Kaptra Dorethain

Magna's page

93 posts. Organized Play character for dien (RPG Superstar 2015 Top 16).


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Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

My sheet is great, thank you for the great GMing, Skipper.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Magna looks pleased when the last of the giants are mopped up. "Now that's how you do it, friends! Nicely done. Now we just set on in and wait, ey?"

She helps tend wounds and settles in amid the rocks, feeling at ease in the giant-scaled stones of the Stairs.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Player: dien
Character: Magna
PFS Number: 30341-5
Faction: Grand Lodge
Dayjob: Profession Miner: 1d20 + 15 ⇒ (12) + 15 = 27
Progression: Slow, please!

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

No, you can't. You can only full attack if you took no more movement than a 5-ft step. And to answer your earlier question, yes, air walk is still up and will be for at least the duration of this fight.

Watching the woman backing away through magic and escaping the tentacles, Magna steps off the ledge from where she's been witnessing the fight and starts hiking through the air after her, taking advantage of the spell of speed.

After closing some of the distance, she gestures and summons a ball of water to try and engulf the woman.

Casting Aqueous Orb. DC 21 Reflex save or take NL damage: 2d6 ⇒ (6, 1) = 7. If failed save, make second save or engulfed and must hold breath.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Observing that the enemy human who's aiding the giants seems well in hand tentacle, Magna starts working on the other giants. She targets one a few feet back from the barbarian who's down in a pit, and opens up a second chasm beneath his feet.

Create Pit vs Red giant, Reflex DC 20, or take 3d6 ⇒ (3, 2, 3) = 8 falling damage. Pit is 30 ft deep, Climb DC 25.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Delay until I see effects of black tentacles; don't want to complicate things with yet more of my terrain spells that might work at cross-purposes with the B.T.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Magna whips her head around at the appearance of the king. "Ha! Knew the one bulling through the spikes wasn't our only problem," she grunts. The dwarf chants and gestures, exploding sparks around the king and the woman with him, sparks as though struck on Torag's forge.

Burst of Radiance on the king and the woman. If evil, take 5d4 ⇒ (4, 1, 2, 2, 1) = 10 damage whether or not they save. Reflex DC 20 or blinded for 1d4 ⇒ 3 rounds. On successful save, dazzled for same period.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Magna chuckles darkly at watching the giants stumble into her field of spikes. I've had that spell memorized 11 levels... first time it's ever really been handy, haha.

She nods at the big giant bulling forward. "Think that's the king? Seems too easy. Bet he's hiding back. Well, let's see how his balance is."

She gestures and chants, and the earth splits under the giant's feet, threatening to dump him down into a pit. "Don't fight a dwarf while standin' on the earth, you overgrown lout."

Spiked Pit beneath lead giant, marked by blue square, Reflex DC 21. 50 ft deep. If failed save, take Falling + spike damage: 7d6 ⇒ (3, 1, 4, 1, 6, 3, 3) = 21. Round 1/12 for pit.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Air walk means you can close with them just as if you were on ground; you can walk in the air at your normal speed. That said, if you have a ranged weapon you might want to bust it out-- we can probably soften them up a fair bit with ranged before they close (if the scenario gave us awful giants with no decent ranged of their own). If the scenario gives us proper badass giants, well, play it by ear, hehe.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

"Everyone, onto the roof, we've got company," Magna informs the others. "Grandma Magna has some goodies to pass out."

Round 1: Communal Stoneskin, all 6 PCs, it'll last 20 minutes each with 10 minutes for Magna. I have the requisite diamond dust for components. Everyone, you have DR 10/adamantine, for 110 points worth of damage. Track your own!

"Now don't go walking on that first bit of stairs," Magna says, pointing at the area. "You might not be able to spot them, but it's sharp and pointy there and it'll tear your feet up good. So here's a way around that."

Round 2: Communal Airwalk on anyone that isn't already flying, I believe everyone except Rognak. 5 PCs = 20 minutes each, 30 for Magna.

Some of the group's concerns seen to, Magna casts a defensive spell on herself, her skin taking on a barklike hue.

Round 3: Barkskin on self. If anyone does not have a natural armor bonus and has a neck slot free, feel free to use Magna's Nat Armor +1 necklace, as it won't stack for her.

