protections: Ext See Invisibility (340 min), extended Heroism on himself and Kamari (340 min), Ext Magic Circle Against Evil 10' (340 min). Daybreak Arrows (170 min), Resist Fire 30.
[ spoiler=Daybreak Bolts]Creatures that take penalties in bright light take these penalties for 1 round after being struck by such ammunition. Undead and creatures harmed by sunlight take an additional 1d6 points of damage from such projectiles. This extra damage and half of any other damage you deal with an affected projectile results directly from radiant energy and is not subject to damage resistance. Such a projectile sheds light as if it were a sunrod for 1 round after it is fired or thrown.[ /spoiler]
Cane:
[ dice]1d20+8[/dice] to hit;
[ dice]1d6-1[/dice] damage.
Dignity's Barb (crit on 16+):
[ dice]1d20+19+2+1[/dice] to hit; (+PBS,+heroism)
1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12 magic cold iron damage; (clustered)
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Round 2
Kort flies up and casts Divine Favor.
150 hp of stoneskin each, taken in 10 hp increments. 130/150 left.
K'alibrations:
hp: 157/157
AC: 27/18t/22ff +5 NA with barkskin
Saves: F11/R17/W16 +4 vs. enchantment, +2 vs. illusions +6 vs. poison, evasion
Lowlight. PBS.
Movement: 60' typically flying 5' up off the ground in dungeons.
Aroden's Verve: 0/10 used
Adhere to the Law: 0/4 used
Extend Rods: 1/6 used (magiccirc)
Lsr Extend Rods: 3/3 used (seeinv,heroism*2)
Quantum Leaps used: Pathfinder Carry: 0/0
Staff of Courage: 0/0
Boots of Speed: 0/10
0: (create water, detect magic/poison, light, stabilize,read magic)
1: 2/11 used (CLW*0,Shield*0,PfE*0,DF*2)
2: 1/11 used (Inv*0,RE*3,*CE*0,SInv*0,LesRest*0)
3: 4/11 used (H*2,DM*0,DayBreakArrow*1, MCaE10'*1)
4: 0/8 used (GrInv*0,CCW*0,FoM*0,StoneSkin*0)
5: 0/8 used (CLWM*0,FlStr*0,TruSee*0,MassStoneskin*0)
6: 1/4 used (Heal, LegendLore,1*GrDispel)
Kort's usual protections: Ext See Invisibility (340 min), extended Heroism on himself and Kamari (340 min), Ext Magic Circle Against Evil 10' (340 min). Daybreak Arrows (170 min), Resist Fire 30.
[ spoiler=Daybreak Bolts]Creatures that take penalties in bright light take these penalties for 1 round after being struck by such ammunition. Undead and creatures harmed by sunlight take an additional 1d6 points of damage from such projectiles. This extra damage and half of any other damage you deal with an affected projectile results directly from radiant energy and is not subject to damage resistance. Such a projectile sheds light as if it were a sunrod for 1 round after it is fired or thrown.[ /spoiler]
Cane:
[ dice]1d20+8[/dice] to hit;
[ dice]1d6-1[/dice] damage.
Dignity's Barb (crit on 16+):
[ dice]1d20+19+2+1[/dice] to hit; (+PBS,+heroism)
1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13 magic cold iron damage; (clustered)
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Round 1
Seeing that Kamari is out of a blast radius, Kort hits the elemental with a Greater Dispel Magic, hoping to eliminate the flying effect, if nothing else. Area/radius burst.
1d20 + 17 ⇒ (17) + 17 = 34 CL Check
Dispel Magic Text:
Against a Creature or Object: Make a dispel check (1d20 + your caster level vs. 11 + the spell’s caster level) to end the duration of a spell immediately.
Artifacts and deities are immune.
You automatically succeed on your dispel check against any spell that you cast yourself.
Spells with the highest caster level are dispelled first; if your check fails against one, continue to the next until you fail against them all or one is dispelled.
Some spells can’t be defeated by dispel magic.
You can dispel (but not counter) spell-like effects.
Permanent magic items are suppressed for 1d4 rounds.
