Swampwalker

Mahkah's page

50 posts. Alias of Leduck.


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Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

sense motive: 1d20 + 8 ⇒ (20) + 8 = 28

once in the room Mahkah says "... the innkeep seemed... hesitant to give us a room... I think he's suspicious of us... we need to be very careful of our actions now....are we attacking tonight or just recon?"


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

Mahkah will follow the others while ordering his elemental to get there from a less walked direction if it seems impossible to get the elemental there without prying eyes he will dismiss it and re summon it at the Inn in the room


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

Mahkah will follow the others while ordering his elemental to get there from a less walked direction if it seems impossible to get the elemental there without prying eyes he will dimiss it and re summon it at the Inn in the room


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

Mahkah will summon the air elemental


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

Guess it's time to leave
Mahkah starts heading back to base


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

yeah it's dead
Mahkah will move and attack G3 with the sling again
To hit: 1d20 + 1 ⇒ (17) + 1 = 18
dmg: 1d4 ⇒ 3


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

realized i never specified which spell I replaced for sumon natures ally, it will be snowball
The strige moves and attach to G3
to hit with stirge(against touch): 1d20 + 7 ⇒ (19) + 7 = 26
note if attached there is a 10% chace the guard gets filth fever or similar diseases and will take 1 con dmg
Mahkah will attack with his sling then move
Mahkah attack: 1d20 + 1 ⇒ (13) + 1 = 14
sling dmg: 1d4 ⇒ 1


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

perception: 1d20 + 8 ⇒ (3) + 8 = 11


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

Mahkah begins casting summon natures ally to summon a stirge at (s,12)


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

"Eva what do you think... should I summon natures ally to distract the guards?....or too risky...." Mahkah whispers to Eva since she is close by


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

is there anywhere mahkah can tell where he would be out of sight?
stealth to move: 1d20 + 5 ⇒ (1) + 5 = 6


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

trying to get a grasp of the combat map and heights in a 3d space do you think you could make a legend for the colours so I know what I can get a better Idea of What I am looking at? I know it would likely make sense had I been looking at it the whole time but I can't make heads or tails out of it and how it would be represented in 3d space for the walls and such


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

Sorry for the long stop in posts at first it was because of transitioning back to western life but that took about a week after that in truth it was just breath of the Wild to fun to stop but I'm back and have read through all the game posts so I should be able to contribute(sorry for making you take my actions Rostam)


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

sorry I haven't been posting been very busy with work and reports to write as well as all the preparations for leaving Japan so give it a few more days and I'll go back and start posting and contributing again


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

before eva does the healing mahkah summons the water spirts


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

before Eva goes to bed mahkah asks "Eva... the spirits I summon cannot heal naturally... do you have any healing magic left...that you can use on them?...


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

no need for things like that....but boss will need my share....probably mahkah says as he grabs the black stones and holds them up here take some...we must hurry now people are moving below...and flying thing retreated...
I assume the boss will want a cut of what we get and considering I'm a slave I don't need the money. fast forwarding is fine with me


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

mahkah steps back again to (L,7) and attacks and reloads again
sling attack L1: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d4 ⇒ 3
perception to grasp combat situation: 1d20 + 8 ⇒ (15) + 8 = 23


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

mahkah confused as to why they are being attack steps back at fires(sounds incorrect but can't think of a better word) the sling and reloads it.
sling attack against L1: 1d20 + 1 ⇒ (18) + 1 = 19
damage if hit: 1d4 ⇒ 1


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

perception check: 1d20 + 8 ⇒ (4) + 8 = 12
Mahkah will take out his sling and load it


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

mahkah slightly confused due to the explosion and separating of the party follows vreni ....she must know where to go...
ten on stealth so 14 and on acrobatics(10) unless it is not enough


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

perception for other green patches: 1d20 + 8 ⇒ (19) + 8 = 27
perception for suspicious people watching: 1d20 + 8 ⇒ (18) + 8 = 26


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

I don't think i'll need to make that attack of op any more pretty sure R3 is just outright dead.


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

the giant centipede is summoned at (w,8) and moves up to attack R3
giant centipede attack: 1d20 + 2 ⇒ (9) + 2 = 11
bite damage: 1d6 + 1 ⇒ (2) + 1 = 3 poison on hit fort save DC 13 effect 1d3 dex damage/round for 6 rounds cure 1 save


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

Mahkah backs away and starts casting summon natures ally
Mahkah moves to (AB,8). the spell summon natures ally takes one round Mahkah will summon a giant centipede if I need to pick a spawn point for it now it will be above the raccoon if the space is open


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

Mahkah takes a step back 5ft step back and casts snowball at R1
snowball ranged touch: 1d20 + 1 ⇒ (3) + 1 = 4
damage for snowball: 1d6 ⇒ 4
snowball DC 15 fort save or be staggered for 1 round on hit
I've rolled above a f#~@ing ten twice this whole time f!$& this pseudo random number generator


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

Mahkah will shift to after Eva to see if R1 falls asleep


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

attack of Opportunity: 1d20 ⇒ 11
damage: 1d4 ⇒ 4


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

.....he is very confident despite being outnumbered....why are we even fighting
perception to find allies of rogue: 1d20 + 8 ⇒ (8) + 8 = 16
Mahkah draws his dagger


