Prankster Illusionist

Magnus Leitner's page

No posts. Organized Play character for TriOmegaZero.


About Magnus Leitner

Magnus Leitner
Male gnome sorcerer 3
CN Small humanoid (gnome)
Init +6; Senses low-light vision; Perception +3
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Defense
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AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 20 (3d6+6)
Fort +3, Ref +3, Will +4; +2 vs. illusions
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Special Attacks hatred, long limbs (5 ft.)
Spell-Like Abilities (CL 3rd; concentration +7)
. . 1/day—dancing lights, ghost sound (DC 15), prestidigitation, speak with animals
Bloodline Spell-Like Abilities (CL 3rd; concentration +7)
. . 7/day—acidic ray (1d6+1 acid)
Sorcerer Spells Known (CL 3rd; concentration +7)
. . 1st (6/day)—enlarge person (DC 15), feather fall, grease, magic missile
. . 0 (at will)—detect magic, light, mage hand, message, open/close (DC 14)
. . Bloodline Aberrant
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Statistics
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Str 8, Dex 14, Con 14, Int 10, Wis 13, Cha 18
Base Atk +1; CMB -1; CMD 11
Feats Eschew Materials, Improved Initiative, Nimble Moves
Traits ease of faith, master of pentacles
Skills Acrobatics +2 (-2 to jump), Bluff +9, Diplomacy +11, Knowledge (arcana) +4, Knowledge (dungeoneering) +4, Perception +3, Spellcraft +5; Racial Modifiers +2 Perception
Languages Common, Gnome, Sylvan
SQ bloodline arcana (+50% duration on polymorphs), gnome magic
Combat Gear wand of mage armor (50 charges); Other Gear headband of alluring charisma +2, 344 gp
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Special Abilities
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Acidic Ray (1d6+1 acid, 7/day) (Sp) As a standard action, ranged touch attack deals acid damage to foe.
Bloodline Arcana: Aberrant (Ex) Increase the duration of [polymorph] spells by 50% (min 1 rd).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Long Limbs (5 ft.) (Ex) When making melee touch attacks can increases reach by +5 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble Moves (5 ft/rd) Move through the listed amount of difficult terrain each rd as if it were normal terrain.