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I was looking through Pathfinder Chronicles: Campaign Setting and Pathfinder Campaign Setting: The Inner Sea World Guide and noticed that each has conflicting information about Leaf Armor. From Pathfinder Chronicles: Campaign Setting
From Pathfinder Campaign Setting: The Inner Sea World Guide
I boldfaced the stats that are conflicting. I have seen a few threads claiming that Leaf Armor has the same stats as Studded Leather, but I can't see how that is correct, when Leaf Armor was made by "secret alchemical compounds to treat special leaves", compared to Studded Leather being made up of leather and metal studs. More specifically, leaves weigh less than leather with metal studs. So which one is correct?
My 10th level duergar cleric has been reincarnated as a half-elf via the Reincarnate spell. I understand most of the rules of the spell, except the part about gaining all abilities of the new form: PRD wrote: The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn't automatically speak the language of the new form. Does this mean that the +2 to any one ability score a half-elf character receives, I can apply to any ability, or it is already set to the +2 to Dexterity via the Reincarnate spell? Would my half-elf gain the Adaptability racial trait (Skill focus feat for free)? Would my half-elf gain the Multitalented racial trait? Thanks for any clarification.
Quote: Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought. My first question is does this power require a standard action to activate and then the teleportation/movement uses a move action? Second, the ability states that movement does not provoke attacks of opportunity, but does activating the ability provoke since it is a spell-like ability?
Looking for clarification. While Sanctuary is in effect, can a cleric cast Bestow Curse on a target without ending Sanctuary or is that considered an attack spell?
A cleric that chooses the Travel domain receives an increase to base speed by 10 feet. It does not mention this is an enhancement, supernatural ability, or anything else, therefore it just changes it. Quote: Slow and Steady: Dwarf/Duergar have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. Would a Dwarf/Duergar's Slow and Steady racial trait also be affected by the Travel domain speed increase?
Would the Liberation ability found under the Liberation domain allow a cleric to overcome difficult terrain?
PRD wrote: Diamond Soul (Ex): At 13th level, a monk gains spell resistance equal to his current monk level + 10. In order to affect the monk with a spell, a spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the monk's spell resistance. Just to clarify, a Monk's spell resistance improves with each level after 13th level or does it remain a static value even after 13th level?
For the following questions, assume the character is a 12th level Human monk, with 60 foot Slow Fall, land speed of 70 feet, and meets the requirements for Spider Step. PRD wrote:
1. If the monk attempts to walk up a 40 foot wall, having Spider Step feat and Slow Fall of 60 feet means the monk only moves 30 feet up the wall, can the monk be allowed an Acrobatics check to jump the remaining 10 feet to surmount the wall? 2. If the action asked in question 1 is allowed, is that jump still considered a vertical jump, or could it be horizontal jump since the monk was walking up the wall as if it was a horizontally flat surface? Thanks for any input.
PRD wrote: Dragon Ferocity: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus. Since Dragon Ferocity offers the 1.5x Strength bonus to damage rolls for successful unarmed strikes, would this mean that it also applies to Flurry of Blows as well, since for each successful attack with Flurry of Blows, a monk applies full Strength bonus for the damage rolls?
Monk's Fast Movement wrote: At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: Monk. A monk in armor or carrying a medium or heavy load loses this extra speed. I know that swimming speed being affected by Fast Movement might be a stretch since it does say that only land speed is affected, but what about climbing?
I noticed that Rapid Grappler has one of the prerequisites to be Monk level 9. I also noticed that Greater Grapple does not have a Monk level prerequisite, unless I missed it somewhere, maybe an errata or FAQ. I just want to confirm that this is true for Greater Grapple.
Was wondering if a the Hide Campsite spell can be used on the Grove of Respite spell. I figure it can be since you can just set up a campsite inside the grove, but looking for some opinions on the matter.
I was wondering if a 9th caster level character had crafted masterwork armor, for example studded leather, but did not have the funds (gold) at the moment to imbue it with any enhancement bonus at all. Is it possible to imbue it with the enhancement bonus at a later time? If so, what would be the Craft/Spellcraft DCs?
If a character's, or animal companion's, Constitution modifier increases due to gaining a level and spending the Ability Score increase on Con, for example from 19 (+4) to 20 (+5), does the Con modifier change affect Hit Points just for the new level or is it retroactively increased from first level and on?
For argument's sake, I have big cat (tiger) animal companion that has Multiattack, Pounce (Ex) ability, and Rake (Ex) ability. According to the description for Pounce, the tiger, gets to make a full attack, including Rake attacks. Does this mean that a tiger gets to make five attacks (bite, claw, claw from Multiattack and claw, claw, from Rake ability) while it charges at a foe?
I have the 5th printing of the core rulebook, I was reading the Barkskin spell (d20pfsrd has the same description as the printed book) and noticed a confusing part of the description which is: "This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level" Now I am reading this as after 3rd level, and every three caster levels after that, add an additional +1 bonus to the +2 that the spell grants to natural armor. But doing the math, the maximum bonus tops out at +3 at 12th level, not +5. Or I am I supposed to read this is as, at 12th level you gain an additional +3 bonus to the +2 that the spell gives you, adding it together, grants a total of +5 bonus, which is the maximum? |