Priestess of Pharasma

Maermana's page

83 posts. Alias of DMRaven.


Full Name

Maermana Raggindraen

Classes/Levels

HP: 33/33, AC 17/12/15, Saves: +2/+3/+3, Init +3, Per: -1(+7 Eidolon)

Ragathiel:
HP:32/32, AC: 21/12/17, Saves: +5/+3/+4, DR3/Evil
Skills:
Diplomacy +12, Knowledge (Planes) +5, Linguistics +4, Use Magic Device +9

Gender

F

Size

Medium

Age

134

Special Abilities

Spellcasting, Eidolon

Alignment

Chaotic Good

Location

River Nations

Languages

Common, Celestial, Elven

Homepage URL

Character Sheet

Strength 16
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 8
Charisma 19

About Maermana

Current Resources Spent:

HP: 27/27
Spells Used 1 level one
Special used Summon Monster 6/7

Basics:

Maermana Raggindraen
Female Aasimar (Angel-Blooded) Summoner 5
Outsider (Native) Chaotic Good
Init: +3; Senses: Darkvision 60', Perception -1,
Languages Common, Celestial, Elven
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DEFENSE
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AC 17, touch12, flat-footed 15 (+2dex, +5 armor)
hp 33 (5d8+5HD)
Fort +2, Ref +3, Will +3
SpecialAcid, Cold, Electricity Resistance 5
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OFFENSE
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Speed 30 ft. (6 squares)
Ranged Heavy Crossbow +5 1d10, 19-20 120 ft.
Melee +1 Longspear +8 1d8+7
Face 5 ft. Reach 10 ft.
Base Atk +3; CMB +6; CMD 18
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STATISTICS
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Abilities Str 16, Dex 14, Con 12, Int 10, Wis 8, Cha 19
Special Qualities Summon Monster III 7/day, Bond Senses, Eidolon, Shield Ally, Life Link
Feats: Summon Good Monster(1st), Spell Focus (Conjuration) (3rd)
Traits: Destined Diplomat (+2 Diplomacy with Outsiders, Diplomacy Class skill), Arcane Temper (+1 Initiative, +1 Concentration)
Skills Diplomacy +12, Knowledge (Planes) +5, Linguistics +4, Use Magic Device +9
Possessions: +1 Longspear, Cloak of Resistance +1, +1 Chain Shirt, Wand of Cure Light Wounds (50 charges), Scroll of Enlarge Person, Scroll of Protection from Evil, Varisian Idol(+2 HP per hd on summon)

Abilities:

Summon Monster (Sp) As a standard action for 3 + Charisma modifier times per day, the summoner can cast summon monster III as a spell-like ability. Creatures remain for 1 minute per level.

Bond Senses (Su) As a standard action, share the hearing, seeing, smelling, tasting, and touching of the eidolon. Can be used a number of rounds per day equal to summoner level. Can end this effect as a free action. No range, but eidolon must be on the same plane.

Shield Ally (Ex) Whenever within the eidolon's reach, the summoner receives a +2 shield bonus to ac and a +2 circumstance bonus to saving throes. Does not apply if eidolon is grappled, helpess, paralyzed, stunned, or unconscious.

Life Link (Su) Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back.
Additionally, eidolon and summoner must remain within 100 feet of one another. If eidolon is within 100 but closer than 1000 feet, its maximum and current hit points are reduced by 50%. If it is more than 1000 feet, it is reduced by 75%. If it is further than this, it is immediately returned to its home plane.


Skills by Rank, Racial, Miscellaneous:

Skills by Rank
Diplomacy 5 ranks
Knowledge (Planes) 2 ranks
Linguistics 1 rank
Use Magic Device 2 rank

Race Traits
+2 Charisma, +2 Strength
Alter Self 1/day
Celestial Resistances: Acid, Cold, Electricity 5
Skilled: +2 Heal, Knowledge (Planes)

Favored Class
Summoner: DR 1/Evil to Eidolon + 2 DR (Selected 5 times, .5 per level beyond first)

Attribute Increases
(4) Charisma +1


Spellcasting:

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SPELLCASTING
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Caster Level +5
Concentration: +5
Special Conjuration Spells +1 DC (Spell Focus)
Spells Per Day
DC 14 0 6
DC 15 1 4+1
DC 15 2 2+1

Spells Known
0 6 Message, Read Magic, Detect Magic, Mending, Guidance, Light
1 4 Protection from Evil, Summon Monster I, Grease, Enlarge Person
2 2 Haste, Create Pit, Glitterdust

Summon Good Monster:

Summon Good Monster When casting Summon Monster, gain an expanded list. All listed monsters gain the Diehard feat.
Summon Monster I
Celestial Dog
Celestial Dolphin
Celestial Eagle
Celestial Fire Beetle
Celestial Pony
Celestial Viper

Summon Monster II
Celestial Octopus
Celstial Wolf
Faun
Grig (Without Fiddle)
Pseudodragon

Summon Monster III
Blink Dog
Celestial Shark
Foo Dog
Lantern Archon
Lyrakian Azata
Silvanshee Agathion

