Full Name |
Magna Dustdottir |
Race |
Dwarf |
Classes/Levels |
Cave Druid 11 - HP 91/91 - current AC: 30 (31 hasted, 32 vs evil, 36 vs evil giants?)- FF: 29 - T: 12 - F:+12 R:+6 W:+17 (+4 vs spells and SLAs) - Per +31 Init +2 |
Gender |
F |
About Magna
Magna Dustdottir
Female dwarf druid (cave druid) 11 (Pathfinder RPG Advanced Player's Guide 99)
LN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +31
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Defense
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AC 27, touch 12, flat-footed 26 (+11 armor, +1 deflection, +1 Dex, +1 natural, +3 shield)
hp 91 (11d8+33)
Fort +12, Ref +6, Will +17; +2 vs. poison, +4 vs. spells and spell-like abilities, +0 bonus vs. exceptional, supernatural, and spell-like abilities of oozes and aberrations
Defensive Abilities defensive training
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Offense
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Speed 30 ft.
Melee dagger +10/+5 (1d4+2/19-20) or
. . mwk warhammer +11/+6 (1d8+2/×3)
Ranged sling +9 (1d4+2)
Special Attacks hatred, wild shape 3/day
Domain Spell-Like Abilities (CL 11th; concentration +19)
. . 11/day—acid dart (1d6+5 acid)
Druid (Cave Druid) Spells Prepared (CL 11th; concentration +19)
. . 6th—mass cure light wounds, hungry pit[D,] (DC 24), communal stoneskin
. . 5th—communal air walk[UC], stoneskin, wall of fire, wall of stone[D]
. . 4th—air walk, dispel magic, freedom of movement, ice storm, obsidian flow[UC] (DC 22), spike stones[D] (DC 22)
. . 3rd—aqueous orb[APG] (DC 21), mass feather step[APG], neutralize poison, communal resist energy[UC], communal spider climb[UC], spiked pit[D,APG] (DC 21), stone shape
. . 2nd—barkskin, burst of radiance (DC 20), create pit[D] (DC 20), delay poison, fog cloud, resist energy, spider climb
. . 1st—air bubble, burning disarm (DC 19), faerie fire, faerie fire, liberating command, longstrider, magic stone[D]
. . 0 (at will)—detect magic, detect poison, light, mending
. . D Domain spell; Domain Earth (Caves domain subdomain)
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Statistics
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Str 15, Dex 12, Con 16, Int 10, Wis 26, Cha 10
Base Atk +8; CMB +10; CMD 22 (26 vs. bull rush, 26 vs. trip)
Feats Alertness, Breadth Of Experience[APG], Heavy Armor Proficiency, Spell Penetration, Steel Soul[APG], Warrior Priest[UM]
Traits deep guardian, warsmith
Skills Acrobatics -4, Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +3, Fly -1, Handle Animal +5, Heal +12, Knowledge (All) +2, Knowledge (dungeoneering) +10, Knowledge (engineering) +13, Knowledge (nature) +11, Perception +31 (+33 to notice unusual stonework), Profession (miner) +15, Ride +0, Sense Motive +12, Spellcraft +9, Stealth -5 (+6 when underground), Survival +15 (+20 when tracking, +17 to avoid becoming lost when using a Mapmaker's Kit as you travel), Swim +2; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Druidic, Dwarven
SQ lightfoot, nature bond (Caves domain), resist subterranean corruption, tunnel runner, tunnelrunner, wild empathy +11, wild shape (ooze)
Combat Gear
oil of magic weapon,
pearl of power (1st level),
pearl of power (2nd level),
pearl of power (3rd level),
potion of cure light wounds (2),
potion of cure moderate wounds,
potion of cure serious wounds,
potion of lesser restoration,
potion of remove blindness/deafness,
potion of touch of the sea,
scroll of delay poison,
scroll of dispel magic,
scroll of ghostbane dirge,
scroll of lesser restoration,
scroll of protection from evil x4,
scroll of restoration (the 1,000 GP version; paid for accodingly when purchased),
wand of cure light wounds (49 charges),
acid (3),
air crystal (3),
alchemist's fire,
antitoxin (5),
holy water (3),
vermin repellent (2);
Other Gear
+2 stoneplate,
+1 heavy wooden shield,
dagger,
mwk warhammer,
sling,
amulet of natural armor +1,
belt of mighty constitution +2,
cloak of resistance +2,
dweomer's essence (2),
first aid gloves,
handy haversack,
headband of inspired wisdom +6,
lenses of detection,
ring of feather falling,
ring of protection +1,
crowbar,
dwarven trail rations (5),
earplugs,
ink,
inkpen,
magnet,
mapmaker's kit,
miner's pick,
smoked goggles,
string or twine,
waterskin,
wrist sheath,
spring loaded,
granite/diamond dust (for stoneskin) (worth 1,500 gp),
1,954 gp, 5 sp, 2 cp
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Special Abilities
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Acid Dart 1d6+5 acid (11/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Druid (Cave Druid) Domain (Caves)
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Lightfoot (Ex) Cannot be detected with Tremorsense
Resist Subterranean Corruption (Ex) +2 save vs. abilities of oozes or aberrations.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Tunnel Runner (+11 stealth, +8 init, 11 minutes/day) (Su) At 8th level, you can move through tunnels and caves with ease. Activating this ability is a standard action. You can move across any stone surface as if under the effects of spider climb. You can also see very well in darkness, gaining darkvi
Tunnelrunner (Ex) Move through rubble and squeeze through narrow passages at normal speed.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
Wild Empathy +11 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (9 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Shape (Beast Shape III: Small - Medium ooze) (Su) You can wild shape into the form of an Ooze
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