Magnus Valadorn's page

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I cannot agree more, I believe quests have become too integrated in MMO's these days, they should be story driven and not grinding. I always liked when quests were designed for the rewards, not for the main source of experience.

I always preferred and understood gaining in strength/level/skill from the creatures you defeat rather than the fact that you pulled up 8 vegetables for the local farmer, How does that make you better with a weapon?