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Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() Mahb rubs at the mole on her chin. Hm... Well, I could try to use the same spell I did before to see if this amulet is also cursed. But my guess is that this amulet is genuine and the other is a trap... though I am still toying with the idea of nabbing that other one for study. So, should I use a spell on this fellow OR should I just try it on and you boys get ready to jump me if I start acting strange... well stranger than I already do?" she snickers. ![]()
Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() "Fine with me. Besides, likely one object or the other is a key we need to get out of here." With that, the old woman's hair grows at an alarming rate, slithers across the sarcophagus, binds along the edges of the lid, and tries to tear it off. Hair STR:30 Hair STR Check: 1d20 + 10 ⇒ (13) + 10 = 23 ![]()
Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() The next morning, after conferring with her strange bird, Mahb casts spells on both Duke and herself which erases all the damage they suffered the day before. (Heal - so all HP & ability damage is cured) To Gabe's question, she nods. "There's a few interesting tidbits... Here's the mundane part. The crypt on the other side mirrors this one BUT the words are a bit changed. That one holds Vespacio Adella. His birth and death dates are the same - so likely twins. As I recall it, they started feuding for some reason, fielded armies, and killt each other... no surprise for this deranged 'family' and it did end the Voxus line of the Adellas. Also, that placque says COMMERCE is King and courage is Queen, not the other way around. And on the fountain, it says 'brotherhood', not 'fellowship'. Strange message for a fratricidal bastard." She looks to Gabe. "Now we get to the real interesting bit regarding the other room. There's no trap or curse. There is some sort of rare eldritch artifact in the coffin radiating abjuration magic. It is powerful, can harm one's mind, and I was told I should beware it. " Knowledge: History: 1d20 + 19 ⇒ (18) + 19 = 37 Status: HP: 92 / 92 | AC:31 29+2/T21/FF24+2 : +2 Shield
8th (2): 7th (3): xx 6th (4): 5th (6): 4th (6): 3rd (6): 2nd (7): 1st (7): Variable Slot (1): Dancing Lights (3): Detect Secret Doors (1): True Strike (1): Scry on Familiar (1): Spider Climb (10 min): Rod of Acid (3): Wand CMW (50): Resiliency (1): Spell Effects:
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Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() Hey folks, Sorry for unexplained absence. I got dragged into an unplanned business trip that went far longer than advertised. I'll catch up and post as soon as I can - most likely tomorrow. If you've had to replace my character in the mean time, I understand. ![]()
Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() Mahb grunts as she struggles slowly up the rope, slipping often, getting her foot caught, and spinning lazily. "I've got nothing to hide a rope. Could we pull it up after us?" At the top, she heaves her old body gratefully onto the floor, gasping. "That nearly kilt me quicker than the Nemhain." Climb: 1d20 + 0 ⇒ (9) + 0 = 9
OK, triage-time... Duke and I both need Heals to get rid of the ability damage and restore our HPs. Gabe, is there anything you need? Also, given our experiences to date, if you have any requests for spells I should have ready, let me know. I'm definitely thinking that the Anti-Incorporeal Shell might need to be a 'go to'. Pye's character sheet has a list of the spells he carries for me. ![]()
Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() Mahb pops her head into the hole. "Nice. Maybe one of the keys we need are in here. Well, shall we press on a bit or do you boys wanna find a spot NOT in this crypt to hole up and recover?" She chuckles at her own joke. If we want to get rid of this ability drain damage, I'm going to need time to study the spells. Much as I like gambling, I'm at 32 HP max, which means I'm ripe for getting one-shotted by a decent encounter. ![]()
Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() Mahb sniffs around the goods. "Everything here is worth from hundreds to thousands of gold pieces. But that hankie, that's a Portable Hole - might come in handy. I say we take everything - just in case one of these is a sister's keepsake or something else we need." Appraise v DC20: 1d20 + 11 ⇒ (16) + 11 = 27
Status: HP: 32 / 32 | AC:3229+1+2/T21+1/FF24+2 : +1 AC/T ; +2 Shield
8th (2): x 7th (3): xx 6th (4): xx 5th (6): 4th (6): x 3rd (6): xx 2nd (7): x 1st (7): Variable Slot (1): x Dancing Lights (3): Detect Secret Doors (1): True Strike (1): Scry on Familiar (1): Spider Climb (10 min): Rod of Acid (3): Wand CMW (50): Resiliency (1): Spell Effects:
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Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() "She doesn't like lightning but I don't know if that's the best way to finish her off. And it could be that she went through the pillar and into that secret room... or maybe her remains are in the pillar. Probably easier to check the secret door first, eh?" ![]()
Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() Mahb breathes a little easier and offers the healing wand to Gabriel as both she and Duke are in poor shape. "The Nemhain regenerates... so I wouldn't count her out. Let's get on with our business here quickly and get out. Who's gonna open that door?" Perception: 1d20 + 24 ⇒ (1) + 24 = 25 w/ Pye Alertness ![]()
Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() I've been using Detect Magic constantly, so no roll on that first spoiler. Not sure if Gabriel is close enough to note the nemhain's actions, Mahb barks, "Gabe, she's raised a Force Wall between you!" The old woman considers her choices, seemingly all bad. The ghosts' prattle gets her attention. "These are the murderous Adella sisters of the Sardisi clan! Maybe the sister's keepsake is hidden here - we need it!" Mahb glances at the weak wand in her hand, knowing it would only save one of them with an unbelievale amount of luck... that was greatly lacking in this fight so far. She opts to go on the offensive - the really offensive. The hag calls upon the always mysterious, sometimes dark, and often fickle elemental forces. And they respond. Bolts of lightning strike everything within a wide circle of Mahb - the nemhain, her twisted sisters, every coffin, statue, and pillar. Everything except Mahb and her allies is lashed with furious electicity. STAND: Cast Stormbolts Knowledge: History: 1d20 + 19 ⇒ (20) + 19 = 39 BOOM:
Stormbolts (DC 30)
RANGE: All targets I select in 30' radius DURATION: Instant EFFECT: All Targets take Electrical DAM: 16d8 ⇒ (1, 5, 4, 3, 8, 4, 5, 5, 8, 2, 4, 6, 7, 7, 8, 7) = 84 + Stunned for 1 rnd unless: FORT Save vs DC:30 for 1/2 DAM + No Stun Status: HP: 6 / 32 | AC:3229+1+2/T21+1/FF24+2 : +1 AC/T ; +2 Shield
8th (2): x 7th (3): xx 6th (4): xx 5th (6): 4th (6): x 3rd (6): xx 2nd (7): x 1st (7): Variable Slot (1): x Dancing Lights (3): Detect Secret Doors (1): True Strike (1): Scry on Familiar (1): Spider Climb (10 min): Rod of Acid (3): Wand CMW (50): Resiliency (1): Spell Effects:
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Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() I'm enjoying the game (Pratchett or not) and willing to keep going - even if I'm dead in the next round. :) It would be nice if the posting pace was quicker but that is what it is. Some games have a lot of engagement, others less so. And - in a combat - you can't be blamed for NOT wanting to bot half the PCs. That said, you as the DM are also a player. If you aren't enjoying the game, you have an equal right to step away as far as I'm concerned. So, while I'm happy to keep playing, if others players (including you) would rather call it quits then there will be no hard feelings for me. ![]()
Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() Ouch - that's gonna leave a mark. Fortunately, my hair is my attuned weapon... but with that AoO roll I don't think I'm staving off any of that damage by grappling the Nemhain. If I'm wrong on that, let me know. Mahb's hair can't grasp the Nemhain before the spirit is on her. The old woman seems to wither and age under the undead assault. She staggers away from that offending spirit and gasps to Duke with a cruel laugh, "I really pissed that b~$@+ off. Make it count."
FREE: AoO (Attack & Grapple)
BOOM:
AoO: Hair (20/2x / reach 20')
MODS: none HIT: 1d20 + 15 ⇒ (10) + 15 = 25 DAM: 1d4 + 19 ⇒ (2) + 19 = 21 + GRAPPLE: 1d20 + 17 ⇒ (5) + 17 = 22 vs CMD
If GRAPPLE successful, as SWIFT action add:
Anti-Incorporeal Shell
FYI - I'm at 4 CON & 6HP so I'm close to dead. I took a 5' step to cast without drawing an AoO. My assumption is that creating the shell will force the Nemhain away from me but will not count as an 'offensive' use of the spell - which would collapse it. I'm not sure if forcing the Nemhain away would trigger an AoO for her 'moving' through my hair range. If casting it here counts as an offensive use that would collapse it, then Pye will move another 5' away (hopefully keeping me and Duke in the shell) but edging out the Nemhain. Status: HP: 6 / 32 | AC:32=29+1+2/T21+1/FF24+2 : +1 AC/T ; +2 Shield