Against a Spell Affecting an Area: If you know the spell’s name (such as wall of stone), you can dispel it with a dispel check vs. the DC.
If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature.
Dispel Magic, Greater (5th): Can also be cast in a 20-ft.-radius burst.
You can dispel one spell for every four caster levels you possess, starting with the highest level spells and proceeding to lower level spells.
You can dispel any effect that remove curse can remove. The DC of the dispel check is equal to the curse’s DC.
When cast in a 20-foot-radius burst, roll one dispel check and apply that check to each creature in the area, as if targeted by dispel magic. For each object within the area that is the target of one or more spells, apply the dispel check as with creatures. Magic items are not affected by an area dispel.
150 hp of stoneskin each, taken in 10 hp increments. 130/150 left.
K'alibrations:
hp: 157/157
AC: 27/18t/22ff +5 NA with barkskin
Saves: F11/R17/W16 +4 vs. enchantment, +2 vs. illusions +6 vs. poison, evasion
Lowlight. PBS.
Movement: 60' typically flying 5' up off the ground in dungeons.
Aroden's Verve: 0/10 used
Adhere to the Law: 0/4 used
Extend Rods: 1/6 used (magiccirc)
Lsr Extend Rods: 3/3 used (seeinv,heroism*2)
Quantum Leaps used: Pathfinder Carry: 0/0
Staff of Courage: 0/0
Boots of Speed: 0/10
0: (create water, detect magic/poison, light, stabilize,read magic)
1: 0/11 used (CLW*0,Shield*0,PfE*0,DF*0)
2: 3/11 used (Inv*0,RE*3,*CE*0,SInv*0,LesRest*0)
3: 4/11 used (H*2,DM*0,DayBreakArrow*1, MCaE10'*1)
4: 0/8 used (GrInv*0,CCW*0,FoM*0,StoneSkin*0)
5: 0/8 used (CLWM*0,FlStr*0,TruSee*0,MassStoneskin*0)
6: 1/4 used (Heal, LegendLore,1*GrDispel)
Kort's usual protections: Ext See Invisibility (340 min), extended Heroism on himself and Kamari (340 min), Ext Magic Circle Against Evil 10' (340 min). Daybreak Arrows (170 min), Resist Fire 30.
[ spoiler=Daybreak Bolts]Creatures that take penalties in bright light take these penalties for 1 round after being struck by such ammunition. Undead and creatures harmed by sunlight take an additional 1d6 points of damage from such projectiles. This extra damage and half of any other damage you deal with an affected projectile results directly from radiant energy and is not subject to damage resistance. Such a projectile sheds light as if it were a sunrod for 1 round after it is fired or thrown.[ /spoiler]
Cane:
[ dice]1d20+8[/dice] to hit;
[ dice]1d6-1[/dice] damage.
Dignity's Barb (crit on 16+):
[ dice]1d20+19+2+1[/dice] to hit; (+PBS,+heroism)
1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7 magic cold iron damage; (clustered)
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Kort uses a scroll of restoration on the Night Cygnet so than she returns to some of her swanly grandeur. He also casts Resist Energy Fire 30 on her and Elen.
150 hp of stoneskin each, taken in 10 hp increments. 130/150 left.
K'alibrations:
hp: 157/157
AC: 27/18t/22ff +5 NA with barkskin
Saves: F11/R17/W16 +4 vs. enchantment, +2 vs. illusions +6 vs. poison, evasion
Lowlight. PBS.
Movement: 60' typically flying 5' up off the ground in dungeons.
Aroden's Verve: 0/10 used
Adhere to the Law: 0/4 used
Extend Rods: 1/6 used (magiccirc)
Lsr Extend Rods: 3/3 used (seeinv,heroism*2)
Quantum Leaps used: Pathfinder Carry: 0/0
Staff of Courage: 0/0
Boots of Speed: 0/10
0: (create water, detect magic/poison, light, stabilize,read magic)
1: 0/11 used (CLW*0,Shield*0,PfE*0,DF*0)
2: 1/11 used (Inv*0,RE*1,*CE*0,SInv*0,LesRest*0)
3: 4/11 used (H*2,DM*0,DayBreakArrow*1, MCaE10'*1)
4: 0/8 used (GrInv*0,CCW*0,FoM*0,StoneSkin*0)
5: 0/8 used (CLWM*0,FlStr*0,TruSee*0,MassStoneskin*0)
6: 0/4 used (Heal, LegendLore,GrDispel)
Kort's usual protections: Ext See Invisibility (340 min), extended Heroism on himself and Kamari (340 min), Ext Magic Circle Against Evil 10' (340 min). Daybreak Arrows (170 min), Resist Fire 30.
