Blue Dragon

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RPG Superstar 6 Season Star Voter. 38 posts. No reviews. No lists. No wishlists.



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Aelryinth wrote:


you can 2h any weapon on your turn, releasing it at the end of the round; gain a +5 dodge bonus to ac with a -1 to hit; completely neutralize one attack that actually does manage to hit you; and gain an AoO against any melee attack you do neutralize, effectively doubling your damage output.

==Aelryinth

How about closing that awful loophole that lets characters get all the benefits of fighting two handed and having a free hand at the same time. Is there even RAW support for such a glaring violation of the spirit of the rules?


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redward wrote:

This change literally only affects people playing PFS. If you can't be bothered to change a rule you don't like or talk to your GM about it, that's not Paizo's problem.

"Crane wing wasn't overpowered, any good GM would just change the tactics or monsters to avoid single attacks."

and

"I'm not going to use the pre-errata version because I keep my house-rules to a bare minimum and simple."

How do you reckon those two with any sort of intellectual honesty? "If it's a problem I'll just change things to fix it." "YOU CHANGED THIS AND I REFUSE TO FIX IT BACK TO THE WAY I LIKED IT."

It should be obvious by the volume of responses that the Official rules matter a great deal, for all the reasons he cited. Why shouldn't PFS be the ones to put into place custom changes?


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Some cheesy ways from earlier threads about this topic:

3 Levels in arcane class, 1 level in divine class. With the investment of one feat and one trait (Magical Lineage and Heighten Spell) you can select a 1st level spell from your divine class, Heighten it to level 2, and then reduce the spell slot cost back to level 1. This fulfills the requirement and allows entry to MT at level 5.

Alternately, you take 1 arcane level, 1 divine, then select a spell on both lists for Magical Lineage. This allows entry to MT at level 3.

Also the wording for Candle of Invocation seems pretty promising for the the same reason. Read "spells normally unavailable" below.

Candle of Invocation
Aura strong conjuration; CL 17th
Slot none; Price 8,400 gp; Weight 1/2 lb.

Description

...
A cleric whose alignment matches the candle's operates as if two levels higher for purposes of determining spells per day if he burns the candle during or just prior to his spell preparation time. He can even cast spells normally unavailable to him as if he were of that higher level, but only so long as the candle continues to burn.

In addition, burning a candle also allows the owner to cast a gate spell, the respondent being of the same alignment as the candle, but the taper is immediately consumed in the process.