I'm looking to get started with PACG. I've been having trouble deciding between SnS and WotR. I've done plenty of research in the game in general, and in SnS and WotR. I've been watching Stephan's great SnS playthrough on YouTube, I've been following the WotR first impression thread, I've studied all blog posts regarding both SnS and WotR in detail and have religiously watched a depressingly brief unboxing video of WotR in 0.25 speed at least 5 times.
Despite all this I still have trouble deciding, so I humbly request anyone with an opinion to throw it at me with full force. Hopefully I'll have a clearer idea on how to proceed after I regain consciousness.
***Theme***
Of the two themes, SnS attracts me more. SnS seems to go for Fun, while WotR seems to go for Awesome. I care more for having fun than being awesome.
I sort of hoped WotR would be Fun AND Awesome, with dimension hopping through crazy worlds, fighting weird creatures (I'm not familiar with the Pathfinder universe), but instead there's Icky People With Insect Legs in The Depressing Wasteland(TM). Give me eel people and three-headed sharks any day!
Is this impression sort of accurate so far?
***Characters***
The WotR characters seem much cooler to me (and as an added bonus they suffer less from wardrobe malfunctions than our SnS friends). I can't really pinpoint why, but they seem more unique and interesting in looks, personality and mechanics. And I like the idea of cohorts (though I guess the sea turtle allies from SnS make up for them).
But since this is all rather vague, and I don't expect to gain much new insight here, let's move on to the main counterbalance to my SnS theme preference:
***Difficulty***
Hubris comes before the fall, but I am confident to say that we are co-op game veterans. We own about 25 co-op games, which we play regularly. And even the harder ones we usually win (think Ghost Stories on the highest difficulty). We enjoy planning things out and do well at managing information, resources and chance.
The general opinion so far seems to be that the difficulty of the PACG adventure paths is WotR>SnS>RotR.
From what I've seen so far, SnS isn't actually that hard. In Stephan's playthrough, he makes quite some dubious tactical choices (understandable! He's on his own and narrating at the same time), he keeps rolling 1s, and he keeps forgetting to swash his buckles in order to get rid of said 1s, yet he still seems to do quite well.
Does the difficulty of SnS ramp up later on, or is the sailing generally this smooth? And if so, is there an elegant and interesting way to boost the difficulty a bit, or is it really intrinsic to the game?
From what I read about WotR, it's pretty hard, but the opinions seem to be divided on whether it's unfairly hard, or just needs more careful management of information and resources than previous PACG adventure paths. Has anyone played through enough of WotR to give a more nuanced opinion on this yet?
The idea of a more challenging game attracts me, despite preferring the SnS setting. However, the nature of the challenge does matter. Is it just Stupid High Numbers hard, or is it Play More Carefully hard?
***Scenario Variety***
SnS already seems to do quite well with offering non-standard scenarios. How does WotR compare to that (so far, obviously)? Is it similar, or have they taken it even further?
Phew! So, tl,dr; Is my view of SnS=Fun and WotR=Awesome accurate, how do the difficulties of SnS and WotR compare, both quantitatively and qualitatively, and how does the scenario variety of WotR compare to SnS so far?