[ spoiler=Daybreak Bolts]Creatures that take penalties in bright light take these penalties for 1 round after being struck by such ammunition. Undead and creatures harmed by sunlight take an additional 1d6 points of damage from such projectiles. This extra damage and half of any other damage you deal with an affected projectile results directly from radiant energy and is not subject to damage resistance. Such a projectile sheds light as if it were a sunrod for 1 round after it is fired or thrown.[ /spoiler]
Cane:
[ dice]1d20+8[/dice] to hit;
[ dice]1d6-1[/dice] damage.
Dignity's Barb (crit on 16+):
[ dice]1d20+19+2+1[/dice] to hit; (+PBS,+heroism)
1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7 magic cold iron damage; (clustered)
hp: 157/157
AC: 27/18t/22ff +5 NA with barkskin
Saves: F11/R17/W16 +4 vs. enchantment, +2 vs. illusions +6 vs. poison, evasion
Lowlight. PBS.
Movement: 60' typically flying 5' up off the ground in dungeons.
Aroden's Verve: 0/10 used
Adhere to the Law: 0/4 used
Extend Rods: 1/6 used (magiccirc)
Lsr Extend Rods: 3/3 used (seeinv,heroism*2)
Quantum Leaps used: Pathfinder Carry: 0/0
Staff of Courage: 0/0
Boots of Speed: 0/10
0: (create water, detect magic/poison, light, stabilize,read magic)
1: 0/11 used (CLW*0,Shield*0,PfE*0,DF*0)
2: 1/11 used (Inv*0,RE*1,*CE*0,SInv*0,LesRest*0)
3: 4/11 used (H*2,DM*0,DayBreakArrow*1, MCaE10'*1)
4: 0/8 used (GrInv*0,CCW*0,FoM*0,StoneSkin*0)
5: 0/8 used (CLWM*0,FlStr*0,TruSee*0,MassStoneskin*0)
6: 0/4 used (Heal, LegendLore,GrDispel)
Kort's usual protections: Ext See Invisibility (340 min), extended Heroism on himself and Kamari (340 min), Ext Magic Circle Against Evil 10' (340 min). Daybreak Arrows (170 min), Resist Fire 30.
[ spoiler=Daybreak Bolts]Creatures that take penalties in bright light take these penalties for 1 round after being struck by such ammunition. Undead and creatures harmed by sunlight take an additional 1d6 points of damage from such projectiles. This extra damage and half of any other damage you deal with an affected projectile results directly from radiant energy and is not subject to damage resistance. Such a projectile sheds light as if it were a sunrod for 1 round after it is fired or thrown.[ /spoiler]
Cane:
[ dice]1d20+8[/dice] to hit;
[ dice]1d6-1[/dice] damage.
Dignity's Barb (crit on 16+):
[ dice]1d20+19+2+1[/dice] to hit; (+PBS,+heroism)
1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8 magic cold iron damage; (clustered)
150 hp of stoneskin each, taken in 10 hp increments. 150/150 left.
K'alibrations:
hp: 157/157
AC: 27/18t/22ff +5 NA with barkskin
Saves: F11/R17/W16 +4 vs. enchantment, +2 vs. illusions +6 vs. poison, evasion
Lowlight. PBS.
Movement: 60' typically flying 5' up off the ground in dungeons.
