Full Name |
Magwedda Desnadottir |
Race |
Aasimar |
Classes/Levels |
Oracle (Life) |
Gender |
Female |
Size |
M |
Age |
Hmmm. You are asking this? |
Special Abilities |
Channel |
Alignment |
CG |
Deity |
Desna |
Location |
Absalom |
Languages |
Speak and understand any language. |
Occupation |
Healer |
Strength |
14 |
Dexterity |
12 |
Constitution |
20 |
Intelligence |
12 |
Wisdom |
7 |
Charisma |
25 |
About Magwedda
Magwedda Desnadottir
Female agathion-blooded aasimar (idyllkin) oracle (dual-cursed oracle) 15 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Magic 58)
NG Medium outsider (native)
Init +1; Senses darkvision 60 ft., lifesense 30 ft.; Perception -1
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Defense
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AC 26, touch 14, flat-footed 25 (+9 armor, +2 deflection, +1 Dex, +1 insight, +3 shield)
hp 153 (15d8+75)
Fort +16, Ref +12, Will +13; +2 vs. death
Defensive Abilities fortification 25%; Resist acid 5, cold 5, electricity 5, negative energy 10, positive energy 10
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Offense
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Speed 30 ft.
Melee adamantine dagger +14/+9/+4 (1d4+2/19-20) or
. . dagger +13/+8/+3 (1d4+2/19-20) or
. . mwk cold iron longspear +14/+9/+4 (1d8+3/×3) or
. . silver cestus +13/+8/+3 (1d4+2/19-20)
Ranged sling +12 (1d4+2)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron longspear)
Special Attacks channel positive energy 10/day (DC 25, 11d6+1)
Spell-Like Abilities (CL 15th; concentration +24)
. . 1/day—summon nature's ally II
Oracle (Dual-Cursed Oracle) Spells Known (CL 15th; concentration +24)
. . 7th (5/day)—mass cure serious wounds, holy word (DC 24), greater restoration, spell scourge (DC 24)
. . 6th (7/day)—banishment (DC 23), chains of light (DC 23), mass cure moderate wounds, heal, source severance
. . 5th (7/day)—communal air walk[UC], breath of life (DC 22), mass cure light wounds, flame strike (DC 22), life bubble[APG] (DC 22), spell resistance
. . 4th (7/day)—aura of doom[UM] (DC 21), blessing of fervor[APG] (DC 21), cure critical wounds, death ward, restoration, shield of the dawnflower[ISWG]
. . 3rd (8/day)—bestow curse (DC 20), cure serious wounds, dispel magic, invisibility purge, prayer, communal resist energy[UC]
. . 2nd (8/day)—cure moderate wounds, hold person (DC 19), oracle's burden[APG] (DC 19), remove paralysis, silence (DC 19), status (DC 19), suppress charms and compulsions
. . 1st (8/day)—cure light wounds, deathwatch, ill omen[APG], liberating command[UC], protection from evil, remove fear, shield of faith
. . 0 (at will)—create water, detect magic, detect poison, enhanced diplomacy, guidance, light, mending, purify food and drink (DC 17), stabilize
. . Mystery Life
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Statistics
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Str 14, Dex 12, Con 20, Int 12, Wis 7, Cha 25
Base Atk +11; CMB +13; CMD 27
Feats Alignment Channel, Combat Casting, Divine Interference[UM], Extra Channel, Fey Foundling[ISWG], Quick Channel[UM], Reactive Healing[ACG], Selective Channeling
Traits blessed touch, force for good
Skills Acrobatics +3, Bluff +10, Climb +3, Diplomacy +28, Disguise +11, Handle Animal +13, Heal +16, Intimidate +11, Knowledge (history) +5, Knowledge (nature) +2, Knowledge (planes) +5, Knowledge (religion) +19, Perception -1, Sense Motive +3, Spellcraft +10, Survival +1 (+3 to avoid becoming lost), Use Magic Device +25; Racial Modifiers +2 Handle Animal, +2 Survival
Languages Abyssal, Celestial, Common, Infernal, Sylvan; tongues (understand)
SQ oracle's curses (legalistic, tongues [celestial, infernal]), revelations (combat healer, energy body, fortune[UM], life link, lifesense, misfortune[UM], channel, spirit boost), vow to self
Combat Gear mnemonic vestment[UE], pearl of power (1st level), pearl of power (2nd level), potion of cure serious wounds, potion of good hope, reach metamagic rod[APG], scroll of bestow grace, bestow grace, bestow grace, scroll of cleanse, scroll of find the path, scroll of freedom of movement, scroll of heal, scroll of lesser restoration, scroll of raise dead, scroll of remove curse, wand of bestow grace (50 charges), wand of cure light wounds, wand of endure elements (50 charges), wand of touch of the sea (50 charges), antiplague[APG] (2), healer's kit, holy water (2), smelling salts[APG], tanglefoot bag; Other Gear +3 deathless mithral agile breastplate[APG], +2 light fortification mithral light steel shield, adamantine dagger, dagger, mwk cold iron longspear, silver cestus[APG], sling, aegis of recovery[UE], belt of mighty constitution +4, circlet of persuasion, cloak of resistance +5, cracked magenta prism ioun stone, cracked pale green prism ioun stone (saves), dusty rose prism ioun stone, dweomer's essence (5), feather step slippers[UE], first aid gloves, handy haversack, phylactery of positive channeling, ring of protection +2, ring of revelation (lesser)[APG], rod of splendor, tunic of careful casting[UE], wayfinder[ISWG], bedroll, bell, belt pouch, blanket[APG], canteen[UE], chalk, earplugs[APG], fishhook, flint and steel, ink, inkpen, journal[UE], masterwork backpack[APG], saw[APG], sewing needle, silk rope (50 ft.), soap, spell component pouch, thread (50 ft.), waterproof bag[UE], weapon cord[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, 29,513 gp
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Special Abilities
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Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Healer (3/day) (Ex) Cast "cure" spells as swift actions for 2 slots.
Darkvision (60 feet) You can see in the dark (black and white only).
Divine Interference Sacrifice a spell to force an enemy to reroll a successful attack against your ally
Energy Body (1d6+15, 15 rounds/day) (Su) Elemental subtype and deal 1d6+15 to undead who touch you or heal 1d6+15 to allies who enter your square.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Fey Foundling Magical healing works better on you
Fortification 25% You have a chance to negate critical hits on attacks.
Fortune (2/day) (Ex) At 5th level, as an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability onc
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Life Link (15 max bonds, 250 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Lifesense (30 ft.) (Ex) Sense living things and creatures without seeing them.
Misfortune (Ex) At 1st level, as an immediate action, you can force a creature within 30 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the reroll, even if it's worse than the o
Oracle Channel Positive Energy 11d6+1 (10/day, DC 25) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Quick Channel Channel energy faster by expending more uses
Reactive Healing When dmg would reduce you to 0 or fewer hit points, expend channel or lay on hands as imm act to heal yourself.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spirit Boost (15 HP, 15 rounds) (Su) Healing beyond maximum becomes temporary HP.
Tongues (Celestial, Infernal) You can only understand and speak two languages in combat.
Tongues (speak and understand) (Ex) Speak and understand any language.
Vow to Self (1/day) +4 morale bonus to one roll to keep a promise.
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Magwedda shows signs of an ancestor who was a Leonal. Her hair is almost a mane, and her canine teeth and fingernails are almost fangs and claws.
Shadow Touched: Light Sensitivity (dazzled in bright light), Darkvision increase to 90 feet. Eyes are dull grey and skin and hair are losing color.
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