Maglor Telrunya's page

No posts. Organized Play character for Southern0man.


Full Name

Maglor Telrunya

Race

Elf

Classes/Levels

Wizard-Conjurer/1

Gender

Male

Size

Medium

Age

148

Special Abilities

Thrush Familiar

Alignment

Chaotic Good

Deity

Calistria

Location

Absalom

Strength 13
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 12
Charisma 10

About Maglor Telrunya

Maglor Telrunya
Elf Wizard 1
CG Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d6+5)
Fort +1, Ref +3, Will +3; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft., shift (5') (6/day)
Melee Longsword +1 (1d8+1/19-20/x2)
Ranged Longbow +3 (1d8/x3)
Wizard Spells Prepared (CL 1):
1 (2/day) Grease (DC 15), Grease (DC 15), Color Spray (DC 14)
0 (at will) Read Magic, Light, Detect Magic
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Statistics
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Str 13, Dex 16, Con 12, Int 16, Wis 12, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Spell Focus (Conjuration), Toughness +3
Traits Insider Knowledge (Diplomacy), Magical Lineage (Magic Missile)
Skills Craft (painting) +7, Diplomacy +8, Knowledge (arcana) +7, Knowledge (history) +7, Perception +5, Sense Motive +3, Spellcraft +7 (+9 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Goblin, Sylvan
SQ +3 bonus on diplomacy, arcane bonds (trot, thrush), elven magic, empathic link with familiar, opposition schools (enchantment, necromancy), share spells with familiar, specialized schools (teleportation), summoner's charm (+1 rds)
Combat Gear Scroll of Mage Armor; Other Gear Arrows (20), Longbow, Longsword, Backpack (2 @ 5 lbs), Ink, black, Inkpen, Paper (5), Scroll case (empty), Spell component pouch, Spellbook, 9 SP
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Special Abilities
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+3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Magic Missile) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Scroll of Mage Armor Add this item to create a scroll with spells on it.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shift (5') (6/day) (Sp) Short-range teleport
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration

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Trot
Male Thrush
CG Diminutive Magical Beast ((animal))
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 natural)
hp 5 (1d8-2)
Fort +0, Ref +4, Will +4
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Offense
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Speed 10 ft., flight (40 feet, average)
Melee Bite (Thrush) -1 (1d2-5/x2)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk +0; CMB -2; CMD 3
Feats Skill Focus (Perception)
Skills Acrobatics +2 (-6 jump), Diplomacy -1, Fly +12, Perception +5, Spellcraft -1, Stealth +14
Languages Common
SQ improved evasion
Other Gear You have no money!
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Special Abilities
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Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.