--------------------
Str: 16,
Dex: 13,
Con: 12,
Int: 12,
Wis: 14;
Cha: 8;
Base Atk 2;
CMB +5/4 (buckler);
CMD 16
Racial traits
Adaptability:- Gain Skill Focus feat
Elf Blood:- count as both elf and human.
Elven Immunities:-Immune to magic sleep, +2 vs enchantment spells
Low Light Vision
Multitalented:- 2 favoured classes.
Keen Senses: +2 perception (inc)
Feats:
Natural Wpn Style:
Weapon Focus:- Claw Attacks +1 to hit
Aspect of the Beast:- Gain 2 primary claw attacks d4 damage.
Favoured enemy:- Animal: +2 on Bluff, Knowledge, Perception, Sense Motive and Survival. +2 on Wpn attack and dmg rolls against them. May make knowledge tests untrained against them.
Favoured weapon:- Proficient with Deity's favoured weapon. (Improved Unarmed Strike)
Power attack:- You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Skill Focus:- (Intimidate) +3
Track:- Add 1/2 ranger lvl to Survival checks to track.
Skills
Climb: +7 (1 rank, 3 str, 3 class)
Intimidate: +6 (2 rank, -1 cha, 3 class, 3 skill focus)
Heal: +7 (1 rank, 3 wis, 3 class)
Knowledge (Dungeoneering): +5 (1 rank, 1 int, 3 class)
Knowledge (Geography): +5 (1 rank, 1 int, 3 class)
Knowledge (Nature): +5 (1 rank, 1 int, 3 class)
Perception: +10 (+2 keen senses) (2 rank, 3 Wis, 3 class)
Stealth: +6 (+2 rank, 1 dex, 3 class)
Survival: +7 (+2 rank, 2 wis, 3 class)
Swim: +7 (+1 rank, 3 str, 3 class)
Favored Class: +2 HP (inc)