Aroden's Verve: 0/10 used
Adhere to the Law: 0/4 used
Extend Rods: 1/6 used (magiccirc)
Lsr Extend Rods: 3/3 used (seeinv,heroism*2)
Quantum Leaps used: Pathfinder Carry: 0/0
Staff of Courage: 0/0
Boots of Speed: 0/10
0: (create water, detect magic/poison, light, stabilize,read magic)
1: 0/11 used (CLW*0,Shield*0,PfE*0,DF*0)
2: 1/11 used (Inv*0,RE*1,*CE*0,SInv*0,LesRest*0)
3: 4/11 used (H*2,DM*0,DayBreakArrow*1, MCaE10'*1)
4: 0/8 used (GrInv*0,CCW*0,FoM*0,StoneSkin*0)
5: 0/8 used (CLWM*0,FlStr*0,TruSee*0,MassStoneskin*0)
6: 0/4 used (Heal, LegendLore,GrDispel)
Kort's usual protections: Ext See Invisibility (340 min), extended Heroism on himself and Kamari (340 min), Ext Magic Circle Against Evil 10' (340 min). Daybreak Arrows (170 min), Resist Fire 30.
[ spoiler=Daybreak Bolts]Creatures that take penalties in bright light take these penalties for 1 round after being struck by such ammunition. Undead and creatures harmed by sunlight take an additional 1d6 points of damage from such projectiles. This extra damage and half of any other damage you deal with an affected projectile results directly from radiant energy and is not subject to damage resistance. Such a projectile sheds light as if it were a sunrod for 1 round after it is fired or thrown.[ /spoiler]
Cane:
[ dice]1d20+8[/dice] to hit;
[ dice]1d6-1[/dice] damage.
Dignity's Barb (crit on 16+):
[ dice]1d20+19+2+1[/dice] to hit; (+PBS,+heroism)
1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6 magic cold iron damage; (clustered)
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Round 1
Kort clicks his feet together to activate his boots. Moving hastily, he flies up 30' and casts Divine Favor.
He readies his adamantine blanched arrows.
K'alibrations:
hp: 157/157
AC: 27/18t/22ff +5 NA with barkskin
Saves: F11/R17/W16 +4 vs. enchantment, +2 vs. illusions +6 vs. poison, evasion
Lowlight. PBS.
Movement: 60' typically flying 5' up off the ground in dungeons.
Aroden's Verve: 0/10 used
Adhere to the Law: 0/4 used
Extend Rods: 1/6 used (magiccirc)
Lsr Extend Rods: 3/3 used (seeinv,heroism*2)
Quantum Leaps used: Pathfinder Carry: 0/0
Staff of Courage: 0/0
Boots of Speed: 0/10
0: (create water, detect magic/poison, light, stabilize,read magic)
1: 0/11 used (CLW*0,Shield*0,PfE*0,DF*0)
2: 1/11 used (Inv*0,RE*1,*CE*0,SInv*0,LesRest*0)
3: 4/11 used (H*2,DM*0,DayBreakArrow*1, MCaE10'*1)
4: 0/8 used (GrInv*0,CCW*0,FoM*0,StoneSkin*0)
5: 0/8 used (CLWM*0,FlStr*0,TruSee*0,MassStoneskin*0)
6: 0/4 used (Heal, LegendLore,GrDispel)
Kort's usual protections: Ext See Invisibility (340 min), extended Heroism on himself and Kamari (340 min), Ext Magic Circle Against Evil 10' (340 min). Daybreak Arrows (170 min), Resist Fire 30.
[ spoiler=Daybreak Bolts]Creatures that take penalties in bright light take these penalties for 1 round after being struck by such ammunition. Undead and creatures harmed by sunlight take an additional 1d6 points of damage from such projectiles. This extra damage and half of any other damage you deal with an affected projectile results directly from radiant energy and is not subject to damage resistance. Such a projectile sheds light as if it were a sunrod for 1 round after it is fired or thrown.[ /spoiler]
Cane:
[ dice]1d20+8[/dice] to hit;
[ dice]1d6-1[/dice] damage.
Dignity's Barb (crit on 16+):
[ dice]1d20+19+2+1[/dice] to hit; (+PBS,+heroism)
1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11 magic cold iron damage; (clustered)
Kort dodges the explosion and explain what he believes.