If I need to do these in different round order as PCs gather together, I'll do the Barkskin first.

"Now I'll be throwing things at the grounds they're walking on," Magna says. "Ice, lava, that sort of mess. Long as you stay airborne, shouldn't bother you none. Giants might throw back rocks, so watch yourselves. Wouldn't put it past them to have casters either. Hopefully they won't be able to fly. Ha!"

Party buffs: Communal Stoneskin, Communal Airwalk

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Magna nudges Marta, though it's pretty plain to hear the booming voices. She casts a spell, trusting to the distance out to hide her voice from the still-far-away giants.

I'd like to cast spike stones on the map in the orange squares shown on the map, if possible (i.e., if vision conditions let me see far enough for all the squares). I'm assuming Magna is at the top of our shelter in the good vista watch point created by our stairs, etc (where I placed her token), but at the high altitude point and not at ground level. My outline for the spike stones is sort of an abstraction -- I get eleven 20-foot squares with the spell, so I have enough raw square footage, but they don't quite overlap as neatly as I drew the rectangle. I'm simplifying somewhat on the rectangle if that's okay, GM, rather than have to keep track more specifically of what squares have it and what squares don't. Note the spikes require a DC 29 Perception check for anyone to spot.

Presuming she's able to cast this without issues of visibility/positioning/etc, Magna will inform Marta of the spike stones' presence, and the other PCs if they're awake?

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

The GM placed the stairs; I was only necessarily thinking of one set (and I think that's probably all I could get with just one casting, since I think the wall of stone needs to be contiguous). I'm not opposed to two if the GM is being generous, haha, but I was just thinking of putting the stairs on the southern building (i.e., the one we're using for shelter).

That said, I second the clarification for exactly when and where our positions are: are we all awake, or just Magna and Marta as the only two mentioned? Based on the description, it sounds like we just hear voices and can't see them yet, so we don't know how many we may be dealing with, etc. Is it dark?

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Magna will create the stone walls as she had intended to do. The stone rises in a rumbling surge from the surrounding rock, forming a solid passage.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

I'm not sure grove of respite would be that great/worth sacking out a different 4th level spell for. The alarm spell that keys to it is just within the radius of the grove... a 40 feet area. I'd much rather trust to seeing things coming on the broad steps of the stairs then just know they're there at forty feet away, haha. Especially if the things coming are giants. How about this, though, GM permitting (I know it'd be a bit of a retcon, feel free to say no):

On that first day, Magna uses her memorized wall of stone casting to create some steps up to the 'roof' of the stone structures/hew caves we're using as shelter. The person on watch can stand guard from up there, giving them a better view from the altitude? As I recall that was 50 feet up.... but please clarify if I'm wrong, GM.

As for Sabrina's question of proceeding further up, I'm under the understanding that the cliff face is only about 400 vertical feet based on this post and that this landing/buildings are the only features interrupting the rise of the stairs. Again, if this is wrong, please correct me GM. (I.e., are we now AT the buildings mentioned in that post, as I was thinking, or is this landing just a partial stop along the way?)

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Sorry for the quiet. Had a busy weekend then got hit by food poisoning last night.

Magna puts the giantess they found when they first arrived out of misery with a warhammer to the skull, as quick as she can make it. She then busies herself with taking down the impaled human bodies - giving them what kindnesses she can despite their mangling, saying a prayer to Torag over them as she straightens their limbs.

Going off the description from here, if anyone needs the description of our immediate area linked again. If we're holding this place as a defensible spot to make a stand against the giants, we ought to consider the layout. Magna's got a number of terrain-control type spells, but few of them will last long enough to be considered for eight hours out. However, we do have two available castings of 'wall of stone' - the scroll we found, and Magna's own casting of it, and W.O.S. is permanent. If we want to pick one of these structures as a structure to buttress it off as defensibly as possible, those two castings could come in handy to create a bottleneck. If dealing with giants in mass numbers, we may have to contend with probable rock hurling, as well as strength enough to probably smash through stone walls with some solid hits.

The WOS's will stretch 55 feet each, but that's only at 5-feet high, which isn't enough to really impede a giant, that's like a foot step up, haha. I'm thinking just making a ten foot side corridor with higher walls leading into the space we choose as our bulwark, to bottleneck giants? Let me know if anyone has other ideas. I'm not officially casting those yet.

