| Full Name |
Maglor Telrunya |
| Race |
Elf |
| Classes/Levels |
Wizard-Conjurer/1 |
| Gender |
Male |
| Size |
Medium |
| Age |
148 |
| Special Abilities |
Thrush Familiar |
| Alignment |
Chaotic Good |
| Deity |
Calistria |
| Location |
Absalom |
| Strength |
13 |
| Dexterity |
16 |
| Constitution |
12 |
| Intelligence |
16 |
| Wisdom |
12 |
| Charisma |
10 |
About Maglor Telrunya
Maglor Telrunya
Elf Wizard 1
CG Medium Humanoid (elf)
Init +3; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d6+5)
Fort +1, Ref +3, Will +3; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
--------------------
Offense
--------------------
Speed 30 ft., shift (5') (6/day)
Melee Longsword +1 (1d8+1/19-20/x2)
Ranged Longbow +3 (1d8/x3)
Wizard Spells Prepared (CL 1):
1 (2/day) Grease (DC 15), Grease (DC 15), Color Spray (DC 14)
0 (at will) Read Magic, Light, Detect Magic
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 12, Int 16, Wis 12, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Spell Focus (Conjuration), Toughness +3
Traits Insider Knowledge (Diplomacy), Magical Lineage (Magic Missile)
Skills Craft (painting) +7, Diplomacy +8, Knowledge (arcana) +7, Knowledge (history) +7, Perception +5, Sense Motive +3, Spellcraft +7 (+9 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Goblin, Sylvan
SQ +3 bonus on diplomacy, arcane bonds (trot, thrush), elven magic, empathic link with familiar, opposition schools (enchantment, necromancy), share spells with familiar, specialized schools (teleportation), summoner's charm (+1 rds)
Combat Gear Scroll of Mage Armor; Other Gear Arrows (20), Longbow, Longsword, Backpack (2 @ 5 lbs), Ink, black, Inkpen, Paper (5), Scroll case (empty), Spell component pouch, Spellbook, 9 SP
--------------------
Special Abilities
--------------------
+3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Magic Missile) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Scroll of Mage Armor Add this item to create a scroll with spells on it.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shift (5') (6/day) (Sp) Short-range teleport
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration
--------------------
Trot
Male Thrush
CG Diminutive Magical Beast ((animal))
Init +2; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 natural)
hp 5 (1d8-2)
Fort +0, Ref +4, Will +4
--------------------
Offense
--------------------
Speed 10 ft., flight (40 feet, average)
Melee Bite (Thrush) -1 (1d2-5/x2)
Space 1 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk +0; CMB -2; CMD 3
Feats Skill Focus (Perception)
Skills Acrobatics +2 (-6 jump), Diplomacy -1, Fly +12, Perception +5, Spellcraft -1, Stealth +14
Languages Common
SQ improved evasion
Other Gear You have no money!
--------------------
Special Abilities
--------------------
Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.