Eidolon: Ragathiel:

Ragathiel
Male Eidolon HD 4
Outsider Chaotic Good
Init: +1; Senses: Darkvision 60', Perception +7,
Languages Common, Celestial, Elven
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DEFENSE
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AC 22, touch12, flat-footed 20 (+4AC Bonus, +6Natural, +2Dex)
hp 32 (4d10+4)
Fort +5, Ref +3, Will +4
Special Fire Resistance 5, Acid Resistance 5, DR 3/Evil
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OFFENSE
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Speed 30 ft. (6 squares), Fly (Good, 30 ft)
Ranged None
Melee Mwk. Greatsword +9 2d6+7 or Greatsword +6 2d6+10
Face 5 ft. Reach 10 ft.
Base Atk +4; CMB +9; CMD 21
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STATISTICS
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Abilities Str 21, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Special Qualities Evasion, Link, Share Spells
Feats Weapon Proficiency (Greatsword), Power Attack
Skills (12) Perception +7, Intimidate +7, Knowledge (Religion) +3, Knowledge (Planes) +2, Sense Motive +5, Use Magic Device +6
Additional Class Skills Use Magic Device, Intimidate, Knowledge (Religion), Acrobatics

Appearance Ragathiel appears as an 8' tall humanoid male with alabaster skin, fiery eyes and a long mane of red hair and a pair of brilliant gold and red wings. He is garbed in silver armor covered in detailed Elvish and Celestial runes and bears a simple iron greatsword.

EvolutionsPoints 8
Ability Increase Strength +2 (2)
Flight (Ex) (2)
Fire Resistance 5 (1)
Acid Resistance 5 (1)
Improved Natural Armor +2 (1)
Improved Natural Armor +2 (1)
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ABILITIES
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Link (Ex A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conf lict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

Share Spells (Ex) The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.
This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
Evasion If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.

Ability Score Increase +1 Strength
Str/Dex Increase +2


Downtime and Kingdom Statistics:

Kingdom Rules
Role Grand Diplomat - +Charisma(4) to Stability

Downtime Rules
Capital
Goods: 0
Influence: 2
Labor: 1
Magic: 1

Current Goal State building for foreign relations (Bureau?)

Buildings
Office (Completed on Lamashan 27)
Scriptorium x2 (Completed on Neth 4th, Neth 26 ) [+10 gp, goods, influence, labor, or magic]
Sitting Room (Completes Kuthona 12) +4 influence, +1 bonus to Bluff, Diplomacy, Intimidate, Knowledge (local) or perform.
Book Repository (Completes Kuthona 9) +8 gp, influence. +3 bonus on Knowledge Local

Teams
--Bureaucrats [gp or influence +4]
::::Consists of 1 clerk for making appointments, 2 scribes and 2 assistant diplomats
--Guards [Gp, Influence or Labor +2]
:::Consists of 5 guards set to escort and protect the bureaucrats

Equipment:

Currency 64 Gold, 5 silver
Carrying Capacity 74/ 76 (light)
Weapon +1 Longspear (9lb)
Armor +1 Chain Shirt (25lb)
Shoulders +1 Cloak of Resistance
Wrists Sleeves of Many Garments (1lb) Can look like any non-magical clothing

Scrolls
Waterproof Bag (.5lb)
-Scroll Case One (.5 lb)
---Enlarge Person
---Protection from Evil
Consumables
Other Equipment
Backpack (2lbs)
---Summoner's Kit (19 lbs)
Varisian Idol (+2 HP per HD for summoned creatures)
Explorer's Outfit (Worn) (8lb)
Spell Component's Pouch
Heavy Crossbow (8lb)
--Crossbow Bolts (10, 1lb)

Medium Chest with Simple Lock
Cold-Weather Outfit (7lb)

Eidolon
Masterwork Greatsword


Fluff:

Concept Artr Maermana
Ragathiel

Maermana is an elvish aasimar born in Iadara, Kyonin. Her parents were part of the aristocracy and Maermana's birth was deemed an omen for the family. They skyrocketed from a position of relative obscurity to a preferred family with the crown. Maermana's father was made a highly ranked member of the royal guard while her mother trafficked in circles which included the queen's relatives.

Maermana herself had little to want for during childhood. She was spoiled with options, being allowed to attend the best academies. Her natural talent with spellcasting culminated in a peculiar discovery as a young adult. She conjured forth Ragathiel when a pair of street toughs cornered her after class one day. The red-haired angelic appearance of her companion drove them off. She sees this ability not as arcane in origin, but divine. He is an emblem of her divine origin and possibly a guardian sent to her from Heaven. She hopes that by growing more powerful, and likewise making Ragathiel more powerful, she can learn more of her celestial heritage.

Unfortunately, a scandal between her parents caused her family's downfall. Her father took his own life and Aer, as she asks friends to call her, spurned her mother afterward. She fled from Kyonin to seek advancement and freedom elsewhere--free from the stains of her family.