Magna will happily take one of the night watches, with her darkvision etc.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

"And how about who are you?" Magna asks the man with her brows arched.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

I do have some scrolls and potions of lesser resto, but there's the risk of rolling too low on the WIS damage to actually make a difference, so... I'm okay with the heal scroll, sure.

"We're gonna wish we'd saved this," Magna mutters dourly, but she will read the potent scroll of healing over the brain-ravaged man, if nobody else objects.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

I'll finish off that CMW wand if nobody has objections. And yes, I'll keep that casting of air walk on Sabrina-- it'll last a while anyway, a long-lasting aerial scout might not be bad to have just now. Sabrina, you have 110 minutes of Air Walk.

5 charges of CMW: 10d8 + 15 ⇒ (5, 3, 4, 8, 1, 1, 5, 1, 6, 6) + 15 = 55 Puts Magna to 12+55 = 67, she'll finish off with the CMW potions.

CLW: 2d8 + 3 ⇒ (7, 2) + 3 = 12
CLW: 2d8 + 3 ⇒ (6, 5) + 3 = 14

Puts me back full.

Magna shakes off aches and pains and spends some quality time with a wand. And then some bottles. "Ow," she grumbles. "Remind me to heal up properly every damn time.

"Any of us good with a bow? Lots of handy arrows here, maybe. I can use these scrolls-- might be able to get us some good bulwarks up, aye? I can make a wall of stone myself, too. What we ought to do is keep eyes out for giants, or other trouble-- from a good altitude, if possible. I have a few spells to slow them down if they're coming on the ground-- I wasn't ready for these damned flyers, but if their feet are touching the ground, well, I can do things about that."

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Sorry guys, slammed couple of days here. Going to make a post right now.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Magna comes to looking up into Sabrina's concerned face and hearing a deafening roar. She grunts, feeling way too many aches and pains in her old body.

"Damn armor isn't stopping arrows like it used to," she grunts. "Alright, lass, thanks for the heal-- go up there and give Marta a hand, aye?"

She fumbles out a spell with her free hand and taps Sabrina on the knee.

(Std - Air Walk on Sabrina. Move - Draw potion of CMW from haversack. Staying prone.)

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

(Thanks Sabrina!)

Magna coughs as Sabrina drags her back from death's door...

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Stabilize vs DC 10: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19 ... tada!

The crotchety old dwarf continues to breathe, at least, from her prone position in a small pool of her own blood.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

That better be some super good javelin, cuz you're catching a lot of arrows right after it, lol.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

The dwarf drops heavily, with a clunk of stone armor against the ground.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Magna grunts. "These harpies are starting to tick me off," she says. "Let's get back on our feet and get to a more defensive spot."

She takes an adjusting step to be able to see Rognak, then casts a spell.

Casting defensively, DC 27 for 6th level sell: 1d20 + 21 ⇒ (4) + 21 = 25 ...well, feg. I will use my reroll and GM stars.

Casting defensively, DC 27: 1d20 + 21 + 4 ⇒ (20) + 21 + 4 = 45 ...of course.

Mass Cure Light Wounds: 1d8 + 11 ⇒ (4) + 11 = 15

Should get everyone excepting Ozak because he's invisible, I thiiink.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Magna realizes she had never healed the first blow of the giants against her as she registers a bit more pain incoming. The dwarf growls. There will be time to heal when the enemy is dealt with.

Squinting up into the rainy mess she's summoned, she tries to visually locate the space the invisible caster is hanging out at.

Move Action to actively perceive: 1d20 + 31 ⇒ (4) + 31 = 35

Magna gestures and a burst of colored fire spreads out over the harpies, and hopefully the invisible one.

Basically trying to get a bead on the caster for faerie fire, which is a 5ft radius burst.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

I'll take you up on the permitted retcon then, yes, thank you. Of course now I'm all curious how it's messing up their tactics ;) but I guess we're about to find out!

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

GM:
You're perfectly within your rights to say no, but given that Ozak could have done his reroll at any time, would you permit me to retcon that Wall of Stone? Kinda hate to blow a level 4 spell on an NPC. That said, I declared it and it's done, so if you don't want to allow it, that's totally fine.