"I believe those swords need to be dealt with first before we can truly damage the body. It's a guess, but I think it's a good one. The swords. Get the swords," Kort guesses.
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Mallë-o i Otos Elen wrote:
I wonder if this is the halfling line Wyssilka The Fantabulous is from.
Wow. I hadn't considered.
Kort collects his thoughts and the clues.
His gaze falls upon the six cups.
• A golden cup with a scallop carving, decorated with brilliant rubies
• A silver cup with a dragon carving, decorated with many emeralds
• A golden cup with a hippogriff carving, decorated with pink pearls
• A copper cup with an eagle carving and no gems
• A silver cup with a unicorn carving, decorated with pink diamonds
• A platinum cup with a naga carving, decorated with expensive jade
Wyssilka wrote:
"I think the poison cup is next to either a silver cup or a platinum cup. Yes, I think that’s right."
Wyssilka wrote:
"Yes, yes. Scales. If the cup does not have scales, then it has hooves."
Kamari note: "eliminates only the 2nd cup, the silver cup with a dragon carving".
Wyssilka wrote:
"Oh, I never poison the naga cup. Too obvious."
Wyssilka wrote:
"Oh! I cannot discuss such details with servants, but there were no entertainers I know of."
Did I miss anything?
Kort wonders why the party would be drinking at all. I thought he wanted us to find the poison. Not drink.
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
GMEuan wrote:
”No, no. Really, I wouldn’t be very good at this if I left evidence lying around.”
Kort nods, wondering what else the Emperor might remember.
"Yes, is there anything else you can gleam about it? What marking was on the cup? Something with wings? Or a historical nickname of something?" Kort presses.
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Kort searches for his own recollections of the Taldan succession lines, to see if there are any insights beyond what has been revealed. As a Taldan history buff, something more might be revealed.
”Excuse me Emperor, do you have a sample of the poison still? The flask or paper it came in, perhaps? I might be able to help with this,” Kort offers his own words to the whispers.
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Muri Daybreaker wrote:
Wish #1- Bring Parmain V back to life, here and now.
Lol. I waiting to see what happens with an eager grin upon my face. Excellent play. I'm not sure how it's going to work and *not* cause a completely different monarchical and ruling crisis, and within this dream realm, but still...
Kort looks at Muri and then crosses his arms with an eager grin upon his face.
"Not sure if this is important, but the style is reminiscent of the throne rooms roughly a thousand years ago. This is the realm of Emperor Daronlyr XII, called the Overthrower, I believe," Kort says stiffly to the party.
"Ah yes, the Ulfen warriors that love 'you' so much, is that correct? Not your coin? Have you no true Taldans who love you? Who guard you? Love bought with coin is not love at all. They love your treasury more than you," Kort retorts to the Invincible Emperor. "I would say that we have true Taldans who we call friends, based on our character and deed. Not what we pay them. In this regard, I'd say we have a lot more devotion than you."
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Mallë-o i Otos Elen wrote:
"Well done everyone! Let's see if we can keep this going!"
Kort stiffly shakes his head and then nods at Elen, as she is very correct, almost the best kind of correct there is (right next to perfectly correct, or absolutely correct).
"Yes, that's the right door to try next," Kort readies for another mind illusion.
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Round 2
Cyricas wrote:
”What have you done?”
”I think I’ve pointed out that you’re being limited by being shackled to a child, unable to realize you’re being used by forces more powerful than yourself, and you’re too blind to see how they are doing it…” Kort will explains the soul-stitching operation.
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Round 1
Kort casts Communal Stone Skin and touche the party before moving back some, after explaining about the lion.
150 hp of stoneskin each, taken in 10 hp increments. Lasts about 1/2 each. Plz track your own skin.
K'alibrations:
hp: 157/157
AC: 27/18t/22ff +5 NA with barkskin
Saves: F11/R17/W16 +4 vs. enchantment, +2 vs. illusions +6 vs. poison, evasion
Lowlight. PBS.
Movement: 60' typically flying 5' up off the ground in dungeons.