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

no the serpent isn't summoned i figured it would be suspicious and start rumors circulating since it takes one minute to summon and it isn't subtle


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

initiative: 1d20 + 1 ⇒ (7) + 1 = 8
perception to see if he has any friends watching: 1d20 + 8 ⇒ (7) + 8 = 15
perception to see if he has hidden weapons/items: 1d20 + 8 ⇒ (1) + 8 = 9


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

Perception to find out where the wing beats are coming from: 1d20 + 8 ⇒ (3) + 8 = 11
Knowledge(nature) to determine creature if spotted: 1d20 + 4 ⇒ (16) + 4 = 20
Perception for onlooker at our arrival: 1d20 + 8 ⇒ (3) + 8 = 11
sense motive to determine hostility if see onlookers: 1d20 + 8 ⇒ (2) + 8 = 10


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

just a note since you would all know but mahkah doesn't carry money on him due to a being a slave and b doesn't have the carrying capacity so if we go this way someone will have to pay for me


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

mahkah proceeds with the group keeping his senses open for danger
perception: 1d20 + 8 ⇒ (15) + 8 = 23


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

mahkah follows behind mimiking the movements of those in front.

mahkah takes a 10 as well


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

Mahkah also nods in agreement
climb=10+3-1=12


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

there is no max range for the eidolon for either its movement or for speaking as long, even if it were to die it wouldn't die it would just return to its plane or in this case it would return to being lesser spirits so unless the eidolon is telling me to return it I won't. also I will fail the climb check with a ten since I thought hide shirt armour didn't have a penalty but upon double checking it turns out I was wrong and it does my mistake sorry for that, so could someone help me out


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

water eidolon x4 move to behind guard
keep pursuing and attacking when you can
Mahkah begins climbing
climb check: 1d20 ⇒ 8


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

no need for subtlety anymore spirit of water change targets
double move to climbing area and wait for every one else the serpent charges at G2. how much longer till meeting time
attack;damage on G2: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 1 ⇒ (4) + 1 = 5


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

serpent bite;damage: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 1 ⇒ (6) + 1 = 7
Mahkah follows behind but is poor at stealth so I will take the 10 trying to mimic those ahead of me


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

go serpent attack the two guards and flee if you are in grave danger let me know and I will return you if I can
I have a mental link with the eidolon and can command it telepathically it can also communicate back


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

"....I could have the water spirits attack... and run...."mahkah says staring at the guards"we must act quick....or else we become suspicious...."


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

if we need healing we will likely be fighting...better summon
Mahkah sits down in meditation and summons the spirits of water into a physical form
I summoned my water elemental eidolon it takes one minute to summon but a standard action to dismiss it has the form serpent


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

"... I think no formation is best.... since we would stick out....best place to hide a tree is in a forest...if there are lots of people moving we could hide with them.... I think bold is best"Mahkah says again in a monotone
passion for this place that stole me from my home neverMahkah thinks with rage burning in his heart


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

"... I don't understand why do we need to be secretive...is there a curfew...will we be searched changing sectors...I know very little of this city..." Mahkah asks in a monotone

I actually don't know anything since i didn't think my character would


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

Mahkah nods and starts making a fake
don't know what skill to use for this but assuming a craft since linguistics doesn't make sense
craft? for forgery?: 1d20 ⇒ 5
"...will we need any of my Spirits..."Mahkah asks not looking away from creating a fake
"...what powers should I ask for the spirits for.... or should I choose...
Spirits are what the Enca druids worship and get their powers from so in this case it means elemental Eidolon and magic respectively basically the first question was should I summon an Eidolon and the second question was what spells would you like me to pick/prepare or do you all not care


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

Something is odd why so simple a mission given too four people surely one person would be enough Mahkah thought to himself before looking at the scroll case for any details or marking that may indicate importance

sense motive to see if the boss has hidden something important: 1d20 + 8 ⇒ (19) + 8 = 27

Mahkah decides to only move once the boss is finished and has given the go ahead to leave


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

".....Their Armour... wasn't all metal some was dyed leather....."
What creature was used for that dye...
Knowledge Nature to determine what creature is used to make the dye: 1d20 + 4 ⇒ (17) + 4 = 21
"....What would you have us do boss...."Mahkah asked in a monotone


Male Enca Druid 1 HP 10/10| AC 14| T 11| FF 13| Fort +4| Ref +1| Will +6| Init +1 Perc +8 Dark Vision 120 ft | Concentration +6(see char info)

I think WBL will be fine mainly since it makes your job easier in that you don't have to come up with arbitrary exp point values for things and makes it so that we don't just have to be murder hobo's. The only concern I have would be My character since his goal isn't obtaining money or fame it's freedom. Another point of question for you regarding my character would be what about the fact that I'm a slave and thus don't have claim on any money do I not level or do I level but don't receive monetary rewards? Also it will shift our focus from just personal goals to personal goals plus whatever we can get our grubby little hands on which adds and forces a more selfish outlook which I think will mesh nice with a thieves game.


sssshhhhh:
I FINISHED MY CHARACTER!!!!!!