As Magna hasn't had chance to pinpoint the invisible speaker, she simply responds to the clustered harpies as one might expect. She raises a fist towards them in challenge and says the dwarven word for Freeze.

An eruption of hail and ice, sleet and driving rain, fills the otherwise clear sky around the harpies.

Casting Ice Storm, in the circle shown on the map. Anything within it takes 3d6 ⇒ (4, 6, 2) = 12 bludgeoning and 2d6 ⇒ (4, 2) = 6 cold damage (no save). If the harpies are more than 40 ft up that's okay, she can center it up higher so that it doesn't reach ground but still catches the harpies. Actually I'd like to do that anyway, so that the ground beneath the zone is not difficult terrain/under the other effects of the spell.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

I'll probably regret blowing this spell now but what the hell, heh. Rule of amusing imagery:

Magna growls as one of their number, and their rescued "friend," succumb to harpy song. Damnation! She strides forward, scanning the sky for harpies. "I've got scrolls of protection from evil in my pack, if nobody has the spell handy.

"So just stay put a moment, lads."

She gestures-- and the stone rises up in response to her commands, forming a barrier around Ozak and Tatho to stop their direct progress outward-- it doesn't entirely trap them, but it will necessitate either attempts to climb or a doubling-back.

(Casting Wall of Stone as shown on the map; the doubled-line section indicates an area where it is 10 feet high rather than 5 feet high. Trying to make a 'corral' that impedes the progress of our charmed peeps. Since it isn't 'trapping' them they doesn't get the reflex save, I believe.)

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Magna finally speaks up. "What's the deal with the giantess outside? Did they turn on each other? Never heard much of giants doing that sort of thing to their own kind, usually they save it for us little folk. And aye, just cuz we've saved your hide don't mean we care much for the taste of the bargains you made, 'friend'."

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

I'm fine with a handwave, since they'll be in that pit another 9 rounds or until they manage to climb out.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Magna snaps her wrist and drops a wand into it, with which she touches Sabrina.

CLW on Sabrina: 1d8 + 1 ⇒ (2) + 1 = 3

"...cheap thing," she grunts at seeing the little bit it does. "Ah well. Still here, ugly! Come on, try me again! I'm the one you want-- a dwarf, challengin' you!"

Gonna save spells in case the other giants manage to climb out of the pit, it looks like we should be able to drop this one without too much hassle. (famous last words...)

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

"---nngghhh." Magna gets a heavy blow despite her defensive stance and spits blood out onto the stones. "Alright, you hit hard, don't you, ugly."

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

"Good work there, Ozak!" Magna rumbles with an approving nod. Now that the prisoner's out of the way...

She takes a small step forward and sketches in the air the plan she'd dreamed of earlier in an odd delusional moment.

5-ft forward, defensive cast level 2 spell, can't fail concentration check. Create Pit goes off at the red square on the map, 30 ft deep, DC 20 Reflex save for yellow, and a reflex save for Blue if he ends his turn adjacent to the pit. The cauldron might conceivably also fall in. >___>

Damage: 3d6 ⇒ (6, 3, 6) = 15

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

My bad, I actually read 'Marta' in the bolded initiative as Magna, earlier, totally my error. Happy to retcon that and stick Magna back with the party. Don't know how I misread that. Sorry for the gun-jumping and adjudicate it how you see best, GM.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Magna notices Marta's positioning herself and walks up a few feet standing directly in plain view of the giants-- a dwarf's dwarf, head lowered like a challenge.

"HO THERE! COME AND GET SOMETHING THAT CAN FIGHT BACK, YOU OVERGROWN ROCKHEADS!" she shouts, shield braced towards the giants and her free hand low by her side.

Single move, readied action: if a giant steps into the red square Magna will cast Create Pit, Reflex DC 20 on the red square. Damage: 3d6 ⇒ (2, 5, 2) = 9 damage if a giant falls in. (30 foot depth)

Note Magna's AC against giants is currently 34.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

"Loose her to do what?" Magna says gruffly. "Those wounds won't heal on their own-- and I'll not be healing up a giantess to go terrorize other people, or squat out more baby giants. It's cruel what was done to her but that doesn't make her a poor little animal stuck in a trap. Mercy here is to end it for her, quick and painless-- but we've got someone else who might be in trouble ahead, the giantess can wait."