Aroden's Verve: 0/10 used
Adhere to the Law: 0/4 used
Extend Rods: 1/6 used (magiccirc)
Lsr Extend Rods: 3/3 used (seeinv,heroism*2)
Quantum Leaps used: Pathfinder Carry: 0/0
Staff of Courage: 0/0
Boots of Speed: 0/10
0: (create water, detect magic/poison, light, stabilize,read magic)
1: 0/11 used (CLW*0,Shield*0,PfE*0,DF*0)
2: 1/11 used (Inv*0,RE*1,*CE*0,SInv*0,LesRest*0)
3: 4/11 used (H*2,DM*0,DayBreakArrow*1, MCaE10'*1)
4: 0/8 used (GrInv*0,CCW*0,FoM*0,StoneSkin*0)
5: 0/8 used (CLWM*0,FlStr*0,TruSee*0,MassStoneskin*0)
6: 0/4 used (Heal, LegendLore,GrDispel)
Kort's usual protections: Ext See Invisibility (340 min), extended Heroism on himself and Kamari (340 min), Ext Magic Circle Against Evil 10' (340 min). Daybreak Arrows (170 min), Resist Fire 30.
[ spoiler=Daybreak Bolts]Creatures that take penalties in bright light take these penalties for 1 round after being struck by such ammunition. Undead and creatures harmed by sunlight take an additional 1d6 points of damage from such projectiles. This extra damage and half of any other damage you deal with an affected projectile results directly from radiant energy and is not subject to damage resistance. Such a projectile sheds light as if it were a sunrod for 1 round after it is fired or thrown.[ /spoiler]
Cane:
[ dice]1d20+8[/dice] to hit;
[ dice]1d6-1[/dice] damage.
Dignity's Barb (crit on 16+):
[ dice]1d20+19+2+1[/dice] to hit; (+PBS,+heroism)
1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10 magic cold iron damage; (clustered)
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Entirely correct Taldaris wrote:
"In a single lifetime, I forged squabbling children into an empire of men. And this is what you’ve done with my legacy. Entitled, foppish, soft little children once again, squabbling and sniping.”
Kort nods, conceding the point to the entirely imaginary being.
He looks at the lion, hoping that something sparks in his mind.
1d20 + 30 + 2 + 1d8 + 4 ⇒ (18) + 30 + 2 + (4) + 4 = 58 Know (Arcana) DRs? Special attacks? Resistances? Any fun weaknesses? Like afraid of mice? And, if so, where is Zzvkgrogk when we need them?
Round 1
Kort will speak what he knows of the lion, even as he lets Kamari's excellent words speak for the party. If they can avoid a fight with this lion, that would be for the best.
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Kort slips within, following the Princess' lead. He tries to memorize the path, the passwords, and anything else in case he needs to escape, or to return on this route again.
"We will do our best, Princess. Do we want to try the ring before we go any further? Might be nice to see if we are close enough now?" Kort looks at the ringbearer, hoping that something might be easy.
"In any case, we should not proceed until the Princess is gone and safe from this area. You are too valuable to be risked here, now," Kort says to the Princess, not willing to risk her life when his own should be risked first.
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Kort reluctantly agrees to go after the Abadaran vault. He's not sure it will be helpful, but also doesn't have any better ideas at the moment. As he walks around, he tries to avoid limping or favoring his knees, an effort that will probably fail over time. But he tries.
He doesn't feel the need to claim anything from the box, nor does he place anything inside for later.
He shrugs, not sure what else they had hoped to find.
"Shall we get to the real thing? Let's go see if the ring works."
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Major K'Aldrian Kort 1ATD, Ret. wrote:
...1908.0 gp to spend
-------------
.5250.0 gp diamond dust
...1908.0 gp to spend
.107639.0 gp divvy
+..4000.0 gp sell amulet
+..8000.0 gp sell cloak
+..4000.0 gp sell ring
------------------------
.125547.0 gp to spend
-.1500.0 gp 5*pot barkskin +2
-20000.0 stone of good luck
-30000.0 ioun stone pale green
-21000.0 caster's tattoo (buttocks/body slot)
-11000.0 rod extend
-..100.0 various odds/ends, more cold iron bolts
----------------------------
.52947.0 gp to spend
Kort still has 6 wands of CLW.