8th (2): 7th (3): xx 6th (4): xx 5th (6): 4th (6): x 3rd (6): xx 2nd (7): x 1st (7): Variable Slot (1): x Dancing Lights (3): Detect Secret Doors (1): True Strike (1): Scry on Familiar (1): Spider Climb (10 min): Rod of Acid (3): Wand CMW (50): Resiliency (1): Spell Effects:
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Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() OK, this is the best I think I can do to help you out, Duke. Hopefully it works. Things happen quickly. Mahb hustles forward as her hair sprouts like tentacles in all directions, grasping at pillars, sarcophogi, the living, and the dead. Leaving her hair to its own curious logic, her mind is assaulted by Pyewacket pouring the knowledge of one of his lesser used spells into her skull. With a shriek, she tries to draw the ire of the Nemhain. Her voice is a bitter scourge, "F@c< your limp-dicked pappy and your whores-for-sisters! I'll tear this tomb down and piss on the rubble!" STAND: Use Variable Slot/Brilliant Spell Prep to memorize Anti-Incorporeal Shell from Pye
My hope is to draw the spirit's attacks (and hopefully live) and maybe I can get an AoO if she moves through my hair range. Next round, if I live, I drop Anti-Incorporeal Shell which should keep the Nemhain at bay in a 10' radius from me... so Duke be ready to get cozy with me. I can't push it against her - so you may have to come to me depending on positioning. I'm not sure if that will stop the flying spirits around her - they seem to be an attack - but it should stop her. Status: HP: 92 / 92 | AC:3229+1+2/T21+1/FF24+2 : +1 AC/T ; +2 Shield
8th (2): 7th (3): xx 6th (4): x 5th (6): 4th (6): x 3rd (6): xx 2nd (7): x 1st (7): Variable Slot (1): x Dancing Lights (3): Detect Secret Doors (1): True Strike (1): Scry on Familiar (1): Spider Climb (10 min): Rod of Acid (3): Wand CMW (50): Resiliency (1): Spell Effects:
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Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() Suicidally, Mahb will move the 6 squares forward (on map already) hoping to draw the attention of the baddies to give Vars a little relief. Duke, I'm trying to figure out a good way to help you spell-wise. All the really good stuff I've figured out so far will take longer than 1 round. :( ![]()
Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() I'm assuming that 60' move works for me as well. Hearing Rasil's shout, Mahb waggles a finger at the sarcophagus. "To be continued." She scrambles out of the room as fast as her boney legs will carry her. She rounds the corner and heads down the stairs as the bird flaps after her and lands on her shoulder. "Coming. Coming." Stopping near the base of the stairs, she takes in the battle and the strange figure. "Bloody hell! A Nemhain, a regenerating spirit! Gabe, lightning is best, fire and acid are a poor second! Don't bother with cold. Light the b*~%& up!" She looks around and sees the other spellcaster lagging behind. "Gabe?" MOVEx2: 60'
Knowledge: Religion: 1d20 + 20 ⇒ (19) + 20 = 39 Doh - one short! Status: HP: 92 / 92 | AC:3229+1+2/T21+1/FF24+2 : +1 AC/T ; +2 Shield
8th (2): 7th (3): xx 6th (4): x 5th (6): 4th (6): x 3rd (6): xx 2nd (7): x 1st (7): Variable Slot (1): Dancing Lights (3): Detect Secret Doors (1): True Strike (1): Scry on Familiar (1): Spider Climb (10 min): Rod of Acid (3): Wand CMW (50): Resiliency (1): Spell Effects:
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Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() Once the bird is clear of the room, Mahb steps a little further in and then calls on the elemental lords to advise her, asking them, "What will happen if I open the sarcophagus?" Cast Divination BOOM:
Correct % (85 or less): 1d100 ⇒ 40 Status: HP: 92 / 92 | AC:32=29+1+2/T21+1/FF24+2 : +1 AC/T ; +2 Shield
8th (2): 7th (3): xx 6th (4): x 5th (6): 4th (6): x 3rd (6): xx 2nd (7): x 1st (7): Variable Slot (1): Dancing Lights (3): Detect Secret Doors (1): True Strike (1): Scry on Familiar (1): Spider Climb (10 min): Rod of Acid (3): Wand CMW (50): Resiliency (1): Spell Effects:
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Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() "Your flagship was called the Harlot." The hag says matter-of-factly, wholly unimpressed with Cap'n MistyPants. She is tempted to speculate that his beloved first wife probably died of boredom due to marrying such a windbag. She refrains from sharing that opinion. Instead she finds some interesting urns and points them out to the others. "Annavale was 18 when she died in 4138. Not a stretch to imagine she died in childbirth... but that's only a likely possibility. And men tend to be very attached to the woman who gave them an heir. O' course, his other wife is called 'Beloved' as well. Fickle." Perception vs Urns DC30: 1d20 + 24 ⇒ (12) + 24 = 36