Magna strides towards the cave, shield up and in position, casting Barkskin on herself as she goes.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Magna can stand on the front lines and take hits perfectly well, at least. :P She's tanky just not (physically) hitty.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Spider climb gives everyone climb 20 so we'd all be moving at the same pace unless I'm missing something.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Yeah, gotcha. :) My spider climb shall still be go.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Kn history?: 1d20 + 2 ⇒ (14) + 2 = 16 nope

So it sounds like we have a 400-ft vertical ascent to deal with? If I'm reading that correctly. Not sheer 400 ft of course but a total vertical clearance of 400. If so:

"Ahhh, that's not so long to get up, is it," Magna says with a slap of one hand against her stone-greaved thigh. "I can save our muscles some trouble. Gather close now."

Casting communal spider climb, duration 110 minutes, dividing it so that everyone gets twenty except Magna herself, she'll take ten.

"Let's stick close together and if the harpies ambush us don't go chargin' off if you can't fly," the dwarf rumbles. "I can get us all airborne in a pinch if I hafta."

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Survival: 1d20 + 15 ⇒ (19) + 15 = 34

Scanning the ground, Magna plucks a few arrows from the wreckage, and indicates a taloned clawmark, as of a bird.

"Matches what we were told to expect about the harpies," she points out grimly. "As does the notion the giants plugged their ears. Be ready for flyers buzzin' us, shootin' us full of arrows, and trying to lure us off cliffs to our deaths with their song."

Magna inserts her own earplugs, figuring there is no time like the present. Speaking a little louder, she says, "So! We ready to start climbing? Daylight's wasting."

Magna will forego the hour's time of extra search, and gives the club/cloak/ring to anyone who wants.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Magna first inspects one of the giants-- more specifically, their ears. "What have you got in here, eh..."

After that quick glance, she hurriedly moves to any non-giant bodies she sees in the wreckage of the caravan, going from victim to victim in the hopes that any might still be found alive and that she could heal them. Glad to use cures if any are alive but it sounds unlikely.

"Well, that was quickly dealt with, at least, but damn, an inauspicious beginning, eh?" Magna grunts. "The giants probably took anything of worth off these poor souls already. Let's heal up, check the giants quick for purloined goods, and I'll do a quick look-see before we move on? I don't know if any of you are the sort that would want to say a prayerful word over these poor souls."

I know you said the 'in-depth' caravan search would take a while, but if Magna can do a quick glance around for anything of particular note given her pretty shrewd eyes, she will, combined with a detect magic. Of course, if the rest of the party wants to take the time for a full search, she'll look then as well.

Perception: 1d20 + 31 ⇒ (6) + 31 = 37

(If anyone needs CLW wands activated I'm happy to do so, feel free to roll your own charges.)

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Magna nods approvingly at the quick work. She sees no reason to spend strong spells they may need later, so she tromps into position for a clear line and sends acid at the next giant.

Vs Grey Touch AC, haste, into combat: 1d20 + 9 + 1 - 4 ⇒ (10) + 9 + 1 - 4 = 16
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Does Red have an actual metal weapon in hand? If so, Magna will cast Burning Disarm; if not, we'll go with option B.

Magna stomps forward, her spell of long striding letting her feet carry her forward past normal dwarven speed, and gives an assessing look at the fight. The three giants in the rear seem to be being dealt with handily; the one in the front is the only immediate threat. She calls out words of a spell in her deep voice, gesturing with the hand not gripping her shield.

If Red has a metal weapon:
The haft of the giant's weapon grows red hot, and the smell of burning flesh fills the air. Burning Disarm, Reflex DC 19 to drop the weapon and take no damage, or: 5d4 ⇒ (4, 3, 2, 1, 3) = 13 fire damage.

If Red has no metal weapon:
A little blot of acid hurls towards the nearest giant.

Vs Touch AC, cover, into combat: 1d20 + 9 - 8 ⇒ (5) + 9 - 8 = 6
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Before combat starts:

Magna sucks on her teeth as she squints at the giants. "They have something in their ears," she rumbles. "Doubt they can hear us. Wonder if that's because of the harpies that are supposed to be about...?"