.5250.0 gp diamond dust
-.500.0 gp 2*castings Communal Stoneskin
--------
.4750.0 gp diamond dust left
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Muri Daybreaker wrote:
"We still have that Key to Abadar's Vault, right? That might be something our more deceptive companions might be able to investigate, eh? I mean, we are returning to Oppara..."
”That is certainly something to consider after we tend to the Princess. Ensuring that that is not looted or such after the transition should be a priority,” Kort says, agreeing completely. ”But if you think it might help us now, we can certainly push it up the priority list.”
Kort ponders what he might do with the new funds, having already surpassed (by many many degrees) his retirement monies, he wonders if he could spend all the money ever in the rest of his short life. He shrugs, knowing that someone somewhere might have something to help the party accomplish their task.
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Kort will easily use the scroll(s) of Restoration on the Princess if she so wishes it and if they will help.
"Perhaps we should also make plans to equip ourselves again? More scrolls or the like? I'm not sure what our coffers are like, but I have a lot of wands left, but maybe we need more."
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Kort listens to Edelmira's report (assuming she shares), and add the limited information to the limited information that he currently possesses.
And then he waits to see if Muri's excellent rouse finds purchase. He suspects that some scrying will come the party's way, but there is little help for that at the moment, and again he wished M'Della were around to help with that.
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Kort watches the ring being passed to Edelmira, and then waits to see what happens with the ring next.
”I am loathe to formulate any plans until we have all the pieces of information that we can reliably get. And what that ring may tell us…might be nothing, might be everything. I would want to know if it offers us anything.”
Or do we think it won’t work unless we are closer to the Prince? Would Kort know that?
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Kort listens and adds details when needed. He looks over when Elen mentions the ring, and wonders if Elen would be willing to use it...and if it might be helpful.
"Are you going to try the ring, Elen?" Kort asks, thinking things through.
"And we might need to try again when we are closer. So...entering the capital might be helpful. Princess, what other resources do you, or we, have at our command? Are there any who would still be loyal to you?"
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
GMEuan wrote:
”Well of course! I was sure you’d figure out My soul was in the necklace, and wouldn’t let them raise Me until it was safe to do so. So it’s safe now, right?”
Kort’s face looks serious. ”Yes, but how did you know to do this? Why did you do this? HOW did you do this?” He has more questions, but these are the most pressing.
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
GMEuan wrote:
”You’ve restored me, exactly as I knew you could! That wasn’t so hard now, was it?”
Kort looks at the Princess, trying to make sure it's really her.
"You *knew* this was going to happen? You knew you were going to need this?" Kort asks, trying to understand not only what she meant, but if she was who she says she is.
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Kort will ensure that he, at least, understand the particulars of the ceremony, and enlist the party in preparations (and defenses...he trusts nothing).
"While I do not expect to be interrupted, we have been watched in the past, and might be again now. So we must assume that we might get interrupted. Let us all be on guard," Kort warns the party, and insists those not directly helping stand guard.
Per slack, should only take about 10 minutes...if it works.
Kort will offer his usual protections before starting. When others are ready, he will begin.
Kort's usual protections: Ext See Invisibility (340 min), extended Heroism on himself and Kamari (340 min), Ext Magic Circle Against Evil 10' (340 min). Daybreak Arrows (170 min), Resist Fire 30.
Arc30,Dun30,Eng17,Geog127,Hist30,Loc/Nat/Pla/Rel30,Nob23, Perc 27, Sense 36, Spell30,Stlh26,DisDev31,UMD31
Kamari wrote:
"Once inside, how will you get the remains out?"
Kort nods stiffly.
”We have pouches for such things. Or, we can be unseen. Good thought, and something to consider,” Kort whispers back.
”I do not wish to kill the guards, if we must engage them at all. I do wish M’Della were here. She would make the wall cease to exist for a time, what would be perfect, or the like,” Kort continues his whispered thoughts.
”If we cannot bypass the guards, we will have to bluff them or engage them. I will not kill them. They are not the enemy here,” he notes, wishing that someone had the ability to bluff their way past.