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Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() Mahb examines the mural. "Ah. That's the Harlot, Pasco Voxus Adella's flagship. I think these are his battles against Qadira as well as the Whispering Tyrant" Knowledge: History v DC30: 1d20 + 19 ⇒ (15) + 19 = 34 ![]()
Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() Mahb pokes the bird on her head until it squawks and leaps off, settling on the floor diffidently. "Now, I go through it. If I'm still close enough for Pye to sense me, he'll let you know. If I die, he'll probably know that as well." With that, she steps toward the medusa head to trigger the teleport. ![]()
Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() Mahb jumps when Duke vanishes. "Son-of-a..." She says with a tinge of humor, "Well, if that wasn't a teleport - we each get a larger share of the treasure." From a safe distance, the old woman examines the magic with eldritch eyes, trying to confirm it was indeed some teleport variant as opposed to an express trip to the 354th level of the Abyss. Knowledge: Arcana: 1d20 + 25 ⇒ (4) + 25 = 29 doing Arcana roll with Det Magic to see if I can glean anything specific. ![]()
Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() Mahb puts two of the magical stones in her pocket - in case they became useful at some point. She sets the Orange Prism spinning around her head. She hobbles along behind Duke. If anyone needs a stone, let me know, and I'll deliver it via hair. ![]()
Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() Mahb sniffs around the room. "Mebbe it's my optimist nature and chipper attitude...but I don't want to believe this room has been looted. And also, who looted it when everything else seems untouched?" Hit the whole place with detect magic in addition to See Invisible which is already up and running. ![]()
Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() "You're not blind, just dazzled by my beauty." She lets out a dramatic sigh at how hard it is to be so gorgeous. Then she slaps Duke lightly on the forehead and his vision clears. "Better?" Duke, the Heal I hit you with cures blindness so I think you are good. ![]()
Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() The old woman hobbles into the room and whistles appreciatively at Gabriel's pummeling electro-aquatic blast. She doesn't know much about these creatures except they seem to like light and heat. But Outsiders had so many changing immunities, it was impossible to know what would affect them. Given that, she falls back on 'the old reliable'. She screeches to the elemental lords and is rewarded as a bolt of lightning lashes from her clawed hand, whips into the Shining Child Gabriel ignored, then arcs and grounds itself in the other Child. MOVE: On Map
BOOM:
Chain Lightning
RANGE: 400 +40/lv (1120') & all targets within 30' of each other DURATION: Instantaneous EFFECT: Primary Target + 1 Secondary/lv (18 max) All Targets take Electrical DAM: 18d6 ⇒ (4, 4, 2, 5, 3, 5, 1, 4, 1, 1, 1, 3, 6, 6, 4, 2, 5, 1) = 58 unless: Primary - Reflex Save vs DC:29 for 1/2 DAM Secondary - Reflex Save vs DC:27 for 1/2 DAM CL Check vs SR: 1d20 + 22 ⇒ (8) + 22 = 30 Status: HP: 92 / 92 | AC:3229+1+2/T21+1/FF24+2 : +1 AC/T ; +2 Shield
8th (2): 7th (3): xx 6th (4): x 5th (6): 4th (6): 3rd (6): xx 2nd (7): x 1st (7): Variable Slot (1): Dancing Lights (3): Detect Secret Doors (1): True Strike (1): Scry on Familiar (1): Spider Climb (10 min): Rod of Acid (3): Wand CMW (50): Resiliency (1): Spell Effects:
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Witch 15 | HP 92 | AC/T/FF 29/21/24 | CMD 31 | F +12 / R +14 / W +19 | Init +4 (+0); PER +24 (+20) |
![]() "These kids are lucky I'm not the sort to have a gingerbread house." The hag's hair grows with alarming rapidity, coiling like snakes - great and small - along the floor and walls within 20' of her. One tendril lashes out to brush Duke. A jolt of energy flows from it, healing Duke. Duke you get 150 HPs back... check BOOM for the additional effects. FREE: Hair Extension
Knowledge: Planes: 1d20 + 25 ⇒ (5) + 25 = 30 Does a 30 let us know what type of Outsider (Demon, Devil, etc.) they are? BOOM:
Heal
RANGE: Touch DURATION: Instant EFFECT: Ends the following conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. Also heals 150 DAM Status: HP: 92 / 92 | AC:3229+1+2/T21+1/FF24+2 : +1 AC/T ; +2 Shield
8th (2): 7th (3): x 6th (4): x 5th (6): 4th (6): 3rd (6): xx 2nd (7): x 1st (7): Variable Slot (1): Dancing Lights (3): Detect Secret Doors (1): True Strike (1): Scry on Familiar (1): Spider Climb (10 min): Rod of Acid (3): Wand CMW (50): Resiliency (1): Spell Effects:
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