She shrugs at the desire to go engage the giants in melee. "Suit yourself..."

In a flurry of spells by her allies, combat is joined! Magna studies the field of combat for a moment, then beckons and gestures, her dwarven voice ringing out a powerful chant. In response, a burst of light erupts over two of the further giants.

Std action to cast burst of radiance, at the yellow spot on the map, targeting yellow and grey. I don't think I can get all three giants in it, alas. If targets are evil, take 5d4 ⇒ (4, 2, 4, 3, 4) = 17 damage automatically; DC 20 Reflex save or also blinded for 1d4 ⇒ 2 rounds. (Save reduces that to dazzled instead of blinded.) She also takes a 5-ft step.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Apologies-- got home from con okay but only to hit family illness. My spells are swapped and updated on sheet. For the party: I can cast communal stoneskin (and have it prepped) but the material component of 250 gp of diamond dust/granite dust is for each creature. If you'd like to be included in a casting of it, it helps me out if you want to buy/pay your own component cost. (If the GM will allow that purchase retcon.) I have extra so I can cover people in an emergency, but it gets pricy, ha.

GM permitting, I cast longstrider before we teleported.

Magna gives a measured nod to the newest arrival. With the teleportation complete, her old, shrewd eyes scan the scene of carnage before them. "Gods wept, we're too late." She keeps her voice low to keep from being heard.

Perception for any threats beyond the four giants: 1d20 + 31 ⇒ (19) + 31 = 50

Grimly observing the four giants scavenging from the dead, Magna spits onto the earth.

"Tips for fighting giants? Do it from a distance," she snorts. "They hit hard and they can take hits themselves. Spells are better-- they don't tend to have so much going on upstairs, so if anyone's got mind-mojo, better to throw some at them and let them soften each other up first.

"I'm good at slowing folk down if they're walking on earth," she adds gruffly. "I can turn all that ground they're walking on to spiky nasty rocks to cut up their feet-- make 'em take some pain before they get to us, if no one has objections."

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Sorry, am at a local gaming convention and have had zero time to post; will try and update spells tonight.

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

Marta - can't cast Mage Armor here but you might want to invest in a pearl of power I for it if you're going to routinely want others casting it on you, it's cheap enough at this level. :)

"Givin' we're jaunting across hundreds and hundreds of miles with that thing, and saving weeks of travel in the process-- I imagine we can spend a day buying things we need or thinking about spells and prayers and such," Magna says with a puff on a pipe.

She pounds her fist into her hand. "I can 'convince' the giants to not be a problem... eh? Eh?"

(If we're waiting a day, then yes, I'll swap out spells and pick up some spider-climby goodness. If we're going in-game today, I'll go with the spell list I have prepped. I'll buy a climber's kit while I'm at it.)

"What's the weather supposed to be like up there, eh?" Magna asks the VC. "Should we expect snow?"

Kn Geo for weather concerns: 1d20 + 2 ⇒ (17) + 2 = 19

(Confirm that my knowledge rolls on harpy and trolls from above were okay? Don't want to metagame)

Grand Lodge

F Dwarf Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2

"Hmm, I'll take some tea, yes," Magna concedes with a slight easing of her grumpy smile at the Tien chap's manners. "The name's Magna."

Kn History: 1d20 + 2 ⇒ (20) + 2 = 22
Kn Local: 1d20 + 2 ⇒ (18) + 2 = 20

Lol, what great things to burn those rolls on. :D

"GIANTS!" Magna booms with a grin. "Ah, now there's a foe worth pounding into dust... I hear the Shoanti humans used to hold these stairs, but the stone giants have cleared 'em off. Perhaps we can return the favor. You'd better come prepared for climbing, children-- everything there is going to be giant-sized, just like in old Thassilon," she snorts.

"We might also run into harpies and trolls. The stairs are the easiest passage between the lowlands and the plateau, so it's ripe with foul critters like those to watch out for."

Pre-emptive Kn Nature checks on harpies: 1d20 + 11 ⇒ (16) + 11 = 27

Pre-emptive Kn Nature checks on trolls: 1d20 + 11 ⇒ (16) + 11 = 27

(...more good rolls that I'll want later. I'll assume with those rolls she could ICly know the basics of harpy special attacks and troll regeneration?)

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